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Delfador

Delfador

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Delfador
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  • What I don't understand is what the ######### we are supposed to do with that decreased terror radius in a chase? I just can't see any reason to use that perk.

    They really want to make these terror radius perks waste of a perk slot. Tinkerer, dark devotion, this new perk are all garbage imo.

    It might be overpowered if it worked outside of a chase with M&A (with full tokens, no terror radius for 24m tr killers, 8 meter for 32m tr killers)

    I think they can nerf the numbers a little bit and make it permanent and active outside of a chase.

  • I mean, isn't it natural that popular characters get more cosmetics than the others?

    If there are 100 megs and claudettes, and only 1 Jeff and 2 adams, which ones will get more cosmetics?

    I am actually surprised that it is still somewhat balanced in terms of cosmetic distribution per character.

  • @Mushwin Oh I didn't read that message, I thought you were talking about ghostface or pinhead. Totally my bad.

    in Pin head Comment by Delfador
  • @Mushwin I mean legion can hang them, why can not Ghostface do it?

    in Pin head Comment by Delfador
  • @Orion I disagree.

    Yes mask is more important but

    Mask + Outfit > Mask > Outfit obviously

    I am kind of disappointed in that regard.

  • For the love of God, let it be Sidney and instead of mutated ugly face, can we get actress's real face with a couple of cosmetics?

    Honestly, Sidney is one of the few well known survivors in slasher movies. I am gonna be so upset if we miss the chance :(

  • The worst thing is that it is still pretty much impossible to open exit gates in 36 seconds.

    So the nerf didn't even accomplish its purpose.

  • I am okay with them nerfing RBTs because of the strong end game.

    The reason why Pigs use their RBTs at the end of the match is because her RBTs really suck because of RNG. Pig is not able to have that supposed good early and mid game pressure.

    I am just surprised that they nerfed a killer that was already weak and didn't give anything in return. This is not fixing a game flaw, this is just being lazy.

    They should make her RBTs less RNG dependent.

  • @Bug_Reporter said:

    https://forum.deadbydaylight.com/en/discussion/comment/462086#Comment_462086

    @not_Queen summer is already gone, how are you aiming to release it on summer? Will you guys go back to the past and release the servers 1 or 2 months ago? LOL

    @Bug_Reporter South does not exist

  • Did anybody check Myers or leatherface? Maybe even Freddy?

  • @AshleyWB That was because of dedicated servers, it is not coming to the live chapter right now.

  • I am so happy about this too.

    RIP Leatherface btw.

  • @Bbbrian2013 Are you sure?

    • When cancelling the Wraith's cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.

    It says when you are cloaking and cancelled the animation.

  • @Peanits Woah, I knew she was a beast but I really didn't expect it to be that much.

  • @Neprašheart He said addons though not items.

    If there weren't a couple of bullshit addons like billy's insta chainsaw or nurse's 3rd blink + omegablink, I would be okay with making P1 - brown addons unlimited P2 - Yellow addons unlimited and P3 - Green addons unlimited.

    These addons generally modify the killers' power without making them OP, at least imo.

  • He is getting reworked, I think that discussing this is kind of pointless tbh.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/460843#Comment_460843

    Thats a long time off if we are being honest i mean its possible but id rather bloodhunts until they create something like this tbh but thats just me

    Yeah I understand you, we are talking about things and they tell us that they are gonna do something about them and well, we see nothing.

    Freddy rework took a year, coldwind maps' walls took 3 years, not allowing survivors to see killers' perks took 3 years etc. Though Freddy rework is difficult, the other 2 could have been easily fixed in no time imo.

    We will have to wait for years for them to fix grind I am afraid.

  • I don't think we need monthly bloodhunts.

    Instead of this, they should naturally reduce the grind for perks.

    Allowing players to get 2 perks per bloodweb after level 30 or 50 will make everything easier and better..

  • This is a great rework honestly. There are a couple of questions I want to ask though.

    Is this one time use like the current version?

    Can I activate MoM and then heal myself and then get injured and get the endurance effect?

    After healing, will the killer be able to see the survivor's aura like the current version?

