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Dabihwow

Dabihwow

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Dabihwow
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  • @Shaped said:

    We need more wholesome moments like these tbh.

    It wasn't because it wasn't wholesome it was just weird as hell

  • @Aven_Fallen said:

    Something like this can be posted without censoring any names. The Survivor did nothing wrong here, this was a nice moment, no reason to censor anything (you censor names to avoid naming and shaming, which is not the case here).

    Ah I see I didn't want to risk it though

  • Outlast helped change the horror genre so yes

  • @HawkAyeTheNoo said:

    Todays society are soft and offended by everything.

    "He pointed at me"

    "She hit me on the hook"

    "Hes running perks i dont like"

    "She tbagged me"

    "Hes chasing me again"

    Soft.

    Which is really sad in a way

  • Huntress, she annoys me so much

  • It will just be that to buy myers, but also cosmetics for laurie if she doesn't come with them already

  • @Beelzeboop said:

    https://forum.deadbydaylight.com/en/discussion/comment/2244189#Comment_2244189

    It's the first game Behaviour made, where you play as knockoff car bear that also happens to be a serial killer while a cheerful aussie calls out what's going on.

    Pretty much every kill is a fairly creative and unique mori, and the game plays a lot like Hitman but with less emphasis on stealth and blending in and more on brutally murdering teddy bears.

    When I first heard naughty bear I thought it was something else entirely

  • @zarr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2236941#Comment_2236941

    You're not the only one, obviously, but I do find it curious that there isn't a larger voicing of discontentment with the chapter. Well, maybe that will come once the chapter actually releases, but given the PTB and what we've seen of it, and given that most of the time most of the things don't change much at all from PTB to live initially, certainly not in substantial ways, I think there is plenty reason for disappointment.

    Visually I think the chapter is completely competent and of good quality. Leon is pretty much identical to his remake model, as is the map from what I can tell, and I like the "Entity's touch" on it well enough. The corrupted statue in the main hall looks really cool particularly, it's a sort of symbol for the iconicity of this collaboration. Jill's model is fairly different from her remake model, and I suspect this is due to the fact that her remake face was modelled after a real person. I prefer Capcom's Jill, but I don't dislike her BHVR face, it looks just a bit odd perhaps, not necessarily in a bad way however. Her posture and outfit are not completely polished, but eh, good enough I guess. Nemesis is actually also fairly distinct from the remake model. I don't know why they did this (his face is not modelled after a real person, or at least I hope it isn't, lol), but I have to say that I surprisingly even like their Nemesis model. I would say it's equally as good if not even better than Capcom's. One interesting difference I noticed in particular is that while Capcom's Nemesis has a completely white eye that is embedded in a surrounding structure consisting basically entirely of scar tissue, BHVR's Nemesis' eye area is more defined, as is the eye itself, with an iris and even pupil. This allows to see the human origins behind Nemesis more clearly, and with the nose that Capcom had given the remake model they already wanted to show this humanity more, presumably to play on this disparity of human and monster. Especially in the trailer BHVR's Nemesis looks really cool. For trailers the artists always touch up the models (and sometimes so extensively that they are very distinct from the actual in-game models, such as in Yui's case), but his in-game model is still fairly similar to the trailer one.

    The audio design is also good for the most part and might even still be improved upon - as far as I know that's one of the last things BHVR works on and in PTBs it's usually not finalized.

    But other than that, the chapter fails to hit the heights of expectations that come with a collaboration of this magnitude. Resident Evil is the biggest and most prominent franchise in horror game history, the characters are iconic even well beyond horror fans, and I think their gameplay implementation in DbD does not do them justice. To begin with, the perks pretty much all fall within the range of bad to mediocre, none of them are true metagame-changers by much of any stretch. Now while that unfortunately has long come to be expected with new releases in this game, these characters are known to be fighters that are particularly notable in their strengths and resilience. It was already going to be strange and a bit of a letdown to have Resident Evil without guns, so at the very least these characters could have come with notably strong perks that pay tribute to their prowess in fighting back, or of course on the other side to how relentless and imposing of an enemy the Nemesis is. And the thing is, even guns could actually have been implemented as well, there's a variety of ways in which they could work, be it by them merely being able to slow killers down for a moment, or even by only ever being in play against Nemesis. BHVR did say in a press release that this chapter would come with new ways to sacrifice and survive, and while that is obviously not the case, imagine if it actually did introduce a new gameplay loop, such as one where Nemesis is completely overpowered and survivors thus get these guns to fight back, or one where survivors are basically guaranteed to die but can win by achieving other objectives, or yet one where survivors have to survive by hiding from and evading Nemesis until a timer runs out. These just as ideas for how interesting such new ways to sacrifice and survive could be, and how even guns could play into that. This is the type of exciting stuff that I assumed RE fans would expect or at least hope for from an RE chapter in DbD, so that there isn't a new gameplay loop nor even any particularly gameplay-changing perks should already be a huge letdown.

