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Dabrownman1812

Dabrownman1812

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Dabrownman1812
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  • c_firavel said:
    I'm not a noob. I've played on both sides. Time amounts to nothing if the killer can one shot you or find you without scratch marks on the ground and also not injured. I don't care what the devs or streamers say, but the odds are heavily stacked against the survivors.
    Ok, not sure how. Cause of this thing called looping, juking, and a killer can only chase one person at a time, and survivors having 6 objectives to a killers 12. If survivor is too hard, you seem new or just not good to be honest. Not trying to offend you. Killers can be daunting to survivors who are newer or just play casually. 
  • c_firavel said:
    I'm being serious. I have much better things to do than "troll."
    Finding a survivor isn't a strength, survivors are much stronger as most streamers and devs hint towards the mechanics being against killers. There's many things involved but people of low rank or skill or not enough time in game thinks killers are too strong. There are so many advantages survivors have over killers. Will write more on it later but consider things like looping, number of objectives on both sides, etc. Survivors can do well and live with no perks and no swf. The game is about maximizing time. It's not about a killers power, it's about what each side can accomplish with their time. 
  • BLUE_APE said:

    Okay Clown is a filler killer and is a combination of doctor and huntress. and is a step down.
    Clown's tonic should be a type of poising effect, (it does everything it already does plus) it puts survivors into a injured/exposed kinda state for a period of time. they don't bleed, but they make coughing noises, and can be downed if hit during the drug timer.
    The timer will be like borrowed time, and will ware off after a maybe 40 or 50 seconds? (give or take)
    if a survivor is hit with the tonic while (physically) injured, a timer will begin, when the timer hits zero they will enter the dying state. BUT!!!!!! if they are downed by the drug timer, they will not bleed but make coughing noises. And a ware off timer will appear, once that timer hits zero, the survivor will renter the injured state. (that is unless the clown hasn't picked them up and hooked them).

    Note: the tonic effect would count as the survivors being injured, so add that to thanatophobia, and he can just bombard the map with gas.

    Clown's tonic in his story worked as a knock out gas, the idea is that survivors will be weakened by his drug if they are hit with it, and can be easily over powered during that time.
    I think the Dev's should test build this at least, maybe do a public test if it works out, and see if everyone would like it.

    Also consider one other thing, how many people would want to play clown even after this rework? because I bet someone is going to say this is over powered!! well just because this sounds op doesn't mean it is. Skill is a big factor in playing DBD.

    Also this is to add something new when it should have been, and just an idea pitch for the devs to try before making a new killer.

    Clown actually handles looping better than doc, most try to use him like huntress and fails. Clown just is meh in the looks department and power doesn't seem as cool or interesting as doc. But clown handles things well. Clown is fine as is. 
  • c_firavel said:
    Killers are too powerful. Even with some of the best perks as a survivor, they can find you as if you're standing out in the open.
    Are you new or trolling? 
  • Parity said:

    Man, I can't agree much from you, almost every reviews of you didn't make any sense!

    The Nurse: C+, You kidding me, right? She can blink through almost every objects, making her pretty hard to loop against, you're the first guy I've ever that underrated her!

    The Hag's only real useful tool is the teleporting aspect, so that's sort of a downfall. #########!??? She can mind game survivors with the traps, counter loops, creating map pressures, and you're saying her traps only use for teleportation? You're not a Hag player, I can say that!

    The Doctor overpowered? Another bias!! He sucks as he lacks an ability to deal damage and apply pressure: he wastes too much time bringing survivors up to tier 3, and once he has he has no increased chase potential.

    The Wraith's invisibility needs a nerf??? DUD!!! He's one of the worst killers along with Freddy and Leatherface! Even if he's stealth, survivors can still see him clearly! And he takes fckin' long time to uncloak himself!!!

    Leatherface overpowered? That's bullshit! He doesn't even have anything to help him during the chase, and doesn't have any Map Pressures! He's also pretty weak at pallet loops as well! Yeah he can insta-down, but that's the only thing he good at!!

    And I'm assuming you're one of those whiney babies who complains about not being able to get all the survivor's in a match and also selfish wanting to eliminate all survivors, but can't cause you don't have any tactics. Killers got it so easy, try playing survivor oh wait... you probably only play killer. 
    Are you serious lol. Survivor is hella easier. Many people know this, even devs and streamers. 
  • @Wahara said:
    My exact estimates in order of effectiveness once mastered:

    Nurse
    Hillybilly
    Hag
    Spirit
    Myers
    Huntress
    Doctor
    Pig
    Clown
    Leatherface
    Trapper
    Wraith
    Freddy

    Broken up specific tiers:

    S+ Nurse

    S: Billy

    A+: Hag, Spirit

    A: Myers and Huntress.

    B+: Doctor and Pig.

    B: Clown

    C: Leather face and trapper

    C-: Wraith and Freddy

    Toss ups:

    I had a hard time deciding whether to put hag over spirit, Myers over huntress, and doctor over pig. I chose the hag over the spirit in the end because she has more versatility insofar as her ability to adapt better to the flow of the game. If she's experienced has a decent grasp of the map, she can adjust her trap placement to survivor movement patterns. Her main weakness is that she can usually only defend one side of the map at a time, so she has to herd survivors to where she needs them to be in order to be a real master.

