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Dito175

Dito175

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Dito175
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  • 1- playing as my husband Leon

    2- playing in the rpd

    3- Punching survivors

  • @Northener1907 said:

    5 killers have not any realm. Leatherface, Ghostface, Blight, Twins, Trickster. Actually Leatherface has Coldwind Farm but it is unofficial. So this killers will get map or not? If they get map, what will the maps look like? Lets discuss about this.

    Leatherface - Farm House from the Texas Chainsaw Massacre 1

    Ghostface - Large Shopping Center and its Garden

    Twins - Two-story Sewer

    Blight - Victorian Church and its Surroundings

    Trickster - Bar Street with Neon Lights

    Twins lived in the countryside of France, why give them a sewer?

  • My games were prety fair, got paired up against some red ranks at my first game but they played like yellows.

  • Favorite is Jake and the least probably would be either Dwight or David

  • Loved it, always disliked Ace now I might give him a go

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2258273#Comment_2258273

    Are you sure? I never saw or heard anthing like that, and they are supposed to be converting rank to monthly BP bonuses I thought?

    I Remember they said this on a stream but I don't know which one.

    Oh I meant that the game won't show your rank to other players, you will still see it.

  • Dyer island has been mentioned in Felix, blight and Elodie's backstories it would be really cool if we got it.

  • Looks dwight + quentin ( quentins clothes with a dwight nerdy face) but my skin is darker.

    Personality Felix + Yunjin ( Im a introverted ######### 😥)

  • @Swiftblade131 said:

    They need to get rid of pips now

    Since MMR makes the ranks meaningless (As if it wasn't already)

    You could have a Rank 1, 5, 10 and 15 in the same lobby vs a rank 16 killer because MMR, but the match should technically be balanced according to the MMR

    Just adds to the confusion for no reason, either that or make the pip and emblems personal and give some sort of rewards for reaching a certain rank, as well as non viewable to anyone else.

    They said a fee months ago that when the mmr sytems was working as intended the game wouldn't show ranks anymore.

  • First few matches of survivors were against yellows and it normalized after a while, teammates were good as far as randoms go.

    Only played 1 killer match as bubba, there were 2 yellows and 2 guys who knew how to loop, got 2 kill because they made a mistake at endgame, it would have been better if I hadn't insisted on using the chainsaw when I could just m1.

  • The system is working fine for me, got a few campers in the first games but i think that is to be expected.

    in MMR ;( Comment by Dito175
  • @[Deleted User] said:

    • the facial hair looks worse, other than the stubble detail, which is good
    • why get rid of his grin? that's like half his appeal, gone. reduced to atoms.

    His old facial hair looked like paint tho 😭

  • @Satelit said:

    https://forum.deadbydaylight.com/en/discussion/comment/2257502#Comment_2257502

    Didn't they mention that licensed characters are included in the visual updates?Or is my memory failing me?

    Laurie still seems a lot more likely though,seeing how NoES is right now.

    They did mention that, just don't remember when

  • This ^^^

    Seen people overreacting a lot.

  • I have for

    Survivors: Meg, Ace, Jake, Nancy, Cheryl, David, Kate, Tapp and Quentin

    Killers: Wraith, Nurse, Hag, Clown, Nightmare, Pig, Trickster, Twins, Demogorgon, Ghostface, PH, Blight, Deathslinger, Plague, Spirit, Oni, Legion

  • I liked the old one too but I don't really care that much

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/2250277#Comment_2250277

    Imagine the entity nicknaming the survivors as well. It'd be hilarious 😂

    Leon would be The twink

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/2249832#Comment_2249832

    The entity is considered to be like an organism that the only thing it wants is to satisfy it's hunger, so I doubt that the entity would care about naming them. It cares about them getting their job done

    You're right I just like the headcanon bc I think it's a cooler explanation :)

  • @CLAUDETTEINABUSH said:

    I have a bit of a theory about the killers' names origins. I believe that the survivors actually named them. So for example: trapper (trap), the legion (because they're more than one)

    My headcanon is similar to that, i think it's the entity who actually name them, even though the survivors never saw them they are able to recognize them instantly, like as if the entity slipped their names inside of their heads.

  • Not a fan of Alien, but i would love pennywise :)

  • Where this is from??? I need it!!

  • I know, just wishful thinking

  • @Altarf said:

    I'd personally just like if they added colored painted lines on the floor leading to certain areas. Like, blue lines lead to stairs, red lines lead from the main lobby to the corners of the map, you know. Things that you can follow to get to important locations quickly instead of awkwardly fumbling around looking for a way up to the second floor.

    It would be helpful, they could also widen the corridors a little bit too.

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2247173#Comment_2247173

    Yea got my Devour Hope outside of Wretched Shop facing the in the open for all to see, Inspired me to make this post.

