CrossTheSholf
CrossTheSholf
About
- Username
- CrossTheSholf
- Joined
- Visits
- 924
- Last Active
Comments
-
Remove the kidnap "tech" and he should be good. Anything else is just a skill issue at this point
-
Subjective. I think there have been a lot of fun and strong killers.
-
@Rapid99 said:
The real hot take about ghoul:
Survivor players have the same PTSD towards ghoul, like they did with Skull merchant when she was actually fixed and better and they STILL kept complaining about her and giving up against her. I don't think I've ever seen a more overrated killer.
He's been nerfed… by quite a bit. His power is not that difficult to avoid and outplay anymore. He's a free first hit machine like legion and his power in chase after that has plenty of counterplay.
You are 100% correct. And since survivors got skull merchant gutted they'll push to have Kaneki befall the same fate. Unless they get sick of nothing but springtrap for 6 months
-
How about no?
-
@Reinami said:
I'm going to ask the same question i always ask in these threads.
Do you believe the game should be balanced around players who are average skilled, or the highest skilled players? Based on your answer, the following must be true:
- If you believe the game should be balanced around the highest skill players, then sure, i agree, lets rework and/or nerf the nurse. However, if you do that, you MUST by definition also contend with the fact that nurse blight, and maybe spirit and ghoul (their nerfs hurt a bit) are actually viable at that level, and the vast vast majority of killers simply can't compete at that level. So survivors as a whole need massive massive nerfs, or killers need massive massive buffs.
- If you believe the game should be balanced around the average skill players, then you must contend with the fact that nurse is often one of the lowest, if not THE lowest kill rate killers in the game everytime BHVR releases stats. And therefore by definition, probably needs to be massively buffed and/or made significantly easier to play.
So which poison will you take?
Very well put.
-
That would make the game miserable......
-
@XxBloodyBaronxX said:
Vader, not so much. Grievous on the other hand I could see
The layer of General Grievous episode in the clown wars certainly counts as horror lmao
-
It's ok, I don't like when it's weaponized but it's ok
-
@Saitamaspower said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940144#Comment_3940144
You’re not arguing against the system. You’re arguing against players having a choice.
And that tells me everything I need to know.Let’s break it down.
“People will just block the strongest killer. Then the next. Then the next...”
Exactly.
That’s not a flaw — that’s the entire point.If players consistently block Aura-Reading One-Shot Nurse or 3 gen Slugmerchant, then that’s not abuse.
That’s measurable, behavioral data — not complaints, not forum whining — but players taking direct action against mechanics they’re done with.And no, it doesn’t instantly fix anything.
But here’s what you’re ignoring:The devs take forever to nerf or rework anything.
Spirit was pure mind gaming for years.
Nurse only stopped being an Exposed combo machine because they reclassified Blink hits as Special Attacks.Meanwhile, more killers drop every few months — some fun, some overtuned, some just exhausting — and survivors are forced to deal with all of them.
A blocklist doesn’t delete killers.
It just gives players a filter — while waiting for BHVR’s usual 9–12 month balancing delay.“Players will abuse the system.”
You mean like:
- SWFs running full-gen-rush meta with voice comms
- Players closing game in Task manager because they see Spirit or Nurse in loading screen
- DC chains that ruin entire lobbies — wasting everyone’s time
This already happens.
And it’s not caused by too much player freedom. It’s caused by not giving players any tools to avoid miserable experiences.A blocklist would actually reduce this behavior.
It lets people say “no thanks” at the matchmaking level, instead of forcing them to ragequit mid-match — taking 3 other people down with them.
“Let killers block survivor perks too!”
Sure. Let them block Dead Hard, Made for This, Off the Record.
But perks don’t define the match.
Killers do.You don’t queue into “Off the Record.”
You queue into Nurse with Lethal Pursuer and Starstruck on RPD.The killer is the match.
The perks are side dishes.
Stop pretending they’re equivalent.“All killers have counterplay.”
Nurse doesn’t challenge your mechanical skill.
