Colt45m
Colt45m
About
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- Colt45m
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Comments
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Myers is way better than bubba right now. Like theres no comparison. His only counter is predropping. He gets his power too easily too fast. Then you're stuck with a 1 hit down dashing killing machine.
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Complaining because you can't bully better players?
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God forbid you have to use actual skill and aim your power. I hope this isn't going to be a continuous trend with every new killer. They did it with ghoul with his leap, krashoe with her leech. Why keep making killers who hold your hand like that?
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The smallest bit of help for survivors and look at all the complaining already. Even after killers are getting buff after buff. They think they should beat the best swf teams easily that are coordinated.
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I like it. It's about time slugging, camping and tunneling get addressed.
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If a killer sees 1 flashlight they immediately go into their perks and switch to lightborne so theyre worthless and you now have a dead weight item. Why cant we see their add ons like they see our items in lobby?
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There is not a dam thing you can do if killer proxycamps and tunnels you off hook. I don't care if you're the looping god.
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How is DBD in a precarious state? The games still going to be killer sided even after this update. Most survivor perks and add ons are going to be nerfed into the ground. They're already talking nerfing styptics and syringes the only decent thing about medkits.
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People are going to abuse the heck out of the new endurance. lol
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I have crummy spectrum internet and hardly ever get kicked lol.
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Its a real problem. There is literally nothing you can do if you are proxycamped on hook and tunneled out. No counterplay.
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I kind of like the fragile pallet idea BHVR had. Instead of removing pallets maybe turn them into fragile pallets.
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@Filipino1490 said:
The tunneling, camping and slugging aren"t the only reason why people are quiting the game. Its also because gens are flying way to fast, the meta is stale and repetetive and the reason why killers are tunneling, camping and slugging is because those are strategies to win And IT DOESN"T ALWAYS MEAN THAT KILLERS ARE ######### JUST BECAUSE OF IT. Killers for example are slugging because cause of the meta or sabo team(sabo teams aren"t often but still) if generators are going to fast then why can"t killers slug? To be clear the upcoming changes for them aren"t that bad But like for killers getting only bloodlust effect and more bloodpoints? like WHY? WHY CAN"T THEY HAVE MORE JUST LIKE IN THE LAST PTB WITHOUT THE PUNISHMENT LIKE WHERE COULD HAVE BASEKIT BARBECUE AND CHILLIE OR POP, OR ANYTHING LIKE THAT!? I hate to say it but i feel like that you BHVR are survivor sided. plus in the livestream when you were talking about the maps. the gideon meat plant you had no idea like it is the map with the most slugging. Its becuase its litterally an pallet factory like why can"t we have less pallets but more vaults? And one more thing PLS DO SOMETHING TO THE SURVIVOR META LIKE PERKS ADDONS, ITEMS ETC. (keys, maps, fog viles, flashlights, medkits and toolboxes are fine without addons but the addons need some changes and we can"t forget that there is Genrushing that isn"t capped (the same with healing) and also the stake out and hyperfocus meta. Overall playing killers right now are misserable and if the changes from ptb hits live then its gonna be even worse then ever before.
They do it because it's abusable. I can't count how many matches where killers slug and tunnel at 5 gens. Now you get punished for it. Gen speeds are fine they were already nerfed. Do better at creating more pressure.
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@KingOfDoom55 said:
Chucky is in a fine position, there are other killers who need to be looked at first before him, like houndmaster and and pinhead and Bubba, Bubba hasn't gotten changes in ages similar to demo and sadako, ghosty,, deathslinger, hag and legion, they need changes and buffs bc some parts of their kit is lacking compared to modern killers
Highly doubt they will ever look at the cenobite again after removing him.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019417#Comment_4019417
most SWFs already use discord while they have a voice chat there, and some even stream their game to each other.
I'm talking about for solo q and swf.
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I would of been happy with just halloween decorations instead of this event.
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I don't mind tunneling that much but when the killer proxycamps the hook and tunnels then its bs. lol
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@Yamskeezy said:
come on devs, its been a decade, bridge the gap of soloq and swfs with in game voice chat and text chat. DBD is not some fringe indie game anymore. What have you guys been doing? Whats the point of keeping it out of your game when SWFs just party up in discord anyway? Is it a technical issue or a design choice. Either answer is honesty unacceptable and unsatisfactory for 2025
I've been telling everyone. A voice chat and comm system would make the game a lot more fun and interactive. Plus would solve a lot of issues. Heck if they had communication I'd be ok with BHVR scrapping this silly pallet update and anti camp/tunnel/slug update. Its not needed if theres some form of communication.
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021184#Comment_4021184
I've got thousands of hours and I was moried from devour maybe 2-3 times in general. You just cleanse the totem, unhook last second or unhook near the killer ;p its extremely easy to play against
Hats off to you for avoiding it. lol My team never wants to look for totems everytime i play.
