CrypticGirl
CrypticGirl
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- CrypticGirl
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I'm inclined to agree with the sentiment that the only reason solo queue is in such a hellish state is because of the Survivors themselves. You can give them all the tips, buffs, and info in the world, but it won't necessarily stop them from being stupid. Like, what are you supposed to do about this kind of behavior here? I honestly don't know what this Renato did to deserve this kind of treatment, if anything.
Solo queue teammates being solo queue teammates
And Exhibit B, where we have two P100 Davids playing like pros. 😋
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@VantablackPharaoh91 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741607#Comment_3741607
You have Looping. Looping exists.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741664#Comment_3741664
You literally still have looping.
Looping doesn't accomplish the objective, though. Even if you loop the Killer all day long, it won't mean a thing if gens aren't being done.
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@VantablackPharaoh91 said:
While toxic four man slugs DO happen, this just isn't what happened here looking at the screenshots.
You were a SWF. You had wiggle-unhook-sabo builds. You had toolboxes. You had Wicked. He only had three hooks at 2 gens left. You all played in a way this Bubba probably felt like he had no choice. Bubba's an instant downer and so, he did what Bubbas do in a pinch - snowball for the 4 man out at two gens left, which would be the correct play here. He didn't want to risk it. You have 3 gens done, you all clearly got to play some of the game. What did you think he was going to do in order to snowball, let you all out for free?
You know if my SWF pushed gens hard and baited stuff like Wicked like this against a Bubba and he did this, I wouldn't even be upset. I'd understand. Because I know why he did it - he felt he had no other choice.
I agree toxic slugging, real toxic slugging, should not happen. But this was not that. This was just a snowball that worked and you seem to be mad about it.
Ironically, tweaking the remote hooking tool from Masquerade to make it an antigrief feature would go a long way to avoiding scenarios like these AND deal with builds like the ones you guys brought, everyone would benefit…
I'm really curious where you got the "wiggle-unhook-sabo build" assumption from in the screenshots since the teammates' perks aren't shown until the end. All you saw was one toolbox and then you assume all that?
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Especially since half of the community doesn't even want to participate in the event queue. That makes it even less likely to complete this community challenge.
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@VantablackPharaoh91 said:
And what exactly is so wrong about a power in a limited event mode that denies saves or sabotages? I don't see why counterplay to something is an issue. I will admit it's strong, but what's the problem with having a strong power during a limited mode especially when genrushing is the go to tactic for Survivors in these events? I don't get it. Why isn't the Killer allowed to counterplay stuff but Survivor is, outright deleting things like down pressures, hook pressure, even chase pressure against M1s?
Survivors have Quiet Mode which is actually pretty strong, the fragile pallets are back and can create some stupid pallet setups, and you can still block vaults which can waste even more Killer time if you're a decent Looper. Survivors have plenty.
The other two Killer powers aren't overpowered and serve to counter the rest of the pallets like before, as well as help in chase. Would you really rather have the instant Exposed mid chase from last year back? I wouldn't. I would rather a perk that discourages tunneling and camping or leaving someone slugged to bleed out than just free Exposed on demand that can negate any chase pressure you do. Remote Hooking ONLY can activate after you already lost the chase.
Not only do the remote hooks break most ways for Survivors to stay alive, but it makes genrushing even more necessary.
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With Plaything/Pain Res/Pentimento to boot. Did you really expect anything less?
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Well, you don't have to understand their language in order to tune in. Just have the tab running in the background with the volume turned very low while you do other things. You could probably watch youtube videos in another tab (since that's the primary suggestion directed towards Survivors who are slugged for four minutes).
If those streamers aren't online when you are? You can still have their page open, and they'll go live whenever they can, and you'll get your watch time.
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They mentioned in the anniversary broadcast that they were going to do an entirely new challenge system, with daily and weekly stuff that's completely passive (meaning they can be completed just playing the game normally). I believe that might replace the current Daily Ritual system. At least I hope it will…
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I prefer Twitch Drops over Amazon Prime rewards because they're accessible for everyone (who has a Twitch account anyway), rather than being locked behind the Amazon Prime paywall.
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It'd be better to just P3 your survivor; then that will automatically max out the perks for all survivors.
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3737626#Comment_3737626
If the only point playing for you is to farm bloodpoints, it means you don't actually like playing the game.
Of course I like playing the game, otherwise I wouldn't play it.
I've been on a grind to get all Survivors to P9 for the past two years, and I'm finally seeing a (temporary) light at the end of the tunnel. I'm proud of how far I've come on that goal, through all the ups and downs of the matches themselves.
If all characters were P100 from the get-go, there'd be nothing to work towards, and that just makes the game feel stale. I probably would have quit after a long string of bad matches, but the Prestige grind keeps me going.