    And then there are Nemesis' abilities. Or ability, I should say. The AI zombies are a fairly fun and cool and certainly a new thing for the game, and while there are still issues with the AI that will become all the more apparent once the chapter is live (zombies getting stuck, not reacting properly, being able to be evaded around gens, etc.), my issue with them is that they are not a reliable or engaging part of Nemesis' kit - they are a glorified passive ability that can randomly benefit the killer but overall is not something the killer can proactively make use of. That leaves us with the tentacle strike, or more accurately, the tentacle whip. I can't see how this ability isn't strictly worse than Pyramid Head's Punishment. From what I've seen and experienced, I would say it puts Nemesis around the upper mid to lower high tier in comparative strength, and that's just not cutting it for such an iconic and conceptually "overpowered" character. But even regardless of its strength, the ability is pretty boring. It's just another ranged hit ability with slightly changed mechanics. Nemesis in the original is a crazy package of powers that literally blew people away, particularly the ability to use weaponry. They could have used a wide variety of special abilities, even without necessarily introducing a flamethrower or rocket launcher (which could however also totally work in DbD), even the ability we see in the trailer would be a lot more impressive than the whip we got. Between those weapons, the various uses of the tentacles such as throwing people and slinging himself around, the dashes and jumps, the screams, the infecting of zombies with the tentacle parasite to turn them into more dangerous creatures, there could have been so many exciting and engaging abilities to equip Nemesis with that the whip is just such a painfully lame excuse for. It doesn't make him nearly oppressive or intimidating enough to face, it doesn't make him all that engaging or exciting to play, it completely fails to translate his imposing persona of a brutally relentless and over-equipped super soldier, the tentacle strike with its literal whip noises is actually pretty silly.

    What's also silly is the tentacle whip's range, hitzone, hit mechanics over obstacles, and the laughably lackluster ways in which it changes with the mutation tiers. Being able to break pallets with the ability is certainly neat, but since it takes about the same time as a regular pallet break and merely allows Nemesis to move very slowly during this time, it's basically akin to a Quality-of-Life feature more than an actual powerful ability - an ability that a variety of other killers have available at base, at that. And then at the final tier the range increases by the enormous amount of one meter... and that's it. The entire tier system is pretty silly to be honest. It is certainly integral to Nemesis in the original that he mutates and gets more powerful as the game progresses, and so this is what I suspect BHVR tried to replicate with the tier system, but it is again a lame excuse for as much. Nemesis does not get noticably more powerful with the tier-ups, and the "mutation" is just his forearm growing some pest bubbles.

    Nemesis should have a much more enagaging and compelling ability set, that also makes him more uniquely impressive and threatening. I can't see how any RE fan can look at this Nemesis implementation and not find it to be a fairly sad one. (And I mean, RE: Resistance exists, an asymmetrical arcade-style multiplayer action game by Capcom that also features Nemesis, and his gameplay implementation there is just objectively better.) More than that, any fan of exciting and unique gameplay should be disappointed with this Nemesis implementation. Yeah the zombies are unique and can make for some pretty funny or cool gameplay situations, but for the most part that's a novelty gimmick that will wear off pretty fast since it isn't player interaction. Nemesis himself with his whip is not an interesting and exciting killer to play or face in much of any unique way. That doesn't mean he isn't at all fun or engaging to play as and against, ranged abilities always make for fairly fun and engaging gameplay, but he is not out-standingly exciting or engaging to play as and against, not particularly cool or fun in doing so. And again, not out-standingly strong either, which also inherently makes him more forgettable, not least due to the fact that he will just not be played that much and therefore not seen all that frequently, after a few weeks and months.

