Avatar

Delfador

Delfador

About

Username
Delfador
Joined
Visits
2,903
Last Active

Comments

  • @Unit said:
    Skorpanio said:

    Sinse we haven't gotten any information about it it's nearly impossible to speculate about it.

    However I don't think that they're gonna pull in another licensed killer, sinse the community has been asking for more original killers recently.

    They said Original Licensed Original Licensed

    I am surprised though. They could not release any skin for licensed killers and survivors. On the other hand, they have provided many skins for their original content which means money for them. If I were them, I would try to create more original content to earn more money.

    I still feel like the next chapter will be original too.

  • @Beardedragon said:

    @Visionmaker said:
    Beardedragon said:

    @Visionmaker said:

    Beardedragon said:

    @Visionmaker said:
    
    Being camped is not fun, same as how being teabagged and taunted is not fun.
    

    Everything else is a side issue.



    except those two things are not even remotely the same.

    being camped is a strategy, being teabagged is ######### and meant to taunt.
    

    you dont camp to taunt people. maybe think before you write.



    Taunting is a strategy. I did not say camping was meant to taunt people.

    Maybe you should focus on your own gameplay instead of making up little rules for another's.

    CAMPING gets you kills. KILLS gets you victories.

    TAUNTING does not get you a victory.

    you teabag people because you are an #########. even the respectful streamers dont teabag.

    Lol?

    I can bodyblock, teabag, flashlight click and taunt the killer to chase me instead of a teammate on their last hook/being tunneled. I do it all the time for my shittier friends.

    And who are you to say it doesn't give me a victory? Then again, if youre the type to get your panties in a bunch every time someone crouches, it's already working.

    teabagging in every single game is a dick move. ask anyone that isnt you or clearly a survivor main. you dont teabag people unless you're an #########.

    its not in your objective to teabag, it doesnt even award you points.

    hooking people does, and making sure none gets that guy also gets points.

    im sure your mom is happy to hear that you teabag and taunt other players in order to win. such sportsmanship.

    Getting frustrated by tbag is in your hands. When I first played killer, I chose wraith and had a terrible match because i did not even know that we could lunge. Anyways, at the gates people were tbagging me and I didn't even know its name. I answered them by ringing my bell and spinning around myself like i was dancing.

    Tbagging, clicking flashlights, looking up and such other moves are nothing. They are not even a thing. Just node to them by moving your mouse if you want to. Killers are sometimes just crybabies. You need to control your emotions. It is not like last second switch or other bullshit that affects game.

  • @Envees said:

    @AlexAnarchy said:

    @chadnati0n said:
    so I’ve noticed a lot of face camping lately while playing the cannibal especially it totally holds the game hostage to camp especially with a chainsaw that has about five swings borrowed time can’t even save them. What if??... and this is a big what if.?? The dying process slows tremendous while the killer is in the vacinity o the hook I’m talking enough time to finish all gens of the killer stays. I only ask this because there’s legit NO way to save this person and still goes the killer time to find another victim before gens are completed. I know killer mains are going to argue well the survivor shouldn’t go down if he doesn’t wanna be camped but it’s inevitable a killer is goin to eventually down some doesn’t matter how good they are. Just some food for thought.

    Omg...are survivors really getting this level of entitled to win now too such a degree they are even trying to turn camping into holding the game hostage now? How much more lower can they go?

    I got to a point in the game where i was camping just to piss them off. Most of the time i got more than the guy on the hook. Most games i got 2-3 even when i camped them all. Survs have this "we are entitled to free escapes" mentality and couple that with an enhanced sense of altruism and you can farm them never leavign the hook.

    I became a toxic killer simply cos i knew how much it pissed them off. They only have themselves to blame using last second flashlight switching and other toxic surv techniques.

    LMAO This is what happened to me today. I have got 2 last second switches with a SWF team and camped them to death, got 4k and with my offering brutality 100%, BBQ and bps that one of the survivors brought gave me 91k. EZ match. Survivors really deserve these things even if you are a nice killer. I was about to use mori when I saw SWF but then i thought lets not drain the fun and change it to brutality points and this is what I got in turn.

    Play stupid games, win stupid prizes

    EZ

  • @Tradebaron said:
    I don't think it's all that bad. Certainly there's rough matches and people do all sorts, but I mean it's not something to get truly upset over, is it? Surely you all must have had some good matches in your time playing this game, right?

    People miss a point though. Yeah all of us had good matches because of the ranking system.

    Rank system is messed up. People are not in the places that they should be in. As a killer you might get a good game at rank 1 with freddy but i am not sure if the survivors who reached rank 1 really deserves to be rank 1? Bad killers and survivors still are able to reach the highest rank possible so there are all sorts of people in all of the ranks.

    If the rank system gets balanced and only good survivors will be able to reach rank 1-5, you will see the balance in the game truly.

  • @ItsDaEmuDood said:

    @Master said:

    @ItsDaEmuDood said:

    @Delfador said:
    As you know, hex totems are generally high risk high reward perks. Ruin and especially devour hope are very strong but they can easily be destroyed. NOED can change an entire game from 0k to 4k or all of your dull totems can be destroyed and you will remain as a 3 perked killer.