  • If there will be a totem counter, then it should be tied to small game imo.

    NOED is strong but not that much, there are tons of counters to it.

  • Her skin is so healthy too <3

  • This game will survive forever as long as there is no competition.

    Right now, there is no other game that is able to compete with DbD and dethrone it.

    Bugs, toxicity, DCs, lag etc. will start to matter when people have another choice other than DbD.

  • @Peanits This is true and it seems to me that plague, clown and legion seem perfectly balanced

    on the paper.

    Are these killers' kill rate 50% at red ranks? That's what we want to know.

    Usually noob survivors give easy kills to the killers at low ranks boosting their kill rate but when it comes to the red ranks, some killers are downright terrible with 0 map presence like the clown.

    If their kill rate is still 50% at red ranks then there is nothing to complain about.

  • Jul 10 2018

    @not_Queen said:

    If I am not mistaken, there is further plans to better the Devotion system. Let me ask around :)

    August - September - October - November - December - January - February - March - April - May

    I know there is a lot of things on the table but 10 months passed and we still haven't seen anything.

    If there are future plans, we really want to know.

  • It sounds good but this is something I have to see in game

    @tt_ivi_99 Honestly, I think that bubba needs a rework more than Freddy.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/459137#Comment_459137

    Like having 0% chance to remove it on your 1st box?

    Yes I think that alone would help her a lot. Even if they get rid of the helmet at the second box 1st + 2nd box + travel time will be good for her, and this is the worst case scenario.

    It won't make her an instant top tier killer but it is still an improvement.

    The reason why a lot of pig mains use their helmets at the end of the trial is because her power is really unreliable.

    I really hope they make the necessary changes but I am not sure tbh. Low rank survivors give bad killers easy kills and make the low and mid tier killers look viable. Look at the clown, he has the lowest kill rate but it is 50% which is considered as balanced.

  • I think that she should not depend on RNG.

    Instead of seeing the pig being able to regain her RBTs, I rather want her RBTs to be a reliable time waster.

  • This thread was about clown but people focus on the hag too much, anyways.

    Without addons, clown's power doesn't do anything. 2 second slow down would not be horrible if he didn't get slowed down as well. Even then, I don't think he will be a really good killer.

    In my honest opinion, devs should really try redhead's pinky finger addon as baseline for the clown. At first, it seems like a ridiculous buff but hitting survivors with the bottles is not that easy.

    In that way, low rank clowns will not destroy survivors because they will miss the bottles but in higher ranks, as both killers and survivors become better at the game, clowns will have a little bit more chance.

    Or it is a ridiculous buff and make him OP, Idk. I am pretty sure they have clowns' stats with and without pinky finger addon. They should check them.

  • Honestly I am really sad about this too.

    They are pumping out DLCs that we don't need. We have 15 killers in the game, if every single one of them was equally played, then we would have to play 15 games to see all of them. It is A LOT.

    In the mean time nothing is changing in terms of game play or being added things like leaderboards, personal stats etc.

    Recently, they did a survey and asked about these things, I wish we started to get them instead of plague DLC and this mid chapter.

    Now another chapter with another killer is coming up and if they don't add new things, then the summer will suck too.

  • So you are saying that I can change decisive strike's current icon with a middle finger?

    I am in.

  • I hope they do it but I don't think they will if the next update is on Tuesday.

  • I have to disagree.

    When a killer DCs, you earn your bloodpoints, you get your escape points, and you get to keep your items. Yes, you can't get bloodpoints that you could get potentially earn but in that time frame, you can play another game easily.

    When a survivor DCs, the remaining 3 survivors are pressured really bad, the 3v1 games tend to last really long because of survivors preferring to play more stealthy, overall, it is a horrible experience.

    Killers DCing does suck but it is nowhere near survivors DCing.

  • I agree, there should be a hook where the basement spawns.

    Without anybody's help or any perk's help, I sometimes wiggled off the killer's shoulder. Hooking survivors are not as brutal as it was for the old thompson's house but still, it is pretty bad and time consuming.

