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  • So they fixed the infinite by cutting off some rooms entirely? 😂


    Well...least the infinite is fixed I guess.

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1241306#Comment_1241306

    For your own mental health I would greatly suggest you to stop playing this game for at least some weeks, you make the call for how long but it really feels like you aren't enjoying the game anymore.

    Your lack of empathy towards the other side also makes the game less attractive to you, "just to lose to someone with zero effort" and "Not to mention is the most tryhard everytime" on the same comment feels like you are considering that people playing killer takes zero effort (which obviously isn't the case) and they are putting too much effort (could be the case but is inconsistent with previous statement).

    Oh I did quit playing weeks ago. I moved on to Resident Evil. Its not perfect but nowhere near as toxic as DBD.

    I came back to check out the ptb. With god loops gone at least maybe killer will be worth playing.

    I respect good killers. I watch many on twitch/youtube. People who put in effort and mindgame and know what they’re doing.

    Proxy camp and tunnel really does take little effort and there are thousands of survivors out there willing to throw themselves at hooks to make it happen.

  • @Traslogan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1241306#Comment_1241306

    The irony of the entire system is literally all anti-griefing / anti-toxicity deterrents are tied to ranking. camping a hook? slowly lose pip so you might derank. tunneling? everyone rolls DS and will kill your pip thus derank (though let's be honest it just makes killers tunnel you further as counter-punishment). There is almost no deterrents that work as game mechanics. They could make it that killers get stunned by the entity if they hook camp too long and then that hook gets freed, it would be a good punishment that forcibly lets you escape, but nah, the rank system is what they use for everything

    Then you have to realize there is literally no incentive to rank up. No extra bloodpoints, no token to say you did it this season, nothing. Queue times are the same as there's no killers left and I've literally seen rank 2s and rank 17s in the same game due to the killer shortage giving everyone extremely broad matchmaking criteria.

    No one wants to play killer legit anymore, it's just not fun, and I say that as a shape main. Every time killers establish a meta, it gets nerfed and nerfed hard. So yeah, all that's left is mori-spam and campers who can just about sustain rank 12/13 with camping, and they have no reason to care about their rank at all.

    This will continue until devs buck up and make killers enjoyable again, or it will simply begin killing the game itself.

    I want to add btw, as a killer main, I don't even blame toxic killers. Every killer meta has been stomped out of existence, many killers cannot contest gens anymore as they can't even reach gens to use things like pop goes the weasel before someone just rushes it in front of them. I try to play legit and so many games are just SWF trying to out-sweat you. I can see why so many people give up and become toxic.

    The irony of DBD is the counter to the entire game is just not caring about your rank. As soon as you don't care what your rank is, nothing stops you from doing whatever you like.

    A lot of killers eat DS. You don’t lose pips because you’re not punished for hooking the same survivor 3 times in a row. Or you can do what some do and just proxy camp to trade hooks.

    Killer doesnt lose points for camping because unless you’re 4 man swf there will always be a survivor within hook range. Solos just want their points/pip and so they’re kind of forced to go cor the unhook. They’ll charge in and trade hooks just to get the altruism.

    I get what you’re saying but realistically proxy camp and tunnel doesnt lose many points.

  • I quit playing survivor entirely. Every game was the same, killer proxy camps and tunnels one out as the rest just throw all caution to the wind and try to farm points. If by some miracle you get the gens done in time then here’s NOED, sorry kid no escape for you.

    You work your ass off just to lose to someone who put in zero effort. This was happening at red ranks too btw

    The ranks are watered down so now red ranks feels like green ranks used to. Also survivors just want their pips and points. The game rather than becoming about escaping is this soulless grind for pips....not that it matters because the games dont get any better at red ranks anymore. Seems like all the good survivors left years ago or only swf now.

    Losing is fine but when you have to sweat your ass off while the killer is garbage at chases but only needs to sit around the hook to win it just becomes depressing and pointless. Why put in so much work for nothing? Sure blame it on the survivors if you want but that doesn’t change the outcome.

