CrossTheSholf
CrossTheSholf
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- CrossTheSholf
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Comments
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Really? Then why are high tier players consistently the same 10 killers...
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955907#Comment_3955907
Because the disparity is too strong. The stats show that while some SWFs can be very strong, most aren't. Meanwhile, while some Killers can be incredibly weak, most aren't.
Most killers are pretty weak actually. Why do you think you encounter the same damn killers over and over and over again?
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954695#Comment_3954695
Because its obvious this was not a case of someone trying to deny hatch, but just a good play on the killer's end. The killer got 3 downs in roughly 40 seconds.
https://youtube.com/shorts/ar--P50IzhM?si=CXGj1j_OomeiPz_w
,Essentially, a play like THIS happened and OP is just mad that the killer downed everyone instead of stopping at the 1st down and ignoring the others.
100% correct. It was a good play.
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Consider it a turnaround from the blood moon event
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@kdog23451 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952951#Comment_3952951
i agree and i regret getting that mad but him saying if you get tunneled and go down your just bad made me angry
I threw your own words back at you and your double standard broke. You got so mad because of cognitive dissonance
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I don't tunnel personally unless I absolutely need someone out now. I usually get 3 kills as most of my main killer choices.
@kdog23451 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952855#Comment_3952855
i play killer and can 4k most games without tunneling if your bad just say that sorry not sorry
If you get tunneled and go down it's just you playing badly sorry not sorry
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@100PercentBPMain said:
I miss farming regression by 8 hooking with pain res
Same that was a good reason to not tunnel
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Otz has a good thread on this regarding nightlight stats the other day. Kill rates are going wonky
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@Rapid99 said:
The only changes he needs are fixes to the door spawn logic so they don't just get placed in a way where it's a guaranteed free hit.
Door spawn is the same logic as tv and tunnels.
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Bugs fixed. New bugs made
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952608#Comment_3952608
So… like I said. He gets to teleport on top of you with little to no warning.
Via bug. Not kit
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@YamamuraVideoRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952760#Comment_3952760
He's not a "D tier killer"
Use your own brain, and stop allowing other big content creators to think for you.
He literally is.
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It's a legitimate tactic. How many times do the devs need to say this? It's efficient to get one player out as quickly as possible. Devs need to make it more fun and efficient to not tunnel
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So bug bug bug and bug?
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@ThatRyanB said:
We'll absolutely continue keeping an eye on how folks are reacting to his performance in-game as both Killer and Survivor players get more experience in matches with him. In the meantime, we have some bugfixes coming in the hotfix planned for Thursday, which should help alleviate some of the concerns folks have about him.
The bugs are the unfun part. Everything else is fine.
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@Chadku said:
How about killer getting increased breakin speefs if they've hooked four unique survivors?
+30€ on breaking or other things and once a survivor dies the killer loses the buffs?
Or slower gen speeds or like 10% kick regression
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Adk should apply to people who are actually afk or hiding in a corner doing nothing when no killer is nearby...
Go next prevention is good, needs adjustment but good. You shouldnt be able to just cripple your team for any number. Of inane reasons
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I think the best thing would be making not tunneling an advantage for killer. Like each time you hook a different survivor than the last one you hooked you gen like 10 seconds of -50% gen speed slowdown or a gen explodess for 10% progress. Something that makes it so not tunneling gives bigger rewards over the course of the game than trying to get to a 3v1 as fast as possible.
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@ImWinston said:
- yes, sometimes the doors/teleporters are literally stuck to the generators, and reacting in time is really hard. So, either you have sprint bust, or you take a hit anyway. This NEVER happens with Freddy, Sadako or Xenomorph. let's say that the Devs want to ensure good sales, there's nothing wrong with that, they are a company that wants to entertain players (or at least a part of them)🤣
Actually it should happen now. They all use the same spawn logic and now take priority over chests and stuff
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@Mystiic_AF said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949087#Comment_3949087
Oh I see ur part of the "Get gud" community. Nah I'm good buddy, don't need ur whining.
You are whining
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Bring back old H/M
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Fix the bugs and he's less oppressive. His kit is ok.
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His cancel is part of his skill expression. He shouldnt he stuck in cooldown and guarantee survivors making it to a loop
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How about we don't nerd William and we remove the invisibility bug and you improve your skill?
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Williams add ons seem more underpowered and not useful at changing play styles the more I play him
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Fix bugs and buff add ons
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What
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I would like multi hooking to be more viable.... Like give us a basekit slowdown reward for hooking different survivors
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Tis an autohit. Wesker and houndmasters dog do it too
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I hate the nerfs to his ass ons tbh. None of them really feel good
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Slugging, camping and tunneling can be poor sportsmanship. But there are points where it's legitimate as a strategy to apply pressure
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@Sully21 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945300#Comment_3945300
I’ve been sitting on the pregame lobby for about an hour now cause I don’t even want to queue up in fear of being tunneled out of the game again and then hit with another time penalty. Like nah I’m good
I'm sorry to hear that. I may be a killer main with my killer sided opinions but this is complletely a mistake. There shouldn't be a penalty for survivors for being tunnneled
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Agreed. The prevention should be enough. The detection is overkill
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I agree with the pain points but I don't think nerfing hexes is a good or feasible idea
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My stats seem wrong
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@PuddleOfBludd said:
https://forums.bhvr.com/dead-by-daylight/discussion/448115/already-getting-hate-as-the-new-killer
I don’t think he’s OP. I am tired of seeing him though. I don’t say anything about that because I expect it especially on day one. I mean you have to expect it on day one, but if it was like day 10 and that’s still all, I’m seeing and I’m not getting any other killers I would probably complain at that point. I can’t really understand people complaining on day one though like it’s expected that the new killer is be what you’re gonna see. I had one match Michael and every other single match has been against the new killer, but I’ve expected it so there’s nothing to complain about in that regard.
Just wait, this is gonna be like Wesker again, if not worse
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@Mr_K said:
This is normal. If the killer is good then expect this to go on for a few weeks. Also if the killer is good expect every forum post to be about them.
More likely this will surpass Wesker as a multi month wave of springtraps
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So... This is what we are doing now?
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Springtrap op???? Lolwut
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He sounds like the metal pipe meme audio file
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@Digfish said:
In the Patchnotes thread @ThatRyanB said:
"It was indeed addressed in today's update, but didn't quite make it into the patch notes. With this change, Killer Objects will spawn
beforeChests during the procedural generation of maps."Wooooo
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Was this applied
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I just would like phantasm
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943467#Comment_3943467
If there would be no reason to nerf them, then they would be nerfed. It should be obvious that the Devs thought those Add Ons were too good, even if you might disagree.
Right .... That's why they proposed the changes to artist?
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I mis crouched looking and nodding, and I really miss the old atmosphere
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Good news for you today
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@Frost139 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941212#Comment_3941212
The kill rates are well over 60% right now, per BHVR's latest stat release. A tone down is in order and especially for newer and casual survivor players
60% kill rate is the goal
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Probably to reduce toxicity in the form of buff/nerf screaming while pointing to data
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Chucky- bad changes
Trickster-bad changes
Trapper- self explanatory
Hag- feels bad to play
Deathslinger-bring back quick scoping plz
Skull Merchant- intentionally murdered by BHVR
Pyramid Head- add ons very underwhelming.
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This hurts low tier killers