    I had hoped for much more of a bombshell of a chapter given the scale of the collaboration as well as the fact that the previous two chapters had already been fairly lackluster in terms of gameplay design, so I do have to say I'm disappointed with what we're set to be getting. I will still most likely buy the chapter, play Jill and Nemesis a good bit, and it will not be "unfun" or boring to mess around with some of the new perks, with Nemesis and the zombies, with the new map, but yeah, it just won't be anything too special or remarkable either.

    This is what I mean, Nemesis is just a flat-out better reskin of plague with some differences, but that's it. They didn't do NEmesis justice, its sad really. I saw an interview with a dev. He was asked how would you feel about adding TWD, he said that they would never add a licensed chapter unless they can do the characters justice. They literally contradicted what they said they were going to do.

  • The ######### is naughty bear, sounds like a real thing someone would use?

  • @Thr_ust said:

    Like are the killers holding back in the trials in order to feed the entity more of the survivors fear and stuff or are the killers actually giving it their all.

    They actually might be holding back just a bit however they need to give it there all or else they will suffer for their failures.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2242011#Comment_2242011

    Blighttown is alright. That from someone who played Dark Souls like a Million times.

    The swamp in Dark Souls 3 is horrible, the only redeeming factor are the Abyss Watchers.

    @Topic:

    I would not mind if they delete this Map during the graphical Rework. Like "whooops". Nobody would be mad at them.

    IT would be a gift from go if they do it

  • @M1MASTER said:

    Because Billy is free while for Bubba, Blight, Oni you have to pay for them, so BHVR wanted him gutted.

    The devs haven't even bothered to fix his janky ass animations in almost a year despite them saying they were gonna do that months ago.

    https://youtu.be/civV99mXFXo?t=3330

    Am i right, @McLean?

    Damn straight

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2243304#Comment_2243304

    I haven't. yet. I have the game, just gotta actually play it.

    Do it, its good

  • @Alice_pbg said:

    I like the swamp. The maps are quite unique and the aesthetic is probably the creepiest we currently have in the game.

    https://forum.deadbydaylight.com/en/discussion/comment/2242009#Comment_2242009

    I can. Swamp levels are not universely bad, and suggesting this is just silly.

    the swamps is MGS 3 for instance are pretty great.

    And if you played RE 7 or end of zoe, they are rather enjoyable, and creepy

  • @StibbityStabbity said:

    Pro: It's one of the only maps that isn't flat ground the entire way through. It actually has variance in the topography that isn't the result of a hill asset or flight of stairs.

    I know they intend to address that, which is cool, but Swamp still sticks out to me for that reason. I don't outright hate Swamp, but I don't like it much either. The land not being flat, however, gives it that ONE quality that I can respect.

    I mean I like that it is unique but by god is it annoying

  • Y'know I totally forgot about that aspect of the two characters

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2242111#Comment_2242111

    Well, I used to love The Game. It was once a paradise for stealth killers. Now it is Pallet Town 2.0

    You already know who is to blame...

    And I will never forget or forgive them for that

  • @QwQw said:

    Yes.

    Delete Swamp.

    Kill it with fire.

    Let the cute little animals burn with it. Hahaha

  • @glitchboi said:

    Congrats on 100 discussions! Anyways...

    Nuking the map would make it WAY more fun to play on. Like, who wouldn't want to survive in a crater?

    Oooh... nvm, you meant remove it from the game entirely. Yes, please do.

    thx

  • @GannTM said:

    DBD would be so much better with no swamp.

    Preach brother, preach!

  • @GannTM said:

    Some of these challenges are so terribly designed. You should be able to do it if you put on Nemesis or Furtive Chase.

    makes me question where they come up with these ideas

  • Honestly... I'm barely excited, it was kinda obvious who the characters were if you spent a decent amount of time speculating. Honestly, they didn't do Nemesis justice, he is basically a more oppressive plague with zombies, and that's it. Oh also a shittier version of range attack, compared to PH. Perks for survivors are the only best thing about the chapter. The map is god awful, a migraine to loop around. Honestly, this isn't Silent Hill chapter level of quality. It isn't for me, but I will be excited to see the skins hoping one of them is from the modern games.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238974#Comment_2238974

    I actually never knew Pinebrook took place in Indiana.

