CashelP14
CashelP14
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- CashelP14
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I would stop after a month or so. Just nothing to look forward to.
I don't care if they fix every bug in the game, I just couldn't stay on a game with no signs of additional content.
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I honestly love the messages lol they are usually from a upset survivor/killer for losing. They are always just hilarious to troll. I don't play toxic as survivor unless the killer does also. As killer I don't camp and try to play as fair as possible but still people complain over nothing.
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You like creating new discussions today don't you lol like 5 already today?
Also swf shouldn't be nerfed until they fix ranks. Until the ranks are fixed so only good survivors can make red ranks then they can try and balance the swf teams a bit.
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No I don't see any reason why this should be added.
Also the idea of totems being the way you slow down the game isn't great. They take no time to cleanse anyway. If there was a totem counter then it would be a bit better but I still don't think this would work.
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If you can provide me with competent team mates at red ranks, then I'll consider not only playing in a swf
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Dc'ing is the games biggest problem, especially while doing challenges. I remember trying to get iridescent emblems for the tome 3 challenge. This is horrible because of the bug and the fact that every killer dc meant I didn't get my emblems.
Also the survive 10 trials challenge was extremely annoying because of killer dcs. They should program challenges to incorporate potential killer/survivor dcs.
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@Cixon said:
https://forum.deadbydaylight.com/en/discussion/comment/946898#Comment_946898
Again, moris are pretty negative offerings cause you can easily lose pips. With Dark Savior offering, the killer will likely max out everything for chase and bleeding and etc because of extra hook states and if played correctly with the right perks, they can easily kill 1-2 survivors and especially with the addition of stalling the suriviors with having to complete 6 generators now.
I see this pretty balanced even at higher rates. Maybe not so much for SWF but that's the way the game is and everyone just has to accept that. Killer mains will always complain about SWF but that's their problem. 😪
I can list a lot of things to combat the odds of succeeding in Dark Savior.
- Moris.
- Map offerings.
- Petrified Oak.
- Perk: Pop goes the weasel.
- Perk: Thrilling Tremors
- Perk: Make your choice
- Perk: Thanophobia
- Perk: Hex:Ruin
As I said before I expect them and keys to get nerfed soon. Both are too strong in their current form.
For the counters I understand what your saying but I don't think it is exactly correct. Imagine old spirit with prayer beads, here is some counters to that:
- Keys
- Spine Chill
- Gen tapping
- Toolboxes
- Prove Thyself
- Premonition
- Iron Will
- Doing gens solo
- Looking at grass
- Swf teammates
Just because these "can" be counters doesn't mean that prayer beads wasn't op.
I wouldn't be against this being a buff for a perk like no mither. You get one more hook state that lasts like 20 seconds. Might balance out the fact that you take 3 less hits to get killed compared to other survivors.
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@Cixon said:
https://forum.deadbydaylight.com/en/discussion/comment/946857#Comment_946857
I've been in rank 3-7 matches. Not that it matters much since I'm confident enough to make a account on the forums to take the time and write this thread. Anyhow,
Most survivors I pair with are rank 6-10 so they aren't the brightest survivors but they try their best and I get some pretty good games most of the time...however there are some randoms that don't know how to play and this is really a combat to that as well as overpowering perks like NOED and Blood Warden and etc.
I thought of this for a while and figured maybe in addition to this offering, players have to complete 1 extra generator as well? 🧐
Unfortunately theres nothing to combat bad players, that's why we create more swf groups which led to more killer complaining threads. NOED and Blood Warden is our own faults for opening the doors too quick and not destroying all the totems.
I respect that your now seeing it's too strong in its current form. I still believe though adding extra hook states this way isn't good for the game.
Offerings don't have negative side effects. Perks can but offerings don't. Gens are completed too fast, even getting an extra gen wouldn't help as much as you think.
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@Cixon said:
https://forum.deadbydaylight.com/en/discussion/comment/945471#Comment_945471
Moris give survivors virtually no chance of winning either, your point?
I want ebony moris nerfed so don't try and imply I'm a killer main. I personally believe it and keys will be nerfed in the mid chapter patch.
The only difference I'd say is that if you play well enough you can maybe avoid letting anyone get moried. However you can't avoid hooking survivors 4/5 times unless you camp someone through the stages or everyone else is downed/hooked.
Love how you ignored the ranked question lol but you can't honestly believe this is even slightly balanced. The community unanimously agrees that old ds and mom were op so why would they introduce something which is stronger than both of them.
