Dogma_loki
Dogma_loki
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- Dogma_loki
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Comments
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@Yippiekiyah said:
There are no killer favored maps, there are a few that are almost balanced (60% kill rate) and there are loads that are massively survivor sided.
Loads that are "massively" survivor sided? ๐
Your bias is glaring.
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Trash killer who practically every one who mains him does the exact same thing.
Send out the minion, and follow closely behind. Once the minion hits you they quickly down you.
ZzzzzzzzZzzzZzzzzzzz
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After so many hours, sadly 95% of the things in the blood web are utter trash. Just add it to the long list of things that need to be addressed but won't be.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3547193#Comment_3547193
You should maybe read other comments before making us VS them posts.
Truth hurts huh?
๐ช
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3547490#Comment_3547490
OK, to be clear I'm not saying there needs to be compensation for this specific event. This is a more higher concept broad scale view.
If the goal is to drive the game toward a chase everyone equally and play for 12 hooks general playstyle, then that scenario invariably favours survivors over killers, given that survivors are at their strongest while all 4 are alive.
It's more than possible to win going for 12 consecutive hooks but its really not optimal and being forced to do it every game is rather limited and laborious by design.
So while creating camping deterrents and mechanics to make these things less skewed is perfectly fine, we need to make sure to avoid scenarios where the only option is to chase every survivor sequentially and equally.
Because not only is that a dull and limited design, it hinges on the flawed concept that investing time in chasing survivors is equal across all survivors, which is blatantly untrue.
Changes to limit "face-camping" sure great, changes that limit play options to just one defined style of play... not great. I think that's the concept the OP is getting at albeit rather ham-fistedly.
Kudos. Very well stated.
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DBD defying the laws of physics for their precious killer mains isn't a bug, it's a feature.
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@LittleBigSunset said:
Hello people of the Fog,
alas, the time has come, yet again, for me to ponder my Dead by Daylight and Hooked on You: A Dead by Daylight Dating Sim journey and whether or not it should come to a close.
The game has weighed on me with the weight of a thousand pebbles but I have forced myself onward. I collect bloodpoints. I die. Occasionally I lie down on the floor for a few minutes and then die. Sometimes I finish a generator and die. Other times I give a fellow survivor a much needed back rub and then die. But death is not an escape, and so I am thrown into another trial to perhaps tempt fate and maybe, just maybe, against all odds, hear the rumbling of the exit gates and taste freedom with bated breath.
Then, of course, I die.
The life of a survivor isn't an easy one when it's impossible to well, survive. And I think this is a trend that has been pushed for a long time, by the developers, so I don't want to see one of them coming in here and acting coy. You know what you've done. Medkits, for example. They take so long to heal with that I literally have to watch Family Guy funny moments on my phone to pass the time because I'm just so BORED. Almost bored to death. But death is not an escape, and so I put down my phone and continue, keeping Peter on in the background for company. He's the only one I can talk to, you see, as the developers adamantly refuse to add voice chat to the game (shocker) and my SWF abandoned me after I accidentally threatened to Blast Mine their home addresses. The survivor experience is not only boring, but lonely. Peter can only crack so many jokes before I start crying.
Then, obviously, you've got killers just playing like they actually want to kill you. One of them hooked me twice in a row the other day (the nerve) and another didn't let run past them to the exit gate after I'd pebbled them in the face. Like, where is this toxicity coming from? Both games I died, but death is not an escape, so I went into another game and one of these killers really wanted to ruin my fun and my day and my life and so they played Blight. Peter was gone at this point (my phone's battery had died and I really didn't want to have to get up and charge it) and so I was alone as my team were mercilessly mowed down (I assume that's what happened, anyway, because I immediately disconnected).
And people say killers have it rough. Made For This? No, survivors obviously aren't if they're getting killed so much. This game needs a serious overhaul. I know it's wrong to take sides, but when the developers add a killer who has LITERAL TUNNELLING built into his power you know it's gone too far.