    I live in New Jersey myself.

    Oh damn your a lot farther than I thought, I thought you lived a lot closer. Is what is

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238575#Comment_2238575

    Do kids really say "yo" that much where you live? What state do you live in? If you don't me me asking.

    Anyway, here's what I mean:

    ORIGINAL: " Watch what you say farmboy, I'd kick yo ass yo, now to answer your question. We have some beef with both you and that other kid."

    EDITED: "Watch what you say, farm-boy, or I'll kick yo ass. Now, to answer your question, we got some beef with both you, and that other kid."

    Doesn't it sound a bit better without that extra "yo"? At the end of the day, you don't have to take my advice; it's your story, but I personally think it sounds a bit less cluttered without it.

    https://forum.deadbydaylight.com/en/discussion/comment/2238814#Comment_2238814

    Also, Beelzeboop, are you really a furry? Cause if so, than I literally never knew that.

    Okay maybe I used Yo a bit too much but I tended to hear a lot of that growing up. Also if you haven't figured out already, Pinebrook takes place in Indiana, I live in Indiana

  • @Beelzeboop said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238608#Comment_2238608

    Sorry that I'm late to the party again. I don't really have an excuse this time, other than maybe different time zones.

    Yeah, you did good there. LGBTQ+ people tend to just be like anyone else, other than the difference in sexual preferences.

    It's perfectly fine to have homophobia in your works, as long as it's never portrayed as a positive thing by the story itself. It works a lot like racism: hating people for something they can't control is never okay, and anyone who says it is is either trying to get people riled up or is horribly misguided.

    If you're wondering how much authority I have here, recall that I'm a furry for a moment. Then forget that entirely and pretend I have some actual credentials.

    Thats fair. I usually found that someone being Gay or Lesbian as a trait, nothingless and nothing more. I also recall that you are a furry, I just wanted to make sure that the character just wasn't for people who are LGBT but for everyone basically. I wanted her to be normal mostly to avoid any stereotypes, but I think I did very well. Also for some reason I made a monster that is rather close to a furry kinda, it was based off of a not so famous local ghost story, its called dog face bridge. So the monster is inspired off of Dog face

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238697#Comment_2238697

    I probably should have spoilered it, my bad.

    And you too!

    Its fine I still got to watch it

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238608#Comment_2238608

    I don't think you were being homophobic, in fact making a villain homophobic is good in my book because they're supposed to be represented as evil.

    I think you did good on making an LGBT character! The protagonist also acts as if it's normal that she wants to date another girl, which is good, treating LGBT people as normal individuals is nice. I also think LGBT people acting like themselves is great, for example Robin from Stranger Things.

    Damn it, I still Haven't watched Stranger Things. I wanted to make the LGBT character not only likeable for people who are LGBT, but for people who aren't. Thank you and happy pride month

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238483#Comment_2238483

    I really liked this one. I like the new characters (I hate Cassandra tho, but everyone needs a nemesis!) and I love how we're getting into Danny's normal life.

    Also, good morning, afternoon, or evening to all of you, and happy Pride Month!

    Thanks, I didn't want it to sound homophobic yet still get a reaction out of readers. If I was to remove the (BADWORD) I can only say one of them is a homophobic slur. I really dislike, it but I want to get a reaction out of readers to make them hate Cassandra even more. Anyway I have a question, did I do Kellie Mason right? I never really wrote an LGBT character ever, so I wanted to know is this acceptable.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238483#Comment_2238483

    Oh, another page!

    Anyway, I assume this is gonna take place sometime before the prologue, when Daniel's life, (and Pinebrook for that matter) were normal?

    Aside from that, no offense, but I suggest trying to make the dialog a little less "campy" for lack of a better word. Maybe try lessening up on the "yo's" a little bit?

    Yo is a streetwise slang, and since growing up hearing it in my school, you'll hear it from people who are streetwise. It is used rather commonly. Also this takes place after the prologue, and is to show how, the dark realm affects people outside of it.

  • So to celebrate pride month , and Pinebrook's 1 year of me working on this

    Daniel was walking down the school hallways, while dodging other students, he was making his way to the cafeteria. " Daniel!" A feminine voice called out. He turned around to see a close friend of his, Kellie Mason. She trotted to him her brunette colored hair, bouncing on her shoulders as she made her way to Daniel. " Hey Kellie, where you been? " Daniel asked as she stopped next to Daniel.

