Dead_by_Gadfly
Dead_by_Gadfly
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1388328#Comment_1388328
I agree with you there but im talking about majority of the games.
Well if there was no ds the game would look very different. If i have 2 people on tge ground in front of me, 1 has been hooked and one hasnt, tge smart play with no ds is to hook tge guy thats been hoiked before. Because of that even with bt survivors would be much more careful about unhooks. It would all play out very differently.
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A fun on is bt, ds, deliverance and wglf. Its kind of gross honestly but still fun.
Your build is good, i dont like exhaustion perks myself but to each their own
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1388155#Comment_1388155
The killers objective is to kill all the survivors focusing one wouldn't be efficient as you aren't putting hook states on any other survivor. Not only is it a dick move it isn't a good strategy at all.
100% depends on tge situation. What youre saying is usually true but not always. Just like rushing gens with no forethought to the 3 gen or noed isnt efficient in escaping most of the time.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1388298#Comment_1388298
yeah something like that. Again there would need to be a way to damage a Survivor without using another Survivor, since otherwise you would have no way to down the last Survivor, and also you would need to get them to a hook somehow.
Simplest solution is to just have a "host" beyond the 4 Survivors that just acts like a normal killer for when doing normal Killer things. . Potentially make them 112.5% or something to discourage using it as your main form of attack.
Yeah it does get complicated when only 2 are left thats true. In my version there is no normal killer. If youre not in a host then youre a very small snake creature than can infect something in the envirinment or a survivor directly. Which makes there being only 2 left very complicated. But there must be an interesting way of doing it. It reminds me of that final shot when its just kurt russel and the other guy left. You know one of them is infected but they dont know who
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@NuclearBurrito said:
A stealth Killer that somehow tries to sneek up to a Survivor an "infest within them". While infested you get a 3rd person camera centered on that Survivor.
While infested in a Survivor you may activate your power to briefly take over allowing you to use their body to hit another Survivor, at which point the power ends and you have to start the process all over again.
Getting all of the details right would take time. Note that the Killer would need to also be able to hit Survivors normally and would need a reason to not simply exit the infested Survivor (which you would need to be able to do) and hit the infested Survivor yourself.
I could try and draft something more comprehensive and fleshed out on a separate thread if you'd like.
I really like this concept. It could start out with you being snake like little blob, you can infect something in the envirinment or directly enter a survivor. Movement speed as the snake would have to be hillbilly fast as you cant attack anyone directly.
Once a survivor is infected you can attack with m1 to just do an attack, m2 would allow you to move from the survivor youre currently in to the survivor you hit, but both attacks look the same.
You choose when you want to "take over" the person you infected, but once you do you have 30 seconds to make an attack. Failure to hit anyone in that 30 seconds results in you being removed from the host and having to infect someine else. Successfully landing a hit puts you back in the passive phase but theres a cooldown of, idk 10 seconds, before you can take control of the survivor again.
Not sure how well this concept fits "The Thing" but it could be a really bad ass original character if not.
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@thrawn3054 said:
Anybody who looks at the history of this game can see the steady move towards killers. Understand I don't disagree with most of what's been done. Old BnP were ridiculous. Insta heals were honestly just kinda unfair.
The devs have been, very slowly, moving the needle towards a balanced game. They have things to do still. Some of the maps desperately need shrinking. I'm looking at you Red Forest. But other than map changes, and fixing MM. The game is pretty balanced.
When they fix MM the problems with this game are going to become abundantly clear to everyone I think. The game needs secondary objectives.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1386735#Comment_1386735
Keep in mind that the killer was OTZ, one of the most skilled killers in the entire game
Yup, also keep in mind those survivors were incredibly dumb both in how they used their bnps and what they did after.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1387536#Comment_1387536
Adding to this actually: Pig is worse on console because of her dash direction change capability on KB&M.