I thought the Xenomorph was the straw that had finally broken the camel's back. I was... bamboozled. But, then, somehow, it got even worse:
You know Cybil Bennett from Silent Hill? Great character from a phenomenal game, especially now that she doesn't look like she'd be more likely to slip you crack than arrest you for possessing it. I bought her skin recently after beating Silent Hill and was abhorred at what I discovered. The Raccoon City 'police department' (no capital letters?) debacle was not enough. No...
https://us.v-cdn.net/6030815/uploads/Y14AWBBDHNBA/screenshot-2023-09-20-095501.png
IT'S NOT "BRAHM'S", BEHAVIOUR. SHE DOESN'T PATROL THE TOWN OF BRAHM. IT'S BRAHMS. THAT'S THE NAME OF THE TOWN. IT SHOULD SAY "BRAHMS' POLICE SHIRT". SHE HAS SERVED THE TOWN OF BRAHMS WITH HONOR AND MERIT AND THAT DESERVES TO BE RECOGNISED, NOT ROLLED AROUND IN THE DIRT WITH THIS ABUSE OF PUNCTUATION!!
WHY IS IT ALWAYS POLICE DEPARTMENTS??? FIRST RACCOON CITY, NOW BRAHMS. NOT TO MENTION DESPITE KNOWING IT BACK TO FRONT RPD IS MY OWN PERSONAL HELL. I'VE DIED THERE COUNTLESS TIMES, BUT DEATH IS NOT AN ESCAPE
https://us.v-cdn.net/6030815/uploads/T9P9O57GXKTR/screenshot-2023-09-20-095522.png
HERE WE GO AGAIN. "BRAHM'S POLICE PANTS". IS BEHAVIOUR SUGGESTING CYBIL STOLE THESE PANTS FROM A PERSON CALLED BRAHM? (again, not entirely out of the question for the old version of Cybil, but this version? No way.) IT SHOULD SAY "BRAHMS' POLICE PANTS, BECAUSE THAT'S THE NAME OF THE POLICE DEPARTMENT!!
DISCUSS!
I passionately believe you should not quit the game nor stop posting on the forums.
You are a breath of fresh air in a forum that is plagued by illogical arguments, hysterics, gaslighting and hyperbole.
O Captain! My Captain!
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546239#Comment_3546239
But why wouldn't they just kill themselves on the hook anyway in the status quo?
If the survivor sees themselves being camped, and they have no interest in enduring it, right now they can just suicide right away.
Even if you are right, at least with this change there would be some time where they wait until the meter is full, and then have a little bit of a chase.
I will sit there on hook and waste every possible second of that killers time if he decides to face camp. Enjoy your 1k.
Overly altruistic survivors are why so many bad killers think they're good until they get pummeled by a good SWF that know how to counter them.
Then usually they jump on the forums and cry about how OP survivors and SWF's are.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546110#Comment_3546110
Its not fine when survivors don't try to mindgame and loop.
Mathematically speaking, a God pallet extends a chase by about 20 seconds. If you hold shift + w and just predrop a few god pallets, you will lose the game every time. Watch any competitive match and see how often they just predrop pallets.
And it leads to the problem we have now of killers being forced to camp, tunnel, slug, and play in unfun ways in order to win. Wouldn't it be better if none of those killer things were possible and the game were balanced around hooks and chases instead of proxy camping for kills?
You actually believe this or you gas lighting?
Killer have always tunneled, camped, and slugged because it's easy and takes zero skill.
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Awww you're victim complex is so darn cute.
They're talking BP my guy, not feelings.
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@Katzengott said:
Survs shouldn't be able to get of the hook themselves in the first place.
No one is using Slippery Meat for that and soon (?) we'll have basekit Deli anyway.
Killing yourself on hook just negates the DC penalty and the implementation of bots, it's an outdated feature.
It's a game, not a blood pact for life.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544596#Comment_3544596
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544492#Comment_3544492
Yall are both welcome to dm me and we can set up a lil 1v1, and Iโll post the results. ๐คท๐ปโโ๏ธ
What exactly is that supposed to prove?
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@HugTechLover said:
@Coffeecrashing said it perfectly. And this video clip doesnโt prove anything. That survivor made the worst choice of pathing possible. He could have 100% avoided that.
90% of players canโt play blight for nothin, and his stats reflect that. Outside of his 2 problematic addons, his basekit is completely fine.
He is so terrible.
Better buff him than.
Thank god for all the wonderful killer mains on this forum to keep us in the loop, like we dont play the game as well.
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@Xernoton said:
"Oh no! X thing is bad for solo queue." Funny how one and the same argument is repeated again and again in every possible situation. You expect killers to deal with their issues too, don't you?
So how about instead of blaming everything on solo queue, we actually start using our brains at a 5% capacity while playing and use all the little tools in the game that already help to deal with this?
Feel better now?
