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Carpemortum

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  • Yeah I noticed that too. Saw someone excited for pennywise which I assumed was them HOPING for it. And 10 mins later bam it's gone. Didnt violate any rules so.... what's up w that?

  • @TWiXT said:

    wow... I didn't think my submission was gonna be THAT effective at deterring others from trying to make a post. Come on people, lets have some fun with this!

    Well, they said make "A" pun. Not all of them. So you kinda just took most if the fun out of it when they also said, "dont re use puns".

  • @Dreamnomad said:

    What they really need is an alternate game mode for casuals. What I'm proposing is a radical change from the current DBD experience. All I ask is that you read through the entire post before having a knee jerk reaction to any one part. This is not meant to be a replacement for ranked. Rather a different experience focused on the chase aspect.

    The Chase

    To help decrease down time on the killer's part looking for survivors, killers in this game mode can see the aura of survivors further than 45 meters away.

    Survivors have the reverse of this and can see other survivor's auras within 45 meters of themselves. Survivors in a chase will have many handicaps as explained later. This will help survivors coordinate better to help compensate.

    Survivors will not be able to use the same window or pallet more than once in a chase.

    Survivors gain a 2 second burst of speed when fast vaulting a window.

    Survivors that are injured in a chase have the "windows of opportunity" perk effect until the chase ends.

    Survivors can heal themselves to full health from the dying state. (think infinite unbreakable perk plus healing to full health) Slugging will not be a thing in this game mode.

    Pallets function very differently in this mode. Pallets break automatically when stunning the killer. The pallet stun time is 3 seconds. Killers breaking pallets by kicking will break in 1.5 seconds. Pallets respawn after 30 seconds. Killer perks that effect pallet break speed or stun duration are banned in this game mode.

    Bloodlust for the killer will not end until the survivor is put in a dying state, or the killer has lost sight of the survivor for an extended time. Breaking pallets or being stunned by a pallet does not end bloodlust. Bloodlust tier 1 activates after 30 seconds in a chase. Bloodlust tier 2 activates after 45 seconds and bloodlust tier 3 activates after 60 seconds. Each tier of bloodlust increases window vault speed by 10% and decreases pallet stun time by .25 seconds in addition to the current move speed bonuses. At tier 2 the killer will see the chased survivors aura for 1 second with 5 second intervals. At tier 3 the killer will be able to see the survivors aura until the chase ends.

    Essentially, if the killer chases the same survivor long enough, the killer will catch the survivor since the windows and pallets will be unusable and bloodlust bonuses are so strong.

    Survivor 3 Life System

    Survivors have 3 "lives". When the killer catches and puts them on a hook the survivor loses 1 life and is put in a ghost world for 45 seconds after losing the first life and 30 seconds after losing the second life. If the survivor is hooked in the basement, they will be in the ghost world an additional 30 seconds. While the survivor is in the ghost world they can not interact with any objects other than vaulting windows or other objects. The world appears black and white and the survivor can not see or touch the other players besides other survivors also in the ghost world. The survivor will not be able to see generators, totems, or chests either.

    The survivor will also earn bloodpoints for collecting orbs in the ghost world. Small orbs will be worth 25 bloodpoints and rare large orbs will be worth 100. The orbs regenerate over time and survivors will be able to earn roughly the equivalent amount of bloodpoints in the ghost world as if they were working on a generator solo during that time. The ghost world bloodpoints will go into a general pool. The general pool is applied to any category that doesn't reach 8,000 points, but will never raise the survivor past 32,000 total earned.

    After the timer is up the survivor will appear on a spectral hook at least 32 meters away from the killers current location. The survivor on the hook will see the shroud indication from Insidious around them. This indicates that the killer can not see them on the hook. Other survivors can see the aura of the hooked survivor and unhook them normally at which point they are back in the game. While a survivor is hooked there is no progress meter and there is no struggle phase. Survivors can attempt to free themselves from the hook, but the baseline success chance is 0% for the first attempt and increases by 1% for each attempt after. Attempts for the survivor to free themselves will take 1-2 seconds longer than the current system. If all the survivors are either dead, in ghost world time out, or hooked then the killer wins.

    Generators

    Once a generator is at 50% repair status, survivors will not be able to progress further without finding and installing a part for the generator. When a survivor reaches half repair state they will see an icon on the generator showing the color and shape of a part at which point the part will spawn into the world at least 32 meters away from the generator. If a survivor is within 16 meters of a part, they will be able to see the aura of the part. The aura will be color coded to a specific generator. Once the survivor has picked up a part, they will be able to see the aura of the generator that it goes to.