    " I've been helpin' pa, a bit, sorry I didn't catch you." Kellie apologized, as she began walking with him. She was kind and was really pretty save for freckles, and slight acne. " No no it's fine, it's, I understand needing to help your old man." Daniel assured, Kellie was a close friend to Daniel and he was thankful. " You mean, your old man," She giggled as she pointed at him. " Shut up." Daniel replied as he playfully punched her, which made her giggle harder.

    Kellie was playful which wasn't what Daniel was usually used to seeing. He cared for her, and would've asked her on a date. However she had other plans. " Anyway you asked out Morgan yet?" Daniel questioned Kellie. She blushed a bright red, than shook her head. " Not yet I don't wanna, y'know, embarrass myself to her." Kellie explained. " That's fine, I get it, but if you really want her, best do it 'cause she probably be taken if you don't asks her quick." Daniel replied.

    " That wouldn't surprise me none, she is hot, I won't lie, but your right I'll try." Kellie cheerfully answered. " There you go girl, that's more like it!." Daniel cheered, which caught the attention of a few students, but he didn't notice. " Anyway, have you found anyone yet?" Kellie questioned Daniel. " Nah haven't found her yet but I will eventually, I 'm trying to find the right one y'know." He explained as they made it to the cafeteria. " That's fine, I get it, you'll find her, I bet she'll be a good kisser, yo-." Kellie barely finished her sentence as thing of milk was thrown at her.

    Daniel gasped, and saw the ######### herself, Cassandra Hernandaz, he then glared at her. She is what you consider a stereotypical, prom queen, and popular mean girl. But Daniel had another name for her, The Queen of Bitchery. " Hell was that for, Cassandra!?" Daniel growled. " Watch what you say farmboy, I'd kick yo ass yo, now to answer your question. We have some beef with both you and that other kid." Cassandra shot back at Daniel, she spoke with a streetwise accent. " Leave it alone Daniel, I'm fine, and Cassandra at least I don't wear makeup, and fake breasts just to feel good about myself, you (BADWORD)!" Kellie shot back at Cassandra, she in which glared in return.

    " Shut the ######### up, you (BADWORD), you think you can get a girl with yo ugly ass, please." Cassandra and her little girl gang giggled, Daniel sensed that Kellie was hurt by that, he kept his cool and dared not try anything. " Anyway, I ain't gonna let go, see you snitched on my boyfriend, about his little business here," " Oh you mean the one where he sells illegal crap to young people so they'll ######### up their lives, yeah uh no." Daniel calmly told. " You don't understand anything, you got him expelled, so yeah he is goin' to beat yo ass Linderton today after school yp." Cassandra explained.

    " I guess its understandable that you wouldn't mind yo buisness, guess the (Badword) runs in the family, right Daniel?" Cassandra questioned which set of a bomb inside Daniel. He began seeing red, his hands curled into tight fists, his nostrils began steaming. " Oh #########." Kellie quietly whispered. Even though it took a lot to anger him, when he got angry however, there is gonna be hell to pay. " Daniel, no leave it-." Kellie tried to calm him down, but he shrugged her off as he began marching towards Cassandra, who now wasn't looking so brave, or snarky anymore. " Daniel!" A loud voice called to him, it was the schools officer.

    " Now, son I need you come with me to the principal's office, now." The man ordered, all rage seemed to dissaperate when he told Daniel this. "Now!" He ordered much less kindly. Daniel was at a lost for words, he did nothing wrong yet, and he is still punished. He marched off hearing Cassandra snicker at him which made him even more tempted to punch her. A very pissed Daniel began marching off to the principal's office, waiting to for the man to decide his fate.