    The spirit is great for her ability to have an extremely strong and fast early game advantage. The haunted ground + Ruin combo is fairly nice since it makes survivors more weary to destroy totems. She can almost always take advantage of that full minute and get someone down because of her speed. Where she falls short under the hag, though, is her ability to handle looping. Both killers can be looped, but the hag has more tools at her disposal to deal with it. She can set up traps, she can fake a trap, she has collision add ons, or can simply abandon the chase on a dime when someone else triggers a trap and suspects they might be an easier target.

    The spirit only has two options: Out mind game the survivor and spirit fury.

    Putting Myers over Huntress was also a hard decision. Ultimately, I chose Myers because he has much more versatility than Huntress. The evil with 3 lunge quickly ends mindgames at unsafe pallets. You also have to pay really close attention to how much power he has left to stalk from your team so you can know when it's safest to engage. The add ons you can combine to give him unlimited tier within 3 while at the same time shortening the duration it takes to get there make him virtually unstoppable since he can usually get there by the time the first generator is complete.

    He also has utility even at Evil within 1, especially on maps like Lery's memorial institute. You can get 4k's simply by sneaking around and pulling people off generators. The Huntress, by comparison, can be equally deadly but she's too dependent on hatchets. Even in the hands of a master, the hit-boxes are pretty unreliable. The situations in which she runs out of hatchets and is forced to give up a chase to stock up hold her back.

    Moving onto the The Doctor and The Pig. This one was probably the trickiest. Personally, I struggle more against the doctor than other killers because I'm a very stealth based survivor, so I might be a bit biased. Both have the ability to slow down games and the ability to soft counter looping. The doctor has his shock stun and Amanda can crouch ambush at unsafe pallets. The doctor's answer to looping is typically more effective, though. Amanda has to wait until she's chased you to a pallet where the survivor feels forced to play that game because they haven't spotted another pallet or can't make it there in time. Even at that, the speed of the ambush isn't a guarantee you're going to end the mind game quickly.

    Her main utility is her zero terror radius crouch. It's excellent for catching survivors off guard or fooling them into thinking that you've left the hook just to sneak right back for the punish. It's also useful in chases if you can tell the survivor isn't looking behind them. Crouch and mislead them into believing you've abandoned the chase but are secretly watching them sprint behind some cover. The Doctor still outclasses her in that regard because he doesn't have to waste as much time, he can simply shock around if he loses or is about to lose the chase. Amanda's reverse bear traps are also very hit and miss. You rely on them to slow down the game or to catch survivors out in the open attempting to remove them, but the survivor may simply take their chances and work on generators. I often do this when I play against the pig because she'll assume I'm going to busy for awhile and not bother.

    lmao, WHY is hag GOOD? #########? She SUCKS.
    Everybody says she has good map control with her traps. However, this is so not true. Survivors can easily stealth past these if they're looking for them and they will be if they're decent, they can be destroyed by flashlights which are probably the most used item in the high ranks and even if they are triggered the survivors get a MASSIVE notification that they have been and this gives them enough time to sprint burst away. Agreed if the survivors suck she can generally get a free hit on them or if she has shackles, but neither are very common. Her traps are also very useful for distracting her: run towards her trapped hex totem during a chase or while somebody is going for a save and the killer will go for the totem 9/10 times.
    In return for all of this the hag is slower, is short as hell making her FOV tiiiiiny and has a smaller terror radius.
    The terror radius isn't a problem if your actively looking around, which you will be if your decent.
    So yes hag might be good at low ranks, but she just gets bullied to hell in the high ranks. So why is she up there with hillbilly and Nurse!? #########?

    Youtube hype, no one faced a good hag till her patch, and then after patch survivors learned real quick. Also, lowering the requirement for people to rank up made not so good people rank up. Hag was always counterable heavily and overrated. With rusty shackles, mintrag, myc she's a beast but all killers have a beast build even wraith. 
  • Would be rather annoying and a fairly direct counter to BBQ. The general concept of not being able to see Auras is interesting though.

    Word, though killer nerfs aren't needed lol
  • Eight said:

    @Dabrownman1812 said:
    Word, I was just joking lol.

    My bad. Sorry fella. I didn't put enough thought into your post before replying. :)

    All good, I do the same thing at times
  • Poweas said:

    @Dabrownman1812 said:
    I understand the anger, event cosmetics should just be event cosmetics. It's evident they want money since you can buy event cosmetics and you can buy them after event is over. This alone shows that this is a money thing. I have no problem with it being split to killer and survivor since all other events were split and just dont gens were braindead and easy. Now, you actually have to earn it. 

    You don't? I got my first piece in 10 matches since maps are op for this event. Back when u had to do gens, I found it harder to get the cosmetic...

    Weird because when you had to do gens, other people could do them and you would get the credit. 
  • Eight said:

    @Dabrownman1812 said:
    Bbq is op, survivors just die when they get found. E

    Just addressing the original proposal. :)

    I hate BBQ for two reasons: 1) God damn killers just find me instantly, and 2) none of my killers have it.

    BUT I'm not convinced it needs nerfing, and I'm 100% certain that introducing even more crazy powerful perks is not the solution. :)

    Word, I was just joking lol. If found constantly and it isn't a billy, nurse, spirit, then it's on the player. 
  • Eight said:

    I like it. :-/

    And since we're going with a theme of punishing people for achieving their only objectives in the game:

    Degeneration
    When a generator is completed, all survivors within an 8/16/24 meter radius receive the Exposed status effect for 30/40/60 seconds.