    When it comes to huntress lullaby, this perks is just weak. It is not that difficult to hit skill checks even if the killer has 5 tokens. You just need to pay attention. Basic hitting skill checks is just ridiculously easy. Devs most probably thought that it would slow the game down but it doesn't at all.

    So what if we change this perk to a non hex perk? Also, instead of hooking survivors 5 times, we can change it to hooking 4 different survivors just like BBQ so it will also counter camping and tunneling. Killers will get something in turn for not camping and tunneling and hooking different survivors.

    Do you think that it would too OP to implement or a reasonable change? I think that especially for pig and wraith, it could be a really strong perk since if you don't pay attention to the generators you will miss skill checks, and if you pay attention to the generator, you will get a hit.

    Make it a normal perk. The only time this perk would be a problem is against Doc, especially if they're running Unnerving and Distressing, along with Terror Radius add-ons. Paying attention is key anyway, but isn't really used, as all the valuable information is pretty much fed to you. Make this a normal perk.

    Not sure whether calm spirit will affect madness skillchecks, but that would be a counter then

    Might as well make it counter Madness skill checks. It's starting to turn into the anti-Doctor perk, countering the only good part of his power, which is killing off any stealth, and even then, it's easy to get rid of Madness III.

    No body is going to use calm spirit anyway I believe. Come on, are you going to use that perk in case there might be a doc against you? It is useless against any other killer.

  • @EpicFailTryHard said:
    Delfador said:

    I advice you to not write a wall of text in a monotonous way because it is a little bit boring to try to read all of that.

    I read everything you have written and I don't agree with you. The concept of camping and tunelling is really a problem and it is not fun to be camped or tunneled as a survivor. I hated killers in the past who have done it until I started to play the killer side.

    If you are not a nurse or a hillbilly, you can not find survivors 12 times, chase them 12 times, get 2 hit 12 times, and hook them 12 times period. Average match time just does not allow it to happen if the survivors are not being silly or too alturistic for their own good. You have to feed on their mistakes and try to create your own style to win the games.

    Survivors are not entitled to escape the match all the time. If you are the first survivor that has been found, chances that you will escape and win the match are really low.

    It is not killers' fault to not have any kind of benefit for hooking other survivors. It is the game's problem and needs to be fixed. Killers' must be encouraged to hook 4 different survivors by either getting an in game buff or givin survivors a penalty for getting hooked.

    You really wanted DS to get buffed? As if it is not difficult to down survivors 12 times, we also should give them free escapes? I am not even going to get into that. You said you played the killer side but i am sure it is a lie if you want a buff for a DS.

    More than 4 perks will come in handy for survivors because survivors have great perks. When i play killer, sometimes I can't even decide which perk should i choose as my 4th because there is not much of a choice.

    Borrowed time is fine as it is. It is an end game perk that can potentially save one person's life but quite worthless in the beginning of the game. I think it is balanced and doesn't need to be fixed.

    I at least cared what he said and tried to answer what he suggested one by one. I am so sorry for not spamming wall of text to his message and give an actual reasonable answer.

    @Jarson515 said:
    For everyone’s rude ass comment/opinion can really eat a dick and choke on it. The devs them self suggested I post that idea so [BAD WORD] y’all 🖕🏾and btw the devs aren’t against that idea either food for thought. 

    I didn't think that for rude comments people could get a dick for themselves as a reward. Well, at least from a gay perspective that is.

    Criticisms were not constructive but you could at least try to be more reasonable.

  • @fcc2014 said:
    Der_Schatten said:

    you wait 10-15min.? Maybe dont skip every SWF Group...

    And if you now wait 10-15min. , if SWF will be removed you wait for an Hour. DBD will be sooo Dead if SWF is out.

    NOTE: If they Remove SWF, Friends will Nevertheless try to play together... they will try to find each other in Lobbys... so MUCH more skipping lobbys by Surv. MUCH more Waiting for a full lobby.


    * i dont think they should do anything to SWF

    • For the P*ssy Killers out there, maybe give some Bonus Bloodpoints... Like this ( Group of 2-1-1= 15% Extra BP on Total) (Group 2-2=20% Extra BP on Total) (Goup 3-1=25% Extra BP on Total) (Group of 4 SWF= 30% on All Bloodpoints earned at the Round... )

      For me as a Rank1 Killer (Wraith) i would love to see a SWF Full Team... !

      You became a rank 1 killer with the wraith? +1 to you sir.

    I am not saying he is bad but right now, it is difficult to not reach rank 1. You can do it by using any killer. Rank system is kinda broken right now.

  • @Runiver said:
    I think it would be rather bland tbh.
    Would make Doctor rounds insanely annoying if he manages to hook 4 persons, especially with Unnerving presence. I consider Doc to be annoying enough in the current state.
    Tho, the perk being a hex is indeed too weak, since you cannot consistently hook AND protect your totem. (except if you camp a hooked person next to your totem, which is both boring and unnefficient for everyone)

    Yeah I forgot about doc. These 2 thing can not be in the same match. I still think that my idea can be implemented but doc needs to be changed in order to do that or i will just leave the matches LUL

  • Nah I think devs intentionally tried to make killers lose their preys by fixed view but they failed to do so.