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3737611#Comment_3737611
Or better yet: if there was no grind requirement whatsoever. Like, removing all offerings, addons and items, since they are outdated gameplay anyway, and unlock all perks instantly with unlocking a character. Then there would be no point in bloodpoints and nobody will farm them anymore.
At that point, there'd be no point in playing the game either…
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It'd be cool if there was a modifier/mode for the farming games. The game would only end when all the gens are done, and then all Survivors get sacrificed. Everyone wins. XD
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After playing against this combo this morning, I have to agree it's pretty annoying, even with Distortion. There should be some kind of duration limit or cooldown or something…
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@Marioneo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736359#Comment_3736359
It's not often I see such dedication to defending toxic behavior. "I won, so I earned the right to act like a jerk" is peak entitlement.
At least as Killer, you can do something about it. But for some reason, they don't. They just stand there and stare at the Survivors, waiting for the last second for them to leave, and I don't understand why.
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Well, we kind of already had that with the Lights Out modifier. I think that's been my favorite modifier we've had so far.
So I'd be happy with the return of the Lights Out, or just a "loadout-less modifier."
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@Marioneo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736270#Comment_3736270
This is peak jerk entitlement
How is it jerk entitlement? They're just stating a fact. You don't have to stand there and watch them teabag. Just chase them out. Who knows, you can get a free hit or two, or you might even get a free down or a kill. I know that's been demonstrated numerous times throughout the years.
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Again with bringing up the nerf to Mage Hand without any context as to where in the world BHVR announced that this nerf was happening…
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735604#Comment_3735604
That is, after all, how the game is designed. It's not designed for you
to 4k every single game, and you will get harder opponents the more you
win.That's the point I'm talking about: when I win - it's usually against soloQ, when I lose - it's usually against SWF. We are not talking about survivor vs killer here, we are talking about SWF vs soloQ.
Now you want BHVR to nerf your stronger opponents so you can compete at a level you're not up to? That doesn't make sense
So you finally acknowledge that SWF are the "stronger opponent"?
And you refuse to accept BHVRs stats, yet expect your own experience to hold more weight
I never said anything about my own experience having more weight in general, all I said is that one should not use as an argument some unconfirmed "stats" from a clearly biased party (devs providing a few unconfirmed numbers once in 2 years showing that the game is balanced and the devs do a good job).
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735611#Comment_3735611
Lately mostly Nurse and Wraith, but it's common for all killers I ever play: SWFs perform better than soloQ by an order of magnitude, unless they just intentionally goof around.
How do you know you're up against SWF, though? Do they tell you? That's literally the only way you would know for sure.
I'm not sure why flashlight or sabo squads are a problem either, because they're literally handing you a free 4k. I've had teammates who are all flashlights, desperately trying to save a teammate from being hooked. Next thing I know, they're all slugged, and I'm across the map doing a gen and shaking my head.
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If they did rework it, how would they do it?
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Here, just delete your account and start all over. That'll solve the "too many bloodpoints" issue. Or if we ever get to donate BP to other players, I'll take all that I can get.
I've been on a grind to get all Survivors to Prestige 9 for about two years now, and I'm just now starting to see the light at the end of the tunnel. The tunnel that's only going to get longer as the devs keep releasing more and more Survivors. Sigh… 😔
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Where is the info on the Mage Hand nerf?
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Looks like the Special stuff got moved under the Bundles tab.
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@Sandt1985 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3728701#Comment_3728701
"Solo Q could use some buffs."
DO they, tho? Do they really? I'd like to point out how many buffs solo que got in the past 2 years. Anti face camp, basekit BT, the new gen regression rework to prevent three gens, nerfs to gen regression perks across the board multiple times, a way for all survivors to see when another survivor is in chase, showing all survivors what specific action another survivor is doing at all times, the visual heartbeat, STBFL was nerfed, mangled was gutted, solo que has gotten a lot of help over the years. The one other thing they tried was basekit unbreakable, but that PTB it was tried in showed why that should never be attempted again.
I gotta ask, what more do you want? Basekit 5 second DS? Basekit Kindred? When will it be enough?
And how useful are these buffs?
Anti-facecamp mechanic: Too easy to play around. Either stand outside of range, or stand in their face and hit them as soon as their feet touch the ground, thereby eliminating their basekit endurance.
Basekit BT: Also easy to play around. Either hit them as soon as their feet touch the ground (as mentioned above) or ride up their bumper for ten seconds and then crash their barbecue.
Gen regression rework: Doesn't prevent 3-gen scenarios, and this scenario is still a very bad spot for Survivor to be in, and a massive advantage for the Killer. I know this from experience.
Perk nerfs in general can be adapted to, whether it's changing your build entirely or just getting used to the new perk effects.
