So, instead of buffing a niche perk to become more useful, you guys decided to gut it completly?
So, Batteries Included got nerfed...
It was from the beggining a "bad decision perk": to get value from it, you need to chase survivors where you should not go: the area where generators are already completed. Chasing one survivor in an area where the generators are already completed is to leave unfinished generators free for the rest of the survivors. At least it could give some help in the endgame (when survivors can open the gates and escape).... but, not even this now.
I hope you guys reconsider changing this perk in a near future, since it has a very small range, a short duration effect off the area (5s) and now doesn't even work on the endgame.
Anyway, lets go back to the same 5 to 6 perks every game again ;(
Comments
I allready rated this perk in below avarage considering it's only usefull when the game gets towards the end and in very specific places... yet the only part where this perk could maybe shine on some small maps and do something usefull gets removed...
To the garbage tier perk it goes.