Condorloco_26
Condorloco_26
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- Condorloco_26
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Comments
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@T0xicTyler said:
The perk is perfectly balanced and yet Killers are still whining. Just don't tunnel if you don't want to get DS'd and you'll keep your "momentum."
Tunneling = downing survivor 1 after hooking 2 other guys.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/497536#Comment_497536
Hey I'm not the one complaining about an easily avoidable perk. Maybe don't be so hungry to just scoop up anyone you down right away. 😉
Ok. No point arguing with you if you can't see it.
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@CallMeSpidey said:
60 seconds isn't a long time.
The perk is perfect and on top of that it doesn't prevent tunneling, it stalls it but it's better than nothing.
Yes it's perfect.
Have your upvote :)
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@thesuicidefox said:
If you have an obsession, just get into the habit of slugging if someone's been hooked recently. If they run right at you then they definitely have DS so slug them.
Honestly not hard to counter. Where is that Doc meme when you need it?
LOL
"Recently"
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@Hoodied said:
This is true, I have had matches where I would down and hook 2 people, find the other person who had DS and down them, then they are still able to activate it because it is tier 3
I never tunnel
I know. I even go out of my way ridiculously not to hit the unhooked guy. But this.
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@NeaJovovich said:
https://forum.deadbydaylight.com/en/discussion/comment/496961#Comment_496961
Really?
Do Killah Mainz not ######### about ANYTHING these days?
The game has literally been tilted in their favor by over 70% in these last 10 months.
Goodness gracious, the bitching never stops!
Good to know you're supposed to take BS as a killer.
You know, getting your good plays negated by bugs is expected.
Pfffft
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When they place 18 - 20 pallets in a map like the temple of purgation, in addition to that insane middle building you just wonder what's the idea of the game. Survivors can just run from one pallet to the next one and gens will pop.
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Easy fix.
Don't give a damn about emblems.
They're not even giving cookies.
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I once trapped 9 guys in Pale Rose. Bronze chaser, barely black pipped.
Best thing you can do is not caring about pips, emblems, ranks.
Billy, LF and Huntress also get bad chaser emblems if you successfully use their powers.
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Just let us set our own volume.
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The thing with corn maps right now is, busted sounds on one hand, graphics downgrade to favor fps on the other hand. You can't see anything through corn after 2.6.
There's only so much you can do as a killer in rotten fields.
Sounds can be fixed, but graphic quality?
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Still, if all killers were viable and balanced - kind of - to the same level, their individual pick rate should be around 6.6%
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Bam.
That's the sound of Peanits dropping the Stat Hammer to settle stuff down.
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Well, you have received exactly zero answers supporting your statement, so far.
That alone should tell you something.
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/495288#Comment_495288
Bugged 3man lobbies? That have never happend to me and I have 1336 hours..
I think I need to repeat you.
YOU GET A COOLDOWN IF YOU LEAVE 3+ TIMES, CAN'T FIND A LOBBY FOR 5 MINUTES.
You must always play 4 man SWF and never play killer if you haven't experienced 3 man bugged lobbies.
They're really common.
And maybe that explains your whole problem with dodging. A lot of people have zero fun playing vs 4 man swf.
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@twistedmonkey said:
It's pretty simple to fix.
The lobby is 60 seconds long.
The timer starts once everyoje is in and the ping has stabilised.
You have 20 seconds to leave in that time due to ping, no names, chars or anything else is shown.
Once it hits 40 seconds survivors and killer are locked in and leaving means you get a longer wait to requeue, survivors are then shown with clothed and items.
No names or profiles are shown as that breeds toxicity, they are also removed from the end game lobby so people don't write on profile, yes there is another way but not everyone will use that, the point is not to make it so easy.
At 25s or when the survivors ready up they can no longer change loadouts and the killer has that time to setup to combat it.
Make the end game chat an option at the end to be shown, no auto chat no instant toxicity.
Ping is sorted and you have time to leave, survivors can use what they like and killers have time to setup without last second switching.
If someone is toxic by intentionally griefing in game they can be reported and dealt with that way, in the end dodging doesn't help stamp that out only by playing and recording can the devs do something about those players.
+1. The whole idea sounds good.
Also, there's no need to know anyone's name in this game.
Never understood the point of having a chat, either.
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What really annoys me is the built-in camo certain characters take advantage of.
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Now that's what I call a warm welcome to your place.
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Memorial Meme Thread.
Now this just cracked me up.
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/495135#Comment_495135
Thank you, the answer we all knew, but never wanted to admit.
And some survivors don't want to play against 3-5 blink Nurse, Prayer Beads Spirit, etc. But we're not sitting here pretending we'll run out of survivors. So it's not about PING or GRIEFING, it's about balance concerns and wanting to cherrypick easier games.
Now with that in mind, I wish for a dev to answer my questions from any of my posts from today.