    Not to mention the killers were really becoming less fun. Legion and Ghostface were awful, new Freddy, Doctor and Deathslinger are pretty bad too. Demo was fun and Oni was alright but the rest this year have ranged from mediocre to absolutely awful to play against as survivor.

    Not to mention its just the most tryhard garbage everytime. All the meta perks, NOED, strongest add ons and an ebony on the top tier killers. Thats pretty much red ranks, no skill required.

    Seriously if you aren’t playing 4 man swf the game isnt worth playing as survivor. Even then I occasionally did play swf sometimes but my friends got pretty bored when most games become “oh he’s camping, everyone else just rush the gens, no fun this game”.

  • https://youtu.be/hqi0114mwtY


    https://youtu.be/NDo5TKr6pyc


    It sounds like BHVR went with heavy FXAA. Cheap on performance but blurs the image. I’ve heard complaints before but not like as many as I have seen today. I havent played the update myself but either the devs implemented it poorly or people are just caught by surprise at how different it looks.

  • Someone made a comment earlier about how survivors just need to get better at looping now, No more abusing broken structures, now you have to work to link multiple structures together.

    I can see their point now. You’re sure as hell going to have to do some work to link structures together when they’re 40m apart.

    Just remember Hillbilly is balanced because you can loop him. Sure he will be on top of you before you can get to any structure but just loop him ya know?

  • I should add that using filters like Reshade or Nvidia Freestyle you can increase the sharpness of your game. It helps with the general blurryness that DBD has. Both are perfectly fine to use and not considered cheating by BHVR or EAC.

  • Anyone got a screenshot? I have't played the new update but it sounds like they used some poor AA if it's THAT bad.

  • Removing NOED is unfair on bad killers. They deserve kills too for participating. Now be a good sport about it.

  • @Orionbash said:

    It was never balance that they were actively looking for. This game is, and always will be, 100% killer-sided. They've made that clear through continuous nerfing of survivors patch after patch. The ONLY reason they did the ruin nerf is because they knew if they pushed anymore without throwing survivors a bone, even a little one, it was gonna be a ######### show.

    I really hope survivors speak with their wallets tomorrow when the rift is released and choose not to pay for it. Paying for a straight-line running simulator just isn't cool.

    Yeah don't worry with how they're behaving now I won't be buying anything else. Didn't buy Dudslinger either.

  • I did and no you don't lose your progress, it's all stored on Behaviour's side.

  • I imagine this will be the reaction when they finally balance that chump.

  • If gets rid of jagged edges. For example if you ever played a game on PS2, or GTA V you’ll notice things like telephone wires etc aren’t straight lines they are really jaggy.

    AA clears that up but some types of AA are a bit crap and tend to just leave the image looking blurry, FXAA is a type of AA that is known for this. It sounds like DBD has this issue at the moment.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239126#Comment_1239126

    Do you guys consider WHY survivors keep getting nerf? I know why, but I want you guys to figure it out.

    If you actually played survivor for once and tried these maps out, or easier yet just go watch marths video you’ll see that its not just a nerf...some of the windows are now literally pointless for survivor.

    The old loops were far too strong for survivor nobody is denying that but now they’re too weak.

    Do you consider WHY survivors should have a chance to evade the killer? I know why but I want you to figure it out

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239126#Comment_1239126

    So they really went for the PTB-Version with some of those Maps? Because from the Patchnotes they just wrote that they removed the Window on Storehouse (for example), which sounded like it is blocked off every time. Which would be a better solution than the crap on the PTB.

    Read the “changes from the ptb” part. The only thing they changed after Marths video was the ironworks, which was the one bad for killer. The rest of the notes are just what was on the ptb.

    They also added more breakable walls to saloon which im guessing was to address the infinite there. Thats good and all but some of the loops in the ptb were suicide for survivors and yet they remain unchanged. The groaning storehouse was so bad it was literally unuseable with one spawn because you would have to run around into it and then around out of it and the door was right next to it anyway.

  • Lol so after Marths video showing a lot of the loops were death traps for survivors but one was bad for killer....the devs adjust the one that was bad for killer and ignore the ones that were worthless for survivor. Groaning storehouse in particular made zero sense since going through the window forced you to run towards the killer anyway.


