DetailedDetriment
DetailedDetriment
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The problem is that removing it would cause Borrowed Time to need a rework as well as The Legion's entire power.
I think a great change would be to make Borrowed Time a killer distance perk instead of a terror radius perk. The main reason they're tweaking deep wound is to properly fit Borrowed Time.
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Nah. Killers don't need nerfed.
Now hitboxes...hitboxes are a different story...
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Most survivors have a viable reason to DC in the first place. Most of the time it's because of tunneling, camping, Mori tunneling, or Mori spamming.
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I'm not impressed with any of the perks. The ability to reset a dropped pallet is neat, but the rest are bad or meh.
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Every perk in this chapter is garbage. Stop complaining.
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He isn't the worst...yet. LF is
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I wholeheartedly agree. Especially with nearly every killer I go against camping and tunneling.
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1. Balanced Landing before the 3.4.0 patch
2. Adrenaline
3. Lithe
4. Sprint Burst
5. Dead Hard
6. Head On
7. Balanced Landing after the 3.4.0 patch
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Because giving killers the ability to close the hatch and perform hatch grabs makes the hatch a nuisance to survivors.
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Which part?
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Nerfing the perk is gonna make a whole lot of balanced maps now killer sided. It is also now completely useless and might be the worst exhaustion perk in the game.
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Because too many killers are tunneling and camping and running perks like NOED and Rancor.
Literally, NOED is a new killer meta
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This is the most pointless forum ever
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Her perks aren't even good.
I don't understand the blood one. Does it stay active after being healed? Does it permanently deactivate? Or does it stop until you are injured again?
The pallet one is OK if the killer didn't destroy the killer shack pallet or a great looping pallet.
The wiggle one is just complete garbage.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/845186#Comment_845186
Imagine calling Rancor a sweat perk xD
It's buffed Bitter Murmur plus a free Ivory Mori.
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"Let us killers know when we should bring Ebony moris and sweat perks like NOED and Rancor."
This here is not a good idea.
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/844978#Comment_844978
A lot of survivors running DS will purposely get downed near the end or locker themselves to force it otherwise. They'll not use pallets or their exhaustion perk because they can use those after the DS stun for more value.
It's called being smart. Dead Hard isn't running against a clock. DS is. Taking the DS and then Dead Harding afterwards is called conservation.
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Survivor: Bond or Borrowed Time. Bond is arguably the best survivor aura perk and Borrowed Time is great because 8/10 killers camp and tunnel.
Killer: Maybe Corrupt Intervention. Killer perks aren't all that great.
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Let me tell you how DS doesn't need another nerf. If you're getting DS stunned then you're tunneling. Most survivors can run the killer for longer than 30 seconds at which point DS is almost deactivated. Besides, a DS stun isn't even significant at all. Pallet stuns are probably more hurtful considering you then have to walk around it or destroy it.
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There already is a notification as to when she begins to phase. They are very slight and you need good eyesight and concentration, but when she activates her power you'll see her hair stand up and the shards sticking from her arms (her weapon) will begin to glow (excluding the new Hollowed Catalyst cosmetic).
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That's why people who wear this costume tunnel. It's so broken and unbalanced that they need to use cheap tactics. Nice.
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She's needed a change for some time now. Nurse got her nerf (even though she didn't need one whatsoever), not it's the Spirit's turn.
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@ProvingKillersAreOP said:
https://forum.deadbydaylight.com/en/discussion/comment/809020#Comment_809020
Someone who finally understands thanks
I'm just explaining what others don't seem to understand because they pick one specific side.
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Uh. Every killer running NOED combined with broken af hitboxes. I went against a Freddy once who lunged and I swerved around causing him to miss and hit the killer shack wall but it still "registered" as a hit. Green ping may I add.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/809130#Comment_809130
I'm mainly talking about Ruin being used. I don't use it most of the time myself.
Ebonies are boring for both sides.
NOED is fun for endgame builds but not much else. My killer games usually don't last long enough for it.
NOED should only be used for troll builds such as with Blood Warden. Using it alone means you're bad.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/809035#Comment_809035
So basically every rank 1 killer is trash? Damn, who knew.
If you need NOED then you're terrible at gen protection.
Using an ebony means you aren't good at sacrificing survivors and need a ######### game mechanic to do it for you.
Ruin is just garbage. Corrupt Intervention is far better than Ruin.
