Colt45m
Colt45m
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- Colt45m
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018272#Comment_4018272
My experience with comms across my entire online gaming life finds it hard to read "Just tell them to do gens", and not laugh at the reality of how that will actually go.
I do often wonder if anyone advocating for comms in DBD has ever actually had comms in online gaming before... because I find it hard to believe anyone would willingly ask for it xD
Gamers (and humans in general) are grade A jerks 90% of the time behind the anonymity of the Internet. I use the word "jerk" to avoid saying anything bannable... but take "jerk" up about 10'000 notches and you'll reach what I actually mean.
I think adding voice comms is a waste of time, and I would demand an auto mute option in my game settings if it ever became a thing. The greatest bliss of console DBD is not having to hear/read anything from anyone in this bloody game...
Preset text messages might be fine though.
That's why i said add an ignore feature so people who don't want to deal with it can use it. Many others especially in solo q would love comms to make the game more fun and fair for both sides. SWF already uses them so why not just implement it for everyone?
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Ghostface is fine as is. Stop using him as a chase killer and sneak.
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How would it not help with comms? Just tell them to do gens. If they made comms of course there would be a report system and ban system for bad behavior. Also an ignore feature. This is why call of duty and rainbow six is so popular. It would make dbd way more popular and enjoyable.
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@TicTac said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018202#Comment_4018202
I think it would be toxic as hell. In which other game do you use the ingame-chat? Some would just always mute themself, other blast their music with no remorse and others are just angry or trolling.
Yh you will meet some nice people and maybe you will switch to swf with them, but you will also have many annoying interactions.
The games already toxic and games like call of duty, friday the 13th have proven comm systems are a lot of fun and attract players. Plus its good for socializing too. I think this would be the best idea for survivors and killers. Survivors so they have communication and killers so they can play how they like without judgement. Then the next step after that would be to buff the lower tier killers so they are still a threat. I just feel it would make the game much more fun. This would also help against the higher MMR swfs as well with the new buffs.
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Phase 2 babyyy. I can't wait.
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No no no no. Survivors deserve conviction as is to punish your slugging.
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Its not a fun map to play anymore by no means. Idk how they managed to turn a fair map into a killer sided map? lol
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The 5 15 and 30 minute penalties are harsh as it is. Any stricter would push people to not play the game which the creators don't want. Less people=less revenue to support the game. Don't overdo it.
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@chknTM said:
A way to provide simple text messages to your team would be crazy, like 1-5 buttons that give basic info next to your Icon, thats all Solo Queue really needs.
Thats no fun. A comm system would help solo a lot and it would attract more players to play the game. More players=more revenue. It would be a lot of fun and killers could slug, camp and tunnel all they wanted.
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@Roco45 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018142#Comment_4018142
The majority of games contain SWF's lol Despite what BHVR's internal stats suggest, anyone who plays Killer is aware that the majority of games are against SWF's and games that are against SoloQ aren't even fun since they are over within 30 seconds lol If SWF's were not the majority, then BHVR would not cater the game around them. If SoloQ was the majority, BHVR would not be making SoloQ more unplayable and awful with each and every patch.
Clearly stats show theres much more solo q. They cater to killers because killers get mad they have to use actual skill to beat a SWF. A coordinated team counters slugging, camping and tunneling easily. Which is why I think BHVR needs to have a comm system for ALL players pc and console. Like friday the 13th and call of duty games have. That would completely solve all three issues without the need for the anti slug/tunnel update.
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I keep telling everyone these tactics are uncounterable in solo q. They need to install like a comm system for all survivors like what friday the 13th the game had. I'm talking PC and console. I think it would prevent all that.
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@killer_hugs said:
it only starts becoming survivor sided at the very top end of gameplay and even then the best killers aren't suffering too much.
So true but they don't want to hear that. They lose 1 game to a swf which is like the best teams in the game then they say the games unbalanced. Like dude do you think you're going to beat a coordinated team easily? Plus solo q makes up most of the player base.
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Gen speeds were already nerfed into the ground. We don't need more.
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Yeah bring back the house of pain and revert size pls.
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@Boingo said:
https://forums.bhvr.com/dead-by-daylight/discussion/459050/cross-myers-off-the-list
How Dare a Killer be B-Tier lol
All killers are good if you use them right. Nobody wants to take the time to learn them and their strengths and weaknesses. No just buff them massively so it doesn't matter if you use them right or not.
