ColgateAdvancedWhite
ColgateAdvancedWhite
About
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- ColgateAdvancedWhite
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Comments
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That's right, you and I are both pros overperforming way too much. It's a conspiracy to take us down !
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Yup, you're some super hardcore pro and everyone should live their lives based on your opinions.
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Seems like you are adamant to call it a hack and looking for validation here.
You're not going to find it.
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Killer wait times are long because there are far more killers than there are survivors to get matched with per killer.
Killers are more popular because they have a much higher success rate than survivors up until red ranks
Even the weakest killer on PC kills on average 2 survivors per game. That means game-over for 2 players. (source: https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests)
For most of the player base, killers have far more success than survivors, hence the immense popularity of playing killers
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It's a bit odd to expect other players to automatically know your feelings, and then cater to it.
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I once looped a killer for all 5 gens. He was far too determined for his own good.
Was longer than 80 seconds.
Moral of the story?
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Survivors should not have an instant-win item.
I suggest that keys get the same treatment as the instant-heals. Make it a delayed open. 20 seconds waiting time and allow only one Survivor to escape per key.
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Using the plague fountains. So often when I hear a Survivor use a fountain, I know it was going to be an easy 4k for me.
When I'm survivor and I hear someone use the fountain, I know the game will be over soon.
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4k under 3 min
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It's not that uncommon for survivors to spawn inside/near your terror radius. It's uncanny how often my Whispers (on occasions when i use it) light up right at the start or within 2 seconds of the game.
Edit:
Check out the closest gen to your spawn point. There is a good chance at least one survivor spawned there
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@VincentRedfield said:
The game isn't meant for average 4ks. People need to chill. Survivor players are people too and they need a decent shot at surviving to encourage playing.
You mean this game isn't balanced around 4k? This was the whole basis our killers' club was formed! Our motto was "fight until 4k under 3min becomes the norm" !
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@Artyomich said:
Guess you haven't seen a killer hit everyone with Franklin's and then disconnect.
Hmm... interesting...
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No, killers are harder. It's easier to have at least 1 survivor survive than to have 4k.
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I've played against and as her many times. Just stop running and leaving scratch marks. That's a very simple way to counter her.
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You can choose not to play with swf... no killer is strong enough to stand a chance against swf
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No. Just stop running and leaving scratch marks. Spirit has enough counters as-is. She neees buffs instead of nerfs.
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Of course egc is for us. You survivors are op enough as is.
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What if someone on the verge of suicide sees players quitting? That may make them think it's okay to just give up!
Don't be selfish. Think of the impact quitting on others. One is too many.
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I previously suggested the following and I am claiming credit here first:
Zombie
Demon
Mummy
Frankenstein
Werewolf
Vampire
Human
Non-human
Ghost
Skeleton
Reaper
Fallen angel
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It's only fun if it's 4k under 3 minutes
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Getting 4k under 3min
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If you're high rank and win, it's obviously because of unfair advantages.
Normal survivors are supposed to die.
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Let's work together to make 4k under 3 min the norm!
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Both nurse and legion are too weak at the moment. We are far from the balance standard of 4k under 3min
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Survivors are too strong. If anything they should all be nerfed.
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I believe it's not an offense. The survivors can still do generators, so that's not you taking the game hostage.
Whether game mechanics, design and balance should allow it to happen is a separate topic
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Billy stuck in T-pose. Can't tell what he's doing
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I have always maintained that the game should be balanced around 4k
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I think the purpose of the perk is to scare survivors from completing gens, or to make them paranoid.
A possible solution is to add an effect that makes generators emit a terror radius the more progress they have.
This will introduce a mind-game for the survivors. Is it a fake terror radius or is it the real one?
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Would be helpful if the argument aligned with the data released by the devs. Based on the info released by the devs, 2k kill rates are above 50% even on the lowest level and worst killer, which is higher than what devs said they wanted it to be
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Plague's vomit range should be increased though. At least enough to vomit over the killer shack to hit the other side
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Or narnia trick
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@Avariku said:
https://forum.deadbydaylight.com/en/discussion/comment/607912#Comment_607912
what are you smoking? lol. you need to share.... I agree the perk needs to be made useful, but that is some serious overkill.
I think it's quite modest. Remember survivors still have flashlights and squats. The basement's not much of a threat like it's supposed to be
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Killers need better perks to reach 50% 4k rate. I believe monstrous shrine should help achieve 4k more rapidly.
Whenever you hook a survivor in the basement, the entity gives you a surge of power and increases your movement speed by 45% for 30 seconds. All survivors will also gain the exposed status effect for 30 seconds. If the survivor is rescued while you are not in the basement, the entity will block the basement exit for 60 seconds and reveal the aura of all survivors in the map (not just basement).
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Left behind should be like a reverse NOED. A perk to turn things around when the end is near.
When you are the last survivor, all gates (including hatch) are open and revealed to you. The next time you get hit by the killer, you ignore that and instead stun the killer for 12 seconds. You are immune to all killer devices, traps and power.
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Anything that prevents me from getting 4k
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Noed should be baseline and not tied to totems
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As a mechanic to limit how long a match can drag, the EGC should have its timer start at the beginning of the match. Otherwise some matches can last 20min without the EGC triggering.
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Ghostface could use a buff. The new Freddy's teleport ability should have been given to Ghostface. If spotted by a survivor, he should be able to teleport to that survivor and perform a "Strong attack", taking down 2 health states.
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Nurse is how killers should be balanced. This game is called dead by daylight, not escape by daylight.. survivors should only be alive because the killers chose to let them live.
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My best friends and I believe that it is justified. Why bully the killer? Just let him get his 4k
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I just rush as many points as I can and move on to the next match
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How do I loop if i play with a steering wheel?
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Get 3 other friends and form a swat team. Based on the community comments and developers' direction, I believe this is the way the game is intended to be balanced.
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Anything that helps you get 4k is fair game
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I play this game to have fun. It's the other players ruining the fun for me
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I'm a killer main and from my extensive experience, legion is in dire need of a buff. His power does nothing half the game
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Why nerf killers? The 4k stats are already lower than 50%.
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No, but the stats don't describe the context of quitting, so there is no concept of who's right or wrong; only who quit.
And enough quit stats would lead to punishment
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I agree. Pallets should be removed for the sake of immersion