Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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The op kinda has a point though why put in all that time and effort for singularity when nurse requires like no effort and is the strongest killer in the game.
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he just need some simple changes to make him better and smoother.
- Emp crates stop passively printing at 95 seconds. Survivors have to manually print the last 5 seconds to get the emp.
- when you grab a emp it will not spawn another until that exact emp is used.
- auras of emp crates are not shown until your infected by slipstream
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I’ve been really loving the new coup de grace. It feels so satisfying to use
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I just made a comment on this. Toba is not that bad of a map
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am I the only one who thinks toba landing was the best map we’ve gotten? I honestly don’t mind it as killer. It’s not that survivor sided.
Yes the main building can be a pain but compared to Shattered square, Garden, Red forest and old Haddonfield. I’d rather go to toba landing.
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I find it funny how this perk was the worst perk for 4 years and now it’s finally good and people say oh it’s too strong. Your probably not even going to see this perk that much
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495270#Comment_3495270
What did they do to Claustrophobia? That one went under my radar.
They removed the 32 meter range in the completed generator. Now when a gen is complete all windows on the map get blocked for 30 seconds.
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I love the buffed coup de grace and claustrophobia. It pretty much makes me play on autopilot. I don’t need to worry about gens and loops cause it makes me stronger. Especially Sadako she’s a beast using coup de grace and constantly teleporting
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She is the pure definition of don’t judge a book by its cover. Every person said she was nerfed and would be worse.
She is now beating top 3 comp teams without hooking at all.
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His carberator tuning guide was finally fixed this update it feels amazing to use with the flesh
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@bbqBilly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492749#Comment_3492749
Prepare to be disappointed
I’m thinking it’s either Jason Voorhes, Predator, alien, Springtrap, Art the clown
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@humanbeing1704 said:
if the next one is licensed it won’t be I would argue the only failed licensed chapter was sadako rising because everything out of that chapter was boring besides call of brine
The next 2 killers coming are licensed they announced this when singularity came out
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Her biggest problem right now is that tapes have no purpose anymore. I had a game where 3 survivors were holding tapes for like 2 minutes cause now they don’t build condemned anymore.
this is godawful game design. Why is it that a CURSED TAPE is actually protecting you!!!! You should have so many negative downsides for holding that tape.
With pinhead you can’t hold the box forever cause you get oblivious and you can’t do gens. Wesker you get slowed down unless you spray yourself and Nemesis you can get downed at a distance that’s far. Sadako has none of this
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We have 2 chapters left to see if we’re right. Probably November cause it makes more sense
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@DavidHypnos said:
Honestly… the whole objective of the game. A killers primary goal was always to hook survivors as sacrifices. Now they can use moris. They can just bleed you out if they want. There are 4 killers who can circumvent the sacrifice altogether and perks that can too. But survivors still have the same thing to do…. Repair gens to power an escape route. I don’t dislike this - it is, essentially, dead by daylight after all. I just want to see the survivor role branch out more. Give them more to do. Give differentiation in gameplay between survivors.
They kind of did with boon perks but the strongest one was nerfed pretty hard so now there pointless to bring
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491919#Comment_3491919
Feel like this is the big one. The luck Stat is only applied to self unhooking yourself, which in itself is a mechanic that's mostly ever used for people trying to kill themselves on hook. The addons need to be tossed, the self unhook thing needs to be reworked and the related perks need reworks.
Yep agreed I’m so shocked it’s been 7 years and luck still hasn’t even been touched. It’s sad cause luck could have been made better with either, giving better items from chests, making more skillchecks spawn.
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A buff they could add is when a scourge hook is broken on sacrifice it respawns after 10 seconds. They could also make it so survivors get a 50% sabotage penalty so it takes now 9 seconds to sabotage instead of 6 and with the perk sabetour it takes 5.3 seconds instead of 2.3 seconds.
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What do you mean not coming live release? Is hangman’s trick buff not coming tomorrow?
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They did to reikos watch what they did to Marvin’s blood. The addon was used to much and they think it means op so they nerfed the number
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489778#Comment_3489778
Negative, yes, but they are not wrong.
