Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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after playing some games with him here’s my verdict. Still needs work!
He needs more changes to actually feel threatening I just 4k a team and I only used my ability like 3 times I had to slug and tunnel just to get the 4k.
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@Spectralfx said:
this update is so one-sided towards making survivors completely overpowered its not even funny.
I guess money was needed after the previous fiascos ... can always count on toxic survivor mains to throw money at the game if they are enabled I guess.
We need a killer strike.
and how long did that boycott last?
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They said that these next 2 killers are very ICONIC so it’s 3 choices Jason, Predator or Xenomorph. It’s got to be one of those 3 who could be more iconic than them?
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I agree plus it’s a breath of fresh air to see different combinations of perks
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457823#Comment_3457823
When i was on break, Nurse nerfed. And after i back, i am not seeing her so much. So i don't know if she still can do this or not. She is strong for sure.
She’s still incredibly strong the only nerf she got was she can’t use M2 perks anymore so Jolt, Sloppy don’t work. That was all she received but this is without perks. She’s still incredibly powerful.
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Autodidact is incredibly underrated, the fast heals you get with the perk is very good.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457817#Comment_3457817
Yes. But how many killers can do this against skilled survivors?
You can't do this with Trapper. You can't do this with most of killers. Even A-tier killers, i highly doubt.
But Blight can. I wonder why.
What about nurse she can kill anybody with no perks
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@HamsterEnjoyer said:
BHVR seems committed to making only ugly maps with red skies going forward
More like pink sky’s. Borgo is more red
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456085#Comment_3456085
I will believe that when I see it...we are still waiting for The Twins love....
It’s coming Early 2024 the twins changes
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They did say they’re not done with him yet. Pyramid head will get changes. They also announced he will get a addon update
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@Davenport916 said:
https://forums.bhvr.com/dead-by-daylight/discussion/379397/emp-question
They're trying to make as much money as possible so that means making survivor gameplay as braindead as possible. That means survivors have every tool in their toolbox without having to make any hard decisions. Meanwhile the new killer has to micromanage more than just hooks and generators. Extremely stressful with little payoff against decent survivors. Not playing him until they buff him
you say that yet they just announced buffs to make singularity better. Next week it’s going to take now 100 seconds for emps to spawn, there will only be 4 cases, pods will be disabled for 45 seconds instead of 60 and when survivors use the emps there slowed down by 10%.
Also don’t claim they care about survivors when they just buffed PGTW and Ghostface in the same update.
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There buffing singularity in the next hot fix update next Tuesday
there reducing the cases to 4 and when survivors use emps they will be slowed down. Also they’re going to take even longer now to make.
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@OwlWithMustache said:
That was entirely your fault for not shooting them threw the window
Wouldn’t have mattered anyway cause she still would have emp the pod and got the adrenaline Proc.
My point of the video was to show how easy it is to remove the infection. You shouldn’t be able to grab it during a chase and just instantly get rid of it. How would you feel if Weskers sprays could be picked up instantly and used while running?
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I just wanted the change to go live just so I can see Pyramid head in S tier with Nurse and Blight.
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Singularity actually has potential but the EMPs are way to strong. They need to act like wesker and nemesis items. Here’s what I would do.
-Only 4 supply cases spawn
-when the box reaches 80 seconds the survivor has to actually go up to it and print the last 10 seconds of the box for the emp
-when a survivor picks up an emp that box won’t spawn another until the emp is used
-survivors stop sprinting when using the emp
Bam right there I just fixed singularity’s problems
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454431#Comment_3454431
100% right. There are definitely pros and cons to writing characters sexuality after their debut. One good thing is that they won't have any stereotypes, because they werent written with sexuality in mind. but that same strength is also a weakness, that lbgtq struggles and experiences wont be well represented if at all... because the character wasnt written for it.