The only solo queue buff that's actually useful is the HUD info, as it helps to slightly close the gap between solo and swf. But it's still ultimately up to the players how they use said info (if they even actually use it).
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I only play solo queue because I don't have any friends who play at stupid o'clock in the morning like I do. I also like the randomness vs. playing with swfs, even though, yes, some of the matches can be absolute disasters.
Like this one. I get the feeling that these two teammates were a duo…
https://clips.twitch.tv/HumbleCrackySowResidentSleeper-Ri9Xwd2qCv3ieH9U -
Totally Dwight. Just being the laughingstock, a nobody who was trying to be somebody. I actually wonder if those guys who left him in the woods even noticed that he was never heard from again, or if they would even care.
Maybe, if he does became an actual leader in the Fog, he can finally earn some respect.
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@Seraphor said:
It's a positive feedback loop.
- Female characters are popular.
- The most popular characters get more content.
- The characters with the most content increase in popularity.
But whose fault is it that the female characters are so popular? That would be us, the playerbase, right?
So what should we do? Should we plan a week where we play no one but male Survivors? Maybe even extend it to the Killer side where we only play male Killers (or "genderless" ones like Demogorgon, Nemmy, Pyramid, etc.)?
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I wouldn't say put any more cosmetics in those extra levels. Just make it BP or iri shards for each tier or something.
I only have one more tier, and once that gets done, if I get rift fragments for the weekly store gift when I've already completed the rift, I just might cry, because then I'd essentially be getting nothing.
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But you still get idle crows even when you crawl around. It definitely isn't fair to get a DC penalty in spite of that.
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3727577#Comment_3727577
Yeah, no. Bleeding out is progressing the game state just like being hooked is. There's a timer and it is going down. You will die at some point. Killing survivors is not griefing. Sorry.
Moreover if the wraith is that hungry for a 4k there's reasons to not hook one of the last two survivors. They can 4%. Deliverance can be in play. There could simply be no nearby hooks.
It doesn't matter if the bleedout timer ends the match eventually. If you read the OP's post, they said the Wraith was walking over them, just ringing the bell. Whatever the reason for slugging, there is zero reason for that kind of behavior.
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I'd be cool with more bp. Or maybe we could just have a rift fragment balance at the top with the rest of our currency, and then when the rift closes, those fragments could convert to bloodpoints.
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Is this from a Survivor or Killer perspective? If gens take longer to complete, then it'd be even more boring for Survivors.
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@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3725966#Comment_3725966
Being penalized for things you have no control over is a major issue for pipping on both Killer and Survivor.
On survivor it's "chases lost" - this is a stupid thing to lose points for, because the game is set up for survivors to lose chases, otherwise the killer can never get pressure.
On killer it's "injuries healed" - as if you have a reasonable hope of ever preventing survivors from healing each other somewhere safe or with a medkit
Also I just failed to pip again in a match in which I out-scored everyone in the lobby in BP.
Yep, I definitely agree on that.
For Killers it's definitely easier to get BP because you get to do all the categories, whereas Survivors may get pigeonholed into a certain category. They really need to equalize the BP gain for Survivors, imo…
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3725084#Comment_3725084
I give you some reasons:
- Female survivors are generally smaller and easier to hide.
- Female survivors are cute (mostly).
- Most male survivors are just not interesting or are neglected from the start (Gabriel, Adam, Jonah, Jake). Those who have the potential are not mainstream enough or suffer from poor sylisic choices (Jeff, Ace, Vittorio, Dwight).
Haddie was called ugly during the PTB, because she was not cute and thin or had big assets like Jane.
For 1 and 2, cosmetics or the lack thereof isn't going to change that.
I think Gabriel's attractive, though I could cry at his lack of casual cosmetics. He does have the Iron Maiden T-shirt, and an upcoming Cats and Dogs collection sweater. Now they just need to give him some casual pants. And Dwight is my number one favorite Survivor, and there's really only one cosmetic I wear on him.
Sable seems pretty popular despite not having many cosmetics. (And just color variations of the default cosmetics don't really count for me.)
Haddie may not be attractive, but that didn't stop people from raging at the lack of cosmetics for her.
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I believe the key to ranking up the Evader category isn't to have long chases, but to escape them. That means shorter chases would be better. Sadly, that is yet another thing out of the Survivors' control, since if the Killer keeps committing to the chase, they will catch you eventually, and you've lost the chase, no matter how long you manage to keep them running. If you get a Killer like the Wraith, you escape those short chases easily, since chasing you while cloaked doesn't count as a chase. But again, that's out of the Survivors' control, since you can't choose which Killers you play against.
During a time when I was struggling to earn two iridescent Evader emblems for a challenge, I went against a Tombstone Myers. I played like trash, just hiding in lockers and not contributing to the objective at all. When I died, I was shocked to get that first Evader emblem. So either I had a bunch of short chases, or the time I spent hiding in the lockers added up the Evader points.
