Clevite
Clevite
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- Clevite
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Since you're the one giving up the perk slot, I could see this.
But, the unhooker shouldn't get a safe hook rescue score unless they were running it as well.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2715281#Comment_2715281
People dressed up as apeshit crazy as they can, going door to door/barging in, and getting super drunk on any/all booze?
Yup, sounds about right, big parade and everything
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We have mummers in Philly, not sure if that is the same thing, but big part of our culture.
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Happy Holidays to you as well π!
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Some of us just want to play the game as usual.
Maybe they don't celebrate Christmas.
Perhaps it was all brown items and they felt insulted π
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Are we officially out of things to complain about?
This must be the bottom of the barrel here.
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2714534#Comment_2714534
I guess not. When I play survivor I always hope for the best but expect the worst.
Like I said , for me, I play how I would like to verse.
And respect other's right to play how they want. If I don't enjoy a game or tactics, luckily there is another game right at my fingertips.
Good luck in future games!
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2714515#Comment_2714515
The problem is that a lot of these survivors will be bm free throughout the whole game and then get to the exit gate and bm the ######### out of me. The "innocent" ones are so rare these days. If I punish a few buy going hard against the majority then I'm still accomplishing my goals.
There you go! Enjoy!
I can tell you from the other side, rarely are we surprised when a killer plays ruthlessly.
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No, I'm in the camp of fix the game and ######### new content.
But, I'm a long term player and not a priority, gotta bring in the new players and revenue.
That's priority. I know where the door can hit me.
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2714502#Comment_2714502
I'm not sure. I guess to make those aware that when they're t-bagging they're not just hurting themselves, they're hurting their whole team. I donβt know. Maybe to vent out my frustration? Is that not allowed?
No, of course it is.
Just seems you will be punishing those that are innocent of the BM that seems to bother you.
Projecting this on survivors that don't engage in these behaviors.
I say, play how you would like to verse, and that way you're always winning.
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I mean what do you want from these posts?
To generalize a percentage as the whole.
To threaten to not give the hatch to survivors you couldn't have anyway as they were already at the door?
To continue the US verses Them threads?
What is the point? Certain people are going to BM regardless of the role they play.
Altering your own behaviors or playstyle because of them would be becoming the very thing you hate and allowing strangers to change the essence of you.
So who really wins here?
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I say this to everyone who post these threads.
To anyone in a relationship whether it be with a person, substance or anything else, and it was giving you this reaction, wouldn't you leave it?
Would you recommend a friend or family member leave such a relationship?
Do yourself the same solid.
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Without a doubt!! One of the most fun aspects of the game!
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2711624#Comment_2711624
Exactly. Amazing what a bit of team spirit can accomplish.
Also I just love the idea of people from different countries, who speak different languages, bonding over the shared language of butt-dance π when I was a lad and we saw the first internet (ARPNet made primarily of stones and bits of poo) that was always the promise, that this fancy new tech would have you making friends in countries you've never seen, and part of me gets excited when I see evidence that actually does happen.
Haha!!! I so agree!
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@Kasamsky said:
https://forum.deadbydaylight.com/en/discussion/comment/2713201#Comment_2713201
On the other hand tho you will have survivors complain about that too. "Omg we had a DC, why you tryhard" blah blah blah.
No matter what you do, it's always wrong.
Yeah, I can't speak for them
Only for my self, and that would be my preference.
I hate when this happens, I give myself up, then they just leave me slugged. Like, let me move on to the next game, I'm not with them.
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Honestly, in this situation. The nicest thing you can do for me is kill me quickly.
I would much rather move to the next game where everyone is trying then play any amount of mercy/farm game.
Sorry these survivors didn't appreciate your gesture
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2710855#Comment_2710855
Im up for DS stun to 7sec, but it disable the moment 5 Gen done.
I dont tunnel and current DS punishes me more than tunnelers.
- They eat DS? No problems, 5sec doesnt hurt, they will continue to tunnel because survivors no more have DS.
- Me not tunneling and not eating DS, doesnt matter, Im forced to eat DS when Gates are opened.
Yeah, always eat ds before gates open if you can, let em go, sure, but get that ds out of the way.
IMO.
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The biggest issue between the two, IMO, is not the communication,it's the commitment to the team.
#########, If I SWF, one of our mates speaks only French, I speak only English, and I know I will not go to second stage because they will save me. We don't need to communicate this, we just understand how the game is played and are committed to giving each other a solid teammate.
As solo, many are only concerned with their own game. That is why killers prefer to verse solos, the strength of SWF is not the comms it is in the commitment. Sure the comms help, but at a certain point, 4 really good solos are just as formidable as any SWF.
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I have found it the same on the opposite end. I really enjoy playing without exhaustion perks, which I gave up about 6 months ago. It makes you a better player IMO and when I do go back and use it occasionally, you can see how strong it really is. Such as healing is no longer a priority because you know you have a free hit in your back pocket.
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No mither as basekit, this guy has got it figured outππ
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Suck.
No situational awareness, can't loop, farms hooks, hides and avoids gens, won't take a hook for the team, throws pallets for no reason, saves way to late, leaves gen and creeps around while I'm hooked and someone else is in chase, then tbags at exit gate giving the rest of us a bad name.
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I usually run two builds.