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Billy needs a nerf? His chainsaw is super easy to dodge. lol
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017925#Comment_4017925
They could.. if they want to be reported and banned :D the penalty should never go anyway regardless of anything.
My point is they will find a way. DC gets taken they afk. If they can't afk they'll run into killer and suicide.
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Doesn't need huntresses range when he can run full speed to you with hatchet drawn.
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If they did significant nerfs on the S tier killers I'd be good with reverting the pallet changes. That wont ever happen though.
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@AcesSpeedo said:
no. ghostface was the first licenced killer i bought in dbd and i would hate it if anything about him got changed.
can we stop asking for reworks or buffs to killers we arent good at? please and thank yew.
They try to use him for chase then call him weak. lol Its a stealth killer.
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Sure why not? Lets superbuff all the killers.
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Don't see what the point is. If they take away dc players will just afk until killed. 🤷
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017507#Comment_4017507
That sounds like a ping issue, and that hasn't been a problem since peer to peer connections were a thing, and that was 6 years ago. Right now, projectiles actually sometimes do nothing even when they hit survivors.
From what I'm seeing is you don't like playing pallets against ranged killers because they'll just pull up when you drop, and the awnser to that on most loops with LOS blockers is to predrop. They're all too slow to play a pallet of that size, so they'll waste time breaking.
Well its a bug, its not intentional. Plus the devs are well aware of it's existence, since they stated in a past patchnote that they fixed it.
Springtrap's gimmick is he's faster while readying his projectile, otherwise hes a really weak, short ranged killer, which he is anyway. He's pretty much the weakest ranged killer other than Trickster. His Axe does not go through objects, only Artist can do that.
I have experienced it multiple times with springtrap. I could be hiding behind a hay bale or object and he hits me right through it. Dont say it doesn't happen because I've experienced it. Weakest killer? I disagree. He outclasses huntress. His kill rate would be through the roof if players didnt always dc against him which makes matches not count.
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@tyantlmumagjiaonuha said:
No way! You think a killer with this level of loop counterplay is too strong? You can probably only handle trappers without traps or regions now, right?
You realize slaughtering strike can now circle loops and its a 1 hit down? He was fine before the buff. Please stop pampering killers who dont want to take the time to get good with a killer.
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Better yet fix the broken mechanics: camping, tunneling and slugging. Until then the dc will keep coming. Survivors are fed up with these tactics. Theres 0 counterplay because you never know when its coming. You'd have to use the same perks every match to counter it and what fun is that? Overtuned perks? What perks besides maybe vigil is even close to being good?
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017437#Comment_4017437
Theres nothing wrong with Ranged killers, unless you have a bias against them. Elaborate please.
And for the record, there isn't any ability like the Retrieval Mechanic I've conceptualized. Don't use the word "cheap" like I didn't put thought into this, thats super disrespectful.
The problem with ranged killers is the hitboxes are always bad. Look at huntress. Able to hit you behind a pallet while ducking. Deathslinger who has a bug where survivors cant even see him aim. Springtrap who is able to run full speed while having an extremely fast throw better than huntress. Also his axe goes through objects and still hits you. Like the hay bales on coldwind farm. All valid examples.
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No more cheap ranged killers please.
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Yeah it deserves killswitched because it makes exhaustion perks worthless.
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017117#Comment_4017117
So what’s the point of playing springtrap instead of huntress? He only moves that fast because he only has 1 chance and if he misses he has to wait 7 seconds to try again, if they made him the same speed as huntress on the wind up he would be horrible.
7 seconds while hes chasing you at full speed. That is busted as heck. Then when he does get his ax back in that little time he gets a tiny slowdown. There is no point even playing huntress when springtrap outclasses her in almost every way.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017108#Comment_4017108
People will still take it for a 30% reduction though while still causing the same issue. It's best to just decouple exhaustion modifiers from other things tbh. Make them their own perks with their own conditions and downsides. Easier to adjust and balance it all like that without other things getting caught up in it.
Recovering 66% faster from anything for free is still nuts though and it really should go down.