I can tell you changing directions while dashing on console is fine. I think people way over estimate how much of a difference kb&m make in a game like this. Huntress, nurse and possibly deathslunger are the only ones where it probably has an impact. And even then a scuff controller would probably close the gap
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@Zane said:
https://forum.deadbydaylight.com/en/discussion/comment/1388170#Comment_1388170
Fyi then you didn't nuke mine cause I don't use it ;p
Im not nuking anything, the only perk i think needs looking at is OoO, everything else is fine. I said if we applied your logic to the survivor perks IT (meaning your logic) would nuke half the survivor meta. Its a double standard. And no, i dont regularly use noed. Very rare, but i will of i want and wont be anymore sorry about it thsn when I run ds, bt, unbreakable or whatever else
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1388157#Comment_1388157
Honestly I can agree with you in so many other characters as well but in the end its all style. And certain people hate those stereotypes, anyways as long as dbd doesn't pander to the community by making Dwight and David gay for each other or be a and huntress ill be fine because those are fanfics and if you change sexuality of a character or make one so let based on your audience then its just pandering if they made jake park gay and it was their choice then 100 percent back them
Whats funny is after i made that comment it was leaked that Ace is in the next tome. Considering the tweet that was put out i have a feeling were going to get confirmation.
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@Zane said:
https://forum.deadbydaylight.com/en/discussion/comment/1388140#Comment_1388140
it increases your survivability not only being able to get up by yourself but you finish your bar faster to be saved quicker. It's technically more than just a second chance perk. If you agree with using noeds then thats on you lol. All I said is that it doesn't really help the killer improve. I'm the type of person to cleanse totems so it usually isn't my problem to deal with.
And all I did was apply your logic to a second chance perk that survivors use. Im aware of what unbreakable does. Its just interesting seeing survivors try and apply standards that would nuke half their meta.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1346473#Comment_1346473
This is funny because everyone who thinks these characters are gay are causing stereotypes that everyone hate😂 why do you think ace is gay?
His clothes. Screams gay 😂
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1387853#Comment_1387853
No ds punishes a killer for hooking a survivor within that 60 second period you can always slug. Don't mention unbreakable because its still free pressure and its gone after that.
Which is...say it with me now...doing their objective efficiently.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1387476#Comment_1387476
So punish survivors for doing their objectively effectively?
Your objective is to escape. Generators are the means of doing that, as is doing bones.
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@Zane said:
https://forum.deadbydaylight.com/en/discussion/comment/1387424#Comment_1387424
The perk really doesn't make the kill use any skill or learn from anything its just so you get a kill, unlike other second chance perks
And what skill does unbreakable use? What do you learn from it? This is a weird standard to go with.
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Survivors obviously.
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Idk about huntress but Angela from Sleepaway Camp woild make a great addition 😊
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Bubba. Hes far more reliant on add ons than legion. Unless you go full basement bubba and camp and tge team is altruistic. In that specific scenario bubbas better
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@XenoSero said:
People have told me your boring if you play him. They’ve called me trash while playing as him, and have called me boosted for playing as him again. What’s the craic with Fred man? I don’t pay too much attention to news around him so I’m hoping I can be enlightened by both sides.
Its because he doesnt require a masters degree to learn to play him. ######### tge haters. Enjoy yourself. It doesnt matter who you play as tgeyre going to ######### regardless
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Neither need an actual rework. Myers needs just very slight tweaks and Cannibal needs hard buffs. But their powers are solid. When we talk rework its changing everything about how the power works like doc and fred. Myers and cannibal need buffs. Myers barely needs that, just a little.
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@will_i_am_14_85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1383728#Comment_1383728
LOl, yeah, a Laurie got very upset that I killed her and let the others find the crowns and escape, she didn't like my logic of "Laurie can't get a crown so you died"
😂😂😂
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1386499#Comment_1386499
True, but I don't think any killer's power should rely on RNG, besides pig since she has a secondary ability.