She bypasses it — blinks through walls, sees your aura, deletes chase before it starts.You don’t “learn” to counter that.
You just get used to hoping she screws up.That’s not interaction. That’s acceptance.
“Other games don’t let you ban content either.”
Really?
Let’s talk about that.
- League of Legends lets you ban champions before the match even starts — because certain picks are unfun to play against, even if they’re not broken.
- Overwatch introduced role queue and hero bans in competitive because too many people ragequit when stuck in unbalanced matchups.
- Rainbow Six Siege has operator bans because some defenders/attackers are simply too oppressive in certain maps — and players need the ability to shape the tactical experience.
- Dota 2 has bans in every draft mode — because even in perfect balance, players deserve agency.
Dead by Daylight is the outlier here — a game that:
- Locks you into 10–15 minutes against a single killer
- Doesn’t let you counterpick
- Doesn’t let you adapt mid-match
- Doesn’t offer rematch, reroll, or swap
- And punishes you for leaving a matchup you hate
So no — DBD isn’t like other games.
And that’s exactly why a blocklist isn’t just reasonable.It’s necessary.
Obvious ai post is obvious. Do you really need chat gpt to make your arguments for you? Without even getting info correct? One shot nurse and chess merchant have not been a thing in years
-
There is better horror media In Star wars than Vader
-
The perks are fine as is. Devs need to buff useless perks instead of nerfing ones ATM... For both sides
-
If they wanted to have Star wars horror in DbD there are far better options than Vader: Death Troopers, Rhakghoul, the genosian brain worms, anything from galaxy of fear, ABELOTH
-
We will adapt. We will overcome... Or we will pick up another game and survivors can have their 15 minute queue times from the MFT meta back
-
This is a problem that hits a lot of killers:
Sadako
Wesker
Nemesis
Singularity
Pig
Vecna
Springtrap
Xenomorph
And possibly a few others that have currently escaped me.…
-
@SweetbutaPsycho said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933709#Comment_3933709
The them vs us mentality is strong with this one
Indeed.
-
We have the 8 regression limit now. Most of the nerfed Gen perks could use a buff
-
People who want it to be 50:50 are bad at math. It's a 1v(1+1+1+)
-
@Sarrif said:
No, he's 100% overpowered. They removed Chucky's scamper but ghoul has a much stronger version of it. Furthermore he has both insane map mobility and chase power. Most killers with such incredibly oppressive and strong abilities like spirit or nurse have lower movement speed to somewhat compensate but nope, ghoul is just a regular movement speed killer.
Furthermore he is so fast, many times his attacks are totally unavoidable, he can fling himself so quickly it does not matter if his terror radius is 40 meters he can simply be next to you in less than two seconds. Killers like Billy can also do this but lack the auto win button of ghoul that instantly damages a survivor which removes any form of counterplay. Even perks like sprint burst don't matter since he literally forces survivors to stop. Essentially no killers have free 1st hits, even legion you can try something at a pallet to counter his power. Stealth killers that try to sneak up on you, there's the ability to either hear them or run perks to help. Ghoul? There's nothing besides sheer luck and the deck is heavily stacked in ghouls favor.
Even his ability to vault pallets is stupidly broken. Look at Wesker, his is long enough that if a survivor pays attention they can do something about it, with ghoul he essentially looses nothing from vaulting a pallet and can instantly catch up. It's a no win situation against the ghoul.
TLDR, if they want to make him balanced remove his powers ability to hurt survivors to get rid of his ability to get free injures with no counterplay on survivor side OR make it so his powers in chase are dogwater and reduce his base movement speed so he actually needs to put in some effort to get the down.So make him a worse legion?
-
@ShanoaLegendaryPlz said:
His current state is the new skull merchant, people sometimes just stop and wait for you to down them even on the first chase, and id really like to see the ghoul become more enjoyable for both sides. None of these changes seem like something that would annoy the survivors more, and they would feel more fair and skillfull on the killers end, instead of feeling like you are getting free "cheap shots" most of the round.