    I don't think that devs wanted us to loop killers around pallets. I think that when we use pallets, it supposedly takes killer's time to break it and open a window for survivor to escape. By fixed view you won't be able to see where the survivor goes so it gives survivor a chance to lose killer.

    When I started to play killer for the first time, I had the same problem. I would often lose survivors even in the middle of the chase but as I get better, it become an easy task.

  • @Jack11803 said:

    @Delfador said:

    @Jack11803 said:

    @Delfador said:
    How are they going to buff them though?

    Windows of opportunity is fine as it is IMO.

    They can't do anything to boil over. 75 percent is already high and even if they raise it to 100%, it will hardly make a difference. Its concealing ability doesn't mean anything in higher ranks. This perk is generally for beginners.

    They can make dance with me a little bit different though. Some windows are not good for us to juke the killer and we don't have any control over this ability. What they can do is that when you press the e button, in the following 5 seconds if you vault over a window, it will conceal your scratch mark for 3 seconds. It would be a cool change.

    Edit: spelling mistakes.

    1)Make cooldown shorter or nonexistent. 2) raise distance to at least 24m. 3) same as 1, just shorten or eliminate cooldown

    1-) Yeah they can shorten the time but it allows you to see multiple windows and pallets at the same time. You can plan your escape and survive for 40 seconds and then it activates again and you can again plan your escape. Non-existent is too much.

    2-)It is fine as it is even in this condition. New killers will find it difficult to find hooks but experienced players know the hook spawns anyway. I am not sure it will make a difference.

    3-) Again non-existent cooldown would be too much, they can shorten the time though.

    Yeah, that’s why I left it open and said it could be shortened OR gotten rid of. So yeah, I agree on all but 2). Boil over needs some kind of buff, what, I don’t know. But it needs SOMETHING

    I know boil over is a very weak perk but there were always weak perks. Even with your proposal, it doesn't get improved i believe.

  • @Jack11803 said:

    @Delfador said:
    How are they going to buff them though?

    Windows of opportunity is fine as it is IMO.

    They can't do anything to boil over. 75 percent is already high and even if they raise it to 100%, it will hardly make a difference. Its concealing ability doesn't mean anything in higher ranks. This perk is generally for beginners.

    They can make dance with me a little bit different though. Some windows are not good for us to juke the killer and we don't have any control over this ability. What they can do is that when you press the e button, in the following 5 seconds if you vault over a window, it will conceal your scratch mark for 3 seconds. It would be a cool change.

    Edit: spelling mistakes.

    1)Make cooldown shorter or nonexistent. 2) raise distance to at least 24m. 3) same as 1, just shorten or eliminate cooldown

    1-) Yeah they can shorten the time but it allows you to see multiple windows and pallets at the same time. You can plan your escape and survive for 40 seconds and then it activates again and you can again plan your escape. Non-existent is too much.

    2-)It is fine as it is even in this condition. New killers will find it difficult to find hooks but experienced players know the hook spawns anyway. I am not sure it will make a difference.

    3-) Again non-existent cooldown would be too much, they can shorten the time though.

  • How are they going to buff them though?

    Windows of opportunity is fine as it is IMO.

    They can't do anything to boil over. 75 percent is already high and even if they raise it to 100%, it will hardly make a difference. Its concealing ability doesn't mean anything in higher ranks. This perk is generally for beginners.

    They can make dance with me a little bit different though. Some windows are not good for us to juke the killer and we don't have any control over this ability. What they can do is that when you press the e button, in the following 5 seconds if you vault over a window, it will conceal your scratch mark for 3 seconds. It would be a cool change.

    Edit: spelling mistakes.

  • @Spaaaaaace_steam_ said:

    @Delfador said:

    @Spaaaaaace_steam_ said:

    @Delfador said:

    @Spaaaaaace_steam_ said:

    @Delfador said:

    @Spaaaaaace_steam_ said:

    @Delfador said:
    No I still enjoy the game. If you want to balance the game, give killers more perk slots than survivors but don't take away our perk slots.

    Maybe to balance the game and add more depth to the game, everybody should have their one unique strong perk? Like if you want to use sprint burst, you need to use meg but you won't be able to run self care because it is going to be claudette's.

    I don't want what I said to be implemented though. I think that the perk system is fine as it is. It could be cool if the killers had 2 more perks though since survivors have 16.

    the thing i don't like is that the survivor is not bounded to anything while choosing the character when killer is bound with its killer power

    What do you want though? Placing traps with nurse or blink with hillbilly LUL. Survivors are just skins at this point.

    and you think its ok that survivors are just skins?

    uhm.. yes? If you want to lock us in our own perks than as a killer you won't choose your own perks too. You won't get BBQ with hillbilly or nurse. You will just have lightborn enduring and tinkerer as a billy and as a survivor bill I will have unbreakable, left behind and borrowed time. Deal?

    deal

    wow you will be the only one who says deal to this offering as a killer. Most killers' abilities are bullshit and they can't do good with them. Just take huntress as an example. Her perks are garbage and you might as well play her perkless.