    Sad, just wish they at least they didn't put totems right next to generators.

  • Yeah, even though we went through a graphical rework the placements on Autohaven are still trash.


  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2246505#Comment_2246505

    I'm the flip side about this one actually. The more I think about it the more I like this explanation / head canon, it fleshes out the mechanics of how the entity itself works, and if DBD were a TV series I could see an audience learning more and more about the main characters in this fashion.

    Everyone permanently wearing their default clothes seems kind of boring and lackluster to me. The default clothes have a timeless and classic look to them of course, but I think I'd get to hate the idea of them wearing the same thing forever. Wardrobe is an important (and fluid) element of building characters after all.

    We can agree to disagree :)

    For me, it actually takes always the seriousness of the situation, Feng running away with a different colored dress in every trial takes away the horror and turns into goofy.

  • I always pictured them as non-canon

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2245470#Comment_2245470

    I mean, I think it makes a lot more sense if you consider it the way I wrote it.

    I'm certainly not thinking the survivors are seriously standing by the campfire, selecting from their mental wardrobe the way we actually do in game.

    But the idea that certain memories, thoughts, or emotions will result in actual physical changes, in this case in terms of their clothes, in the realm of the entity. This isn't an out of the blue idea either, and this is actually directly mentioned in the lore as a core component of the lore- the entity itself "chooses worlds that have failed to understand the metaphysical relationship between their thoughts and the world they live in, feeding off their ignorance"

    The way I understand that, metaphysics "examines the fundamental nature of reality, including the relationship between mind and matter, between substance and attribute, and between potentiality and actuality." If you think that the rock you're holding in your hand is Gold, then it suddenly becomes gold, and so on and so forth.

    This is backed up within the lore more or less: "Vigo and the Observer were aware of the originally mentioned metaphysical relationship between their thoughts and the world they lived in, and thus able to hone their skills and "bend the Fog's irrefragable rules", which allowed them to create to mould and shape The Black Fog to their own will"

    There's also this line within the very first tome in Arcus 557 about people who have his power and understanding:

    "This is not by chance. It is, to my mind, self-preservation. Victims who know this truth and have honed their ability to manifest could be poisonous to The Entity."

    And so on and so forth you get the overall idea.

    So point being, it seems to me that the survivors, though they may not understand it, do have this power on a very basic and rudimentary level. Sitting at the campfire gives you a lot of time to think, and when you're a survivor trying not to think about the future, and you don't want to think about the present, you end up thinking about the past. When they remember holidays that they used to celebrate in their former lives, like Christmas for example, they wake up in the next trial wearing holiday sweaters, or other related clothing. When you remember the summers you spent lazing around and having a good time, you appear in the next trial wearing that filmsy straw hat and majestic tropics shirt you wore one summer at the beach.

    So quoting myself:

    "Basically, any survivor or killer, can reconstruct the clothes around them in conjunction with their memories or emotions. I would bet that feeling a certain way- nostalgia about certain parts of your past when you weren't trapped in the hell that is the realm of the entity would have an influence on how you appear in the fog. Especially in a place that feeds off any and all strong emotions, such as rage, anger, hope, desperation, despair, grief, and yes- nostalgia."

    It's a nice way to put it but it's just my personal dislike about the idea, if this end up being canon they stuck in their defaults would just turn into a headcanon of mine.

  • my-image (1).png

    I only put Jake on a based on his reworked model.

  • This tierlist is based on what? And could you send a link?

  • @Beelzeboop said:

    Given that in real life a single knife wound could easily incapacitate or kill the victim, yeah, I'd say they're holding back.

    Survivors are able to withstand an incredible amount of damage but I don't think it's because the killers are holding back, the probably gives them more endurance so they actually stand a chance, if it didn't they would die in every trial and their hope would fade out faster.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2242148#Comment_2242148

    I've heard this before, but it was under the stipulation that not "all" cosmetics are canon. Which is slightly different, the implication being that most of the cosmetics represent canon parts of character backstory (that's, kind of the entire point of the rift) but there are a few that just don't make sense, or have conflicting descriptions that contrast the lore or what have you.

    If you've got a source that proves otherwise, please link.

    Sorry what I meant was that they aren't canon ingame, the rift ones were just about their past but ingame they are always in their defaults.

    It's been a while since I heard that so I could be wrong, it just seem silly they being in hell and be able to change their clothes at will.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2236647#Comment_2236647

    I'm a straight male with absolutely zero aversion to breasts but I cringed as soon as I saw the character. Somehow I knew that she would just be a minor element of the game, I guess because usually companies bait and switch with attention-grabbing characters like that. Why push the game when you can push a pair of unrealistically large boobs?