    Multiple survivors can pick up the same part, but once the first survivor installs the part it will be removed from all survivors inventories and survivors that had the part will no longer be able to see the aura of the generator. When a survivor with a part returns to the generator, they will receive a 1000 bloodpoint bonus for installing the part. If the generator is no longer at 50% repair status due to the killer kicking the generator while the survivor was looking for the part when they install the part it will repair the generator progress up to 25%, but will not raise the repair state past 50%.

    When killers kick a gen, there is 5% immediate damage to the generator. 

    If one or more survivor(s) are dead (not just in the ghost world, but permanently dead) or DC then any generator that hasn't already reached the "part missing" stage will not be missing parts. The killer will also lose the 5% immediate kick damage to generators.

    General Changes

    Offerings are restricted. Only offerings that affect bloodpoint gains can be used.

    Some perks are banned. Either because they would be overpowered in this mode or because it is redundant.

    1. Endurance. OP with pallet system
    2. Spirit Fury. Redundant with pallet system.
    3. Fire Up. OP with chase system.
    4. Brutal Strength. OP with pallet system.
    5. Bond. Redundant with aura system
    6. Kindred. Pointless with spectral hook system and aura system
    7. Empathy. Redundant with aura system
    8. Windows of Opportunity. Redundant with chase system
    9. Slippery Meat. Pointless with 3 life system.
    10. Unbreakable. Redundant.
    11. No Mither. Redundant.

    Bear in mind that anything in this system could be changed if there was a problem discovered during play testing. It's the concept that I'm trying to promote. Any suggestions are welcome.

    Pros for Survivors

    No Camping

    No Tunneling

    No Slugging

    No Mori's

    Consistent Bloodpoint Gain

    Fun Challenging Chases

    More Coordination From Survivors

    Pros for Killer

    No Gen Rushing

    No Wasted Time Scouting For Survivors

    No Looping Around Same Object For Long Periods

    High Power In Extended Chases

    Thanks for reading.

    TLDR: I propose an alternate game mode that resolves most the major issues players have with the game while being focused on the more exciting aspects of the game. This would be a very different experience than standard DBD. Killers can see survivor auras further than 45 meters and the bloodlust system would be revamped to make killers much stronger in extended chases. Survivors can see other survivor auras within 45 meters, have the "windows of opportunity" perk effect active while injured and in a chase, have 3 lives, when hooked survivors go to ghost world where they can continue accumulating bloodpoints, and have a secondary objective while working generators. There are lots more details, read above.

    The entire game is casual. You cant stop people from trying hard and using game mechanics to their advantage.

    What you're proposing is to entirely change the game, and split the already fractured playerbase even more.

  • @Raidoku said:

    I think killer mains need a new mindset sometimes I want to turn on DBD and just loop a little maybe even pallet stun but all in the name of fun for both myself and the killer. Personally I think killers need to stop being so damn greedy for the kill think about it if you slug and allow players to pick up each other they waste time no doing gens while you can kick and regress them. Or Allow a survivor to be unhooked and fully healed while you turn your attention to another survivor? Or is it even asking too much allow a occasional survivor wiggling off your shoulders at least once a day/week? My Point is that the basic " as soon I see you it means I got to tunnel you" mindset is PLAYED out can you killer mains please make the game more creative and fun for survivors and just the community in general I promise you will still get your 4ks just stretch the chase aka the game a little longer.

    So killers should just...let survivors run away?

    "As soon as I see you, I have to tun--- do my job and kill you" FTFY.

    Yes. That's exactly what they do. Their job is to kill you, not find you and play hide and seek after giving you a head start.

    Thats like saying survivors should do a gen or two then let the killer sacrifice them. You know, to be fair and not so damned try hard.


    It's a stupid thing to ask.

  • @BBQnDemogorgon said:

    Yes called Rifts/Archives.

    Archives free track/challenges Rifts are paid.

    A lot of people asked for it but a lot are also like you and against it. Battle passes are everywhere because people buy/want them fortnight popularized them.

    It is definite and is likely coming in October/November. It said the date is tentative on the roadmap though so it could be delayed.

    Rewards in the Rifts are cosmetic only so it won't actually hurt anything.

    That's not right. Archives are a seperate thing that allow you to earn rewards by doing objectives.

    The rift will have BOTH paid and free versions of it. Which is the battle pass.

  • This is bait, but let me say the obvious: removing the ability to play with friends would not only destroy the playerbase at its activation, but would cause lobby dodging so people COULD still play with their friends.