    We still can use meg very well though. Quick and quite, sprint burst and adrenaline are already strong perks. Everybody try to play with her and instead of balance you will get more survivor sided game.

    i can play only with tinkerer its gud

    no it's not because tinkerer is gonna be changed. RIP insta chainsaws.

  • @lyric said:
    Spaaaaaace_steam_ said:

    @Jack11803 said:

    @Spaaaaaace_steam_ said:

    @Jack11803 said:

    @Spaaaaaace_steam_ said:

    @Someissues said:

    What on earth are you talking about

    I am talking about that survivors are just skins right now

    If survivors ever got anything unique, it’s be separate from perks. What would they say “oh those millions of bloodpoints you spent I Dwight? Well lol guess what, he’s gotta use prove thyself now.”

    Yeah this power should be apart from perks (like killer power ) but i think it will add something to the strategy part of the game

    Only thing It’ll add is LESS DIVERSITY because people will just use Claudette for stealth, and whoever gets the most meta power. No.

    Thats why i said that it should be balanced well

    I agree with jack on this one and besides killer mains already cry about survivors being op, we both know survivors aren’t but there would be a real outcry from that and I can’t say I would blame them when 4 Dwights pop in a lobby and his “unique ability” gen rushes the killer to no possible chance of winning and having to camp a survivor for a kill, it would equal out to the fact that the abilities create extra perks that shouldn’t be there 

    You both know survivors aren't OP?

    lol

    I used to think in the same way until I started to play killer. LUL

    Except for nurse though

  • @Spaaaaaace_steam_ said:

    @Delfador said:

    @Spaaaaaace_steam_ said:

    @Jack11803 said:

    @Spaaaaaace_steam_ said:

    @Bhazgrim said:
    I feel like most killers would choose The Game (The Pig map) because it's the easiest to find survivors on, and it is amazing for most killers, especially the Nurse and the Doctor because of the two story layout. It would be too biased, and you would probably never see half the maps made for the game if that was the case. DBD just needs more unbiased maps for both sides (if that's even possible).

    Also some survivors let you find them deliberately and pallet loop you to the eternity if you are not the nurse

    So one guy doesn’t like stealth so no one gets it? What kinda ass backwards logic is that?

    if somebody doesn't like stealth what is he doing in a stealth based game eh?

    This game is not stealth based game dude. It never was and devs don't want it to be either.

    Then what is it based on?

    Chase, at least according to the Devs.

  • @Spaaaaaace_steam_ said:

    @Delfador said:

    @Spaaaaaace_steam_ said:

    @Delfador said:

    @Spaaaaaace_steam_ said:

    @Delfador said:
    No I still enjoy the game. If you want to balance the game, give killers more perk slots than survivors but don't take away our perk slots.

    Maybe to balance the game and add more depth to the game, everybody should have their one unique strong perk? Like if you want to use sprint burst, you need to use meg but you won't be able to run self care because it is going to be claudette's.

    I don't want what I said to be implemented though. I think that the perk system is fine as it is. It could be cool if the killers had 2 more perks though since survivors have 16.

    the thing i don't like is that the survivor is not bounded to anything while choosing the character when killer is bound with its killer power

    What do you want though? Placing traps with nurse or blink with hillbilly LUL. Survivors are just skins at this point.

    and you think its ok that survivors are just skins?

    uhm.. yes? If you want to lock us in our own perks than as a killer you won't choose your own perks too. You won't get BBQ with hillbilly or nurse. You will just have lightborn enduring and tinkerer as a billy and as a survivor bill I will have unbreakable, left behind and borrowed time. Deal?

    deal

    wow you will be the only one who says deal to this offering as a killer. Most killers' abilities are bullshit and they can't do good with them. Just take huntress as an example. Her perks are garbage and you might as well play her perkless.

    We still can use meg very well though. Quick and quite, sprint burst and adrenaline are already strong perks. Everybody try to play with her and instead of balance you will get more survivor sided game.

  • @Spaaaaaace_steam_ said:

    @Jack11803 said:

    @Spaaaaaace_steam_ said:

    @Bhazgrim said:
    I feel like most killers would choose The Game (The Pig map) because it's the easiest to find survivors on, and it is amazing for most killers, especially the Nurse and the Doctor because of the two story layout. It would be too biased, and you would probably never see half the maps made for the game if that was the case. DBD just needs more unbiased maps for both sides (if that's even possible).

    Also some survivors let you find them deliberately and pallet loop you to the eternity if you are not the nurse

    So one guy doesn’t like stealth so no one gets it? What kinda ass backwards logic is that?

    if somebody doesn't like stealth what is he doing in a stealth based game eh?

    This game is not stealth based game dude. It never was and devs don't want it to be either.

  • @Spaaaaaace_steam_ said:

    @Delfador said:

    @Spaaaaaace_steam_ said:

    @Delfador said:
    No I still enjoy the game. If you want to balance the game, give killers more perk slots than survivors but don't take away our perk slots.

    Maybe to balance the game and add more depth to the game, everybody should have their one unique strong perk? Like if you want to use sprint burst, you need to use meg but you won't be able to run self care because it is going to be claudette's.