@Raven014 has made some very good points in his last post about this.
Just take one moment to think about this. Think back to a game where you were facing a very strong team and they pretty much destroyed you. Now imagine they had 2 extra hook states before they died. If you haven't faced a team like this then you obviously haven't played both sides at any sort of high rank.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/945895#Comment_945895
And why are we talking about red ranks at all? These are statistics overall. I just mentioned, that red ranks are even worse. Rank 10 Killer vs Rank 10 survivor is still the same, Killer gets more kills then he should.
https://forum.deadbydaylight.com/en/discussion/comment/945902#Comment_945902
The "japanese community mananger" said something nobody else did...
alright..
Also i call big bullshit on that one, as Red rank killer i run into red rank survivor all the time and so does every other Red ranked killer i know
https://forum.deadbydaylight.com/en/discussion/comment/945901#Comment_945901
thats what i agree aswell. Less kills, better way to pip.
I just wanted to explain the stats aren't great, using red ranks as an example.
But I will admit at rank 10 the killer destroys survivors easily most of the time
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I have both my killer and survivor at rank 1. I love seeing statistics but the kill rate stuff doesn't mean anything for red ranks.
If red ranks really were the best of the best then I'd agree this is way to high. However at the current moment players can get to red rank even if they are useless. If these stats were changed slightly and were based off killing survivors who had more than 1000+ hours then the average would be lower. I'm not arguing for that killer is weaker or survivor is weaker, I'm just saying these stats mean nothing for red ranks.
I'd love to see these stats again based off killing survivors who have over 1000 hours playtime.
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@Cixon said:
https://forum.deadbydaylight.com/en/discussion/comment/944981#Comment_944981
Moris aren't balanced at all either. What's your point?
The offering doesn't stack either...read the post.
It's a really low spawn rate anyways so the chances of players running this offering are pretty low.
https://forum.deadbydaylight.com/en/discussion/comment/945013#Comment_945013
I wouldn't know how long the hooks are just I'd say the struggle hook is the 3rd hook and if using the ultra rare it would be the 4th hook as struggle.
Each phase usually lasts a minute so an extra minute or 2 on the hook per survivor is OP. I'm rank 1 killer and survivor and I can honestly tell you this would be way too strong. I don't care about the low spawn chances since people will just keep using Bloodpoints till they get it.
What rank are you at? Be honest because against baby survivors it won't matter how many hook stages there is since the killer will still beat them easily. But at higher ranks where the killer will lose to any good team this is just broken mate.
I don't like just saying someone's idea isn't good but this offering isn't even slightly balanced and gives the killer virtually no chance of winning.
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I don't think any killer at red ranks would want to face this. Remember how op mettle of man was considered or old ds, this in my opinion is worse than both of them.
This would incentivise camping and tunnelling which I want to less of. Even as a survivor main I can't say this fair. At higher ranks the killers won't get any kills, even with the one extra hook state offering.
I just want to ask something, how long is does the survivor last in the extra hook state?
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/944569#Comment_944569
Mori spam can happen any time of the match, so this wouldn't fix the problem
The game should just commit the killer to the mori once they have pressed the button. I would hope they'll add this once mori's are eventually touched.
I had that top part typed out before but I lost that draft and forgot to re-add it after.
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If your the last survivor you should have the option of sacrificing yourself to the entity. I don't think there is any other reason to suicide
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I personally feel a few challenges are unhealthy in this way. Before I use these examples I want to say I didn't mind the challenges we got. I also prefer the 1 game challenges more than the challenges that take multiple games.
Sacrifice 2 survivors during endgame collapse using the perk NOED. I think this encourages more killers to use NOED which survivors hate facing.
Sacrifice 4 survivors in the basement in one game. This brings out the insidious leatherfaces and basement camping killers which I hate facing.
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That's unfortunate for you mate. These ranking problems cause an increase in swf teams, which people love to complain about
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Why what? Why do I want someone to design perk icons?
I put a lot of effort into my idea and I feel like this is the only thing missing. In particular I spent a lot of time working on this
The only thing that's missing is icons for the perks and ability. I've seen so many talented artists on this so I thought I'd ask. It's the only thing left for me to be content with this chapter.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/941629#Comment_941629
I think I personally prefer her with hair overall, but it does look cool. And it works with the Hallowed Blight skin as well, which isn't often the case for many cosmetics.