Hopefully this post gets enough activity to draw their eye and give it some thought
It wouldn't be enough for them. Survivors want him gutted.
-
@LordHeXaGoN said:
I see that devs dont see that as an issue/
Cuz i cant answer how they still didnt react to the post which is on top for few days.
😪Strange isn't it
-
@Unequalmitten86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3938101#Comment_3938101
True but killers also DC when the game doesn’t go their way as well.
You are correct because I have seen that as I play killer. I run lightborn so yes they do. However the more I see it’s because tunneling, camping, or teammates sitting on a gen or hiding. Like I said it doesn’t need to be gone forever because I do favor it. I just feel there are more important things that need to be implemented first.
Killers get a dc penalty. Going next avoids that. Survivors should either dc and eat the penalty or play the. Game they queued for
-
Noticing a distinct lack of comments from community managers or devs here....
-
Agreed. These are absolute pain. This needs to be changed as it is unacceptable
-
Still won't be enough for survivors. They want him turned into a nugget
-
Yes its fun to juke him into sliding off ledges
-
Lore, cool designs, unique form of horror .
-
@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3932791#Comment_3932791
I second Phantasm. We also need a Legendary of The Lady in Lavender for The Tall Man. But I think Reggie should be the main survivor, with Mike and Jody as Legendary.
Thank you!!! Also the mori needs to be the brain drilling
-
Happy belated birthday. I hope it was good
-
He'd be a good stealth killer if he wasn't a walking Metal_pipe.mp3
-
He should at least be able to be a little stealthier. Imo.
-
@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933676#Comment_3933676
have you played literally any other multiplayer game
Dunno , but with his attitude maybe he should
-
Probably not
-
Haste add on should be made basekit
-
I would like a good 50/50 split to be honest
-
Yes the 8 kick limit should allow mass restoration of gen regression perks
-
Yeah this nerf is bad. Completely unwarranted.
-
The artist nerfs (cause that's what they honestly are) are baffling to me. What did she do to deserve this?
-
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933199#Comment_3933199
Bluesky is perfectly fine and active, what are you saying.
If you consider it a Tumblr asylum then sure it's fine and active.
-
Killers and Survivors:
The Tall man, Mike and Jody (Phantasm)
The Thing, RJ MacReasdy (the Thing)
Lucy, Kouta (Elfin Lied)
Pumpkinhead, Ed Harley (Pumpkinhead)
Steroid Monster or Speed Monster, Cha Hyun-su (Sweet Home)
Jack and Wendy Torrence (The Shining)
Bondrewd (Made in Abyss)
Alien, Kei Kurono (Gantz)
Cockroach, Akiri Hizamaru (Terra Formars)
-
Can we at least have the old colors as an option?
-
Bugs bugs bugs. Any news about the nurse bugs
-
@Stibfa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3932384#Comment_3932384
https://us.v-cdn.net/6030815/uploads/P06KX6H12UW6/1000025923.gif
Almost every ghoul is hitting mid loop blocks like this every game consistently? I highly doubt that. There is a difference between getting body blocked outside of a tile with 1 leap and doing a pallet body block mid loop. Also there are defo things the devs can do to make the m2 harder to hit. For a starter make the lock on range less then the leap range
Bro is the real Ghoul
-
He's fine now. Mid A tier. No longer SSR+ strength.
-
Yeah it'd be nice to go "Get all the rare stuff possible" then auto buy
-
Yes. It's still expression
-
Not colorblind. Coldwind is pain dayo
-
Nerf gen speed perks and buff regression.
Buff weaker killers
Improve ping connection
Improve Matchmaking
A big perk shakeup again
Map balancing
In game communication for survivors (either comm wheel or more emotes or local vc)
More voiced characters
FUNCTIONAL ANTI CHEAT
a way to earn auric cells in game.
-
Without power cancel he's just a slightly better legion. He needs the cancel
-
"you play a good game boy, but now you die" -the tall man
-
He is fine now