    I don't want what I said to be implemented though. I think that the perk system is fine as it is. It could be cool if the killers had 2 more perks though since survivors have 16.

    the thing i don't like is that the survivor is not bounded to anything while choosing the character when killer is bound with its killer power

    What do you want though? Placing traps with nurse or blink with hillbilly LUL. Survivors are just skins at this point.

    and you think its ok that survivors are just skins?

    uhm.. yes? If you want to lock us in our own perks than as a killer you won't choose your own perks too. You won't get BBQ with hillbilly or nurse. You will just have lightborn enduring and tinkerer as a billy and as a survivor bill I will have unbreakable, left behind and borrowed time. Deal?

  • @Spaaaaaace_steam_ said:
    Look, the killer is bound to its power, but the survivors are bound to nothing , so if you are a killer you don't know what perks survivors use (Bill can use all perks but not his(example)) , also if you are matching solo you don't know the capacities of your team too, but with the survivor power you can plan deeply with your perks , items, addons, tho these powers need to be well balanced not to have 1 op power and stacking survivors.

    Yes, as a killer you don't know survivors' perks but they still know your power like wailing bell or blink. The mistake that your are making is that your special powers are not your perks. Survivors also don't know your perks just like you don't know theirs. There is no problem with that.

  • @Spaaaaaace_steam_ said:

    @Delfador said:
    No I still enjoy the game. If you want to balance the game, give killers more perk slots than survivors but don't take away our perk slots.

    Maybe to balance the game and add more depth to the game, everybody should have their one unique strong perk? Like if you want to use sprint burst, you need to use meg but you won't be able to run self care because it is going to be claudette's.

    I don't want what I said to be implemented though. I think that the perk system is fine as it is. It could be cool if the killers had 2 more perks though since survivors have 16.

    the thing i don't like is that the survivor is not bounded to anything while choosing the character when killer is bound with its killer power

    What do you want though? Placing traps with nurse or blink with hillbilly LUL. Survivors are just skins at this point.

  • No I still enjoy the game. If you want to balance the game, give killers more perk slots than survivors but don't take away our perk slots.

    Maybe to balance the game and add more depth to the game, everybody should have their one unique strong perk? Like if you want to use sprint burst, you need to use meg but you won't be able to run self care because it is going to be claudette's.

    I don't want what I said to be implemented though. I think that the perk system is fine as it is. It could be cool if the killers had 2 more perks though since survivors have 16.

  • @switch said:
    yes and no. balancing this game for rank 1 will kill the casual players and wont bring any new players.
    i do think that they should make somehow a change in gameplay so it get much more harder to play survivor after you get better at the game.

    Exactly. Both sides, killers and survivors, when they are new, they tend to run. The base speed of the killer is more than the base speed of the survivor and in rank 20 since people don't have a plan or don't understand the importance of the windows and the pallets, they easily get downed.

    First of all, they should create a system that allows you to watch high rank matches. At least in this way, people will learn a couple of tricks. I learned more by watching zubat playing survivor for 3 hours than playing it by myself for 30 hours. The new tutorials are good but lackluster.

    Secondly, they should make killers more complicated. Just please for the love of god take a look at leatherface. You move with w, you hit people with m1 and if you have the opportunity to use chainsaw, you use your m2 and unleash your power. They could not make any other easier killer than leatherface. This game can not be balanced around leatherface no matter what. This killer does not require skill or intelligence. You just play him.

    They need to give high ranks more rewards for playing the game so that it will convince people to rank up. Maybe just like level, they can give more shards? And as you rank up for the average rank there needs to be less pallets or windows or whatever. The match duration is too short to even enjoy the game.

  • When you reach the generator, unless you have overcharge or pop goes the weasel, there is no reason to kick it if you find a survivor. Your time to kick the generator is enough for survivors to get away easily if you are not nurse or hillbilly. One tap is enough for survivors to stop its regression. When you get looped around the generator, survivors easily tap it and continue to loop you around the gen. If at least it takes more than 5 or 10 seconds, when you get looped around a genny, you will now know that one survivor is not doing a work and the work he has already done is being wasted.

    One problem though is that if a killer wants 3 gen strap, it will be very difficult to repair a generator. Just like every other issue, you can solve this problem but when you solve it, it will cause more problems because of the players and their hunger to abuse the game.

  • @Tsulan said:

    @Grey87 said:
    you do something about SWF instead of nerfing solo survivor players?
    All those survivor nerfs and killer buffs will be almost useless agains the good old 4 man swf group and then what, you'll increase the generator repair time x2 to fix the "gen rush"?
    Jesus christ...

    I don´t see the issue as solo survivor. Never had a problem playing solo on high ranks. Even the nerfs won´t affect me, since i don´t use any of the nerfed perks. Survivors got so used to their crutches, that they can´t imagine playing without them.

    Same for me. I always play solo survivor and i didn't get to rank 1 by using any of the OP perks. My build was bond, windows of oppurtinity, iron will and borrowed time. Was sprint burst nerfed too much that you can't use it anymore? guess what wake up is in the same condition and most killer perks. Just like you don't use them, don't use Sprint burst if it is too much for you. The devs finally started to see the unbalance in the game and they are going to the right direction.