I cant disagree with you there. Maybe first 2 tries 0% chance of escape, then increase chances from there progressively
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1386470#Comment_1386470
I don't think honing stone as base would be OP. A survivor can get out of your trap in 1 try most of the time which is stupid.
Yeah but ops suggestion would remedy that
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/165602/dear-devs-its-time-to-buff-trapper
Also, object of obsession shouldn't work against him and honing stone should be default, or even the bloody coil to punish people for disarming. Also, if anyone comes at me with "you can't punish the survivor for countering your ability", plague does the exact same thing, so I don't see why it doesn't work with trapper.
I can see requiring the survivors to mend if they get themselves out, honing stone as base would be legit op.
OoO should be completely reworked.
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I really really like this
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If being chased is the most fun a survivor has, being tunneled means thats all youre doing is being chased. Using this logic being chased should be the most fun a survivor can have.
Overall Point: being chased isnt the most fun. The most fun is being chased when youre in position to punish the killer.
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@[Deleted User] said:
running the killer is probably the most fun you can have as survivor
Then why do people ######### about tunneling.
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You just need to get better at both roles. Its advisable to play survivor first and get better at that then play killer. The game has issues for sure but based on your post it sounds like youre just new
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Pallets in and of themselves arent op, its the number of safe pallets combindd with safe windows that makes it feel op. The opposite is more unsafe pallets and less vaults which is what you get on Hawkins. Personally i think this aspect is mostly fine as is if the other aspects get changed. With more experience you learn how to play around this.
Yes the hits do need to register better, but the killers level of control is honestly fine, its the survivors (especially with a controller) have a little to much. It does get easier though with practice. They should open up tge fov a little though for sure.
Well the base self care time is 32 seconds. It gets faster from there with 2 teammates being able to heal pretty quickly. If you were playing against ranks youre supposed to play against this wouldnt feel as oppressive. By the time you start playing against really good teams youll have more antiheal perks if you want them. You should have sloppy though, thats a really good perk. If killers and survivors go into a match with no perks/items/addons the healing mechanic is fine as is. Things can get pretty tilted once those things are introduced. The otger thing to consider is that you want them to heal, if theyre healing theyre not doing gens. So if you make healing to oppressive it can backfire on you as the best survivors dont bother healing much anyway.
This is truly the heart of the problem. If the game had nonoptional secondary objectives a lot of the other problems you mentioned would go away. Pallets wouldnt feel OP, and healing wouldnt seem like a problem because it would give you a little more control over the match as well as a little more time.
What you dont want tho is to give a 4 man swf group a way to kill the killer. Ever. If they can, they will. And you wont be able to stop them.
100% agreed.
Tldr: if your 4th (minus the killing the killer bit) and 5th points are implemented, there wont be a need for points 1 and/or 3. Point 2 semi agree.
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@Godspeed said:
I tried this when I was playing on PC and use Demogorgon, after the game it did said Crown unlock but when I look at my costumes I dont have the crown. But when I used a Wraith I got the crown, Is this a bug??
Demo is a licensed killer. Skin is for non licensed
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Trapper in a jaws outfit
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@Mew said:
isnt King just trolling?
🤷♂️
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@Mozzie said:
I broke the code, if you reassemble the letters it reads out "Pretty good job so far". Must be a reference to the anniversary event. All jokes aside the top portion might be Old God, Old King or Gold God Old King. Could be a hint to something, probably nothing.
Presumably its a hint on where the golden tool box is. Paulie is mentioned on the left and theres a toolbox in the middle
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@Pseudo said:
Sounds extremely powerful, would definitely become part of the killer meta. Killers do really need a perk like this to have better chances of winning. However, I do think that this sounds a little TOO overpowered. Maybe instead of resetting the gen to 0, it brings it down to 80 or 90 as well as making it regress normally.