Then how come this game has survived for 7 years if they’re “bad at gameplay design” if they were really bad at balancing and gameplay this game would have died years ago.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489865#Comment_3489865
This has me a little anxious actually. The silence is making me think that they're going to go ahead with the Sadako changes.
If it’s not in the release they will probably be in the bug fix patch like they did to skull merchant.
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@H2H said:
Because BHVR is very bad at gameplay design and balance.
Alright Mister Negative
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@the_voices said:
It should be buffed in three ways.
- Duration increased to 40 seconds. 30 seconds is just not enough for something that is hard to get value out of.
- Now only takes one kick to activate and compromise a gen.
- Does not alert survivors once a gen is completed. BHVR needs to stop giving info on literally everything the killer can do to survivors.
Is it like dissolution where the perk pops up when you complete a Gen
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Well it will get chaotic again cause this Tuesday nic cage comes out. We still don’t have a dev update on any changes so if Sadako wasn’t changed there will be chaos
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That would be awesome I would love it
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486472#Comment_3486472
SoloQ hud update.
Basekit BT.
The obliteration of gen regression.
Spirit addon nerfs.
Nurse addon nerfs + basic attack change.
Soon to be basekit deliverance anti camp.
But no, our precious BNPs and med kits! two things that completely broke the game, finally being... balanced? survivor needs buffs.
Dude nurse is still the strongest killer in the game her nerf was to make her more fair with how attacks work. Spirits MDR is still strong just not oppressive.
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It wouldn’t be strong cause you sacrificed a perk slot to get 5% faster by losing the game.
plus only 4 perk slots so it’s 3 perks your essentially playing with. This buff would be very good
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deathslinger, twins, trickster and knight
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482736#Comment_3482736
That's still trash.
Main issue is hook activation requirement. You are unlikely to use it many times, because of this.
Just make it cooldown based as I'm All Ears. I have no idea why they were so scared about information based perk.
What? I thought having doctors ability as a perk would be to strong.
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This might sound stupid but here’s my buff to it.
When you hook a survivor the perk activates. Kicking a pallet or breakable wall will cause every survivor to scream and reveal their aura for 2/3/4 seconds.
Pretty much I removed the 32 meter range and made the perk a map wide effect since it can only activate a certain amount of times
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finally people are starting to see that this perk is very good. It is so slept on it’s insane
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I feel these 2 buffs would balance emps perfectly.
-When the printer hits 90 seconds the passive printing stops and survivors have to manually print the last 10 seconds just to get the emp
-when a survivor grabs a emp from the box it will not print another emp until that exact emp is used.
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@IlliterateGenocide said:
I hope they scrap the Mori and base kit unbreakable both were pretty negatively received if i remember correctly
They have announced the base kit unbreakable is scrapped but they’re still working on the mori system.
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Myers hasn’t been changed in 6 years. He only received a couple of addon changes but nothing major he’s been exactly the same.
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I disagree with Knight. After his buff I really think he’s very underrated. Knights who don’t 3 Gen are extremely fun to play as and against.
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@Paxtonize said:
Nerfing the speed aspect of Prove, sure. Nerfing the BP aspect? C'mon, devs.
I understand that though it’s already incredibly easy to get BP
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@MrDardon said:
And Blights Add-ons still remain in their current state.
At least spirits mother daughter ring was nerfed don’t worry blights judgment day will come
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@Roaroftime said:
Well clearly these devs have an equal hatred towards spine chill as the others even tho it’s such an unproblematic and barely used perk…
They did it cause it’s already base kit so there’s no use plus they already said it was temporary until the visual heartbeat came
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@GolbezGarlandGabrant said:
Where are people seeing this. I'm not seeing it in the Patch Notes or News sections.
On the dev notes I posted the rest cause I glitched out
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Stupid phone glitched out
Territorial imperative- aura reading is 4/5/6 seconds now and the range is 24 meters but the cooldown is 45 seconds. Did they seriously nerf this perk and already weak perk? Like WHAT!!?!
Remember me- now increases gate opening time by 12/18/24 seconds. Great change but still has the obsession problem so it still encourages tunneling.
