Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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90% of all these questions (and so the answers) are totaly pointless and you learn nothing new out of them.
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Nope, I am not fan of 110 Killers. Being slow is never fun.
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@humanbeing1704 said:
didnt They recently add a thing that shows if your reports resulted in a ban ingame?
Yes, which just confirms they don't ban them (usualy at least).
Only report feedback I got is when you report obvious bot cheater that kills everyone in like 20 seconds of the match.
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@NekoGamerX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607041#Comment_3607041
neither them had flashlights
Yea I had David just last game managed to pull this off and I don't think he ever had flashlight to begging with.
They won't ban them anyway lol. Sad reality.
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Ah yes, the Locker bug. No, don't bother reporting them because they won't ban them.
I reported X number of people doing this, never got report feedback on them (only from obvious insta kill bot cheaters that they get banned within 1-2 day of reporting). Sended evidence too on some, nothing happend to them.
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It was when the rework came out for few days.
I feel like its back to normal again, she is not a common killer, however I would say probably bit more people playing her than before because her rework is no longer just hold-3 gen Killer.
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,,Dead by Daylight team is aware of this issue but can't give any date or more info atm."
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Dredge takes the crown for me. It fits so well with him and his lore and it also sounds like a real horror-theme that builds up more and more and the chase is just like nightmare is hunting you (+the echoes of all the people).
S tier.
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Chucky is popular because he is rly fun to play as and also being good Killer (not OP).
It's like new Wesker again.
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Survivor perks are in pretty good state if you guys complain so much about Distortion.
Like I don't get how so many Distortion topics yet so few Buckle Up + For the Peple (the real bullshit combo).
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Yes, because that person has a lot of map offerings :D
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It's only somewhat useable in Plague and Legion games and even then Its not strong.
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I have normal games with her so... idk where you guys all getting these "dull merchant everyone gives up" games.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599425#Comment_3599425
If I'm not mistaken, I think you do understand which side is the power role in this game.
Besides that killer must work hard to achieve value from these perks, they are still doing so little, against a really good stack of survivors.
They are strong only on Nurse and Blight? So should we nerf perks, or these killers?
But they need to be very careful nerfing these 2 killers specifically. It will end up in a very ugly scenario.
I think if they create a archetype for all regresion/slowdown perks that are focused on gens and just limit the number of them you can equip in your build (lets say max. 2), you could still keep their power level even on strong killers and you could buff the weaker ones to add more build variation.
And for that Pain Ress, of course it doesn't spawn a 6th gen on the map, but the max value (which isn't hard to get on good killers) is a entire regress of a gen which is very big deal just for doing your job passively.
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@Grigerbest said:
Pain res works only 4 times per match, and sometimes you just can't reach a scourge hook.
Surge works only for M1 attacks. Most of the time useless on Nurse or Blight, or any other high tier killer, they mostly downs survivors with power. Besides the times, when you keep downing survivors in a completely dead zone.
For pop you have to down and hook a survivor. It also ONLY strong, when you kicking at least 80-90% of the gen progress. I actually thing that Pop is one of the most fair and healthy perks for the game, considering how fast survivors can do gens.
The only thing that MAYBE problematic, is when killer making a combo of these perks.
But hey, survivors also has some strong combos.
Yes, but do you realise just by equipicking this perk on any good Killer makes 5 gens ---> 6 gens by default every game and then you are on mercy that the Killer didn't bring any other of the strong regress perks and you also hope your teammates can last in chase longer than 30 seconds.
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@OrangeBear said:
It looks the same to me.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599293#Comment_3599293
Indeed. I reported it as a bug and it was marked as Not a Bug.
Yikes...
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Just keep him 115% Killer please. The rest I don't hugely care about. If they revert him and put him back to 110% I will stop playing him again since his counterplay is ultra boring (hold walls and W) and it takes forever to catch up as 110%.
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I noticed Shadowborn doesn't work for his 3rd person.
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I did it on my very first game with him using only his perk :D
Tbf I tryharder for sure, didn't play nice at all but that's what you have to do anyway.
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I don't like these changes for the most part, sorry. It feels like overall a big nerf and the replacement for direct 10% hindred is just half of the effect and tiny copy-pasted Doctor slowdown that would still be annoying for Survivors, they would still hate her but she would be overall worse Killer.
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Survivors in the background
HE HE HE HE HE...
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@egg_ said:
Is he really that unplayable? So less tricksters around? Good
More Nurses that sends you to Midwich I quess.
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As long as it is not anywhere close to OG version and disable itself in end-game, its good.
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Why are some people hyped about good/decent Killers getting nerfed?
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I feel like the cooldown for the power as a whole is a bit too long and if you cancel it (very easily on accident too), you have to suffer the whole cooldown :/
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@radiantHero23 said:
#bringbackSadako IS REAL!!!