Isn't that already a perk? Ghost notes? I think BHVR just ran out of ideas because of all the survivors and just put all that there without thinking. lol
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Only change he needs is to move at huntresses speed when she has her hatchet out.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017095#Comment_4017095
I see it literally every game, multiples of it even, people dont even use it for most of the effect, they just want the exhaustion reduction so they can spam the brain-dead zero skill strong exhaustion perks. The rest is just extra that just happens to nerf the killer as a side benefit.
It does need looking at, and it does need addressing in some way. I would just remove exhaustion from it tbh, so the perks themselves can be better adjusted and balanced as and when needed without having vigil affect them all the time and then the rest of the status effects and their perks/addons are more usable unless survivors specifically want protection from non-exhaustion status.
They could then possibly introduce other perks like blood rush, based around exhaustion that have conditions and side effects rather than just reducing the most beneficial survivor status constantly for free.
This would be a waaaay healthier change.
I agree with this actually. Having exhaustion reduced 66% is pretty bad. But the rest are fine because if you pick any killer without some kind of status the perks a waste. Or maybe just reduce the exhaustion recovery to like 30%.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017031#Comment_4017031
This has to be trolling
Krasue can be looped in chase and countered by bodyblocking. Springtrap has no counter. Theres no indication when he will throw his axe like huntresses grunt when she winds up. The ones who are agreeing never play solo q survivor and just play killer. Every streamer and every true survivor solo q main dislike springtrap.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016989#Comment_4016989
Counters yes of course, but a single perk shouldn't be neutering practically every single status effect a killer can inflict, by both powers and perks in an all in one solution with literally no downside at all. Vigil does far too much, far too effectively for a single perk slot. It needs nerfing into the ground so status matters (and un-nerfing some for killer so they are worth using) again or reworked massively and/or its effects split up like i suggested in the first post of this thread.
It's NOT a healthy perk for the game.
Survivors never know what they're getting as far as killer so vigil isn't run all the time. Its fine. If they get bubba for example the perks a wasted slot practically.
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017031#Comment_4017031
''Krasue with nerfs is b tier at best'' after reading this, your opinion will be always wrong.
She has to infect you for her head form to be any use at all and if players bodyblock the head krasue is forced to return to body form. Zero she can do against competent players. B tier.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017020#Comment_4017020
Bare in mind you comparing mid b-tier killer (maybe high b-tier but he isnt above b-tier due to his addon nerfs) to high a-tier killers that are few spots behind s-tiers and are both (krasue and ghoul) easier to play than springtrap so why so much hate for mediocre killer.
Personaly I hate legion but he is just joke that stabs you (more harmless than british teenager) then he is just m1 with nothing.
Krasue with her nerfs is b tier at best. Springtrap clearly A tier with his versatility.
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@SoGo said:
If he is that broken, then what are Krasue and Ghoul?
Well krasue is more manageable now. Just bodyblock the head if a teammates infected. Body form is easy to loop. But yeah ghoul is pretty bad as well with his free hits. But springtrap i am lost in how to counter and i'm a 2k hour player. Try to zigzag his axe he just runs up and m1, hold w he hits you with his axe. Like what are you supposed to do?
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@THE_Crazy_Hyena said:
He really isn't that strong, once you know how to play against him.
You can juke the axe quite easily, and it is far more punishing for him to miss his throw, as compared to Huntress.He gets his axe back seconds after a miss. How is that punishing? All in while hes chasing you. Moving at full speed i might add. No locker reloads. Hes worse than krasue at release.
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Flicks would make oni way too strong and require no skill to use.
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When he throws axe he recalls it in 5 seconds all in the time hes still chasing you.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016996#Comment_4016996
Good for you.
Sadly, I am unable to find this perfect Myers and the only perks that help him are either the usual meta gen regression ones, or the stat buff perks like Bamboozle, Coup, Enduring and Fire Up, so you get super fast at everything while in Pursuer Mode.
Thats what i use on him: fire up and coup. Hes a monster then. lol
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He is perfect now. Hats off to BHVR for getting myers perfect. With right perks hes very strong.
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Vigil is fine. We need counters to status effects in dbd otherwise killers will just abuse them and they'll be meta.
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I main twins because victor is a demented looking creature and its funny watching survivors trying to get him off. lol
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They'll buff every killer so they can match swf's and lose all solo q players because theres no chance to win. The game will die out. That's going to be the result.