    Bbq is op, survivors just die when they get found. Even though a killer can only stop one survivor at a time, the fact that the killer is on one person is unfair and overwhelming. Maybe we can do something for survivors like make a perk that makes you invisible, idk man. 
  • Mc_Harty said:

    @Dabrownman1812 said:
    If there are too fes they won't bother. Run boil ogre

    They don't bother regardless.

    Too few my bad. For some killers yeh, other killers I see carry iron grasp and agitation anyway
  • Mc_Harty said:

    And how do the survivors know if the killers are going to need the event hooks? Or care for that matter?

    Besides if killers are that desperate to get the special hook it makes sense for less offerings to wiggle out better, not more.

    If there are too fes they won't bother. Run boil ogre
  • I understand the anger, event cosmetics should just be event cosmetics. It's evident they want money since you can buy event cosmetics and you can buy them after event is over. This alone shows that this is a money thing. I have no problem with it being split to killer and survivor since all other events were split and just dont gens were braindead and easy. Now, you actually have to earn it. 
  • Stinky said:

    I just experienced the shortest game of DBD in my life.
    I had just harvested one Putrid-Thingy and i heard The Shape (Michael Myers) reaching his tier one ability. I see another coming running with The Shape in tow, she takes a hit but moves on. I run in as a distraction and he goes for me. Great, i was ready to take the hit and run away.
    But he just straight up catches and murders me on the spot. Not downing me, just Stab And Kill animation and i'm out.
    Is he supposed to be able to do that?
    It seemed a bit weird and OP imo.
    He was only at the first Tier of Evil Within and he didn't have any of associated insta-kill Perks on, and the Exposed effect hadn't triggered yet.

    You probably say ten seconds but it wasn't ten seconds if someone let him stalk and the time frame is under a minute yeah it is absolutely possible with a tombstone piece. I don't  believe it was literally ten seconds. But this is possible, it's called tombstone or tombstone piece.
  • No please don't change Freddy to be something completely different. He just needs tweaks to his kit to make him better and less frustrating to deal with on survivor end. Transition should block you from doing everything except vault/pallet drop and MAYBE unhooking, skill checks should be inverted in DW so that the fail and success zones are swapped (removing the 'mash button' thing to wake up and and instead you have to aim to hit a failed skill check). DW should be less dark and foggy, the outer 4m of lullaby should be directional so if you pay attention to it you know what direction he came from, and he should flash very VERY seldomly in the real world after you get put to sleep the first time (Pill Bottle removes this entirely). He doesn't need as much as people say.

    I agree, people nerfed freddy asap and they didn't even have time to see how is release cube would work. Go back to release cube and buff from there. 
  • MegMain98 said:

    @Poweas said:

    @MegMain98 said:

    @LRGamer said:
    MegMain98 said:

    @Wolf74 said:

    @MegMain98 said:

    @Wolf74 said:

    S+ Nurse

    S Billy

    A Huntress, Hag, Clown, Doc, Spirit

    B Wraith, Pig, Myers

    C Freddy, Leatherface, Trapper

    OP pretty much overrates most killer.

    The ONLY one on the A tier list that is on Myers level is Huntress. Doctor is pretty weak. His ability doesn’t really help him in a chase, Doctor is the most overrated killer in the game honestly. Other than that I’d switch Myers and Doctor but your list is pretty accurate.

    It might be just my personal preference, because I perform pretty well with Doc. And the main reason for it is that he can actually affect multiple targets with his aura.
    

    Something most other killer are lacking..

    My main issue is always how can I get the other of the gens while I chase ONE?

    Doc has a solution for that.

    Doctor is good when it comes to map pressure if it is a smaller map (Game, Hospital, Yamaoka) and you pair it with Distressing and Unnerving. His ability just doesn’t cut it for me, he is just too weak at loops.

    It’s also a preference when it comes to Myers with me. I love the extended lunge of EW III and his ability to sneak up on survivors in the beginning with his smaller terror radius. I’d take Myers, Spirit, and Pig over Doctor.

    I even preform well with Freddy believe it or not.

    I perform well with everyone but I like Michael because of the Mindgames.
    The Doctor however actually can somewhat manipulate a Chase. 
    Well i agree he is pretty weak and the time it takes to switch modes should be decreased but he is not overrated.
    That Title belongs to the Huntress

    Doctor can’t cut off loops but the Huntress can and that is one thing she holds over Doctor. A good Huntress is not going to be looped. Not to mention she can have a one hit down with hatchets which cannot be countered while Doctor’s entire ability can be somewhat countered by Calm Spirit. I’ve run Calm Spirit and had very little issues with Doctor finding me. It’s not a perfect counter but it’s a strong counter.

    Huntress isn’t very loopable and can have an insta-down. Her ability helps her in a chase. Doctor isn’t good in a chase and is easily loopable. A Huntress who doesn’t know how to effectively use hatchets or without hatchets however is going to be bullied which is the reason I don’t play her because I’m not good with long range attacks. I’m personally better with Doctor but Huntress has a higher potential.

    You say that but I abuse the Huntress in any loop all you gotta do is keep running when she charged her hatchet I normally loop her 6-7 times before I drop the pallet lol she's easier to counter then Doctor. She's pretty hard to beat on open maps though I'll admit that but if ur at a pallet ur fine.