It wouldnt do much without nemesis though. Unless you get hit by ds...maybe 50%
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@USELESS said:
Imagine this situation: you are playing as trapper, you have no perks, your add-ons are only a brown bag and a glove, how can you put pressure on generators on the iron works of misery map?
3 gen and lots of slugging
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A lion doesnt concern itself with the opinions of sheep
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@hammertime said:
I haven't played the game in some months and decided to give it a go again. Im the lowest rank since I haven't played, and I am playing survivors like back when I was high rank 2 years ago at the lowest rank. Literally rank 1s. I Realized I wasn't having fun chasing survivors who infinite loop and somehow get insane distance from me. I was trying to get used to playing again so being the lowest rank still didn't help. If i was a developer I would make it to where the killer has some sort of speed boost when staring at a running survivor for more than 10 seconds straight. I dont get mad at survivors who can hide and escape, but this game rewards blatant survivors who boldly take the killers attention and loop forever. Which is fine distractions should be a thing, but you should only be able to distract for a short time. Not loop for a whole game. Anyway yea ill try again around Halloween. I used to really enjoy this game and I dont understand why both roles can't have fun. Its obvious since all I read on this forum supports what I said and survivors q times going up. Because no one wants to play killer.
I just want to point out, you literally asked for bloodlust here, which already exists, albeit a slightly buffed versiin
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Blood warden. Blood warden is the reason to do it
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What trips me out is the only fun part of being survivor is getting chased. Otherwise its just hold m1. I would think the person being tunneled for 5 gens would be ecstatic and everyone else in the game would be irritated 🤷♂️
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1384032#Comment_1384032
Forcing me to take bt hits does legit make me mad enough to tunnel lol
Me too.
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Yeah ive gotten stuff on both killer and survivor side on my prestige characters
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@LetsPlayTogether said:
Killers are the source. Thats undeniable.
I became an ######### in this game because of survivors 🤷♂️
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@shane32 said:
So why does my Ruin Totem almost always spawn right next to where the survivors spawn. Its literally gone in like 10 seconds almost every game. I know its a totem and its supposed to be destroyed at some point but like thats ridiculous.
This is why its bad to rely on a hex perk
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/1383155#Comment_1383155
Yes that was a bad choice of words. I simply meant in the bugged state where it only applies to one person, its bonus is still substantial. Knowing its bugged and only applies to one person, means it's more like a cake or pudding instead of a BPS. In that case it's a better option.
Either way, the bug is commonly known at this point and using it expecting it to stack is on you not the devs. Once the bug is fixed, it'll work as intended and give you that 104% bonus to everyone. But currently using it bugged and expecting compensation is just ridiculous.
If I know my car has a flat tire, I don't drive it around and expect it to work perfectly. I wait until I can get a new tire and then use it.
Fair enough then, that was the only part of your statement i didnt understand. Im just saving mine for now
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/1383117#Comment_1383117
https://forum.deadbydaylight.com/en/discussion/comment/1383150#Comment_1383150
As you both seemed to miss the fact that I compared it to a Cake/Pudding vs Bloody Party Streamers:
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My math was based against a Cake/Pudding: 140% > 100%
Yes, 140% is less than 5 people using BPS 500% or as its intended to work 520%, However, I specifically compared it to the Cake and Pudding for that reason
What you said was "arguably works better than intended" which you'll note is specifically what I referenced in my post. Its not better than intended as its intended to stack yeilding a possible 520
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@mouse0270 said:
I mean the offering works, arguably better than intended. It just works like a cake or pudding, granting the offer 140% instead of everyone 104%...
How can you argue that its better? As is the best you can do is 140, as intended the best you can do is 520.
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@Spirez said:
Are you sure you didn’t get your free 50,000 daily bloodpoints right after your last match. I believe those will pass the limit but I’m not sure about actually blood points earnings.
Im pretty sure that ended
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@Jukenobi said:
Yeah, no one cares about Male/Female ratio.
THANK YOU! I want interesting characters, their sex doesnt matter.
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