    THe reason I used (BADWORD) is because there were things that were said, that mods would consider bannable so I am not tempting it. Happy Pride month nonetheless

    @glitchboi @QwQw @Beelzeboop

  • Oh don't worry I'm really quite a nice guy, and am patient. But if you pick a fight with me, well... Its been a long time since I have been in a fight. I try not to start a fight, so you got nothing to worry about

  • @eloise said:

    Rayman's goofy bunny would be cool in dead by daylight lol

    Why do I see this as a good idea, when it clearly isn't

  • Survivors moans, they make me actually want to kill them even more

  • Clowns laughter it makes me want to laugh too

  • They ######### poor Billy up. He is just so outclassed compared to Oni, Blight and others. That so called Balance was unnecessary

  • Not bad, still cool non the less

  • This actually happened to me, I was playing late at night and I fell dead asleep. Thankfully the sound of my headphones woke me up

  • Mine are

    Iron Will: I will scream if I do get hurt but somehow strangely walk it off most of the time.

    Decisive strike: I always carry a pocket knife on me.

    Alert: I am very aware of my surroundings and sneaking up on me isn't common

    Self care: I know how to make some decent patches without a med kit

    Bonus perk: Sprint burst: I know how to move fat ass

    As for Killer because why not

    STBFL: I am usually rather quick when I use my tools, or in case weapon

    Brutal Strength: have actually broken a pallet with my feet before

    Enduring: I have been punched in the face and got back up real quickly, it was a fun fight.

    Pop: I guess since I know how to kick the ######### out of things

  • Chris and Claire

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2234784#Comment_2234784

    That's not how basic economics works. It's can be inferred from the evidence we have, that the price elasticity of demand (PED) for these skins, based on the general community want for them, is inelastic. This means that the increase in demand would be less relative to the decrease of price. Decreasing price wouldn't raise demand by a substantial enough degree to be worth the change in revenue and so profits would fall.

    BHVR is a company and so the majority of the time their major motive for providing a good/service is profit.

    And so I'd much prefer the optional content be expensive than the content needed to fully experience the game.

    https://forum.deadbydaylight.com/en/discussion/comment/2233055#Comment_2233055

    Answer me this: expensive cosmetics or expensive chapters?

    What you want me to spend more money?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2233587#Comment_2233587

    Look's like we're anything if not dedicated to Pinebrook.

    I've officially started a fandom!

  • @Beelzeboop said:

    https://forum.deadbydaylight.com/en/discussion/comment/2233576#Comment_2233576

    Well, I'm writing a fanfic right now, actually, so I'm gonna come in second. And no, not that kind of fanfic.

    Also, just because I started it doesn't mean I'll finish it, if that hasn't been made clear from the piles of half-finished Pinebrook fanart lying around my room.

    Lol, alright man good luck, I like to see it sometime

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2233558#Comment_2233558

    Yeah yeah, I get it. I wasn't expecting you to add Dr. Green to the story, as I know Pinebrook has already been in development for awhile now. I just thought it'd be fun to come up with my own Pinebrook character.

    Thank you so much for the praise, though!

    You do deserve the title for being the first to make a fan character though, so good job

  • Is it bad I got bubba. Jk

    My top five were

    1: Cannibal

    2: Doctor

    3: Demogorgon

    4: HillBilly

    5: Clown

  • You did amazing work, you should be absolutely proud of this. Its just I had the plots and the characters down, and I had been working on it for over a year now. So changing it would cause me to try and rewrite a large portion of Pinebrook and make a new story for it. This isn't your fault, you, came up with something truly unique, it just I'm so far into the development of the story for me to create this character now. Again you did amazing work, and you truly should be proud of what you've done

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2233379#Comment_2233379

    So would you be interested in adding him to the actual story? Again, it's completely fine if you don't want to.

    All I can say is maybe, but right now In the book, I can't add him. I already have the main villains down for the book, but maybe in a future Pinebrook project. I might not make him exactly as your depiction but something rather close. I love the work and time put into this, and I don't want to claim it as my own, it's yours. I have to think about it, but just know, it's a maybe

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2233198#Comment_2233198

    Ah, so that's how people end up in Pinebrook. I'll ask this though, can whatever force that control's Pinebrook take people from other time periods? If it can, I'll probably make it so Dr. Green was taken during the 1940-60's in Britain.

    Also yes, Dr. Green does in fact mock Furnace Head. His drive to escape Pinebrook is so great, that he has come to absolutely despise Furnace Head because it keeps killing the people he wants to experiment on.

    I really can't say, but as the years go on yes it does. so people here are from the 60s 40s, different time periods. that's all I can say as for Dr. Green he's really well done, good job mate

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