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Really? It's worked for me before.
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I would just say let people bring offerings (but only bp offerings). And instead of Survivors starting with random items, make them start empty-handed and putting more chests in the trials, like they did with Lights Out. I really enjoyed that aspect. The Survivors' inventories can be completely unaffected. (In Lights Out, even if you escaped with the item, it didn't get added to your inventory.) Something like this would allow me to play my main without depleting his inventory while I level up other characters.
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I actually have to wonder who's really doing the discrimination here. So it's true that they're promoting a lot of female character skins because it "gets them more money." But guess what? You see a lot more female Survivors being played than males. I know I do. When I play a male Survivor, I'm usually the only male on the team. When I play a female Survivor, it's a full team of girls.
So I say if we want BHVR to show more love to male Survivors, we need to show more love to them ourselves. Play them more.
I thought the same thing when people were complaining about the lack of Haddie cosmetics. I hardly saw anyone playing her. I still don't, even now. The lack of cosmetics shouldn't be a reason not to play a character. If we really love a character, we'd play them regardless of how many or few cosmetics they have. But apparently we don't love those characters enough.
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@crystalkitti said:
Not sure this is a bug, per say. The circle normally pops up when a survivors screams (like if they get caught in a trap) and your teammate had Calm Spirit. No screaming equals no bubble.
Or maybe this is a bug, and I've just been dealing w it for a long time now. 😅 I just assumed it was intended.
No, there's always been a bubble with Calm Spirit, just no scream.
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I already play on PC, but I'm looking forward to having the same progress on my Switch so I can play on the go. :)
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The only thing I know (from what I remember being revealed in the anniversary broadcast) is that Survivors will have a "class system" as opposed to perks. They mentioned having a "healing" class, just as an example. Beyond that, we'll have to wait until they flesh it out more and give more info accordingly in July.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722850#Comment_3722850
if a survivor dies with no gens being done, the survivors messed up.
Do you say that to Killers when all four Survivors escape?
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@Marioneo said:
You already have BT and anti facecamp basekit anymore and your just asking for Frees at this point Tunneling and camping confirmed by devs are valid strategies and are not ever leaving
Valid strategies for endgame, maybe, but at five gens, no way.
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I believe you only hear their voicelines when you're playing as them, or if you're spectating them.
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@VASRIO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721419#Comment_3721419
So what's a good solution in your eyes? Because this is absolutely ruining the entire experience of the game, and cannot be just ignored. There are alternative solutions:
- Remaining survivors get a boost if their teammate gives up in the first hook (so they can have a chance to do something at least).
- Survivors get the option to give up without DC'ing but a separate give up option, and that survivor is immediately replaced by a bot. That way, the person who wants to give up will be taken out of the game immediately, but their teammates don't have to suffer because of it.
- Add a report for survivors who give up, so they get placed in lobbies with other losers who give up, so losers will play with their likes and don't ruin the experience for other players.
But pretending this ain't an issue and doesn't require addressing is ludacris. Nobody wants to load 5 mins to get into a match, and be forced to play 15 minutes of a game that was already over in the first minute.
"But muh it's not that deep, just play it out, you don't have to win every game." Yeah… I'll play it out once. Twice. But it's every other goddamn game. At this point I'm already preparing for a 3v1 loss before the game even loads. It's not about IF someone will give up, but WHO will give up. For Christ' sake…
Survivors get the option to give up without DC'ing but a separate give up option, and that survivor is immediately replaced by a bot. That way, the person who wants to give up will be taken out of the game immediately, but their teammates don't have to suffer because of it.
How is this different from the current DC?
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It'll be on my DBD match data spreadsheet for sure. :)
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The only thing I didn't like about the finisher mori was that it was automatic. I think it should be a prompt/choice for the Killer.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718407#Comment_3718407
I suppose the grading system is more an incentive to play each month rather than a 'rank' nowadays, so there's probably more argument to expose MMR now, or maybe a "ranked mode" for players who want to progress their skills.
Does DBD have enough players to regularly support 2 queues? Would the exposure of MMR be a good thing for the game, or would everyone play more sweaty? Is DBD a game that should be played competitively? All hard questions to say.
I didn't see any issues with having two queues with the modifiers we've had so far, so I think we have enough players to support two queues. Any more than that, idk…
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I prefer the hatch location being randomized. I hate when hatch offerings get played because it also lets the Killer know where it is. With the location randomized, at least there's a chance of finding it first.
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I generally don't like healing right under the hook. I prefer to run behind a nearby wall or large boulder before healing.
I know a lot of people say healing under hook is a bad idea, but it's not necessary to run all the way across the map for healing either, which just wastes time. I've had quite a few teammates who do that. Only run across the map when the Killer is nearby.