    Well this just confirms what we all knew - it really is all about killers now. I mean nerfs are one thing but actively changing the maps to ensure it screws one side is something else entitely.

  • @[Deleted User] said:

    There are a couple reasons. Doctor doesn't require a ton of skill relative to his output, and he tends to be extremely strong against newer to mid rank players.

    Pretty much this. Doctor tends to get ez 4ks in most games. Its only pro survivors that give him a run for his money but the odds of having 3 of those in game with you is very, very slim outside of swf

  • I can guarantee you a number of survivors will give up on 1st hook. Many do against Legion anyway but run Ruin and Thana and I can guarantee you they’re all going to bail out of there.

    I say this without hyperbole but playing as survivor against this is as much fun as a rusty nail in the foot.

  • @LordCyphre said:

    If a cheater gets "on free foot" it is mainly because you don't want to incinvenience yourself more than anything else.

    BS. Theres far too much required.

    I have this when I get troll survivors working with the killer or sandbagging. You need to record, report, upload which takes forever, fill out a long ticket and you'll never get an update. It was becoming so frequent that i really couldnt be bothered anymore. Not when you dont even know if they’re doing anything

  • 90% bonus? Pay 2 win

    We should really question why we pay for cosmetics in any game though. Here I am a grown man buying new fashion accessories for my Kate to make her look badass and I feel like a little girl playing with Barbie.

    She does look cool though 😎 Now I just need her dream house and convertable car as dlc please Behaviour and she will be complete. Gonna get some cosmetics for Dwight next and he can be my Ken

  • It affects survivors so I assume its a low priority issue

  • @Viceus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236497#Comment_1236497

    cosmetic hack already resolved before this patch....

    Of course it was. Survivors running through walls? No exhaustion? Turbo speed? Ability to unhook themselves? Instant healing? Not a problem.

    Using hacks to avoid paying BHVR money? ABSOLUTELY UNACCEPTABLE!!

    Resident Evil did the same thing. Hacks galore but xp boosters now encrypted.

    Its a joke. Developers and publishers wonder why players give them such a hard time...

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1234768#Comment_1234768

    Name one Killer perk that is both OP and uncounterable. I'll wait. In the meantime, here's a list of Survivor perks that are both OP and uncounterable

    1. Adrenawin
    2. DS(jump in a locker)
    3. Unbreakable(run with DS)
    4. Exhaustion perks(admittedly Dead Hard is unreliable at best these days)
    5. Object of Obsession
    6. The Pebble

    Pebble OP!!!

    I threw it at Trappers head and he fell over and died. Then we rushed the gens and tbagged his corpse before leaving. True story.

  • In before the shills come in to say they dont see any hackers therefore none exist.

    I said hacking had increased weeks ago, lo and behold the past week there has been a number of threads on the issue on this forum.

    How many times do I have to be proven right?

    Its increased since dc penalties came in. Could be coincidence but who knows. Either way there seems to be a lot of cheats out there getting past EAC quite easily. Silence from the developers so far.

  • Its not just mobile. This is standard on PC EU. Well hitting on hook they’ll only do if you run them for multiple gens but Spirits phasing back to hook to tunnel well thats the strategy of 99.9% of Spirit players right there.

  • Only if they get cucked by their team.

  • How many killers put down that hooking the same survivor over and over again doesnt affect fairness?

  • Its a bit unfair to ask for NOED to be removed. Bad killers deserve to have kills too ya know?

  • “Let me win every game or I’m not playing”

    Well you’re in luck, with how they have been recently I think Behaviour may be willing to accommodate you on this one.

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/146612/can-all-totems-be-hidden-like-this

    Yes, make every totem impossible to find without running dedicated totem hunting builds which allow the killer to freely camp and tunnel you.

    Thats how they want it

    ”just cleans totems”

    ”hey devs can you hide the totems better please? I want survivors to spend 5 minutes straight looking for a totem”

    Fair and balanced.

  • Just take NOED and voila you’ve doubled the survivors objectives in one perk.