Example being David my friend didn’t like it cause they chose the one character that doesn’t look like a gay man he thought it would be Dwight or another character but not David. It feels they just retconned his story just to say he was gay all along! It’s like what happened to Ice man in X-Men
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@nars said:
I agree. While I'd prefer a slow and methodical approach to representation, this is just a slog. David was a good step, but we cant just add one gay and act like we've hit our quota. Where are our lesbians? transgenders? bisexuals? theres so much more than just gay and we need to act like it. And what better time than pride month to boost our inclusivity? The pride charms are nice though. theres charms for stuff I didnt even know exists, saying this as someone in the community.
But the problem I feel is with representation is. While it’s great to have it why not make original content with it and not retcon our characters.
representation doesn’t mean making past characters gay or a different color skin. Representation should be done to represent a characters culture or group. They make an original character that’s not so absurd and make it subtle
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@CorvusCorax86 said:
Can you explain what is happening / what we are supposed to see?
For those not having the killer. Just an idea...
How the new killer is way to easy to counter. I infected her with my biopod camera, as soon as I infected her she removed my infection without stopping once. The time it took me to infect her was undone in seconds. That’s what I’m trying to show.
Then we have these guys saying I was outplayed I didn’t use him right. That wasn’t the point it’s to show how easily it is to counter his power!!
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@Shroompy said:
All I see is a misplay into Adrenaline which would of screwed over any killer, not just Larry
You don’t get my point. I slipped her and as soon as I did she removed it as if it was a roach on her shoulder. Imagine this.
Imagine if nemesis vaccines worked like EMPs, there’s 4 but they’re unlimited. You can grab one out of the box instantly with no downtime and you can use it while running and it disables your tentacle. Imagine if nemesis felt like that.
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@AetherBytes said:
https://forums.bhvr.com/dead-by-daylight/discussion/379001/singularity-summed-up-in-one-video
You know you could have just shot them with your gun through the window and teleport on top of them right? The main issue here, assuming you had actually done so, would have been the adrenaline which no killer can control (without terminus) anyway.
Wouldn’t have mattered cause she could still use the emp to destroy the slipstream I had just put. I didn’t record the match but every single time I slipped someone it would be removed the instant I go to get them.
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He’s not killswitched I played as him last night.
The killswitch was disabled. Wesker is so strong he can’t be killswitched
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@[Deleted User] said:
They need to change EMPs so they can't be used while running, for one. The automatic printing time is still too fast. It could work like Freddy's wake up where the first print takes 90 seconds, 2nd takes 110, etc. But 5 EMPs printing every 90 seconds is still infinite EMPs with zero resource strain for the survivors.
To quote a friend “it would be like if nemesis could be used on the run, could be picked up any second and also disable the tentacle ability for a few seconds on use”.
I agree EMPs should work like the first aid spray and vaccine. It only works when standing still
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I played 3 games with him and he has potential but the EMPs need HEAVY nerfs.
I slip streamed a survivor and like 3 seconds later she was cured I was #########? And when I slipstream them they always had EMPs ready like 5 seconds later. They have to severely nerf these if he’s going to be top tier
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There are some great changes but some that are terrible
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What the #########?
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I would love it. How would it look though? In the base game leatherface has black eyes but in the movie his eyes are always visible.
plus he’s a lot thinner in the sequel. You would have to make him skinnier.
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The perk would be perfect if it deactivated on downs instead of just losing a healthstate. You forgot that it activates on blessing to so you can get a permanent 10% repair speed if you bless a totem and it will never go away unless the killer has shattered hope which will never happen.
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@CptCaptain said:
So, devs can create an entirely new killer with entirely new mechanics every 3 months, but it takes 2 years to "rework" a character already in the game?
Makes sense.
it had to be something big if it took almost 2 years to make.
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@EmmaFrostyEyes said:
Who cares about the twins rework. Im interested in freddys rework tho
Just a warning they never mentioned Freddy getting a rework. Probably just some minor buffs or something else
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@Pulsar said:
The Twins rework will have taken 2 years by that point lol
felt like the same time as the Freddy rework
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447366#Comment_3447366
You're absolutely correct. I don't understand what that has to do with knight.