It makes her face more noticable for me so I'm happy you liked it. I always try and to mix my cosmetic pieces, feels like my outfit is unique that way.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/941429#Comment_941429
I didn't know it was possible to have a bald Hag. Which hair is that?
It's a tiny hair piece. It's green if I remember correctly but it makes her look bald. Do you like how she looks then?
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That's the exact same pig I have! I bought both of those outfits, looked at each piece and fell in love.
Here's two of my favourites:
I think pigs is my favourite but the drill is by far he best weapon in the game. Love the hag looking bold, it makes her look a lot creepier. Doctor was stolen from a friend but I still really like what he did with it. Legion I dont know why I like it but I do.
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I sometimes give the survivor the hatch but it's not as often as I did last year. Sometimes if I feel like I earned it then I'll take my 4k.
Mainly the reason I kill the last survivor is for the points. If I could get max points before the hatch spawns then I'd probably let the survivor go.
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No one would be dumb enough to do this. Telling people that an online multipler game can't be played with their friends?
If you had friends who also played this game as survivor, you'd like to play with them. The KYF argument is also bad. Honestly play KYF everyday for a few weeks since your a "survivor main" and tell us you won't be bored.
I wouldn't be still playing this game if it was only for solo players and I've been playing this for over 2 years. I enjoy talking with my friends, and if we can't do it here we'll go put our money into other games.
Would you complain if killer lobbies took forever? Yes
Would you complain about people trying to play with their friends by queuing at the same time? Yes
Would you complain about the incompetent teammates your getting at higher ranks? Yes
I've seen many discussions on this forum but none as mind boggling as this.
That is my opinion and the opinion of probably 99% of this community.
Thanks.
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YOLO.. despise that saying
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Not seeing pallets in advance and not finding ruin early is bad for this map.
But as survivor is usually like this map ok. Some very decent loops with little mind game. I don't love the map but I prefer it to many other maps like lerys, shelter woods and hawkins
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Isn't even that good to be honest. It's called tech but it's not worth doing. Gives the reason for the killer to camp the area anyway
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/937635#Comment_937635
Undetectable means that killer aura is undetectable, the killer has no terror radius, and the killer has no red stain.
That's what Undetectable means in Dead by Daylight, nothing more, nothing less.
May I ask since I haven't actually used the perk in a long time but does this also counter alert? Don't know why this question came to mind.
Anyway my personal belief is that spine chill should counter stealth killers. I never use any detection perks and haven't for a long time but I like having perks that can counter killer abilities.
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Had a rank 3 last night not looking behind them in a chase and running along the sides of the map. You can't balance around red ranks properly because it is mixed with actual rank 1s and rank 10s
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In the period between 2 Nov and 2 Dec what was Legions kill rate at Rank 1? You said after the 2 Dec their kill rate was 71.2% which we don't know if it's up or not from the previous period.
I love seeing stats so thanks for this.
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@GHOSTfaceP3 said:
Seriously what is it with the devs and impossible challenges????? Did you not learn from the last challenges? I’ve been trying to do this one for so long fix it
Done it in my second game. Bring prove thyself, toolbox and bond.
If you have swf friends then that'll make it easier
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/932052#Comment_932052
Perhaps it wasn't conveyed fully in the stream, but it's more a matter of killing two birds with one stone. If we can make something more fun to play as and against while also giving them some QOL changes, that's a two for one deal. We're already changing them, so we can knock out both at the same time. This way we get more value out of the changes we make since it makes both sides happy at the same time.
Thats good to hear, just was a little worried by the explanation on stream that's all.
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@PhantomMask20763 said:
Not in my christian Minecraft server!
What is this Jimmy neutron reference?
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Run over it repeatedly in my car. Burn the remains and throw the ashes into the deepest pit I can find
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I find it weird that the only reason they looked at doctor was because he was annoying to face in treatment. From what I watched in their Q&A they weren't motivated by trying buff him, they were motivated by making treatment less annoying to face.
I'm happy he'll be buffed but just worries me how that wasn't what they originally looked at.
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@Rin_is_my_waifu said:
You mean a whole team of rank 20s?
It can't be. He created a discussion before talking about how he got to red ranks.
Maybe it's too easy to rank up..
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/931138#Comment_931138
I think i have seen this somewhere... :)
It's because this ability is in every fan creation ever written. It's the ability people have been begging for with nearly every chapter release ;)
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Your crazy mate lol but fair play to you. If I could play vacation from Welcome To The Game 2 and clap right now I would 👏👏👏
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YES NERF HIM! NERF ONI NOW!