    She’s not AS loopable as Doctor if the player knows how to play Huntress and is good with hatchet throws. What is Doctor gonna do? Shock you? His power does not help him in a chase and he is slower in treatment mode as well. Run Calm Spirit and he is a simple M1 killer. He is the best killer for tracking but there are counters for his abilities. The only thing Doctor is better at that Huntress is that he has a longer lunge and has 115% movement speed. Most tier lists place Huntress above Doctor. Doctor is mid tier at BEST. He is so overrated as a killer.

    The huntress has a current unbalanced hit box which hits without connecting which gives her an edge, her power itself is easy to avoid. It's like the billy, aimbot gives his saw some unfair hits.
  • I personally want to see a Robert England Freddy released with the Freddy Re-work. I think that would be way better!!!

    Would be dope, but would suck. That freddy is known for his jokes and there's no dialogue in here. So yeh, I'd rather it be the remake freddy because og freddy is about his jokes. Also, different lore. 
  • Sooo my wife and I were talking (we love the Nightmare on Elm Street Remake and Dead by Daylight) and were drumming up ideas to make Freddy Krueger’s gameplay more interesting.

    Anyone who knows about The Nightmare knows that his power supposedly grows in strength the more his victims see/ believe in him. Soooooo what should happen in every round against The Nightmare is the survivors should be CONSTANTLY falling asleep. Krueger’s power would work similarly to The Doctor’s, where the more exposure to his dream transition and terror radius pulls survivors further to sleep. Failing Skill Checks would bring the survivor Lucidity up a certain amount or wake them up for a short period of time before becoming sleepy again. The more survivors that are in the dream world make it harder for any of them to wake up, which would emphasize his endgame style gameplay.

    Fire Up should become a perk that grows in strength as more survivors are sacrificed. The more survivors that have been sacrificed or killed should increase the Nightmare’s movement speed. To top this off as more survivors are hung, the Nightmare’s power should grow in strength and have less time to pull survivors into the dream world. When more survivors are hung, the Nightmare’s grip on survivors in the real world would strengthen and allow him to interrupt survivor actions and slowly decrease his terror radius.

    Another great feature would be if you can successfully down a pallet on the Nightmare while he is carrying a survivor you can bring him into the real world for the rest of the round. His field of view would be decreased and terror radius would normalize. He could reenter the dream world after putting a sleeping survivor on a hook.

    While survivors are falling asleep, they have a gradual decrease to action speed as they become more sleepy. As the round progresses (more time based than generator based) it becomes increasingly more difficult for survivors to stay awake. Constantly failing skill checks would be a way to try to stay more awake.

    These are just a few ideas for a well needed buff to a killer lacking in a lot of power. Please send some feedback and let me know what you think.

    Sounds good, but you know survivors are going to say they love this until it is ingame and yell, kick, and scream until freddy gets nerfed again. 
  • please someone confirm this i have so many maps i dont ever use along with their add-ons

    Devs said it on stream, map tracks objectives, and flower pustulus stuff
  • Nos37 said:

    Wake the Dead

    You're able to muster up a much louder and disorienting scream when in agonizing pain. Being hooked by the Killer causes the Killer to be blinded for 2 seconds* and suffer from aura blindness** for up to 10 seconds. Grunts of pain caused by injuries are 75%/50%/25% louder.

    * Equivelant to a flashlight blind (1 second of the blind building up plus 1 second of the blind wearing off).
    ** Auras of generators (Surveilance included), survivors, hex totems, phantasm traps, bear traps, and macabre devices are all affected.

    So you just want bbq and chilli to not work, lesbihonest. 
  • Terrortot said:
    Who the hell is getting away with predator/bloodhound in 2 perk slots???
    A spirit maybe with glasses or a nurse. If a person is tunneled from the hook by any killer they're dead. Also, most people run sprint burst. Did the op forget that your exhaustion goes away on hook giving you a free spirit burst. 
  • azazer said:
    Bumping well deserved praise for the devs. The entity knows they don't get enough of it.
    Cheers
    Word!
  • I'm extremely disappointed in the event. Most people are saying they are mad about only being able to get one full outfit for each side, but that's not even what I care about. There are several ways in which this event is advantageous for killers and almost pointless for survivors.

    1. Survivors must share the pustule petals with teammates. If a greedy survivor drains all of one or more plant, we can't fill our own vials and it takes so much more time to fill our vials because of it. Killers do not have this issue.
    2. Survivors aren't spending as much time working on gens in order to fill the vial. Killers obviously have an advantage since gen progress is slowed down.
    3. Survivors lose vial progress if they die. Nowhere does it say a killer loses vial progress if they don't get 4 kills. And yet survivors already have to share the pustules and can't efficiently fill the vials.

    So why is it fair and balanced to put undue pressures on vial-filling for survivors and not for killers?

    It's harder to get 4 kills...you gotta be a survivor main. I am too but damn
  • @Dabrownman1812 said:
    SnakeSound222 said:

    I don't agree with Leatherface, Spirit, Pig, Clown, and Myers.

    Clown should be behind Huntress because while his bottles slow the Survivor, they don't damage them. He still has to hit the Survivor.

    Myers should be in A tier and behind Doctor. He suffers from the same weakness that every Killer except Nurse has, which is that it's easy to loop him. It's harder when he's at EW3, but still easy. If you stay out of his LoS, you can starve him of his Evil Within.

    Pig should be at B tier and behind Myers. It is really easy to not have your RBT activate and simply looking around will help you when she's crouched.