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@vol4r said:
What about nerfing corrupt, pain res, POP or something else that helps the killers?
Those killer mains really don't want surviviors to have decent perks.
Run exhaustion perks or addons if perks are a problem to you.
Those perks aren't that bad. What really needs nerfed in my opinion is some of the hex perks particularly devour hope. Pretty stupid it has build in tombstone when you're at 0 hooks. Plus three effects. Really?
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020250#Comment_4020250
This is not COD, this is not Rainbow Six. It doesn't matter how many use it in those games. What matters is that everyone is using it in this game. If not everyone is using it in a game, doesn't matter how grateful you would be for teammates to be able to tell you thing if they aren't doing it.
Seriously, built-in voice comms in DBD is a dead horse that has been beaten into paste.Dead by daylight has the same feel and similar to COD. Both are competitive strategy games. We can agree to disagree but everyone deserves a comm. Friday the 13th had it and everyone loved it.I dont see what the issue is as it would benefit both killer and survivor.
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Reporting a hacker does nothing. Even if they get banned they can make unlimited new accounts.
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It takes a lot of games. Have to get to know maps and loops. No other way to put it.
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@OutlawRacer666 said:
The killer can literally stand right in front of the player and camp the hook and the bar doesn't move.
The bar should gain when within terror radius.
Lmao i told you. Anti face camp is worthless when the killer can just back up and watch you on hook.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020385#Comment_4020385
instead of giving haste it should instantly down the survivor xD
Sounds like something a killer main would say. lol Lithe isn't even that good. You have to vault to get what? 3 seconds of haste? Plus theres a huge cooldown for exhaustion perks. I find them overrated. Using them makes you lazy when learning survivor I think.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019417#Comment_4019417
That means nothing if players refuse to use it. Most streamers would not, and I wouldn't either. I use Discord. Even if they did have built-in chat, I would not use it. I don't want to talk to 12-year old kids screeching racial slurs at me because I brought a perk they don't like or because I am not playing up to their standards.
Many use it in COD, Rainbow Six and it helps teams a lot. Also makes the game more sociable and enjoyable. You don't have to use it but I'm sure many would be very grateful to have teammates be able to tell them: "Hey killer is tunneling. Come bodyblock for me." Why punish the killer players when a fair system like this would solve everything? The lack of communication is the main reason solo q players can't do anything about being tunneled or slugged or camped. You're looking at the negative too much when COD has had a comm system and that games been popular for ages.
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Most killers don't care about bp so yeah thats not going to do anything about tunneling. The update is fine and has been needed a long time now.
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@Reinami said:
Hey devs, i have a question in regards to this statement:
https://www.youtube.com/watch?v=jbdH2VRC3EM
Can you explain to me how you not only describe handholding and all of the examples you give are only examples on the killer side. But can you also explain how:
- Basekit BBQ
- Basekit Pop
is handholding, but:
- 10% haste
- Endurance
- Elusive
- No Sound
- See the killer's Aura
- 10% haste in endgame
- Endurance in endgame
- Survivors can pick themselves up if slugged too long
- Anti face camp
- Seeing the resolve bar on teammates
- Pallet changes that massively increase the number of pallets on maps that didn't need it while not acctually adressing the thing said changes claimed to be trying to fix.
- Etc.
Are NOT handholding?
Killers have been getting buffed a lot lately. These changes are just so survivors can keep up with them. However i do agree some of the older killers deserve buffs too once this update goes through.
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@DeBecker said:
So you do know how the perk will work after it get changed? Some future telling?
IFit gets changed. Adding another 10 seconds is pretty overkill lol.
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@AhoyWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019756#Comment_4019756
That's why they should bring back old stalk rules, current Michael just tiers up really fast I agree
There would be zero need for his pursuer mode.
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He gets to tier 3 way too fast with his unlimited stalk on 1 survivor. He don't need further range on it.
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I agree with op. I'm survivor main and if a killer sweats and earns a good 4k just for it not to count in MMR that's bs. Keep the abandon feature but don't throw the whole game out.
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All these changes are so unnecessary when a comm system for survivors would fix everything and killers could play how they wanted.
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Great job bhvr! Can't wait for the changes.
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Yeah he can like round corners now. Its nuts. Plus his stalk fills too fast.
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If nothings done about tunneling then we need the old gen speeds back. Gen rush it gen rush it. lol
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They already slowed gens down and this update is barely going to effect anything. 120 seconds to slug? If you leave someone down longer than that you deserve to lose the down. lol
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Is this a joke? You think killers are going to stop tunneling for any reason? Pain res is fine as is. They could make gen 200 seconds to repair and killers will still do it.