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/comment/1233751#Comment_1233751

    I've seen 4-5 hackers in maybe 5000 hours of playing. 2-3 guys flying around and some spirits just blatantly teleporting onto healthy survivors who are walking. Just because streamers are getting sniped by hackers doesn't mean it's on the rise.

    Who needs hacks in this game when you can already equip wallhacks as a perk.

    I rarely used to see hackers either but its definitely increased the past few months.

    Just because you havent seen it doesnt mean its not there

  • Claudette - Blends in too well with most textures

    Hillbilly - Too much speed AND power. He needs a cooldown or something to stop him crossing the map and then immediately back again, and he should be slowed down when revving his chainsaw so he cant casually walk behind a survivor with it charged

  • They don’t care dude. Disconnects have gone down and that’s all that apparently matters, they’re just trying to please all the whiny people here who will insist you’re lying and that any disconnects are your own fault.

  • Yeah there seems to be quite a few topics about this on the 1st page of the forums. I’ve noticed an increase in my own games and from watching streams.

  • They need to demand a refund from EAC and move on to a better solution. The cheating has escalated pretty dramatically the oast few months.

  • This is why some of us “survivors” have been complaining. Its not that they’re buffing killers too much. They’re improving the quality of life for killers and that’s great but so far it has been a big middle finger to survivors. Killers can play like this to try and bait disconnects or just frustrate people and....nothing. Nothing from the devs. They just shrug and say its fine.

    Here is another recent example from one of their fog whisperers no less

    https://youtu.be/C6qmtnvjaWY

    Just bring the best add ons, NOED, an ebony and play like a complete ass to troll everyone else.

    ”iTz a LegIt StRatEgy” - Killer mains and Behaviour interactive

  • @KingFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1229582#Comment_1229582

    He's a great player, but it's not like he was busting out sick moves in these games. He was doing what any player with at least 50 hours in the game could do. He put forth minimal effort and got 4K against survivors he thought were pretty good. Some were VERY good (and were good sports about it, too. While others weren't, but he understood that.) One semi-good chase, camp, win.

    Exactly this. Otz is a good player but he literally just went in circles around the hook.

    We’ve seen him play hard and only just beat them on the last gen after a lightning fast genrush and then we see him circling the hook and winning more comfortably. There is something wrong with that. The way that is more fair, fun and requires more skill should offer the greatest benefit.

  • Whether you understand tbagging or nor the fact is it does irritate a lot of people. That has been obvious for years.

    Its something about the animation in DBD that makes it particularly effective. Its the speed at which it happens. Pig never had the same effect because its much slower. They could theoretically adjust it by changing either the animation or the speed or the animation.

    Theres also the fact that they tend to do it at pallets and in this game for many killers theres nothing you can do other than break the pallet, at which point they run to the next and do it again.

    So it does frustrate people. It may not frustrate you but it has annoyed many players over the years.

  • Wait, some Claudette players actually care about the appearance of a cosmetic other than how well it helps them blend?

  • Just do what everyone else does. Dodge 3-4 man swf lobbies and bring Billy/Freddy/Spirit with their best add ons, meta perks, and an ebony and just proxy camp, tunnel and NOED to win.

    then enjoy your massive win streak :) killer is so easy its ridiculous

  • Some of us called this months ago, but people here were too busy drinking the kool-aid and accusing anyone who had concerns of being a filthy disconnecter.

    Well, guess a lot of people are going to get what they deserve. It will affect them at some point too

  • You’re 23 days late for April fools.

  • The difference is survivors got to keep the game going before by struggling on hook for up to 60 seconds. This frustrated some killers who found it to be toxic.

    Survivors slugged for up to 4 minutes is different. It doesn’t affect the killers therefore it’s not a problem.

    That’s how Behaviour views it. If you haven’t noticed recently they only care about QoL improvements for one side, and it aint your side.

  • I missed it. Anyone have the write up yet?

  • Aren’t you tired of complaining about DS?

    Just don’t tunnel

    Aren’t you tired of complaining about BT

    Just don’t camp

    Aren’t you tired of complaining about Unbreakable?