    Not saying that I hate Capcom or anything. In fact RE7 is one of my favorite games of all time (not very interested in RE8, I read the summary of the game's story and, while keeping it vague, it doesn't sound like it breaks much new ground or does anything especially interesting). But yeah, when they announced the collaboration I found myself thinking "oh god. PLEASE let them not be sticking globe lady in this game just for the sex appeal".

    RE3 was a great choice. So were the characters. While I VASTLY prefer the previous Jill model, this one's alright. The important thing is that it's Jill. Leon looks alright, could be improved. Can't wait for the inevitable Chris and Claire skins. Nemesis is alright, I'm not that impressed with him but it is what it is. The choice was fine, I just don't have much interest in the character himself. The RCPD map is an absolute masterpiece and I pray that BHVR doesn't listen to the people whining that it's too big, too indoor, and needs to be thrown out or cut in half.

    All in all, big thumbs up on the chapter.

    I was pretty hyped for Leon but also enjoyed Jill model (i didn't touch any of the originals so im probably biased) i agree on the map part , i hate open maps because it feels like the gameplay on them is always the same and indoor maps sets the atmosphere of the game better, the only indoor map that I hates is Lerys, I can't memorize the layout.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/253953/cosmetics-and-lore-for-licenses

    This whole idea is ixnayed anyway, because it's a well known confirmed fact that The Entity is an interdimensional creature / dimension all entirely on it's own. It pulls the killer that it turns into it's minions and henchmen from different realms, realities, and dimensions.

    So the simple answer is that identical (or nearly identical) copies of these canon characters were taken to serve a role in the hellish purgatory like state. For example, Steve and Nancy still have a narrative role to play in Stranger Things and the upcoming season 4 (the show is not over) however, in an alternate dimension Steve and Nancy disappeared and were taken at some point in their timeline (perhaps before season 4, perhaps after). When specifically does not really matter, as they are different alternate versions of the characters we know, and thus does not interrupt the timeline of events and the overall story that we know as Stranger Things.

    The same logic can be applied to every other licensed character.

    Although I think preferably, as an answer, it would be sometime after their timelines, past + future, as we know them end. Since we see most licensed characters wearing clothes that they have worn in the past for some reason or another. I think the explanation being that those within the realm of the entity learn to control "Auric Cells" which are the smallest "building blocks" of what make up the entity and its constructs. (Ex: the crows are not actually crows that are alive and trapped in the realm of the entity, they are reconstructed as part of the mental image the entity creates when mimicking the maps where great tragedies and bloodshed took place.)

    So basically, any survivor or killer, can reconstruct the clothes around them in conjunction with their memories or emotions. I would bet that feeling a certain way- nostalgia about certain parts of your past when you weren't trapped in the hell that is the realm of the entity would have an influence on how you appear in the fog. Especially in a place that feeds off any and all strong emotions, such as rage, anger, hope, desperation, despair, grief, and yes- nostalgia.

    Now this doesn't answer the question of cosmetics that show up that we haven't seen licensed characters wear, for example The Pig's "Pig Leather" and "Deceiver" skins I don't think were things we saw her wear in the films. Or Legendary cosmetics which change you into another person.

    Alas- that's not what this thread is about, so I won't take the time to answer those questions.

    Devs said a while ago that cosmetics aren't canon, the characters are always with their default outfits.

  • I really hope so, mr x is my favorite tyrant :)

  • Wish they just deleted Shelter woods, wreckers yard and rotten fields.

  • I'm really hyped for the everything! I'm happy it wasn't Lady d, I just finished village and she was pretty lackluster.

  • @DwightFairfield said:

    Neither does Lery's or Hawkins, two indoor maps which were already remade or are not going to be remade.

    I think they just aren't in indoor maps.

    The only outlier for this indoor map thing is the Game, which is still bad even if all the breakable walls were removed.

    Lery's and Hawkins were made before the graphical rework and breakable walls were announced they probably are going to be revisited just to add them. Rpd could be due to capcom not wanting them maybe.

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2236141#Comment_2236141

    Wait wasn't the entirety of Resident Evil 2 (at least Leon's story) his first day on the police force? Then he got there and Mr. X had killed everyone but Leon just thought they were all missing? Or am I wrong. Either way it doesn't matter because it could have technically been after his first day was over? I obviously haven't actually READ the lore yet lmao.

    Edit: Omg, thank god the lore isn't 5 hours long. I hate when they more or less write a novel for backstory. Get to the freaking point and then come back to them in the archives, or if they're licenses, make us watch the movies/play the games. Get to the freaking point still lmao

    In his lore it says that he was taken while investigating a lab in raccon city and as soon as re2 and raccon city gets nuked so it would be during his first day.

    And for the lore part I'm sad I like when characters have a bible for a backstory.

  • @GeneralV said:

    "Maps have too many deadzones, there is not enough fog anymore"

    You are not wrong on that one. The Realm Beyond destroyed every map it touched, at least in my opinion.