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100% definitely need more Us vs Them on the forums.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544420#Comment_3544420
I just finished a game running a demo for 5 gens using good old fashioned looping. Survivors are not โovernerfedโ. They are in a very good spot imo.
๐
Upload it then?
Enthrall us poor survivor plebs with your elite looping skills.
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@radiantHero23 said:
Killer is not meant for having that much fun in terms of playing a chill game. It's a stress and time management simulator.
Therefore survivor is actually the calmer role to play.
Funnily enough, the role of the victim of more chill that the "power" role of the murderous fiend.
Yes. Getting hard tunneled almost every match and proxy camped is definitely relaxing.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542539#Comment_3542539
I said back then, that the tail felt awful to use (unresponsive) and very punishing. So I guess you could say that.
I'm not asking for the bug to return, I'm asking for reasonable punishment. Let's be honest, the tail attack is strong but also incredibly easy to miss and when it's that little of a threat, that you might end up only having to dodge every 9 seconds (assuming you don't make it to a window to get more distance), I see hardly any reason why you would bother using the turrets.
It's not tribal mentality. It's just facts. Math doesn't lie. I don't think the devs are against anyone with this. I just think it is an overreaction. We haven't even seen it work properly and they clearly thought it was safe to buff Alien from the PTB.
Dude seriously lets not get into technical aspects and using math to justify (bad) mechanics.
There's killers with powers that literally break the laws of physics and it s just fine for killer mains, as long as things are broken in killers favor, its not a issue.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541149#Comment_3541149
The game is borderline unplayable without Bloodlust which is a design issue rather than a player interaction issue.
It's actually a skill issue. Get good.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540577#Comment_3540577
That's about the gist of it. Besides laziness and a very strange idea of how solo queue should work. The problem is less solo queue and more players.
If you say so.
It's a bit more nuanced than that but its whatever, its tiring arguing against the same bad faith arguments and mis-generalizations over and over.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540252#Comment_3540252
I must be playing against way more SWFs than I thought, then. And I also must play in a SWF as a solo survivor. I never realised. Weird. But I guess you know better.
Healing is not dead! Anyone claiming that has either no idea what they are talking about or they just lie. 2 years ago people knew that there were perks for everything. And there also was a mutual understanding. You run certain perks to help you in different situations. If you need 4 chase perks, that shows how little you actually know about looping. So instead of blaming everything on solo queue being weak, maybe try to actually learn the game.
How many chase perks do you actually need? I'm not good at looping myself, but for me 2 chase perks are more than enough. Anything more and I sacrifice something else. This is how it works when you have a limited number of perk slots. You can't expect to run 4 chase perks to extend chases by so much that the killer would definitely lose, if they go for too many hooks (45 seconds chases are BHVR's idea of balance) and have them playing nice.
Before 6.1.0 survivors were forced use BT and DS pretty much every single game. That wasn't great but it was how the game worked. Because back then survivors and killers understood, that if they didn't bring perks for specific situations they'd be screwed when the situations occured. You expect the killer to use information perks, if they have a hard time finding survivors and slowdown perks because otherwise the game is over before they can really do anything but yet you refuse to do the same.
Killers can definitely clutch wins. Just as survivors can. Have you ever had a killer game where you ended up with 4 hooks at 5 gens and 20 seconds later you had 4 at 1 gen left? These things happen. It can also happen, that survivors rush their objective and start dropping every pallet on the map without taking the risk of actual looping. And at that point most killers just lose because they can't end the chase quick enough and they can't slow the game without ending chases.
I speak from experience when I say that solo queue is nowhere near as bad as it's made to be. In 6.1.0 we had kill rates of roughly 60%. That was during where you had someone hook suiciding in every single game. So I think it's fair to assume that the actual win rate would be a little bit lower. By how much I cannot say. Since then, there were more horribly bad maps and the strongest killer perks were killed. Eruption is still ok but it's only a shadow of its former self. And CoB and Overcharge are absolutely useless now. Pain Res is also not as strong as it used to.
The HUD is one of the biggest game changers the devs have ever introduced. You see your fellow survivors working on objectives, you see when they get chased, you see their progress and by using the perk "Basic Human Deduction" you can gather even more information. Like someone going for the unhook. Most solo survivors I've come across generally know these things and use them. If you can't do that, then that is a player issue. And this is what most so-called solo queue issues come down to. You do not need a lot of game knowledge or skill to use some basic tools in this game.