  • I don't have any problem with body blocking at all. I think game needs these kind of mechanics. If you can't make it to the hook then just slug them and hook the person who tried to body block you. It actually helps killers a lot if you slug them or can hook the person you were trying to. Body blocking creates one more injured easy prey to chase.

    The game is really simple as it is and we don't need it to be more simple. Dribbling, body blocking etc. is fine i think.

  • @thomasnut said:

    the issue isn't with a single pallet loop and waisting time. the issue is killers getting royally screwed over when survivors run straight to every pallet in succession. After the killer does a fantastic job of countering, dodging objects, dealig with 360's, etc. They do a great job and bam, just at the very last second the survivor makes it to the very next pallet.. It's b.s and needs to be addressed

    I agree with you. I don't deny that the game is survivor sided and should be adjusted so a survivor can not loop a killer for 5 gens. What I am trying to say is that it is survivors' only weapon right now. Clearly this game isn't designed for hiding and trying to avoid the killer. When you look at map layout, it is designed for survivors to loop the killer for 5 gens. Map layout is good for looping the killer but in terms of hiding or making the killer lose your track, these maps are generally garbage. You can waste 1 minute of killer by looping the shack but if you try to lose the killer in the shack you won't be very successful i can assure you.

    They need to adjust the game for what you want it to be. If there were no heartbeats and scratch marks this game could be a hide and seek type of game but at this point it is a little bit difficult to do that. The whole map layout needs to be changed.

    Although I might be seen as a survivor sided person, I am with killers tbh. Right now killers think that they are really good because the rank system is just broken. There are survivors who should not be in rank 1 and these survivors make the game more difficult for good survivors. Except for nurse, If a killer comes across with a good survivor team, everything is just a pain in the ass. They need to change this not by preventing pallet loops but by prolonging the game and changing the map layouts because like you said, survivors go from one pallet to another and even if they do not loop, average match time is too short to break all of the pallets.

  • @SovererignKing said:
    Delfador said:

    Generally if someone uses a pallet, killers break it anyway. Only time that I don't destroy a pallet is when i want to mind game or bloodlust so i actually need them to jump over it. Survivors generally don't loop around the pallets that they have already used. They loop you around the pallet that they did not use so i am not sure how we can solve this problem.

    If you use pallets like there is no tomorrow, and the match gets a little bit longer, you have a very serious problem. Survivors do not have any other mechanic to waste killers' time and if they use all the pallets, you could even be a god survivor but there would be nothing to do against a killer. So they kinda actually need to loop you and use pallets efficiently as much as they can.

    The game's real problem is that it is too short that the amount of pallets in any map is more than enough for survivors. This is why Nurse, hillbilly and huntress are the three killers at the top tier. They have mechanics to cross the map quickly or down survivors easily.

    At this point we should not try to prevent pallet loop. Instead we should focus on how we can prolong the game a little bit longer.

    Window loops are there as well. Not to mention, you shouldn’t be trying to waste the Killers time in chases. You should be wasting their time by them not being able to find you in the first place. Chase’s are a Survivors fail condition, a fail at hiding. 

    In the past yes window loops were there as well but if you are afraid of window loops you can bring bamboozle right now. You can't waste killers' time by hiding because any good killer would move on to the next generator if they could not find the person they were looking.

    You can't really hide yourself very well because the objective that survivors have to do does not allow it. It is stationary. You need to sit on a generator and repair it. Yes when you hear heartbeat you try to hide but generally it is not effective against good killers because they can easily find you. Only new killers find it difficult to spot a survivor.

    The game does not revolve around stealth and in the last dev stream the game designer also said that he didn't want a stealth game. He wants us to chase and be chased and most probably this is why they are buffing so many detection perks.

    I don't understand why I should not waste killers' time in chases. It is the most effective way and this is why everybody complains about it. If stealth was more successful, then we wouldn't debate pallet looping right now. You can't say that the survivors can't loop because it is unfun for the killer. Just like killers can't tell survivors to not pallet loop because it is unfun, survivors also do not have any right to say that killers can not camp or tunnel because it is unfun for them. Everybody will try to do to win the game.

  • Generally if someone uses a pallet, killers break it anyway. Only time that I don't destroy a pallet is when i want to mind game or bloodlust so i actually need them to jump over it. Survivors generally don't loop around the pallets that they have already used. They loop you around the pallet that they did not use so i am not sure how we can solve this problem.

    If you use pallets like there is no tomorrow, and the match gets a little bit longer, you have a very serious problem. Survivors do not have any other mechanic to waste killers' time and if they use all the pallets, you could even be a god survivor but there would be nothing to do against a killer. So they kinda actually need to loop you and use pallets efficiently as much as they can.

    The game's real problem is that it is too short that the amount of pallets in any map is more than enough for survivors. This is why Nurse, hillbilly and huntress are the three killers at the top tier. They have mechanics to cross the map quickly or down survivors easily.

    At this point we should not try to prevent pallet loop. Instead we should focus on how we can prolong the game a little bit longer.

