what powers would work for the thing if it were a killer in dbd

what powers do you think would fit the thing

Comments

  • A stealth Killer that somehow tries to sneek up to a Survivor an "infest within them". While infested you get a 3rd person camera centered on that Survivor.

    While infested in a Survivor you may activate your power to briefly take over allowing you to use their body to hit another Survivor, at which point the power ends and you have to start the process all over again.

    Getting all of the details right would take time. Note that the Killer would need to also be able to hit Survivors normally and would need a reason to not simply exit the infested Survivor (which you would need to be able to do) and hit the infested Survivor yourself.

    I could try and draft something more comprehensive and fleshed out on a separate thread if you'd like.

  • Transformation maybe. Not necessarily a practical power, but turning into a survivor would be cool.

  • Yo do it dog make your thing power concept idea I’d read it I was also thinking that his player model when not infesting someone is a meaty almagmation of diffrent survivor parts his mostly a fleshy meaty thing but you can tell those are some Dwight part and some nea parts.

  • I’m thinking maybe taking people over is a bit much but instead you get a camera on them and see where they are going so you can choose when to burst out of them

  • Also how do i check if you made a new thread

  • @NuclearBurrito said:

    A stealth Killer that somehow tries to sneek up to a Survivor an "infest within them". While infested you get a 3rd person camera centered on that Survivor.

    While infested in a Survivor you may activate your power to briefly take over allowing you to use their body to hit another Survivor, at which point the power ends and you have to start the process all over again.

    Getting all of the details right would take time. Note that the Killer would need to also be able to hit Survivors normally and would need a reason to not simply exit the infested Survivor (which you would need to be able to do) and hit the infested Survivor yourself.

    I could try and draft something more comprehensive and fleshed out on a separate thread if you'd like.

    I really like this concept. It could start out with you being snake like little blob, you can infect something in the envirinment or directly enter a survivor. Movement speed as the snake would have to be hillbilly fast as you cant attack anyone directly.

    Once a survivor is infected you can attack with m1 to just do an attack, m2 would allow you to move from the survivor youre currently in to the survivor you hit, but both attacks look the same.

    You choose when you want to "take over" the person you infected, but once you do you have 30 seconds to make an attack. Failure to hit anyone in that 30 seconds results in you being removed from the host and having to infect someine else. Successfully landing a hit puts you back in the passive phase but theres a cooldown of, idk 10 seconds, before you can take control of the survivor again.

    Not sure how well this concept fits "The Thing" but it could be a really bad ass original character if not.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1388266#Comment_1388266

    I really like this concept. It could start out with you being snake like little blob, you can infect something in the envirinment or directly enter a survivor. Movement speed as the snake would have to be hillbilly fast as you cant attack anyone directly.

    Once a survivor is infected you can attack with m1 to just do an attack, m2 would allow you to move from the survivor youre currently in to the survivor you hit, but both attacks look the same.

    You choose when you want to "take over" the person you infected, but once you do you have 30 seconds to make an attack. Failure to hit anyone in that 30 seconds results in you being removed from the host and having to infect someine else. Successfully landing a hit puts you back in the passive phase but theres a cooldown of, idk 10 seconds, before you can take control of the survivor again.

    Not sure how well this concept fits "The Thing" but it could be a really bad ass original character if not.

    yeah something like that. Again there would need to be a way to damage a Survivor without using another Survivor, since otherwise you would have no way to down the last Survivor, and also you would need to get them to a hook somehow.

    Simplest solution is to just have a "host" beyond the 4 Survivors that just acts like a normal killer for when doing normal Killer things. . Potentially make them 112.5% or something to discourage using it as your main form of attack.

  • yo use this also works on a swf level because of you realizing your infected you have to stay away from your team mates or risk them getting infected also forcing survivors to be independent also fights gen rushing

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1388298#Comment_1388298

    yeah something like that. Again there would need to be a way to damage a Survivor without using another Survivor, since otherwise you would have no way to down the last Survivor, and also you would need to get them to a hook somehow.

    Simplest solution is to just have a "host" beyond the 4 Survivors that just acts like a normal killer for when doing normal Killer things. . Potentially make them 112.5% or something to discourage using it as your main form of attack.

    Yeah it does get complicated when only 2 are left thats true. In my version there is no normal killer. If youre not in a host then youre a very small snake creature than can infect something in the envirinment or a survivor directly. Which makes there being only 2 left very complicated. But there must be an interesting way of doing it. It reminds me of that final shot when its just kurt russel and the other guy left. You know one of them is infected but they dont know who

  • @ihavesomethingstosay said:

    yo use this also works on a swf level because of you realizing your infected you have to stay away from your team mates or risk them getting infected also forcing survivors to be independent also fights gen rushing

    I'll make a post with a full concept. I'll @ you with it when it's done

  • Made one:

    @NuclearBurrito said:

    The thing

    Movement Speed: 4.5 M/S (112.5%)

    Terror Radius: 20 Meters

    Power: Assimilation - You are capable of splitting off from your main body at any time. While separated you are undetectable, move at a massively increased movement speed of 8 M/S (200%) and may attempt to assimilate into a Survivor by stalking them for 3 consecutive seconds. You may not damage Survivors or generators while separated. The body you control while separated is that of a small snakelike creature. You may use the secondary power button while in this state to return to your main body canceling the separation.

    You may see your main body's aura at all times.

    While a Survivor is assimilated you can see their aura and have access to their perspective, granting you a 3rd person camera centered on that Survivor you can switch to and from using the secondary power button. You may also activate a Hostile Takeover.

    When Hostile Takeover is active you may move the assimilated Survivor for 3 seconds and you can preform a basic attack on other Survivors during this time using the assimilated Survivor's body. Once activated you lose the undetectable status effect and will have a red stain and terror radius centered on the Survivor you have taken over. After the effect ends the Survivor is no longer assimilated. You cannot drop pallets while taking over a Survivor.

    Note: While taking over a Survivor you simply use the standard Survivors move-set except M1 preforms an attack. This means you can vault windows and pallets, you may crouch, walk, sprint and you move at the regular speeds for doing those actions as a Survivor. You cannot drop the Survivors item, drop a pallet or use the item, nor may you preform any action requiring the M1 button such as repairing generators or opening the exit gates.

    Scattered throughout the map there will be 6 purification injections. A Survivor may pick them up and they count as a standard item. To use it the Survivor must preform a 10 second channel, doing so will remove the assimilation effect and put the Killers power on a 20 second cooldown. If the Survivor is not assimilated then nothing will happen and the item will still be consumed anyway. After an injection is used another one will spawn randomly on the map but far from where Survivors currently are. Exiting the gate or the hatch with an injection will cause the injection to be destroyed.

    Survivors do not know if they are assimilated.

    This Killer was created for @ihavesomethingstosay. Please give any feedback. I'm not sure if I'm going to create Perks and addons for this Killer idk. And since this Killer concept is pretty involved please do not hesitate to ask any questions about how it works.