    I loved the realm beyond but they did take the fog away :(

  • I'm the opposite it's been a while since I was this hyped for a chapter, at this point i don't really care about perks, instead of bringing new mechanics they just keep releasing perks similar to the ones we already have I would be ok if they announced they would stop making them.

  • Leon's lore just dropped and insinuates he was taken during his first day at the job :3

  • I don't know, the coolest thing about her is her height and the devs probably would have to shrink her down.

  • @Kate_Main_01 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2234953#Comment_2234953

    That's fine - that was hardly what that response was about. 😊 Contextual clues date Feng and cosmetics date Feng to the 90's or early 2000's but what we were talking about was romance and sexuality in stressful environments.

    But as I said before the point of this thread is a silly and light hearted discussion regardless.

    Sorry if I came off as aggressive it wasn't my intention.

    As for ships I'm up for anything with a small guy/ big guy dynamic like dwight/ trapper, jake/Myers and jake/ph.

  • The entity is a God and Freddy is just a demon, I think the answer is pretty clear.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/2182266#Comment_2182266

    like, there are at least 3 big NOs of companies you don't wanna make contracts with in videogames:

    EA

    Di$ney

    Konami.

    We are already unlucky bhvr got the last one on their back now (regardless of the chapter's quality etc), any of the other two would kill the game.

    Do you really want p2p? lootboxes instead of the bloodweb? stuff like that?

    I'm not really familiar with Konami, what's so bad about them?

  • @Kate_Main_01 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2186755#Comment_2186755

    It's a silly thread meant to be amusing!

    But actually there is a reason why sex is so prominent in the horror genre. When human beings go through difficult, traumatic, and terrifying experiences their bodies release a lot of the same chemicals that are released during sex. Horror movies have always been good date movies for a reason!

    Another more serious example is soldiers during times of war. Romance and/or sex is a pleasurable distraction. Prostitution and wartime/soldiers have always gone hand-in-hand for that very reason. Some military bases have historically had brothels on their grounds while other times (like WW2 especially) sex workers would rush to cities where soldiers would be stationed because they knew they'd make money easily there.

    So actually if history and biology have taught us anything it's that these Survivors would absolutely be involved in trysts with one another. Also, keep in mind that a lot of these Survivors have been doing this for quite awhile. Feng, for example, is from the 90's. She's been at this for over thirty years. Getting chainsawed isn't a big deal anymore. That's just Tuesday.

    None of the survivors time period has been confirmed.

  • For me it depends both of your suggestions can be right but here's my take:

    It's been stated in the lore that the entity steals people from mutiple universes so we can assume that the entiry is omnipresent.

    The character's versions we have ingame are not from their original univers but from an alternate timeline since they are a part of franchise and they just didn't disappear in the middle of the story. But for me every character is a different case

    Laurie and Michael: they have very vague backstories ingame but since the dev's stated that they only got the rights for their appearances from the first Halloween movie.

    Bill: there's nothing much to say, bill is dead in his canon universe so you can come up your own conclusions, I like to believe Bill ending up in the entities realm is canon since we won't get more development in the character.

    Tapp and Pig: Same case as Bill, but for Amanda's clothing even though she wqs wearing her civilians clothing at her death, she performed as the Pig prior so the entity saw it more fitting.

    Quentin and Freddy: It is stated in lore that they were taken a few weeks after Anoes ending and Quentin was taken while he was dreaming so it isn't impossible that in his dream he was wearing the clothes that he wore when fighting Freddy for the first time. For the rest it's another Bill case.

    Ash: he usually wears that when going into combat, he probably dressed up like that before the demon started doing the incantation (sorry if there's not much to say, I don't know much about Ash).

    Steve and Nancy: Devs stated that they were taken after season 3 when they were fully adults, so I believe in this case it's just like how you mentioned, the entity gave them the appearance from when they first encountered the demogorgon.

    Cheryl: stated in lore that she was taken months after silent Hill, the outfit she was wearing when she was taken probably was the green rarity one in the shop, similarly to Steve and Nancy, she had the appearance from her visit at Silent Hill, I think it was an attempt to mock her or make her believe her nightmare would never be over.

    Leon, Jill and Nemesis: since we don't have their ingame lore I just have to assume everything and come back here later. I think the three of them were taken during the events of Re2 and 3 so they would be from an alternate timeline. The reason why would be just personal preference, I think it's way more fun if they were taken in the middle of chaos that was raccoon city and lorewise it would make more sense, a major scale event like raccoon city would probably had attracted the attention of the entity quicker and it would make more sense to take their younger versions since they were less experience, more easily overwhelmed and prolly to make mistakes instead of agents with years of experience in hopeless situations.

    Sorry for the long wall of text and also for any mistakes, english it's not my first language.

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