There is always a perk to help you in different situations. How hard is it to switch perks, so that you have tools to help you where you struggle? And if you struggle with too many things at once, how is that problem with the game? That just means you are not very good and haven't developed some basic skill yet. Instead of blaming everything on solo queue issues, you could start focussing on improving at the game. This is the same advice that killers are given when they have a rough match. Just get good. Because at some point, that is all there is left to say.
TLDR "skill issue, get good"
๐
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At this point not really; unless you're just trying to feed sweaty killer mains MMR/ego.
BHVR has decided that solo queue is fodder for killers through their own actions and deafening silence.
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Sure lets just kill switch everything on survivor side.
Have fun playing with bots.
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@H2H said:
Because the purpose of playing a game is to win.
โWhoa, you captured my queen with your rook, why so sweaty?โ
โOh youโre just a sweatlord for using your level 3 super to KO me in SF6โ
โCan you believe the Denver Broncos are playing so sweaty and went for a field goal?โ
Are you seriously trying to compare an NFL game to a buggy, unbalanced mess of a game?
๐๐๐
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536756#Comment_3536756
Which is why I really push back when people say this game has become too competitive. The vast majority of players on either side fail at the basics of macro level play. They fail spectacularly. They aren't remotely competitive. 9 out 10 games are winnable just by showing up and not throwing, because the other side will.
What most killers deem to be a deathsquad SWF is just 4 players who don't actively sabotage themselves. Most players would implode in a scrim against a team from DbDLeague.
We cant all be as good as you.
๐
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3/10
I am going to spare the community my manifesto in regards to DBD.
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There has been multiple threads on this very subject lately and the Devs silence on the issue is disappointing and telling. Either they don't know how to fix it or just don't care. Or both.
The direction the game is headed is not good for solo queue players or casuals sadly.
BHVR seems to feel that people will continue to pay and support their game but everyone has a breaking point, and I am almost at mine.
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Welcome to the nether regions.
Devs are going to have to step their avatar game before I will even consider changing my default noob avatar.
๐ค
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$$$
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535365#Comment_3535365
a well articulated rebuttal, truly. guess equipping a perk and automatically getting 20% longer chases plus endurance on res is somehow not better than the safety net of SB that doesnt actually do anything in chase without actively losing distance to refill it? makes sense to me. You could maybe argue SB is better than MFT if it didnt have the endurance, but even then its still iffy.
Don't need to be a genius to see the blatant flaw in his thinking.
Since you're making me explain it to you he stated that MFT is "mathematically" the best exhaustion perk, period. That is false. Any exhaustion perk that has better synergy with players individuals build might be considered the best. And it has nothing to do with mathematics.
Despite all the emo rage posts and hysterics by killer mains I dont see MFT all that often. I dont run it. None of my friends run it consistently as killer mains postulate endlessly about on these forums.
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@Snowball777 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534985#Comment_3534985
MFT is mathematically better than every Exhaustion perk and it isn't close.
๐๐
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@Majin151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534005#Comment_3534005
More like facts since every new killer that's higher than c tier has people who play nothing but survivor baby rage on the forums and Twitter the only exception being wesker
You seem to be confused on what a fact actually is:
"A thing that is known or proven to be true".
Do better.
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@Majin151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531001#Comment_3531001
A majority of survivor mains on this forum can't handle any killer higher than c tier lol
Blatant gas lighting.
So in lieu of making a real argument your just going to postulate objectively false things which have nothing to do with the entire post?
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533911#Comment_3533911
It is more accurate than one person's anecdotal evidence, which is why it was presented. In lieu of official stats, its the most aggregated data we have on the killer.
Using incomplete/missing data just to argue for or against anything is a logical fallacy.
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533595#Comment_3533595
Show your work then.
Nightlight.gg currently has 2300+ xeno games and it shows a 57% killrate.
And that clearly shows that xeno isn't as opressive as yall claim it to be.
It's one of those times where it all chalks up to survivor skill issue.
Its just a very small part of the picture. A lot of players don't even use the website. You're trying to present it as infallible evidence, which it's not.
By the way killer mains screaming "SKILL ISSUE" all the time is an intellectually devoid move. Its their way of appealing to all the edge lords who can't present a meaningful logical argument and instead troll on the forums.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532318#Comment_3532318
This is one of those posts I wish I could upvote more than once.
Hive mind much?
Wheres the downvote button at?