    Just don’t slug


    Know whats funny? All 3 of those are far easier and take far less time than pissing about the map looking for totems

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1228598#Comment_1228598

    NOED is more to punish survivors who gen rush. It's a risk perk. It also is "100%" counter-able BEFORE it even comes into play. If you cleanse the bones before the last gen is done than NOED will NEVER come into play. Where as DS, you can't do anything to eliminate it. You can say don't tunnel but that's 60 seconds of time wasted. They can run unbreakable or heal themselves to "get help" and someone can touch them to get them back up. It rewards bad game play. Even if you don't run DS, which few don't, you pretty much have to assume someone is running it. You screwed up a chase and got hooked. Your team unhooked you right in front of the killer that's on them. Push a button and you get a 2nd chance.

    Most people associate DS with tunneling killers. Well what about killers that don't tunnel off the hook? What about a survivor who got saved from a hook, then runs in the killers face to unhook another survivor? It's not tunneling if your going towards the killer.

    Also we have a lot of other perks that remove 1 health state and no one calls those 2nd chance perks. Devour Hope, MYC, Rancor, Iron Maiden, Haunted Grounds.

    https://forum.deadbydaylight.com/en/discussion/comment/1228790#Comment_1228790

    DS is most certainly a 2nd chance perk. You got downed, you get a free escape. There isn't a killer perk that gives you a 2nd chance. "You failed to apply pressure? Here's a 6th gen the survivors have you finish". The problem with DS is people consider it anti tunneling but it's not. It's 2nd chance. Even if the killer doesn't tunnel they still run into it. I've hooked survivor A and left. Started chasing survivor B. Someone saved survivor A. I hook survivor B. Survivor A saves Survivor B before I get a chance to leave. I assume BT+DS so I go after the rescuer. I down survivor A and they still have DS. I didn't even tunnel them. I hooked them, left, downed+hooked someone else and they still had it. The perk is the definition of 2nd chance. It should be changed to "If you are healed or the killer hooks someone else, DS deactivates"

    NOED doesn't hold a candle to DS's OPness. Most top tier killers don't even run NOED unless they are on certain killers. ALL survivors run DS because it is so powerful. If your a survivor who runs DS every single game you have no right to complain about NOED.

    “NOED doesn't hold a candle to DS's OPness”

    😂😂🤣🤣🤣🤣🤣🤣😂😂


    You make out NOED is this fair anti genrush perk then go on to complain about DS and how its only a second chance perk. The bias is extremely strong.

  • Hopefully. Too much going for him and requires the least amount of skill among all the top tier killers.

  • @JureissicPork said:

    https://forum.deadbydaylight.com/en/discussion/comment/1228430#Comment_1228430

    Dunno if someone pointed out but I had a game today where Hag camped me on first hook. Teammates did gens and I got saved after 1 gen was left. We finished it and opened an exit only to see she had NOED and (should have played around it) Blood Warden. We had the Hawkings map where some of the totem spawns are really hard to find. I did one and at least 2 others were cleansed if you can trust teammates in post game chat. Was that game fun? No, to sit 1.5mins on a hook and waiting 60secs to get out was pain. 2 made out that game and thats because the hag was like rank 16 or something. Any competent killer with that setup would have gotten easy 4k just because the snowball NOED gives. Granted we should have done totems but sometimes you just cant and dont have the time to do it. What I'm saying is that playstyle like that is extremely boring on both sides and doesnt make you learn anything, and given how good bad killers do with it imagine good ones rolling over with it.

    Exactly. Survivors normally feed a camper because they’re just trying to play the game normally. Killers expecting survivors to just leave others on the hook is ridiculous.

    Also the only thing sadder than NOED is NOED and Bloodwarden. Talk about a crutch. This is how you know NOED is overpowered, because you can tell 100% this person is making their play all about NOED. They sacrifice 2 perk slots for endgame perks, bloodwarden is only there to back up NOED. This person knows that NOED has done most of the work for them every game they’ve had thus far so they plan their entire game around it coming in clutch.

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