Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Remember few years ago how they made all exclusive code skins from events or for the few lucky ones that got lucky in contests worthless and gave everyone these skins for free? Yea...
Well now we have many FOMO in the game, from Amazon Prime, event skins to Twitch drops and some other codes.
Here is the thing with FOMO. It works. If people weren't buying them and complain about it loudly, BHVR would change it. But people buy it, A LOT and so it works.
Nothing we can do about that man.
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The problem with having downside to recalling hacked drones is that disabling Drones isn't something difficult in the first place and can be easily spammed by whole team if they wanted to.
Then what? She will have almost no power or have to endure long cooldowns? Sounds like NOT fun at all.
I think she is fine as she is atm.
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Finaly, some good news.
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Nope. Just because make herself hide for few seconds once a while doesn't make her stealth killer as main ability. Wraith, ghostie much better if you aim for that.
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You can't 3-gen with him thanks to his power.
EMPs put it on very long cooldown, forcing Singu to walk up there and set it up again, so like any other base killer can patrol 3-gen.
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She feels neutral.
Nothing exciting, nothing great or much interesting however nothing bad or awfull either. She just feels like new version of Trapper 2.0 but better than Trapper himself for sure.
Its way too early to judge it anyway, but go ahead dbd forums / twitter.
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Generaly speaking, fun Killers are these who have strong power, yet provide good opportunity to counterplay and skill metters on both sides.
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People screamed for nerfs and got what they wanted, that's what happend.
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@lidokain said:
I'm a huge Wesker main but maybe the hindered shouldn't be active in chase. His chase is far too good to be adding a near 10% hindered.
Then you can remove the infection all together. Nobody will bother removing it.
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Where are the "DH is dead perk" people now? Of course the nerf didn't kill it, the effect and impact is the same, its just you can't spam it anymore.
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Some people have short memory. If you think devs ignore or ignored solo survivors, I suggest you look up few big patch notes some months back.
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He is one of the better designed Killers in the whole Killer roaster. He is very unique and cool, his power is nothing like any other Killers.
The "problem" with him is that he is not easy, his counterplay is frustraiting to play as him and he reguires you to do lot of things fast. That means, its only problem if you are looking on popularity and selling skins for him.
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I disagree with way more points than agree with.
We all have sometimes our hot takes.
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Sadako giga buff, Legion, Ghostface, Trapper, Plague, etc. Buffs.
It's not so one sided really.
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Old Pop was better because it regressed the same value but from MAXIMUM instead of CURRENT progression.
I don't see problem with it. You need to get a hook and then find Gen to be best to used it on. Its only as effective as Survivors allow it to be. If your team is falling apart offten, Killer will regress a lot offten too.
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Not rly offten, maybe its because most of them are Nurse and Blights ready with some nice add-ons and builds ready to destroy us all :D
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I think good Survivors that teamwork well and use EMPs correctly will make your match a Hell of a time. Teamwork rly hurts him.
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It would be nice if they allowed you to see teammates something like lesser Bond effect for limited time. It would be at least somewhat usefull.
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Hopefully never.
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Without EMPs he would be heavy oppressive and you could put him in S tier probably after Blight or Nurse.
EMPs keep him in check but I wouldn't mind if they nerf them again or give Singularity some QoL buffs.
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I didn't play DbD for a week and I am having good time honestly not playing.
However I am more like waiting for mid-chapter with Halloween event.
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It's not Killer sided.
It's who ever wants to win sided and brings the most powerfull (and overpowered) things in the match.
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I don't think they should reward and encourage people to waste bilion+ of BP just for some skin/reskin. Getting Prestige 100 is allready huge waste of time and is only "worth it" if you love that character and you don't care about getting add-ons for other Killers and having everyone with all perks max out.
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Only nerf his addons to level of Artist.
Does Artist have usefull add-ons? Sure.
Does Artist have any addons that make her power suddenly much stronger or deadlier? No, not really.
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Sorry to be the party breaker, but I wouldn't get hyped at all since this is probably like 1-2+ years ahead.
Also Freddy should be first imo. He is more trash than him.
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First up on the list should be Garden of Joy on pair with all Preschool maps, followed by The Game for M1 Killers and of course Mother's Dwelling and THEN we can start talking about making some Killer sided maps "nerfed".
The thing is, there is far more Survivor sided maps than Killers ones imo. And even when you get to the Killer sided map, maybe outside of Midwich, I rly don't feel like Survivors have hard time there or it's unfair map. I always feel that on the Killer tho.
It's also worth noting that there are 4 Survivors and each can bring their side map while killer is just one with less of a chance or countering it.
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To be fair, SM was destined to be reworked in near future after her realese because how awfull the feedback on her and her playstyle was. They won't keep her that way for long.
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Unique power, No other Killer has ability to summon second Killer to do stuff for him at the same time. Sadly the AI is sometimes inconsistend, buggy. Map of the Realm addon is a must have sadly.
He is quite fun to play as when you want to play with minions. Playing againts him is okay I quess, kinda mid maybe. His counterplay isn't something interesting lets put it that way but he isn't unfun I would say.
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The only thing that would come to my mind is Quick Gambit from Vittorio perk but if nobody run it, unless you didn't noticed it... idk, maybe cheater then? Idk if anyone here can help you with that without any screenshot or video.
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Yes, they should please.
The thing is, Killers who will want to tunnel you don't need the hook stage counter anyway since they will just know who their main target is and which state they are atm.
For Killers who want to play more fairly or sometimes even don't want to kill Survivors, you can forget who on which stage is and yep... RIP. Also some perks reguire you to have alive Survivor for the perk to work, killing them (forgeting the stage) or placing something like Trap as Pig on someone dead, will just backfire you.