    I'd place Spirit somewhere in A tier (not sure where exactly, probably somewhere around Doc or Myers). The fact that you can hear her when she's phase walking makes it harder for her to sneak up on a Survivor and it's easier to mindgame her (run toward her husk in order to make her think that you're hiding somewhere). If she could see blood while phase walking I'd be more inclined to put her at high A tier or low S tier.

    Leatherface can actually hit people without having to wait 3-9.5 seconds, so I would put him above Freddy (still in C tier).

    The magic of clown vs hundress is that due to how is power hits he is more capable of securing hits and isn't useless without his projectiles.

    I disagree with you analyze for Myres, doctor, spirit and Clown
    First of all, Myres is definitely better than the doctor. Although The Doctors tracking potential is insane, The Doctor sucks as he lacks an ability to deal damage and apply pressure: he wastes too much time bringing survivors up to tier 3, and once he has he has no increased chase potential. I would probably place the doctor in B tier, where he is in this tier list. Myres, however, has tracking potential combined with his "killing" potential. Michael Myres power, evil within, improves his chase and downing potential the longer he "stalks" someone. However, it is also very useful for finding survivors as the points received when you stalk someone is a very good notification to where a survivor is. Myres, if you play him correctly, will not run out of evil within before either the survivors escape or he gets a 4k. The normal tactic is to save up your tier 3 until it worth using it e.g. your very close to a survivor in a chase. By using your evil within like this, even if they lose you it is very easy to stop loops with the increased vaulting speed and lunge range plus the exposed status effect. This makes jungle gyms and the killer shacks, as examples, unsafe as opposed to normally being one of the safest loops on the map. This all in all makes, in my opinion, Myres literally one of the best killers, maybe even s+ class in the right hands.
    Anyways onto the clown.
    The 2 statements you make about the clown vs the huntress in your post literally contradict themselves. First, you say that the clown is worse because huntresses hatchets do damage and his bottles don't, which is a completely invalid argument, but ill get to that, and then you go on to say that clown is better at securing hits.
    You are literally saying the Huntress is better because she does can injure survivors more easily, before saying the clown is more capable of securing hits? What?
    In my opinion, the clown is a better killer than the Huntress. The main benefits of the Huntress are her ability to injure survivors from a distance and end loops easily. So in the long range distance sense it isn't exactly fair to compare the two: the clown is not made to be able to start long range chases. However in all other instances, the clown is better, or should I say less balanced. Because that is the main problem with the Huntress: She is SO well balanced. In exchange for projectile ability, she has a slower movement speed, a long reload time, which can only be accomplished in certain areas, and a direction specific, longer terror radius: her lullaby. She wastes much time reloading at lockers, can't finish a chase if out of hatchets and alerts the survivors where exactly she is long before she arrives there. The clown, on the other hand, can reload whenever, wherever, is faster, has a normal terror radius and has much, much, MUCH more control in a chase. The clown can force survivors to go where he wants when he wants by throwing gas to channel them wherever. And although he does exchange this for the ability to injure people directly with the projectiles, his projectiles, if used right, will allow a guaranteed hit anyways. And because none of this is balanced in any way and only gets more powerful with the addons used, this is why I deem the clown a better killer than the Huntress.
    The spirit I would personally place in low a tier maybe even b tier. Her power is very useful for mind games and this is very useful against survivors. However, her power is also her biggest weakness: it allows the survivors to easily mind game her back. The audio queue played when she is near alerts a survivor to her presence, allowing for easy stealth escapes. However, even if the survivor runs of a gen, and begins a loop it is a massive risk for the spirit to go into phase form as there are so many ways to mind game her. If the survivor doesn't run the spirit can only try to predict their moves, which can lead to lost chases and confused killers. Scratch marks can lead the killer astray a dropped pallet can put considerable distance between the killer and the survivor as either it forces the spirit to go around or come out of phase form to break the pallet, both wasting time in which the survivor can escape. If the killer does not use their power to try and avoid this, then they are no better than the wraith in chase and gives her chasing potential worst than the doctors. This is why I believe she should be much lower than she s tier, maybe even b tier as opposed to a!
    I do however agree with your placement of the pig and cannibal, a lunge attack his very easy to dodge as you have little "steering" or control during the animation. It also wastes time having to stealth before being able to do this allowing for an easy escape. Although the pig's stealth mode is good for what it is and might be good for surprising low tier killers, any decent survivor can see her coming and run well before she reaches them. Sprint burst is an easy counter to her lunge and renders it useless. Stealthing around every also decreases your FOV as well as making you considerably slower wasting time.

    That was two different people, I said clown secures hits. Huntress can damage survivors outright but her hatchets are easy to dodge. And once she runs out she is damn there useless, but not the clown, the clan can pursue still into a loop while reloading, he doesn't have to leave the survivor. Also he has a higher base movement speed. Due to latency, how inaccurate her hatchets are, and unaware survivors she gets some hits but only because survivors let her. I keep in mind survivors and killers both playing optimally. Playing optimally, the clown has the upper hand. Even if he uses red heads pinky finger, he still gains from missinv a direct hit. The huntress does not. These are just base facts. The clown is underplayed but if you look at their powers, huntress with 110 and lullaby, clown with 115 and bottles, the clown is better. Harder to stealth around, still gets a plus 1 from missed throws, can cut off loops before they hit a window.
    Also, I know this is another patch, but in 2.3 he can unflict mangled via gas or a missed bottle without using up a perk slot of sloppy butcher and hindered, and even if he loses the survivor, that survivor now takes a long time to heal. 
  • @Dabrownman1812 said:
    SnakeSound222 said:

    I don't agree with Leatherface, Spirit, Pig, Clown, and Myers.