Well, we have never known the real numbers on how many killers vs how many survivors are out there playing. But common sense tells us already: killer queues are almost instant in any platform, at any rank (except for R1, maybe). Survivor queues are usually way longer.
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/495135#Comment_495135
this. but it will never happen :(
I know, and it will never happen because as soon as SWF is touched, we'll run out of survivors.
Quite a dilemma.
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/495005#Comment_495005
@Peanits It is your (BHVR) duty to punish people for griefing, not the killer's arbitrary choice. Furthermore, survivors can't leave in the lobby because they can't see the killer's profile. We have established this. This is why they turn to D/Cing. It is the survivor's only way of dodging killers.
Again, answer me this: why are KILLERS allowed to leave against griefing survivors when SURVIVORS are not allowed to leave against griefing killers? You need to stop using that as an excuse. Why can't survivors view killer profiles if you wish to prevent griefing? And why are you simplifying the issue to just ping and griefing? You know for a fact that those are not the sole resaons why killers lobby dodge.
Your priority should be developing a feature where the Leave Lobby button until a player has over 150ms, if you want to stick by your guns in pretending this is a ping issue. Stop using D/Cing survivors as a scapegoat; both are problems that you are capable of acknowledging.
I know your team will not address dodging lobbies because you have been defending it using faulty reasoning this entire time. You have never even admitted that it was a problem to begin with, and it appears that you never will.
Easy answer, because you'll run out of killers. A large percentage doesn't enjoy at all playing vs SWF stacked with 2nd, 3rd, and 4th chances. If they punish those killers for leaving obvious SWF lobbies, well, good luck with your queue times.
Balanced gameplay from both sides of the coin would lead to less DC'ing and lobby dodging, I think.
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It's a symptom of a bigger disease.
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@Chad_Kensington said:
At least the intro ######### is gone, right?
You're still getting... errr... mistreated, while playing as a killer in Haddonfield.
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The hook is out there, with bait and all.
It's your choice if you bite it or not.
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The Hag.
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Bad jokes aside, Leatherface does need a buff, but he's not as weak as many people like to think. The thing is, he only has 1 viable build, addons included.
But I've managed to play him at R1 for a long time in the past, without the whole insidious camping crap. But yes, only with Carb tuning + Grease, BBQ, Spirit Fury, Enduring, Agitation.
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@MasonMyers69 said:
https://forum.deadbydaylight.com/en/discussion/comment/494198#Comment_494198
He's not fun or even viable, he needs changing or what's the point of him existing...
Strange way of spelling "Legion"
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PS4 - 100% for every killer except Huntress (50% on her)
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You can put bacon on top of a turd.
And still deep fry it.
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Yes they're broken. And it makes Killer life mostly an exercise of futility.
I hope they can fix them soon yada yada
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@BlackReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/493924#Comment_493924
I dont know if you look something of this "battle pass" but its more than a simple free grind or a pay grind, there are new misions, new features and even history and lore as we could see, is that so bad??
I have 800 hours on this game and Im starting to get boring, i have all characters lvl 40 and some of them P3, i dont have much to do in the game except for the lvling devotion and its give you like nothing, even daily rituals are trash, so boring and force you to play other characters that you have nothing on them, just boring stuff and i want something new, im a competitive player and i want a new ranking system and is yet to come but the game feels empty, few objects, lots of perks useless, just a few builds worthy to pull off, boring offerings and just a few, all survivors are boring, they are all the same, they just bring 3 perks that one just worthy... (main survivor btw), just one mode to play and playing it give you nothing. If you look closely, you can see this game needs more stuff, and i dont wanna complain about they release new things and free things. Im not stupid.
You're bored and you will pay them to (maybe) get you out of your boredom and give you mundane tasks. Up until next season, with pirates and all. And then, you'll be bored again.
Don't misunderstand me, I'm all for supporting the devs when they drop a new killer, a new survivor, new perks, etc. There are already a bunch of people supporting them buying cosmetics in the store.
But when they consider milking you for a battle pass with cosmetic "rewards", I don't like it. It leaves a foul taste in my mouth. Put all the cosmetics in the store right away. Introduce the new goals, nothing prevents them from doing so. Fix the bugs, and more players will stay/return.
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And for those defending the "Free Stuff in an optional Free Battle Pass"
Nothing's free.
You pour hours of your life into the game. A battle pass will most likely make you pour even more hours than you normally would into it.
Edit: grammar
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You're right about the battle pass theme thing. Unfortunately that's the hook. But if you think about it, they already release theme skins. Like the neon collection, the Japanese inspired one, the 90's one, ugly sweaters, etc.
You said: "You'd likely get more for less from the pass as well if you put the time in."
I say I'd mostly get stuff I don't want/don't care about and 1 or 2 things I would genuinely like. I play 95% killer. Only Jeff and Kate when I do play survivor. Why would I want to grind for stuff for Dwight, Claudette or Jane? I don't even have Jane in the roster, since I bought Plague with shards. And the real question, Why would I put myself in the position of being FORCED to grind for all that unwanted stuff just to be able to get the sweet Huntress mask, or the cool beanie for Kate?