It would only really effect Killers who want to keep some Survivor(s) alive. Killers who go for kills don't need and it doesn't effect them.
Just give more QoL stuff to Killers too please, not just Survivors.
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Yea, I saw I think one yesterday and now today as well but that one from yesterday got allready banned I think since I got report feedback quite quickly.
At least they get banned fast but still... there is a lot of them and it seems like banning is no issue really since they have like XXX+ accounts ready to go somehow.
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I think I am having more fun as Killer atm than Survivor.
I am keep getting Blight, Nurse, Wesker and Blights with Alch Ring speedy add-ons that sweat and tryhard like it's turnament for money or something with add soloQ teammates that give up or refuse to get heal by you and then get killed and stuff like that.
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I would probably reduce the duration to 20 seconds and increase the cooldown for 40 seconds and leave it there. It would still be great perk. Also that Blidness effect there is just random, don't know why it even has it in the first place, but that is not the strong part of this perk and why everyone runs it on top tier mobile killers.
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Trickster overall is such mix bag and I don't like playing him since he is very about luck of your map.
Lot of open tiles? Ezi downs, eating health states.
Big map with lot of line of sight blockers? Awfull experience where you barely can use your power and you will get destroyed.
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You need Map of the Realm add-on otherwise your Guards will be blind.
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@BlueRose said:
Last night I had a match in cowshed and played pretty fair as Xeno. In the end game I was chasing a injured Michaela towards the exit gate, I was hoping she would be at least my one kill for the match, so I down her with my tail and here came a Kate who running the "totally fair" combo of buckle up and FtP. Kate picked up the Michaela during my cooldown and both was fully protected thanks to the 10s endurance and got a free escape. After that you know what I got in return? Kate teabagged me as she escaped and type "ez, you suck" So this survivor felt so proud bc they used two perks that completely allowed them to freely escape with nothing I could do about it....
I feel you. Sounds rly unfair and rude from them.
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People don't understand that No Mither was designed to be Hard Mode difficulty. Or as a meme perk I quess.
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Well you can outrun him usualy, put stuff behind you and you are good to go.
Also you don't see it on him, because he is bit rare killer to even verse.
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@Vanishlord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546177#Comment_3546177
Well SM is at least an improvement. Anti camping feature filling up that quickly when you're not even camping sounds a bit unfair.
Improvement? Depends on your view. If you are looking on it from Survivor main who cares only about themselfs, sure its amazing, since nobody will want to play her after this and her 3gen is gone. From more both sides / Killer sided view, it's pretty bad (and not because of lost of 3gen).
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The anti-camping meter fills like 15% before the Killer even can fully leave and its not like they are wasting time around. That shouldn't be a thing.
As for SM, she is awfull, strange and weak.
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I like to play them sometimes for 1 game.
They are very unique and kinda fun to play but the most clunky and buggy killer in the game. You have to slug and proxy camp if you want to win. Playing her fairly is super tedious. Send victor, get hit, wake up, walk towards the injured Survivor, send victor, get down, switch back, walk up back, pick up and go hook, go away from hook, switch to Victor.
If you get team that has super healing pick up endurance perks and play together, you will get destroyed and its super frustrating.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545075#Comment_3545075
Peanits said in another thread the Haste hasn’t been changed. It will be active for a few seconds whenever a survivor gets scanned and for the entire claw trap duration.
Oh that's nice. Haste Merchant could still exist then!
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It's gone to my understanding. Since active zone is no longer there and Trap doesn't give you Haste (at least I think it doesn't anymore because the Lock On now works very differently).
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I am not sure about that SM rework, have to wait and see before saying "wow so nice".
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544880#Comment_3544880
Chess Merchant released 3 months earlier than MFT, so does it not make sense that they'd have been working on her changes for slightly longer than MFT?
Reworking Killer power and changing one perk is two totaly different spaces of very different scale mind you.
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@HamsterEnjoyer said:
It honestly seems insane how they managed to seemingly remove everything that made Skull Merchant fun for those of us who played her outside of gens. Trying to be positive but man there is ZERO redeeming qualities or potential for uses with this iteration of her and honestly seems like it'll just make her a brain dead mind numbingly boring killer both to VS and play as. Theres not even interaction and "No longer slowed when checking scanner" Well duh why would she need to check the scanner you already REMOVED HER ABILITY TO TRACK PEOPLE lol. I knew they'd turn her into some weird trash but I was praying they'd really hold off or at least do her rework properly...at least they added Maria to survivor so now i can switch to mainly survivor side cause they've literally butchered all of my mains in such a short duration it makes me depressive to look at killer side lol.
I will miss my haste merchant. RIP stacking passive haste from drones and from perks and my favorite very rare geo radar add-on.
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They focused on reworking Skull Merchant. I find that more important than busted Killer add-ons we are all used to for years.
You can't want everything in one patch. They can't rework freddy, nerf blight addons, rework skully and also remove tunneling and also nerf pig in one patch I am sorry.
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Furtive Chase buff is as meaningfull as Traffic lights in GTA.
I will give you tip, the problem with this perk isn't that the numbers are too small, it's the effect itself is just very bad. You want killers to go for new Survivors for such a bad reward my gosh.
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Don't worry, it's Survivor meta perk, meaning it will take like 2-3x times longer to solve, nothing unusual.
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@rvzrvzrvz said:
The whole point is to prevent 3 gen right ? probably unable to place drones on gens or only 1 max, or weaker drones without exposed and haste
If drones would not do anything to Survivors at all, you might as well just go and delete her.