    Clown should be behind Huntress because while his bottles slow the Survivor, they don't damage them. He still has to hit the Survivor.

    Myers should be in A tier and behind Doctor. He suffers from the same weakness that every Killer except Nurse has, which is that it's easy to loop him. It's harder when he's at EW3, but still easy. If you stay out of his LoS, you can starve him of his Evil Within.

    Pig should be at B tier and behind Myers. It is really easy to not have your RBT activate and simply looking around will help you when she's crouched.

    I'd place Spirit somewhere in A tier (not sure where exactly, probably somewhere around Doc or Myers). The fact that you can hear her when she's phase walking makes it harder for her to sneak up on a Survivor and it's easier to mindgame her (run toward her husk in order to make her think that you're hiding somewhere). If she could see blood while phase walking I'd be more inclined to put her at high A tier or low S tier.

    Leatherface can actually hit people without having to wait 3-9.5 seconds, so I would put him above Freddy (still in C tier).

    The magic of clown vs hundress is that due to how is power hits he is more capable of securing hits and isn't useless without his projectiles.

    I disagree with you analyze for Myres, doctor, spirit and Clown
    First of all, Myres is definitely better than the doctor. Although The Doctors tracking potential is insane, The Doctor sucks as he lacks an ability to deal damage and apply pressure: he wastes too much time bringing survivors up to tier 3, and once he has he has no increased chase potential. I would probably place the doctor in B tier, where he is in this tier list. Myres, however, has tracking potential combined with his "killing" potential. Michael Myres power, evil within, improves his chase and downing potential the longer he "stalks" someone. However, it is also very useful for finding survivors as the points received when you stalk someone is a very good notification to where a survivor is. Myres, if you play him correctly, will not run out of evil within before either the survivors escape or he gets a 4k. The normal tactic is to save up your tier 3 until it worth using it e.g. your very close to a survivor in a chase. By using your evil within like this, even if they lose you it is very easy to stop loops with the increased vaulting speed and lunge range plus the exposed status effect. This makes jungle gyms and the killer shacks, as examples, unsafe as opposed to normally being one of the safest loops on the map. This all in all makes, in my opinion, Myres literally one of the best killers, maybe even s+ class in the right hands.
    Anyways onto the clown.
    The 2 statements you make about the clown vs the huntress in your post literally contradict themselves. First, you say that the clown is worse because huntresses hatchets do damage and his bottles don't, which is a completely invalid argument, but ill get to that, and then you go on to say that clown is better at securing hits.
    You are literally saying the Huntress is better because she does can injure survivors more easily, before saying the clown is more capable of securing hits? What?
    In my opinion, the clown is a better killer than the Huntress. The main benefits of the Huntress are her ability to injure survivors from a distance and end loops easily. So in the long range distance sense it isn't exactly fair to compare the two: the clown is not made to be able to start long range chases. However in all other instances, the clown is better, or should I say less balanced. Because that is the main problem with the Huntress: She is SO well balanced. In exchange for projectile ability, she has a slower movement speed, a long reload time, which can only be accomplished in certain areas, and a direction specific, longer terror radius: her lullaby. She wastes much time reloading at lockers, can't finish a chase if out of hatchets and alerts the survivors where exactly she is long before she arrives there. The clown, on the other hand, can reload whenever, wherever, is faster, has a normal terror radius and has much, much, MUCH more control in a chase. The clown can force survivors to go where he wants when he wants by throwing gas to channel them wherever. And although he does exchange this for the ability to injure people directly with the projectiles, his projectiles, if used right, will allow a guaranteed hit anyways. And because none of this is balanced in any way and only gets more powerful with the addons used, this is why I deem the clown a better killer than the Huntress.
    The spirit I would personally place in low a tier maybe even b tier. Her power is very useful for mind games and this is very useful against survivors. However, her power is also her biggest weakness: it allows the survivors to easily mind game her back. The audio queue played when she is near alerts a survivor to her presence, allowing for easy stealth escapes. However, even if the survivor runs of a gen, and begins a loop it is a massive risk for the spirit to go into phase form as there are so many ways to mind game her. If the survivor doesn't run the spirit can only try to predict their moves, which can lead to lost chases and confused killers. Scratch marks can lead the killer astray a dropped pallet can put considerable distance between the killer and the survivor as either it forces the spirit to go around or come out of phase form to break the pallet, both wasting time in which the survivor can escape. If the killer does not use their power to try and avoid this, then they are no better than the wraith in chase and gives her chasing potential worst than the doctors. This is why I believe she should be much lower than she s tier, maybe even b tier as opposed to a!
    I do however agree with your placement of the pig and cannibal, a lunge attack his very easy to dodge as you have little "steering" or control during the animation. It also wastes time having to stealth before being able to do this allowing for an easy escape. Although the pig's stealth mode is good for what it is and might be good for surprising low tier killers, any decent survivor can see her coming and run well before she reaches them. Sprint burst is an easy counter to her lunge and renders it useless. Stealthing around every also decreases your FOV as well as making you considerably slower wasting time.