You may be right about the $100 - $200 value crammed in a $20 pass, though. But that's the same argument big retail stores use when handing out discount coupons for certain items. "You're SAVING $180!" You know how else you'd save those $180? Not going into the store at all, if you don't NEED any of those items.
But in the end, the battle pass is not even out yet. And I'm not trying to be rude, annoying, or anything like that. I'm no preacher at all. I will just allow myself to say this, hoping it won't bother you or anyone else:
Try to keep an open mind and an open set of eyes when facing this kind of business practices. Especially if you're a young person.
Other than that, have a nice day.
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I'd love to see the magic of a balanced game, year-old bugs getting fixed, sounds not being busted anymore, colorblind support, etc.
Yes I'm too old. And grumpy. But I can smell a turd from a mile away, it comes with age :)
And think about this, it's a PvP only game. You're already competing against people. You're already part of a community. You're already getting better and increasing your skill with every hour poured into the game. You already have the chance to pay to buy the cosmetic YOU WANT in the store. You already have the chance to grind for event rewards if you wish. You can already go the P3-50 route. You can already pay for every DLC they drop.
My guess is you don't need to pay for a battle pass, since you already have all these options.
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Next thing is stupid dance emotes, voice lines, and yes, the dreadful lootboxes.
Breaking News: This is a videogame, you're not achieving ANYTHING. You're sitting on your ass playing in front of a screen. NOTHING here has a real value, outside of entertainment.
You're absolutely NOT special if you decided to grind (or pay) for 100 levels of bullshit. You only grinded (or paid) for 100 levels of bullshit.
Good thing I'm too old to fall for that crap.
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@PolarBear said:
imo if someone DCs during the match it should play the same animation that happens in the egc if time runs out and it should count as a normal sacrifice. You get the sacrifice points and it activates any perks that would activate when you hook someone(BBQ, huntress lullaby, blood warden and pop goes the weasel)
Best comment I've read today. +1
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Because the best way to put a fire out is drowning it with gasoline.
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You're right. Ashy Slashy = Ash = MoM = Mori.
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And the fact it's asking you for 15 emblem points (max is 16) at R11 makes no sense.
What are the requirements for the purple and red ranks then? 16 and 17??
Don't kill people, depip or black pip.
Kill people too fast, depip or black pip.
Kill people without hooking them 3 times, depip or black pip.
Meh. Whatever
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Since 2.5 or 2.6, when they downgraded visuals in favor of framerate, it has been very difficult to see through corn.
Add busted sounds and yes, corn maps are a pain in the rear.
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@ABannedCat said:
If you are on Win10, you can enable the colourblindness colourfilter on it. Its a rather weak bandaid solution, but its better than nothing.
Thanks, hopefully people on PC will find that info useful.
A lot of us play on console, though. And there's no option for us unfortunately.
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Thread is almost 10 months old.
I think it's safe to say nothing will change.
Too bad.
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As long as gullible kids and adults are around videogames, this whole trend of "give me your money and I'll give you the chance to grind for stuff" won't go anywhere.
It gets even more ridiculous when you consider the grind is for virtual pieces of clothing that somehow people feel "special" for owning.
I paid for several DLCs because they added new characters, perks and gameplay. Wouldn't pay for anything less than that.
About your concerns, kids shouldn't be around this game in the first place. That's on their parents.
People with mental health issues should be spending their time in other activities. That's on them.
Companies are out there to make money for their shareholders. That's just the way it works.
That's the world we live in. And it is mostly a ridiculous place anyway.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/492069#Comment_492069
The whole concept of tunneling is hard to tackle in a game where the only objective for the killer is hitting and downing survivors. If they wanted less tunneling they should have made the game have more stuff for both sides to do other than rush the ######### out of each other.
Agree.
Additional mandatory objectives have been missing for a long time now.
And there's no sign of them in the near future.
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No.
Even current DS is broken in the sense that it won't "protect" survivors from being tunneled.
It just gives them 60 seconds of invulnerability, plain and simple. I've been hit with DS after chainsawing and hooking 2 other people in those 60 secs.
Tell me how is that tunneling.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/473548#Comment_473548
Most likely, they mean for him to have it at base.
Baseline cloaked grabs? I don't think it's a good idea. You can't even pick up dying state survivors while cloaked right now.
The combos I mentioned will let you grab if you're quick and know your angles but at least you're uncloaked (with no TR and red stain for 6 secs) to allow for some counterplay.
I get at least 1- 2 grabs every match, and a lot of 'surprise attacks'.
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You can do this already.
Try coxcombed clapper + ghost soot. Guaranteed grab if you know your angles well.
Bone clapper + ghost soot also works, once you've established confusion with your bell.
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Sounds are busted. Again, and even worse than last time.
I really don't understand. Is it on purpose to boost survival rates? I don't know why would they blast chase music so loud.