  • We'll make it and borrowed time are fundamentally two different perks that should not even be compared to each other. Two different perks for two different situations.

    We'll make it can be used for early and mid game while borrowed time is generally an end game perk.

    You don't want killer to be around when you are using we'll make it because it will still jeopardize the survivor's life. Killer should be away from the hook and this generally happens when the killer patrols the gennies. It is for the cases when killer immediately comes back to tunnel the easy injured person. You will have enough time to heal them and killer will have to chase a healthy survivor.

    Activating borrowed time requires the killer to be around the area and in the early or mid game it will steal upmost 25 seconds from the killer and then the person who has been hooked will fall down. So you need to use borrowed time when the killer is around so that you will grant the person the immunity that she/he needs. It is an end game perk because while you can almost do nothing against a killer in the beginning of the match with a bleed out timer, after the exit gates are opened, it will ensure your escape in the end game.

    So I prefer to be rescued by a survivor who has we'll make it at the start of the trial, but it would be better to be rescued by someone who has borrowed time if the exit gates are opened.

  • @TheBuddo said:
    I feel that something like like this would be abused. Someone gets hooked without Kindred, I run half way across the map to save, notice the killer isn't around (to my knowledge anyway), I run up for a safe unhook and get kicked/denied. Then his friend comes up moments later for the unhook.

    I think it would cause a lot of people to not even attempt the unhook just for fear of being trolled with the kick.

    Easy to counter tbh. If the same man gets hooked and his friend is being chased just go to him and teabag him and escape the match LOL.

  • That is a real problem and I can not believe how devs did not even attempt to solve this. One thing though is whether this could potentially lead to an exploit like killer used a survivor pudding and had a very bad match and then disconnects? We could say that the killers should not get benefits that survivors get since they are the ones who disconnect but it doesn't seem fair to me.

  • @ThePloopz said:
    @Mc_Harty  @Dragonredking  this is what he said

    He was just trying to be a smartass. These kind of stupid people will always be there to annoy us. Ignoring is the best way LUL

  • @ThePloopz said:
    Delfador said:

    @Milo said:

     @Delfador said:
    

    OK but why did bloodpoints go down from 250k to 150k? The game was already grindy and honestly i was expecting that we could earn more bloodpoints for the perks we had.

    You can have infinite amount of Shards.... that is the reason. 250 wouldn't hurt but yeah whatever.>

    You actually can't have infinite amount of shards. The only reason people think in this way is because there was a time gap between two shrines. When you hit the bottom, there will be almost no difference between the old shrine system and the new shrine system. They didn't make anything easier. The only thing that has changed is bloodpoints and if you don't like something in the shrine, you can wait till the next shrine and get what you want.

    If you can’t have an infinite amount of shards then what’s the new cap?

    I think you didn't understand what i meant. Because of the time gap between two shrines people think they will always have +10k shards all the time. I am not saying you can not have 1 billion shards or more. The thing i am trying to say is that when you start to consume them you will see that there is not a single difference between old system and new system. Saving shards for shrine doesn't mean anything. They did it most probably for people to buy costumes. I am not sure that they intended to get teachables a lot easier.

  • @Milo said:

    @Delfador said:
    OK but why did bloodpoints go down from 250k to 150k? The game was already grindy and honestly i was expecting that we could earn more bloodpoints for the perks we had.

    You can have infinite amount of Shards.... that is the reason. 250 wouldn't hurt but yeah whatever.>

    You actually can't have infinite amount of shards. The only reason people think in this way is because there was a time gap between two shrines. When you hit the bottom, there will be almost no difference between the old shrine system and the new shrine system. They didn't make anything easier. The only thing that has changed is bloodpoints and if you don't like something in the shrine, you can wait till the next shrine and get what you want.

  • I have played plenty of games that aren't related to this game so I can't tell you which games drew me in. The thing that drew me in though was my love for horror movies featuring 4-7 survivors against killers/murderers or monsters. I was expecting something like this game and finally got what I wanted for years.

  • It could be broken though. You can hook a survivor in an open area and go to a hill or something, wind up your hatchet and get a hit. Some hunteresses do that for tunneling but you can at least body block them. If make your choice affects the hatchets it will be abused I am sure of it.

  • I advice you to not write a wall of text in a monotonous way because it is a little bit boring to try to read all of that.

    I read everything you have written and I don't agree with you. The concept of camping and tunelling is really a problem and it is not fun to be camped or tunneled as a survivor. I hated killers in the past who have done it until I started to play the killer side.

    If you are not a nurse or a hillbilly, you can not find survivors 12 times, chase them 12 times, get 2 hit 12 times, and hook them 12 times period. Average match time just does not allow it to happen if the survivors are not being silly or too alturistic for their own good. You have to feed on their mistakes and try to create your own style to win the games.

    Survivors are not entitled to escape the match all the time. If you are the first survivor that has been found, chances that you will escape and win the match are really low.

    It is not killers' fault to not have any kind of benefit for hooking other survivors. It is the game's problem and needs to be fixed. Killers' must be encouraged to hook 4 different survivors by either getting an in game buff or givin survivors a penalty for getting hooked.