  • @SmokePotion Buddy

    MCLEAN DENIES 50% rate of removing reverse bear traps at the first box. You act like this 50% removal rate is established and build your own theory on that alone.

    I am quoting him.

    'And if somebody comes and tells you that they did 250 trials, and they actually don't have any data to show you but you can believe them because they posted on reddit twice, well you can make up your own minds'

  • Trapper - I don't know why but honestly, nowadays I want to play him. Nevertheless, He is easily my least played killer of all time. I think I have only played him once and caught 1 survivor with my traps because the achievement says 1 :D I know I didn't play him with my alt as well.

    Plague - New and she is not my type, not at all

    Nurse - I hate her play style

  • Do you have all the cosmetics for the legion o_O

  • Survivor is less stressful. It doesn't mean that I am not trying my best, it is just that I don't need to rush anything. I can take my sweet ass time as a survivor.

    I am pretty sure I have so much better win rate as a killer though.

    So I don't know what is the true answer for me. Survivor or killer?

    I will go with survivor because even though sometimes I win as a killer, the experience is really not pleasant at all.

  • I know that part but they still release weekly roadmaps.

    PARTICIPATE! April 29th, 2019 We are preparing a live discussion on game data for May 2nd, please submit your questions here:

    This one was the latest.

  • I hope so.

    I am waiting for the new roadmap + freddy rework.

    We'll see.

  • I honestly don't see much difference. Today I was able to play 6-7 games as a killer I did not notice something unusual.

    As a survivor, there was only 1 mori, and the majority of games went pretty good.

    So far so good for me.

  • @SmokePotion Mclean literally denies it though, he doesn't acknowledge it.

    According to killer mains, it is always at the first box.

    According to survivor mains, it is always at the last box.

  • Claudette Morel is the master race as always.

    Soon enough we will conquer PC rank 1 as well, be prepared.

    in Stats Comment by Delfador
  • Well lets be a little bit positive here, you are number 1 at something.

    Aside from that, with that amount of down votes, I am pretty sure you have realized how pointless it is.

    Keep up the good work!

  • Most probably next week like Tuesday but they generally keep it to themselves.

  • Not as many as you did, GREAT JOB!

    You are a hero

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/456578#Comment_456578

    That's funny.

    Suddenly the number one meta perk is boring.

    Anyway, farming IS boring.

    So just because the killer wants to max his points instead of maxing only the survivors, it's not fun anymore.

    What if the killer stays afk and doesn't hit or hook, would you also complain?

    @Tsulan What is fun is the fact that you put words into my mouth. Where did the word boring come from may I ask?

    Whatever, I honestly regretted posting.

    I am gonna go and heal myself 27 times to max out my one category. Peace

  • @Orion Ah come on, lets be realistic shall we?

    5k escape okay fine, then you need 10 self care heals which means that you need to heal yourself 10 times wasting 320 seconds. 5 min to max one category because the category is not designed well.

    And then we have, well, 27 self care scenario. I honestly don't even want to talk about this.

    How many times have you gotten 32k as a survivor? Be honest with me. Even though I am a survivor main, that number is 0 for me.

    How many times have you gotten 32k as a killer? I am pretty sure it is so much that you don't even remember. At least, I don't.

    Of course no though, as always, developers and survivors teaming up to molest killers and it is so much easier to get 32k as a survivor with unrealistic calculations.

  • @Tsulan LOL

    If I am not wrong, yes after 27 self heals we get to have 8k survival, I am pretty sure this is so much easier than getting 3 hooks.

    Poor killers.

  • @245_Trioxin said:

    @Orion Yeah, that is a really strange anomaly that happens between rank 2 and rank 1, a 20% increase in survival in one rank is odd.

    But, it does make sense that they would balance around the mid-ranks, as that is where the majority of the player base is, more than likely, playing at.

    @245_Trioxin It is not really strange at all.

    Rank 1 doesn't have pips, you either earn a pip, black pip or lose 1. As soon as you lose, you become rank 2, and for the most part, you lose a pip when you die as a survivor (not all the time)

    If you want to know real survival rates at rank 1, you should make rank 1 pipping system like every other rank. In this way, rank 1 doesn't become all or none.

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