    That was two different people, I said clown secures hits. Huntress can damage survivors outright but her hatchets are easy to dodge. And once she runs out she is damn there useless, but not the clown, the clan can pursue still into a loop while reloading, he doesn't have to leave the survivor. Also he has a higher base movement speed. Due to latency, how inaccurate her hatchets are, and unaware survivors she gets some hits but only because survivors let her. I keep in mind survivors and killers both playing optimally. Playing optimally, the clown has the upper hand. Even if he uses red heads pinky finger, he still gains from missinv a direct hit. The huntress does not. These are just base facts. The clown is underplayed but if you look at their powers, huntress with 110 and lullaby, clown with 115 and bottles, the clown is better. Harder to stealth around, still gets a plus 1 from missed throws, can cut off loops before they hit a window.
  • Everything said. We cant counter her power.

    She is definitely counterable, move your camera. Most survivors don't move their camera. 

    Run iron will, walk away from her when you know she's phasing, know how to play her mindgames. Uhhh, a good amount of counters guy. 
  • Can people stop complaining about who is on top. As with any game you will see the best at the top tiers of plays. There's characters that people who want to win with the best win chance will pick, and that's the best characters. Smash has bayo, tekken has dragonov and devil jin. No matter what, if stats and power/moves are different there will be some timeless bests out there in many other games too. 
  • Also they lowkey removed chase music when using Haunting. That alone is huge.

    Hell yeh, helps you hear survivors
  • Justicar said:

    Anyone have a screenshot?

    Nah, you can go to killer screen when you can. Or maybe someone else one
  • Chi said:

    @MhhBurgers said:

    @Chi said:
    You don't know how to play the Pig. If you use her ambush well, looping is not that much of an issue.

    Once the pig crouches abandon the loop and run to the next, it's not like there's literally one every 15 metres.

    There's your counter.

    Survivors tend to stay at the loops. There isn't always an available loop somewhere else. Watch Psychoscorpionz, he is a twitch streamer who mains Pig. ~

    That's a survivor being a derp
  • Hellll no. You can already go beyond with 6 traps, and you don't even need 6. The point of the trap isn't to be a free mori, the point of the traps is to be another objective to force survivors into and stall for time with the BONUS of if they fail to complete the objective they die.

    Do you have any idea how broken I would be with infinite traps?!?! Do you have any idea the amount of torture and will for people to quit I would have from 6 jigsaw boxes AAAAAND INFINITE TRAPS!?!??! Every game would be a 4k....EVERY SINGLE GAME!

    I'd prefer adding smaller things until she's more in line than going full beast mode with infinite traps. Cause I know just how much damage I could do with unlimited traps, an exhaustion vial, and a blindness strap, as well as double jigsaw timers, or 6 boxes or 5 boxes+timer. It goes to a new level.

    Yup, the issue people forget is lack of objectives, and when the timer starts. The timer should start when a gen is completed and/or freed from hook. The amount of objectives is too little for survivors.
  • Yeah right every single game would be a 4k, how do I know that ur not rank1 because giving her infinite traps wouldn't fix her problems at all there.

    I have never seen a survivor die to the trap unless forced by me

    The point is that her power is too random to be this restricted especially compared to other powers like the nurses' teleport or billy's unlimited chainsaw sprint.

    You overestimate yourself

    It's not just supposed to get a free kill, there's other uses.
  • Yeh that hair texture looks like putty
  • @Dabrownman1812 said:
    thekiller490490 said:

    Yes it is getting changed. When using this add on you will be completely silent when phasing.

    Is it changed now in 2.3 or no? I know they said it will be changed.

    its live right now, the necklace completely removes phasing sound no matter how far you are from husk. MMMMM MMMMMM DELICIOUS!

    Yooooo that with the amulet and a hex build, we are here!!!!
  • Yes it is getting changed. When using this add on you will be completely silent when phasing.
    Is it changed now in 2.3 or no? I know they said it will be changed.
  • @Mr_Myers said:
    Right now it is a trash tier perk, a 40 second cooldown for vaulting a window?

    I would change it to still see all the auras, but the cool down is either significantly reduced or ignored when vaulting a window but reset when dropping or sliding across any pallet. The 40 second timer for one window vault is just too brutal

    i would get rid of the timer completley since the new buff to alert is so OP that i will be running it they got rid of the range and timer so now whenever the killer breaks something anywhere you see thier aura for however long it is and there is no limit to how many times this can happen in a short period of time like...... ######### (survivor main)

    Alert isnt op lol.
  • Also, needs to be a separation between casual and ranked
  • Rank 1 survivor and rank 1 killer. If your not playing Nurse or Hag then this will happen to you. Serious dbd devs you need to do something

    Hag is overrated, she isn't god, people gotta stop this hag worshil. 
  • Kaelum said:

    @Dabrownman1812 the if in question, most likely refers to whether or not they can pull off the design and coding. It is very definitely not a licensed killer.

    Probably, however the background of age doesn't just have to refer to coding as any history and background could be written. Unless it is licensed. The devs made the spirit, someone with a lot of unique visuals and they made nurse and pig, I'm sure it is not a design issue as the person is before ww1 apparently. I'm sure it's a lore thing. 
  • Is this Morpher also Mighty?

    Go go power rangers!
  • @Dabrownman1812 said:
    kuehl said:

    Imagine a killer that could chance it's appearance to look like a survivor.It wouldnt be able to do harm while morphed, but would be able to approach any survivor without triggering the hearth.