Windows, kindred, DS and bond
Or, Bond, DS, CoH and DH
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@ColonGlock said:
WGLF, Botany, Leader, Kindred
I love that build!!!
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Happy Holidays to everyone!!!
Eat, drink and be moried!!!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2710116#Comment_2710116
Because the Survivors in those instances can't run to keep the timer paused, so if the Killer keeps spearing/chaining them, the Survivor will eventually just go down. Meanwhile, if the Doctor keeps zapping a Survivor, it does not hinder the Survivor's ability to run and keep the timer paused.
Good π Point
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The bigger question is, why does it pause on the other killers?
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It has counter play, as all things should.
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Love the artwork!
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2709812#Comment_2709812
It's also funny that Survivors will see a Killer camp, stand around NOT doing gens, go for a save they literally can't get, and then scream that camping somehow magically gets 4Ks.
All while ignoring every second of participation they had in feeding that camping Killer his 4K.
That's because it's more fun than gen simulator and run out the gates
At almost 5 years in this game, I prefer to play and help my teammates. Not to just "win" every match.
So, sure it often leads to 4ks, because the chances of pulling a successful rescue in this situation, is more thrilling then the tactics to counter it.
Unless one cares more about an individual escape then.
Which I don't anymore.
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Dead hard can't be nerfed without losing the essence of what it is.
Either lose it or leave it alone.
Personally idc which.
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I don't want any proximity chat, if I wanted to talk, I would swf.
I like my solo life and I'll take the good with the bad.
You want chiller games, then lower your MMR, you want to tryhard every game, then get your sweatband and deal with the sweats.
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The chase.
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It actually rewards the killer for getting multiple hooks and playing through the end game.
It does not punish survivors. People really got to get away from this mindset that if a perk works against you, it's a punishment.
It's a game with perks , play your build how you like. And adapt to your competitors'.
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That's why balancing around two kills only hurts killers.
I think killers should just stop tunneling and camping for a few months. Take the Ls and let the data begin to reflect this and maybe devs would balance for a more fun experience for both sides.
But as of now, it's a catch 22, killers feel pressured to get kills, camp and tunnel to assure at least a 2k, data shows a balanced game.
To the devs anyway.
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Obviously you don't remember original MoM.
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The question you really need to ask is, What is causing you stress? Why play something for fun that induces a stress reaction?
Is it just losing? Do you feel helpless as killer? Every game?
Because while I agree that killer can be harder to meet certain win conditions, the mechanics themselves are rather simple. The whole game is.
So is the stress coming from self imposed win conditions? That I guess you don't think you meet enough?
Alter your win conditions and you may find the game more fun.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/300839/just-got-destroyed-by-spooky-loopz
Ok...? And yes. Plenty.
I've gotten Kai, Karen, Elix, Coconut, , tokki, LawrieBird. On top of streaming myself(not that I'm known)
Hey, you are known!!!!
Hope all is well my friend!
And come check out Coty_Baker for some great killer gameplay!!!!
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No, getting everyone else out is my priority, and my fun challenge each match.
If I die in the process it's still a win for me.
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You get a token for every new person you hook , up to a max of 4 tokens.
Then at end game, each token is an insta down.
EZ.
Can't say you didn't earn it.
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Never thought of it, sounds like it could be fun,
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2702001#Comment_2702001
Yep and many devs are like that and that is a big problem. Sure it's there baby and the should ultimately make the decision about the general way and feel but if they just ignore what every player says about bad and unbalanced game play sooner or later they will have a dead baby
I think that is inevitable. Nothing last forever. So many long term players are leaving or have left.
I've always stated, that player retention is not their goal. Or else they would balance for more experienced players. Their main concern seems to be bringing in new players and revenue, which from a business standpoint is probably correct.
Attract new players, hope they stay a year and buy some skins and DLC, rinse and repeat until it all drys up.
I mean,they already said, if we don't like it, we could go play Civ 5, can't argue with that.
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2701993#Comment_2701993
And why is that cause nothing happens
Agreed, they aren't worried about our feedback.
It's their baby and they will do as they please
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Why would they?
We basically have the same 10 threads on rotation.
Anyone want to discuss noed or boons?
Again?
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@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2699804#Comment_2699804
i know they don't give a #########. ######### made you think i didnt?
That is what you got out of my reply to you?
Smh.
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My solo q times beg to differ, but ok
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@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2699754#Comment_2699754
They need to do something different. Yes kill rates might overall balance to roughly half but there are gross differences at both ends of the spectrum. Everyone is miserable until the wind up just outside their normal mmr. That isn't any way to run a game.
My friend, they don't give a #########. Or they would listen to long term players who have been begging for QOL updates over new content.
Player retention is not their goal, bringing in new players and selling is their goal.
Hence, why SWF will never be nerfed, they are the cash cow.
Without them, killers would appear too strong, solos would leave, killer q would rise and the money would dry up.
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I play how I would like to verse.
It's pretty simple to me, if you don't like it, don't do it to others.
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Honestly hooks are so close anymore this is unnecessary. I mean you can sabotage a hook, take a hit and killers still make it to the next one.
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Honestly, if a Killer is going to tunnel you that hard, that you need DS twice, first your looping is sus.
And, second, isn't it better to just get out of that unfun ######### game faster.
I know for me, if killers tunnel that hard, even if it's not me, I'd rather move to the next game asap.