More like "Bring the D tier sadako back that had nothing lethal or interesting going on for her other than being weaker wraith."
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I rly worry about two upcoming changes:
Sadako - lets face it. The only thing that made her from D tier to A tier is condement lethality and how strong it can be while still maintaing weak chase. Now "bring closed to OG" and "Looking at condement" sounds totaly like nerf to me. You will have to give her some rly good chase power (lika phasing through windows pallets, etc. Something...) or she will end up in D tier again with nothing interesting going on for her. I am scared for her tbh.
STBFL - nerf inc. I don't think this perk tbh deserves nerf. It is great perk for Killers who M1 (so weaker to mid tier) who lack strong chase. Nurse, Blight, Spirit won't care but someone like Wraith or Slinger will for sure.
The rest sounds good and thank God for FOV slider and Blights addon nerfs.
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Killer Instint is effect (position revealing info of Survivors) that only happends with Killer powers. So only these Killers that have in their powers (unless add-ons says otherwise) will ever activate it. It also bypassese any Survivors aura blocking abilities, since it is not same.
You will have to use Killers that have them in their base kit. Michael and Freddy don't have this ability as part of their power, so no, you can't use these Killers to do your archive.
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I mean that's nice but it won't help him in pickrate.
Also Hope still destroys him (like any M1 Killer without NOED).
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I mean he can't even hit/register the hitbox on Survivors sometimes...
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Well I am curious if that is possible after they nerfed the speed of vaulting. We will have to wait just 2 more days to check it out.
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Some quick storming ideas for you... some of these builds / perks sometimes use myself.
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I mean if Survivors are still no brain running into the drones without even thought of any counter to them, then yea, she is deadly.
Also is very worth noting that Survivors still give up a lot againts her just because its SM, its like they are programmed to just hate her no metter what changes.
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Tell that to the 80% of playerbase who left bubba.
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You can't really fix tunneling, period.
You would have to make the unhooked Survivor take like 3 health states with perma haste to really discourage it aka make them like a running tank (would be abused too).
Also sometimes tunneling is the only right option the killer has in some difficult situation. I bet if they would truely suddenly tunneling be gone, winrate on some (weaker / mid tier) killers would drop below 50%.
You can't expect every killer to play nice and fair on every map againts every team in every situation, that is like living in a dream world.
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Watch what Dredge is doing.
Teleporting? Run the opposite direction from closes lockers (He is trying to cut you off / catch up to you).
Dropping his shadow on loop and holding it? Run away.
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I allready rated this perk in below avarage considering it's only usefull when the game gets towards the end and in very specific places... yet the only part where this perk could maybe shine on some small maps and do something usefull gets removed...
To the garbage tier perk it goes.
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Wait 5 days and it's nerfed
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I love Nightfall as a unique global debuff on Survivors, his teleports are nice however his main chase power (drop tp and hold it) is kinda boring and locking lockers ruins his chases with teleports. I think he needs a bit of a buff. Maybe put some of the power from add-ons to base kit.
As for his perks, Dissolution is niche, Darkness is only good for reloading Killers but usable I quess on Dredge himself and Septic is a joke perk that is awfull and nobody runs it.
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Yea would be nice being able to use my power and have more than 1 add-on slot to play him.
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That is simply not true.
There are truely only very few perks that are useless.
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Consider my luck with healing builds (you get Plague like 50% of the time), I bet I would only get Killers who skip pallets if I run this offten xDDD
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Please don't try to create drama about something that most players don't find problematic. Just because of someone says Inner Healing is too strong in your game, you don't have to go your way and make drama out of it.
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Same as Kindred that I see offten among the most picked perks in my games with Deja Vu.
SoloQ. It allows you bandait fix some of the issues vs SWF groups. Also bar goes yellow = fast = brain feel good.
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The only soft counter to it is STBFL and soloQ teammates not being well cordinated in timing.
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Fire up is great perk when you want to do chase builds (action speed) and I rly like the concept of this perk, even tho it's weak and not worth bringing if you care about winning.
I wish it was at least 5% per stack and it would include more actions like hooking animation, opening lockers, interacting with boons, etc.
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Grilled Alien screaming in the background
YYYYYYAAAAYYYYHHHHHYYAAAAAAAHAAHHHCHHHHH!
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If that would make you immune to bleeding effect than this would be pretty good buff and make this perk usefull yet still bit situational and not A tier or something.
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This is more of a gen spawn problem than SM problem. Any Killer can use their power and equip 4 regress perks and hold games for long time if they are very dedicated.
This calls for 3-gen issue solving, not SM being bad as usual.
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Based from my matches on both sides, the avarage tierlist of how my teammates / enemy team likes to play againts killers:
the lower you go, the more chance is someone will give up or just DC.