I have an idea for a reworked ability. How about we remove his katana and club, and replace it with a knife. How about he can only stab survivors with his ability, without being able to down them. Maybe add a massive stun after he is done using his ability. Lastly if he misses his attack you lose the whole ability.
I think I should be on the dev team right now.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/930541#Comment_930541
The range of Whispers is 32m, right? And his TR is 32m. Sooo you'll never waste a static burst with that perk.
Exactly the point I making. The cooldown seems a bit much but we'll see what happens
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/930507#Comment_930507
Add-ons, at least for the time being. The Doctor is a bit of an oddball here because he's sorta' based on the idea that you can "build your own madness" and pick the effects you want with add-ons, with the base madness being somewhat of a blank slate.
No treatmode at the beginning of the game worries me. However whispers seems like it will be very strong with him.
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I use it more when I want someone to come get me. However there is no clear indication of what it means
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Basically what happens is a few times a week people create threads asking why survivors want Billy nerfed. Nobody is asking for it but people just create these threads for no reason.
Can we just stop these threads now please
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/929634#Comment_929634
Yeah, I agree. I don't have huge issues with it, the timing just isn't great. But I too wish people would post in the feedback thread, because even though I'm sure the devs will read all the feedback they can find even outside of the official thread, it makes it a lot easier to have it all in one place.
I don't play on pc so I wasn't sure if I should leave feedback or not. Though after seeing a video showing how long the penalties last I decided to leave feedback on that.
It's my biggest problem with the forums, multiple people create multiple threads on the same topic. Just is boring seeing multiple threads about the same topic, rather than see new ones that might be more interesting.
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I feel the first 2 bans are ok, but the other bans after that should be increased dramatically. If someone DC's twice by accident then they'll know their internet isn't great and needs to take a break for the day.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/929422#Comment_929422
It's a pity that one of those days is the day the final set of challenges release, though. Lots of people who might otherwise be happy to take a break will be wanting to play during that time.
That's a fair point but it's only for one day. If they said it would last a week then I'd understand people complaining. I just find it annoying seeing 5 threads about the dc penalties, when they have a section dedicated to feedback.
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@SensualPotato said:
https://forum.deadbydaylight.com/en/discussion/comment/929347#Comment_929347
That's a lot of work for something that shouldn't even be in a game like this.
It's just a suggestion. It's only there for 2 days, they've had a lot worse in the game for longer. Anyone who has bad internet or maybe gets unlucky with bugs should just take a 2 day break.
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@SensualPotato said:
I am all for DC penalties against the crybabies who DC on first down, but do you realize that they will just let themselves die on first hook instead? The only people who are going to be getting bans are people DCing for a legitimate reason.
The other day a Nurse got stuck in a rock and she couldn't teleport out. So I guess someone like that gets a ban. Oh, by the way, if your game decides to crash on the loading screen, guess what? DC ban. What if my teammate decides to body block me against a corner I just completed a totem against? Whelp, guess I either sit here or face a temporary ban.
Please disable this feature until it can be properly implemented without punishing innocent players.
People were complaining on this every day for the last 2 weeks wanting the chances implemented immediately. It only lasts two days so I think people need to just leave their feedback and stop creating loads of forums on here complaining about it.
When it comes to the killer getting stuck I think there should be a system where if a killer/survivor is forced to leave a game for a certain reason they can have their ban temporarily suspended. They would need to leave through the leave match button and a pop up will ask why they left. Someone will contact them and if their isn't evidence provided within a hour of the incident then the player will get their ban.
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@kate_best_girl said:
For me it would definitely be Dark Devotion! And I would change it to be a direct Adrenaline counter!
The display of your Powers creates a whirlwind of panic that spreads throughout the land.
Once the exit gates are powered, 2/3/4 survivors enter the deep wound state and are put on a 15 second time in which they have to mend themselves before being put into the dying state.
Would be very strong. I like dark Devotion so I wouldn't want it changed. Also wouldn't make sense when the picture shows it as an obsession perk.
For me it would be furitive chase. I'd want the terror radius to be lowered, even when your out of a chase.
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Dbd players always complain about the game but play it a lot. Even when they leave the game, the are back a little bit later.
Last years problem is they are trying to get some of the dbd fan base to go to their game. After a month the dbd players will be back to playing dbd.
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I genuinely believe the mid-chapter patch will nerf keys and moris. I don't think you should nerf one before the other.