I believe even with the nerfed perks a knight who wants to 3 Gen can still do it like he always did.
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447238#Comment_3447238
The perks that enabled that play style are gone now. He's no better at it than most of the roster anymore.
Skull merchant even with the nerfed perks can still hold games hostage.
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We would love dbd to be free to play but it would let hackers in and it would be a mess.
If there not going to make it free reduce the price
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I agree with this change. It’s tough to balance knight cause if he’s played a certain way he’s a 3 Gen monster. But he is actually better than that.
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@Chocolate_Cosmos said:
I would change the perk in a way that it will give you limited item (can't carry to next game), and it will be med-kit that you can selfheal yourself without the penalty, so in 16 seconds by default.
I actually like that idea. Since medkits were nerfed there’s no point in getting a green medkit.
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Played with my friends in a swf and played against the rarest killer The Twins. It was the worst match ever. On silent hill and they slugged all 4 of us. Perfect example on why everybody hates twins.
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The one qol Wraith should have is being able to pick up while cloaked
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@Xyvielia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444820#Comment_3444820
BHVR posted this about an hour ago, 11:30am EDT. in honor of Puppers.
Peace to you😔
https://twitter.com/deadbydaylight/status/1664655822956163073?s=46&t=1OIm6LrQYHLQaynCWn0kQg
I saw this posted I’m happy they acknowledged him. He was the one of the first streamers
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BHVR needs to post something to honor him
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God rest his soul
I can’t believe it
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They should make a store where you can buy moris and customize them on your killers.
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@RoastedGarlic said:
i want twisty for clown right now.
He would be a great legendary for clown.
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Sounds good but it would actually encourage camping cause it takes 2 minutes for someone on hook to die. If all gens are blocked for 60 seconds you can literally camp the hooked guy with no consequences.
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Ok how about this? I have 2 ideas to try to make the killer not tunnel and camp. How about for each unique hook you get a 1.25% haste. So at 4 unique hooks you move 5% faster until 1 survivor dies.
If that’s to strong how about each unique hook increases the Gen kick regression by 2.5% so at 4 hooks a Gen kick will take away 12.5% TOTAL progress, this bonus stays until 1 survivor dies.
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@pigslittlepet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432288#Comment_3432288
nope. don't even like him very much. does he have a stance on the map thing? just saying what i think is true for once
I only said that cause he said the same thing exactly what you said. He said that Rancid abatoir was not a bad map it’s the most balanced out of the farm maps. That’s why I assumed you watched Scott cause he said the same thing.
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@Mastapalidin said:
They don't even play their own game what do you expect? They just go off numbers instead of actually asking people with thousands of hours for input. They should be re-working Borgo, Garden, Badham.. and the list goes on and on. Absolutely clueless, wonder how it came to this.
It was shown the fractured cowshed is the most escaped map and has the lowest kill rate. All gameplay shows that map sucked more.
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I actually really like that change
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Let me guess?
Big Daddy Scott Jund huh?
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@SuperMunchkin95 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423735#Comment_3423735
I see what your saying and I'm totally down. I understand I'm not a developer, but finding some way to reward the killers enough to stop the camping and tunneling is very difficult. Same for punishing the killers for the play style, We can't change this without making a massive dissension.
It’s actually not that hard. You can either do
- Make bbq bloodpoint bonus base kit so you get more bloodpoints.
- make it so each unique hook increases your move speed by 1.25% so at 4 unique hooks you move 5% faster and you lose the speed when a survivor dies
- each unique hook makes the gen kick regression 2.5% more so at 4 unique hooks your gen kick regression is 12.5% for until 1 survivor dies.
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wheres the addon rework I can’t access it? Love the base kit changes I 100% agree with them.