TLDR: Killer not scary anymore!
๐ฃ๐ข๐ฅบ
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@Crowman said:
Are survivors going to not focus on getting gens done as fast as possible so people can practice Xenomorph? Seems weird to solely ask the killer player to not play to win.
More "whataboutism".
Give it a rest.
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Masochism.
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"Pretty good job so far"
๐
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@Brimp said:
Playing efficient (tunneling and camping) is not toxic in the slightest.
@coco_shotz said:
This game is toxic, the forums are toxic and tcm is also toxic. That is the asym horror genre. Either get with it or play something else
@Pluto_1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528435#Comment_3528435
What if you happen to be the killers obsession? Some challenges require you to kill your obsession by any means.
It's not toxic. And they, probably, aren't intentionally trying to ruin your fun. They are trying to win.
I had a game of apparent beginners earlier. I decided to go for 8 hooks and let them go until one started teabagging whenever he'd stun me with a pallet. He got his whole team killed. Is that toxic? Nah, it's just a game.
Fact: It can be proven to be true or false through objective evidence.
Opinion: Is a statement that expresses a feeling, an attitude, a value judgement or belief.
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@AddanDeith said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528308#Comment_3528308
yeah ahahah survivors talking about toxicity, who even cares what survivors consider toxic, especially if it's in post game chat that is 4v1 where no one can back you up.
dude who posted this just wants every killer to play by survivors rulebook.
How novel. Another Us vs them post.
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Mid.
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@SleepyLunatic said:
I keep reading this way too much lately and its so annoying.
Just because you paid (if you even did that) for the game, it does not mean you have the right to DC.
Its a live service online game and if you dont enjoy the game, dont play it.
We all want fun, not just you.
I also dont like going against Legion or whatever but i still dont DC.
Its also not fun playing against/with bots and if you enjoy it, why dont YOU just go into custom play?
i rather not play at all instead of playing against bots because thats so boring so stop using that to justify your scummy behaviour.
if anything, come up with solutions to stop self killing on hook and with that i dont mean just screaming for nerfs for the things you dislike.
Play the match out or dont play at all.
๐ซ
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@DragonMasterDarren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526870#Comment_3526870
We should not be encouraging a "It's my ball and I am allowed to leave with it" attitude to DBD, at all, that's why the penalties are there
And for the record, people were not DCing just because they were losing, I played during times where the penalties were off, people were DCing because of the maps, the killer, even the goddamn offerings if a map offering got countered by a sacrificial ward
I do not want to play against bots or be on a team with bots every single game just because some baby didn't like the map we got, or the killer is someone they don't like, or their stupid offering got countered, or they went down first, or any number of pathetic reasons
DC Penalties are a good thing, if people are so weak-willed and childish that they'll reach for the DC button as soon as a match loads, they shouldn't be playing in the first place
So all kinds of toxic and other reprehensible behavior is allowed in DBD but the moment people want to leave an game its suddenly an issue.
Im going to go out on a limb here and say a majority of DC's have nothing to do with being "childish and weak-willed". It's easier to post melodramatic statements than to delve into the real issues.
Never change forums.
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@Quizzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3525662#Comment_3525662
The purpose of my post is to interact with my community so they can guide me. Of course, the final decision is up to me, but I would like to hear my fellow community on a possible best choice for me and why. There is nothing wrong with that. And I want to make sure my choice at least has a good investment into them.
Are you looking for a male survivor with a big variety of outfits?
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524405#Comment_3524405
Claiming noed is "1 -2 free kills" is factually wrong, survivors dont magically teleport to the hook as soon as noed activates, it still requires a chase and hit, and its a Hex, you can remove it from play.
However, things that ARE free value are Hope, Adren, Resi, MFT,Windows , deja vu etc etc and they have *no counter*..
If you claim noed is "good" then by logic alone, all the survivor perks i've listed have to be considered beyond busted.
Your bias is undercutting any point you're trying to make.
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@Brimp said:
Honestly kind of a skill issue if you die within 2 minutes of the match on TCM.
Honestly, no it's not.
But keep babbling on.
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I don't disagree you with older killers needing buffs.
Unfortunately that is up to BHVR and not forum posters.
Im just neutral on MFT, despite all the hyperbole and hysterics about it I don't personally find it that strong or worthy of a slot.
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PTB has been live for 5 hours and killer mains are already crying.
Never change DBD forums.
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Masochism.