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All the people here arguing probably run crutch/clutch perks like NOED and Ruin paired with an Ebony Mori.
And if you have to run either of the two perks listed above, then you're actually a garbage killer.
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Hatch grabs were removed simply to give survivors a chance of getting out through the hatch. If killers could close the hatch and grab survivors when they jump in, then the hatch would be more of a nuisance rather than anything, just starting the EGC timer.
It's called balancing.
I know all you killer mains want the survivors to just run straight into you and give you free 4K's and double pips, but that's just not how it works. You've got to learn that survivors are controlled by other real-world people that want to have fun. And giving killers every possible advantage just isn't a way for that to happen.
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@PiedPiper365 said:
https://forum.deadbydaylight.com/en/discussion/comment/795650#Comment_795650
Actually u might need to re look at wat u typed, just cuz ur hating the moris doesn't give u the right to say the ivory needs to be looked at, do u want ur medkit to be slower? I didn't think so they nerfed ur insta heal so oh well, I can understand the ebony getting looked at even tho they are my favorite one, but to say that the ivory needs to be looked at? Well u just dont like us killers killing u which sucks for u cuz that won't change and if they touch the ivory then there's gonna be alot of hate going around
You don't need to get defensive over the fact that moris need changed. The Ivory needs a tweak. The ebony needs to properly be looked at.
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@Hoodied said:
I hope it burns
Now its time for other offering and items to get changed, I.E keys and mori's
I personally find the keys to be fine. They do what keys should do. I do agree with Mori changes though.
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The survivors lost something important and now it's the killers' turn.
Moris need a rework. The Cypress is fine, but the Ivory and Ebony need looked at.
The Ivory encourages camping and tunneling of a specific person, normally a streamer.
The Ebony encourages the same thing but with the entire team.
The Ivory should only be useful when Two survivors remain.
The Ebony should only be usable after everyone has been hooked.
These are just balancing ideas.
Since Insta-heals are virtually useless now, survivors shouldn't get tunneled for a Mori.
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Why are people still going on about this? There has to be at least 250 forums on this one subject.
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Let me tell you how boring a zombie killer would be.
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This is a good idea.
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Claudette isn't even a good stealth character considering she has some of the flashyer cosmetics.
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While I don't think the perk should buff to combat Stridor, I do think it should be buffed to activate while in the dying state. Especially during end-game when it's just a slug fest
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Thousands? Do you mean hundreds of thousands?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/92449/tired-of-dying-on-my-first-hook
Slippery Meat + Up The Ante + Luck Offering + Decisive Strike.
You’re welcome.
Won’t always get you off the hook, but it works A LOT.
D-Strike wouldn't even activate if he's never getting off the hook.
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It doesn't show up in the post game bonus. It just appears in the normal categories.
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Add-ons are being used to shorten the range. You also have to keep in mind that your character must be looking at Ghostface. Plus, you can't just get rid of a licensed character.
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I main Deight simply because he's one of like two or three survivors with a good starting loadout. He's also the only good starting character that isn't overplayed. *Cough Cough Claudette Cough Cough*
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Toxicity would definitely collapse on PC
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It's not bannable if the killer does this as the survivor made the mistake of three-genning his/herself
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@Fng36 said:
https://forum.deadbydaylight.com/en/discussion/comment/728372#Comment_728372
Plus taps crawl fast perk u can disappear heal up get up or when he grabs u already be almost done wiggling
Yeah. I think combining Flip-Flop, Tenacity, Unbreakable, and Boil Over/D-Strike would be a very good combo.
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I get the same issue, but it affects my experience points instead of my bloodpoints.
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I wish it was real as it is very well made. But it's undoubtedly fake.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/713419#Comment_713419
"Rowdy" sounds too...meh. Maybe they could call it "Boil Over" and give it to a cowgirl themed survivor...
Yeah. Lol.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/713419#Comment_713419
We already got a perk for this, it's called "Boil Over." It's a garbage tier perk, tough, but it's what we got. Perk that is the opposite of Iron Grasp would be welcome, but would probably be OP in conjunction with other escape perks like Flip Flop Tenacity and boil over.
I'm not being serious. Besides, you could already combine flip-flop and unbreakable to get a high chance of escaping the killer's grasp.
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Best exhaustion perk.
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I didn't really like the "ketchup" effect either. It still exists on on many characters such as Myers and Ash.