Hex crowd control- windows are blocked for 40/50/60 seconds. Excellent change.
trail of torment- you don’t lose undetectable when injuring anymore. Great change.
Prove thyself- now only has a 8/9/10% boost. Great change.
Blast mine and wiretap- now both duration are 100/110/120 seconds. Great changes for both.
Saboteur- now takes 2.3 seconds to sabotage and now has a 70/65/60 second cooldown. They ignored the problem of why the perk is annoying.
Clairvoyance- now activates on blessing too. Excellent change.
breakout- now they wiggle 25% faster but range is now 5. Nice change nothing else.
buckle up- healing someone from dying now gains endurance to both of you for 6/8/10 seconds. Huge buff to this perk.
smash hit- exhaustion is now 30/25/20 seconds. I’m not sure this is the only perk that has a shorter time now?
With all these changes we got some great ones but why were some felt like nerfs and some don’t fix the problems? What are your thoughts?
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/381792/decisive-strike-change
2 things.
1) DS used to always be 3 seconds way way back in the day, and it was seen as super OP even then. The only reason it was buffed to 5 seconds, was because enduring worked on it. So that 3 second stun become 1.5 seconds, and it actually WAS useless in that case. So they buffed it to 5 seconds, and said that when they reworked enduring to only work on pallets, they would reduce DS back to 3 seconds. Well, they reworked enduring, but never held up that end of the bargain to change DS back. So now it is back to 3 seconds as it originally was.
2) a 3 second stun is quite long and the perk is far from useless. 3 seconds gets you 12 meters of distance, which buys you ~12 seconds of distance on the killer. If you can't get to a pallet or window, or some structure to defend yourself in 12 seconds you are doing something wrong. And if you are going to say "but nurse" i'm going to stop you right there. Nurse should never be used as a point when it comes to balancing anything other than herself. We shouldn't be buffing or nerfing anything just because she exists.
I know you were going to say nurse but besides her. Blight, spirit, all ranged killers can easily catch up. It takes 1 second to get off the killers shoulder so there only stunned for like 2 seconds.
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I was going to ask the same if Nick Cage would be playable tomorrow
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My take on this is something I already talked about but to rephrase. There’s already a lot of representation in this game we have survivors from different backgrounds and ethnic cultures it’s impressive.
But with sexuality it comes off as forced sometimes. Like it’s ok to have those characters but making characters gay isn’t representation it’s just making them that way just to do it. Imagine if Batman was written to actually be gay. That’s not representation. If your going to add a Gay/trans/non binary character, just make a original character and don’t market the character just on there sexuality make them a interesting character that’s not forced just to get brownie points.
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This thread was necroed so heres my suggestions
The Pyro
The Frost or The Zero
The Necromancer or the wizard
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@weirdkid5 said:
They tried this whole stopping the timer thing before. Survivors just used it to troll each other by keeping the person on the hook indefinitely. Not a good idea.
In the very first ptb it was tested put in
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457932#Comment_3457932
Well we also have amniesa IT candyman the possible return of stranger things and Maybe a fnaf chapter
Well just have to wait to see it
IT would be good, Amnesia I was actually just thinking about yesterday being a killer. Candymans not iconic enough it’s probably not him.
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The cooldown should only activate when you successfully sabotage a hook not when you let go. It’s annoying how I go to sabotage I let go and have to go through it’s stupid cooldown just use it again for a little mistake.
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The one thing I hate about doctor was they removed the hallucinations. I loved them cause they were scary and actually made him a horror character. I understand cause of epilepsy, but they should have put a option to enable/disable Docs hallucinations
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@Marc_123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464488#Comment_3464488
Don´t know OG Freddy...
Twins we will have to see - if it is more than number tweaks
What rework had Doctor? (I only know they removed haluzinations)
They removed the treatment and punishment mode and made it one. The madness used to build up passively in the TR but was changed to static blast
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@Brimp said:
Oh little one... You think holding W would be less effective but they made up for that by adding tons of pallets everywhere. I will say bout time for accessibility feature like killer FOV not being tied to a perk.
I wonder what will happen to Shadowborn once the pov slider is added? I wonder what new affect it will get