    You really wanted DS to get buffed? As if it is not difficult to down survivors 12 times, we also should give them free escapes? I am not even going to get into that. You said you played the killer side but i am sure it is a lie if you want a buff for a DS.

    More than 4 perks will come in handy for survivors because survivors have great perks. When i play killer, sometimes I can't even decide which perk should i choose as my 4th because there is not much of a choice.

    Borrowed time is fine as it is. It is an end game perk that can potentially save one person's life but quite worthless in the beginning of the game. I think it is balanced and doesn't need to be fixed.

  • I really wish that we could press a button and activate it since not all of the windows are good for a juke. Some windows open to an open area and the killers can see where you are heading to. Most of the time when I use that perk, it ends up being useless but if we could activate it then jump over a window, it would have the potential to change the game entirely.

  • OK but why did bloodpoints go down from 250k to 150k? The game was already grindy and honestly i was expecting that we could earn more bloodpoints for the perks we had.

  • I have a different mori idea that can potentially stop camping and tunneling. Just like BBQ when you hook 4 different survivors, you will get a chance to mori the next person.

    My reasoning behind this is that currently killers tunnel people because hooking other survivors do not benefit them in any way. Also in a couple of days ago somebody wanted 3v1 game to prolong the game and make it harder for the survivors. If you can hook 4 different survivors you will get a 3v1 game with this change.

    It should definitely be at least 4 different survivor hooks or it will back fire and cause more tunneling.

    I also liked your idea but it can potentially cause more sluggings and benefits killers massively. We need to find a solution for that problem because it is definitely not fun to get slugged.

  • wow wait each token gives %15 generator repair penalty?Sorry i read wrong but still it is just boring and unnecessary. There is already nothing to do in the game rather than repairing a genny and your proposal will make things a lot tedious.

  • To be honest with you, I think it is a terrible idea. Currently, completing a generator takes no more than 80 seconds which means that with your perk, it will only take 92 seconds. We also need to remember that we already have thanatophobia and it doesn't help at all. In this current state If you miss a great skillcheck hex ruin regresses the genny %5 and you wont be able to repair that genny for 3 seconds meaning that only for one or two skill checks it has almost the same effect you proposed.

    Of course being able to find the hex totem at the start of the trial is just frustrating but we should not try to solve the problem by making it a lot weaker. What we can do about this problem though is that Killers can be granted the ability to choose whatever corner they want to place their totem.

    Also sitting on generator is very boring to survivors. Trying to find a hex totem is always more fun for me than spending 80 seconds on a generator.

  • @wolflinkin said:
    Just curious. What do you think Freddy needs to be better? Honest question.

    When he puts people into sleep all of the interactions that the survivors can perform should just stop except for using pallets or jumping over obstacles or windows. They should not be able to unhook people, heal themselves and others, open exit gates, and continue to do a genny.

    Getting into the dream world should be a lot quicker than it is now because he is a stealth killer. Generally concept behind ambushers and stealth killers is that you get your first hit free and then you need to chase and down somebody. Seven seconds before a survivor enters the dream world is a lot.

    Although the latter is not an obligation the first thing is a necessity because his power is more of an annoyance to the killer than a super power. Today, I downed a survivor with freddy near an exit gate and the other two survivors came and started to heal her. I had blood warden and if I could pick her up I would just be able to win the game. Instead of this she got up and escaped from the match with two other survivors.

  • @Pandakecks said:
    Iam saying this as a Player from the first Hour, i have over 3k hrs in the game. Spent on both sides.i loving this game but...
    if this is going life, like it is with a overpowered trapper and the bullshitty nerfs to the exhaustion perks i will never play it again. That is not fun at all, neither for me playing as trapper or Killer( where is the challenge anymore?) and as a survivor.

    BHVR, stop listening to crying baby killers with 300hrs! Instead complaining about everything in the game and survivors are beeing OP, they should spent time in the game and get better.

    You want challange then complain about nerfs to the exhaustion perks? Yeah makes sense duh

    Being a killer is actually a challange in itself and trapper needed a couple of buffs. I say this as a survivor main and even i do not agree on what you have said about exhaustion perks. Those perks were the most powerful perks in the game that has no counter.

    You still can disarm his traps and leave him as an m1 killer and he cant do anything at all buddy. His addons are really powerful and i accept that but i would take any trapper rather than 3-4 blink nurses or instadown huntresses. I really doubt that you have 3k hours in this game or you are not very smart

  • I have rank 1 survivor and rank 8 killer(would be pass rank 5 but i dont care much). The problem that killer mains don't understand is that when you get into a chase you start to break pallets. Without pallets there is nothing that the next survivor can do in the place where you chase your first victim. If you waste like 20 pallets and survivors couldnt do a genny then you can already consider yourself as a winner. This is by the way why hex ruin is really good because it gives you extra amount of time and the longer it is active higher chance for you to win. Although the game is really survivor sided, you can not blame survivors for gen rushing really. It is devs' problem to fix it not survivors. You can't sit and expect mercy from the survivors right? I also accept that i get frustrated when survivors gen rush me but what can i expect from them sit around and give me easy kills?

1 … 44 45 46 47