AddanDeith
AddanDeith
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- AddanDeith
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I can hold 3 gen just as well on executioner, and many other killers too.
@xEa said:
Dont worry to much. With her insane winrate, she will get nerfed pretty soon. Rightfully so.
https://us.v-cdn.net/6030815/uploads/3WMDNVZS1MUI/skull-merchant-winrate.jpg
bhvr did nerf her 3 gen pretty hard, it's what was problematic and unwinnable. and everyone complained about her 3 gen in particular. my bet they're done tweaking her for nearest future.
also winrate you linked is very inflated by people who always dc or die on first hook, when I play her people often give up even though I play chase merchant.
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Gen tapping can be really annoying on killers with no range power, I always felt like it's too fast and there is nothing you can do about it as a melee killer. I hope some day devs will change gens to require 2 sec to stop regressing, same as killer.
currently it's unfair since there are already 4 survivors and one killer has to spend twenty times longer to accomplish the same thing.
the only thing that makes it okay rn is Jolt, so you don't need to go back and waste like 15 seconds
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He is getting quite a boost man, don't worry you'll see. Movement speed alone and mft nerf will make him a smooth joy to play.
He was very miserable last half a year, I almost never played him cause of MFT, I mean 3.68-3.86 vs 4.00 is fine, but 3.68-3.86 vs 4.12 MFT is unacceptable and miserable, if you get bad map it's gg. Now it's consistent and balanced.
Devs really did a great job with this patch. It's only reasonable for killer who needs 8 blades in to have 4.6 speed, huntress and ds are 4.4 because they need only 1 hit in.
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if ds becomes meta again it'll only result in survivors who run it taking a nap instead of hooks. I really don't care, any kill method is fine as long as I win, so it's up to you.
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like they always did, ignore it because it's just salty nonsense.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592078#Comment_3592078
False.
Also, someone gotta tell people playing a game is supposed to be fun, win or lose. Serious competitions aren't fun to lose. This is DBD.
You can say false all you want, yet nothing I said is false. Games tend to stop being fun when you start losing and it's not my opinion, it's a fact.
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in every killer movie they kill everyone 1 by 1
this playerbase being so extremely sensitive about it is really something I don't get. Someone gotta tell survs losing isn't supposed to be fun
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Devs will most likely reduce it to 24m sooner or later, or bring back cooldown.
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All he really needs is a fix for solid walls reveal bug. I play him once a week because of it, no more. I wish they never added regression to reveal, it should have stayed at instant reset.
Can't even count how many times my game was ruined by someone revealing me trough solid wall.
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by that logic good pc with 144fps is cheating compared to bad pc with 30fps.
and this friend opinion is more important than your own? what's the problem here I don't get it, just forget about it
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Trapper and Pig are too strong right
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this game is about killing survivors, it doesn't matter how many gens left, in fact it's of upmost importance to kill as fast as you can.
aren't you tired of repeating same nonsense again and again, try getting better at the game for change
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I would suggest to buy it because it's a good game, but always keep the chat muted and never make any contact with it's community since it's cringe.
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This game is about killing survivors.
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trapper has a high skill ceiling, you just have to know the secrets and plan your game ahead by bringing map offerings and using certain builds.
trapper doesn't need a rework, he needs a few buffs like traps that are longer to get out of so if survivor is caught he is done.
I would increase traps disarm time by 25% and make it so survivors are hindered if they're injured by trap for 15 seconds so rescuing them will be beyond just disarming trap, but supporting their escape too.
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What do you mean fair? Playing fair is playing at your full strength, at least thats what I always considered fair. I don't care about some arbitrary rules so I always play at my full strength, if someone has a problem with it, it's their problem.
Just the fact that some people are high mmr and low mmr means that your skill is the only thing that matters. Even considering the fact that 1 out of 4 survivors always has to die first. Just move on and improve yourself, instead of being toxic and blaming your own mistakes on your opponent who played smart.
yeah people will always hate the ones who better than them cause it hurts their own pride, it's inevitable, but that's why devs give us a choice to disable post game chat, so they can complain there all they want while not actually making anyone feel bad.
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Survs say it's overpowered because they can't deny all info by running just one perk(distortion) anymore, now meta is much more balanced. Also it counters their #1 perk windows.
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no it's not, it's pretty balanced right now. Usually when I get my first kill it's 2-3 gens left. I run at least 3 gen perks in every build for any killer, for some it's 4. Sometimes I get only 1 kill but it's usually because of my own mistakes or bad map, but other than that I feel like gen times are pretty balanced right now, they give fair chance both for killer and survivors, you just need to use your time efficiently and kill as fast as you can.
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Because no one has to play by arbitrary rules. People play the game however they want, killing 1 by 1 is the smartest strategy and the most effective one if done right. Trying to make people bad about it is what actually toxic.