    I think this killer would change the way people play the game, because until now you could trust any survivor as an ally.

    What you guys think?

    Ruined by swf instantly, i love the idea but swf kills it. 

    Not true, SWF groups have to confirm each other constantly. And unless they're moving in a group of 4 constantly you'll have at least a little leeway.

    Also if moving as a group is going to be a good counter to the killer then putting out a way for force the survivors to separate or things get bad is a way to nullify grouping. You gotta think with your psychopathic brain for a bit, its possible.

    If they killer had another power than yeah, could have a morpher killer. Morphing cant be it alone. Due to to the way devs balance the game, there's gonna be some transition before killer can attack. And some sign, think of how they handle stealth killers. The warning and swf means that killer needs a tool and a power, like the pig. 
  • kuehl said:
    Imagine a killer that could chance it's appearance to look like a survivor.It wouldnt be able to do harm while morphed, but would be able to approach any survivor without triggering the hearth.

    I think this killer would change the way people play the game, because until now you could trust any survivor as an ally.

    What you guys think?

    Ruined by swf instantly, i love the idea but swf kills it. 
  • MegMain98 said:

    @Wolf74 said:

    @MegMain98 said:

    @Wolf74 said:
    S+ Nurse
    S Billy
    A Huntress, Hag, Clown, Doc, Spirit
    B Wraith, Pig, Myers
    C Freddy, Leatherface, Trapper

    OP pretty much overrates most killer.

    The ONLY one on the A tier list that is on Myers level is Huntress. Doctor is pretty weak. His ability doesn’t really help him in a chase, Doctor is the most overrated killer in the game honestly. Other than that I’d switch Myers and Doctor but your list is pretty accurate.

    It might be just my personal preference, because I perform pretty well with Doc. And the main reason for it is that he can actually affect multiple targets with his aura.
    Something most other killer are lacking..
    My main issue is always how can I get the other of the gens while I chase ONE?
    Doc has a solution for that.

    Doctor is good when it comes to map pressure if it is a smaller map (Game, Hospital, Yamaoka) and you pair it with Distressing and Unnerving. His ability just doesn’t cut it for me, he is just too weak at loops.

    It’s also a preference when it comes to Myers with me. I love the extended lunge of EW III and his ability to sneak up on survivors in the beginning with his smaller terror radius. I’d take Myers, Spirit, and Pig over Doctor.

    I even preform well with Freddy believe it or not.

    The estate a small map? You lost me
  • Wolf74 said:

    @MegMain98 said:

    @Wolf74 said:
    S+ Nurse
    S Billy
    A Huntress, Hag, Clown, Doc, Spirit
    B Wraith, Pig, Myers
    C Freddy, Leatherface, Trapper

    OP pretty much overrates most killer.

    The ONLY one on the A tier list that is on Myers level is Huntress. Doctor is pretty weak. His ability doesn’t really help him in a chase, Doctor is the most overrated killer in the game honestly. Other than that I’d switch Myers and Doctor but your list is pretty accurate.

    It might be just my personal preference, because I perform pretty well with Doc. And the main reason for it is that he can actually affect multiple targets with his aura.
    Something most other killer are lacking..
    My main issue is always how can I get the other of the gens while I chase ONE?
    Doc has a solution for that.

    The doc only has a solution to that if survivors give him that solution
  • With the team sending out a small0 vague spoiler for chapter 11. Wondering what about chapter 10 the next one. Ussually they focus on one killer at a time. But they will come back to a character there creating if they get a licensed character. Think they got the design ready and then got word of a killer they can work on. So then they pushed that killer to chapter 11. Why would you talk about a killer not in next chapter. Seems like they can't be super vague about chapter 10. But now got to wonder who it is next.
    I was thinking the same, they said if it goes as planned, which hints at other forces having control like a collaboration.

  • Hmmm, they also said something interesting, they said if it goes as planned. If they have full control of the story, why would they need to say if? If they had full control, they could make the killer as new or old as they want to. Is the next killer going to be a collaboration or something? Also, killers having relationships? Will the entity test the survivors with a two killer mode?
  • @Rebel_Raven said:
    If the killer only chased, hooked, and face camped one survivor in the entire match, something has gone terribly wrong in the game, imo.

    Largely it went by too fast.

    The survivors got the gens done, and are ready to eacape in the time span of a chase, 1 or 2 hits, a hooking, and a sacrifice. 
    Which means the match was short as hell, and no doubt the killer had zero fun aside from watching the survivors squirm. 

    Anyone else think that's sort of screwed up?

    Anyone have any thoughts on how an entire match can go by with only one chase, and one sacrifice?

    Maybe I missed something?

    That means you did badly, and the Survivors did well. Henceforth the Survivors should rank up and you should stay at your current rank. (Or possibly even derank.) The Survivors shouldn't lose rank because the Killer didn't do well.

    Us Tapps understand 
  • mcNuggets said:

    The state is, killers don't have a chance and are forced to run Ruin and play Billy or Nurse in order to even stand a chance.

    Depends on platform, the high ranks in many of ps4 games suck
  • Sinner said:

    What do you expect? With all the nerfs to survivors that have been happening for over a year, game got ######### for them so they dc in hopes they will find a better match.

    Survivors still have the advantage, if I can run the killer with no mither, not using dead hard, then I'm sure others can do the same with a handicap which means survivors who can enter in with a handicap and still get on top against a decked out killer, means survivors can still win. 
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