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@Elaytic said:
I'm glad they chose not to fix the tunneling issue, now every killer I face tunnels the very first person they hook. It's almost unplayable. I get that you don't want to lose twitch streamers because they want easy kills. But this is ridiculous. And I'm not complaining it's killer sided, I think it has to be a little. But making plans that got killers angry just to roll over is exactly why they're taking it out on people just trying to have fun.
Yep totally not a broken mechanic right? Here we are though with another person calling this mechanic out. But nope not an issue. lol
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@Leon_van_Straken said:
Oh boy here we go again~
Voice Chat works for SWF because they know each other…
Not a single one of you can convince me that you would take little Timmy in your "Pro" Group who is constantly screeching or cursing you for not healing him vs Legion…
A Chat Wheel sounds like a good Idea in the first moment but I give the example of the "Enemy is missing" ping in League of Legends which is abused to ping for every mistake someone does.
Our Chat Wheel is Pointing and Waving and I bet that 90% of players don´t point at something they want to show you~
People don't know each other in COD games yet it helps teams a lot. Why shouldn't everyone have voice communication facing the power threat? (killer) There is zero reason this shouldn't exist. Dead by daylight developers should look at friday the 13th the game. It was a lot of fun socializing with people while facing jason.
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Executioner is a good killer to play. Good power and fair to go against.
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Thats a meg for you.
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If they do that they better remove the 1 hit down otherwise its busted.
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@Aznex said:
I wanted to share a perk concept here and see how well it would be received. I also did think about it a bunch to cover any potential bases. For the sake of this concept, let's call this perk "Illusion of Freedom".
The perk would activate when the hatch would spawn, which would spawn a secondary fake hatch alongside it. This fake hatch is indistinguishable from the real one complete with the appearance and humming sound, with things like Left Behind and Clairvoyance showing its aura just like the real one. If an offering is in play to manipulate the hatch's spawn location, the fake hatch will also spawn in that same location alongside it. Only the Killer will know which one is the fake one by seeing its aura.
If the survivor ends up jumping through the fake hatch, then at the height of their jump animation the Entity will impale them like in the endgame collapse and kill them. Another idea is a special kill animation for the fake hatch where a geyser of blood shoots out of it after they jump in, complete with their death scream. This would probably be easier to do compared to cutting an animation short then transitioning it into another one.
It's essentially spending a perk slot to give the last survivor a 50/50, which I do not believe would be troublesome and lead to some hilarious clips. Plus, it would be a unique idea to give the killer a perk to play around the hatch and this would be a great approach to it without just slapping Left Behind into a killer perk and calling it a day (they'd see the fake hatch's aura, but not the real one's aura)
I like it actually. Its funny. But i don't like that they get killed for using the fake hatch. Maybe make it injure you instead if you're in healthy state and deep wound you in injured state? Death would be too punishing.
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016557#Comment_4016557
Survivors are sweet innocent friends and killers are no bad fun ruiners, right?
Would we have it any other way though? lol Killers are supposed to be the party pooper. lol
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Its something to consider. Think about it. DBD would be a game you could socialize on. Good survivors could tell new survivors to do gens, killers slugging, killers camping and even give advice on the game. Yes it would help survivors but then there would be no excuse or complaints in buffing non s tier killers. Make them easier to use and have better powers. It would bring a bigger amount of people and help killers and survivors. There are so many more positives than negatives here. If they buffed killers now in the games present state it would make things extremely miserable.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018316#Comment_4018316
for some strange reason people dont want solo to have comms. like you said SWF has it so why not solo? people say about the toxicity comms would bring but when confronted with "mute" button i see no valid reason why comms shouldnt be available to solo. people would have the choice to have comms on or off but it seems the general attitude is "i dont want comms so we shouldnt offer it to the people that want it either"
I mean just the socializing with cool people who love the game would be worth it and it would finally solve survivor complaints because there would be communication. Then after that we can talk killer buffs to the non s tier killers to balance everything. I truly believe its something bhvr should consider. Call of duty has been popular ages with their comm system and sure there is some toxic behavior but also positive socializing.
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@squbax said:
Aint you the guy who said springtrap is better than krasue and he is lowkey op? Not gonna lie if you trully believe this I feel bad for you, if B tiers are so strong as you say it must be miserable to play against snything than isnt skull merchant or trapper.
Well thats just my opinion mind you and I struggle against springtrap more than krasue. Not saying its like true fact for everyone. Opinions just vary and some survivors struggle with different killers than others.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018215#Comment_4018215
Thank you for your opinion. This doesn't change the fact that the perk is clearly OP and needs to get some balancing changes.
On a side note, would you like bot killers to be added to the game similar to bot survivors?
How is conviction overpowered when it downs you after 30 seconds? I mean if killers want to slug there should be more punishable perks other than unbreakable. As far as bot killers I think it would be a great idea especially since a lot of survivors like to be toxic at the exit gates. Allow the killer the option to abandon.