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pop and pain res are much stronger perks than ultimate weapon, idk why survivors make it seem OP when it isn't really. good nurse will not have any problems winning with nowhere to hide or any other good info in place of UW
UW is even good for the game cause before survivors could counter all info with just distortion which was just absurd, now it's much more balanced.
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people can play however they want.
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@UnusedAccount said:
I don't think Survivors want to admit that the blindness it gives hard counters their favorite perk.
remember how everyone said that blindess is a useless debuff on this forum before Ultimate Weapon was added. There was just no good perks with blindness(except one), now there is finally a reliable way to apply blindness and survivors run in no pallet loops all the time in my games, really shows how they play, don't even care to scout and remember where pallets are down because they're used to free info from windows
before UW the only blindness perk that was usuable is hex 3rd seal and it was hated a lot too, every time I used it survivors were so salty in post game chat, I would have used it much more often if it wasn't an unreliable hex
UW is a good perk but it's not as overpowered as made for this, not even close. It's more annoying than truly overpowered.
also UW right now is the only reason you might not bleed last survivor, I have a feeling devs designed this perk just for that.
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Big reason why I and other use sloppy butcher is because it's applied reliably and helps you to locate survivors immensily by their grunts and much more present blood, the longer survivors are injured the easier it's to never waste time on looking for them cause you hear them, basekit scratchmarks are very unreliable and bugged.
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Yeah scratch marks are bugged for months. There is fewer of them, I've checked some 2y old gameplay for comparison
On some maps like Alien map or Decimated borgo they're very hard to see because of the map lighting. Often you can't even notice them unless you're very close.
I mostly track people by blood and wounded sounds therefore I run sloppy butcher on almost every killer.
Good thing devs added Ultimate Weapon so at the moment it's not a big issue.
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so he going to be first 3rd person killer?
I mean the alternative is that we will look at grass 99% of time
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if you play killer you'll be hated, why do you even care. play what you want, I played cenobite today and people disconnected, I'm generally getting 1-2 dc every other game, it's very common. it just so happened that skull merchant is the strongest and survivors don't like to lose
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if survivor wants to bleed out let him, it's generally much easier and faster to win by slugging anyway
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plaing fair in survivors mind is playing by survivors rulebook. but this rulebook is like the great book of grudges from warhammer, every unpleasant thing is written in there and everything that is very effective like 3 gen, slug, tunnel bulds are not fair in their head.
I mean who even cares what survivors think, most of them only disrespect you by bm, you must have 0 dignity to feel bad about someone who hates you.
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it's probably mentioned as some bugfix, they added 1s to barbeque and mentioned it as bugfix of screaming without mentioning bbq . also they may have forgotten to put it into changelog, but think again, if surge does cause screaming that means some dev added it.
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only on killers I play a lot, like minimum 100 games per month. other than that I mostly interested in weapons cause everything else is not visible in 1st person and idc about looking cool for survivors, only care about killing them.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574994#Comment_3574994
I also agree people should play both roles in DBD. Aside from making them better at both sides, it should foster more empathy & understanding of what effects the opposite role each trial.
That was what I meant with the "this"
Nah. Players should do what they want and play as whoever they like.
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No. The most deserved nerf. There are ######### haste perks like game afoot that trigger like 1-2 times per game, so this is nothing new.
It still gives 10 sec endurance for heal don't forget.
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I never really understood why he had 4.4ms, it's not like he can damage with 1 hit like huntress. Good decisions by devs, I didn't like that speed buildup reseting because some maps just force you to throw 1-2 daggers.
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this game is all about snowballing lol are you ok? it's the core of the game, killer can't win if he doesn't kill quickly.
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it'll never stop on 1 killer, you want killers to wait for matches forever? if I cannot find match quickly on my killer, I'll just close the game, I will not switch to other killer I didn't want to play today.
terrible idea
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by that logic they should ban all the skilled players too xd
game should not be designed around new player, new player should learn the game
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@DemonDaddy said:
They keep locking good cosmetics in sets, Id buy some of them but I dont want or need to spend my money on the rest of the outfit.
yeah I like some weapons like m9 bayonet from hunk set, but it can't be bought alone and equipped with other outfits. shame. also I don't really play legion that much, a few games a week, probably less than 1% of games. locking cosmetics in sets is a really weird decision
I guess it's even a good thing that I don't have to spend additional money on cosmetics cause I already spent quite a bit on all the dlc killers. It just that survivors have a lot more interesting cosmetics to choose from from what I've seen.
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@Brimp said:
Playing efficient (tunneling and camping) is not toxic in the slightest.
yeah ahahah survivors talking about toxicity, who even cares what survivors consider toxic, especially if it's in post game chat that is 4v1 where no one can back you up.
dude who posted this just wants every killer to play by survivors rulebook.
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original alien has no pronounce, a lifeform not from earth.