  • @BenZ0 said:

    Over all its fine but what I really hate is, ppl who was over 1Million bloodpoints before they patched in the cap. They still have over 1 Million bloodpoins without a cap, for an example I saw someone with 50 Million BP. Thats unfair.

    That means they either didnt spend it, or recieved a compensation for list progress and the compensation was over 1 mil. Behavior decides what the comp is based on the circumstance.


    Or hacked them. Lol.

  • To stop something that hasnt been stopped, only slowed.

    If someone CAN and WANTS to gack free bp, they're not gonna mind doing it 1 mil at a time.

    It's still faster than leveling.

  • Except, dbd has 50 more trophies.

    Screenshot_20190927-030210_Chrome.jpg Screenshot_20190927-030129_Chrome.jpg


    Total trophy is in question, not dlc page limits.

  • Apparently it's because ps4 games can only have so many trophies per game. So it requires a second "game" to track the rest.

  • People aren't giving up on hook because they aren't making bloodpoints. They do it because they either cant accept they ######### up, or refuse to be camped/tunneled. Even 5k bp wouldnt change that.

  • Now that we have demogorgon, nothing is off the table.

    #XenomorphOrRiot

  • The fact that you can see your own marks, and walk to double back and use them to trick the killer is good enough.

    The speed bonus is just a bonus. To enable said strategy.

  • @sluc16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/707608#Comment_707608

    Ridiculously argument. No cleansing? Sure I'll just star broken and sick the whole game.

    Yes? Resilience means you work faster AND working on infected gens wont give you away.

    If you're half decent and hiding/looping, that strategy DESTROYS plague.

  • Man, it must be rough facing the 1% of parties in an impossibly constant fashion.

    The 4 man, try hard, meta perks, god looper swf arent that common.

    So exaggerating your point just makes it look MORE like you just lose a lot and are unhappy about it.

  • Some people dont have a full 5 person group. Or dont want to play killer.

    And to be honest, rank DOESNT matter.

    But this change isnt bad....its basically how every other "create a party before starting" game works.

  • @CaphnYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/711302#Comment_711302

    Yeah... I think I might end up playing both depending on the situation. If no one is getting gens done... and everyone is getting hooked very early, I'll have to loop the killer around for a bit to give them some time. And btw what I mean by stealthy... I mean I'm still doing gens, but when I hear the killer coming, I just back off and wait til they leave then get back on it. I don't just crouch around whole game like everybody else does when they play "stealthy"

    That's just being aware/smart, not playing stealthy lol.

  • @MissGamer456 said:

    https://forum.deadbydaylight.com/en/discussion/comment/710089#Comment_710089

    Think about maps that have lots of pallets, that too large, or have tons of safe loops. Legion is very easy to loop and if you are a decent to good survivor you can literally loop them the entire game on one safe pallet if they don't break the pallet {trust me I've done it} and even if they do break the pallet the survivor will just run to other safe pallet loop. Having the ability to break the pallet by default with Frenzy can end endless looping and chases quicker.

    @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/710149#Comment_710149

    And this is a thing a lot of Legion players agree with?

    No, because most killers wont follow one survivor for the entire map to be "looped by a good looper".

  • Buggy and losing rank randomly apparently.

  • @altruistic said:

    They want you to buy another account to play with friends lolol.

    Ps4 I can use infinite accounts.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/706049#Comment_706049

    If you have me on your team then I’d likely already cleansed them so Detectives Hunch won’t work well.

    Well yeah, I cleanse as well, I'm just saying compared to small game...

    Like, it's not HARD to find totems if you're looking.

  • Now? Its only now?

    Hon this has BEEN happening.

    It's a matter of playing through it to higher ranks. Or punishing those tou see camp by DOING GENS.

    If you get camped, it sucks, not much to do, but when it's someone else, spread the lesson.


    You will never change people camping or tunneling. It is in some cases the MOST effective way to complete their objective.

  • @BlueFang said:

    Playing Ghostface on Blood Lodge is hard

    https://i.imgflip.com/3bb7ow.jpg

    It is, otherwise you wouldnt need bbq, ruin, and bamboozle.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/705187#Comment_705187

    It's more like required to play him as the devs didn't intent him to because the way they did intend for him to played is simply non viable.

    Not true. It's simply not rank 1 viable. Hes still very viable with stalking. But with any game, to get to higher ra ks, you have to adapt and change your style.

    It's like Legion, but Legion is still hurting.

    -wasnt great at high ranks.

    -people used moonwalk exploit to circumvent their struggles.

    That would have worked, had legion not got another change, and the deep wounds change.


    Also, not every killer has to be viable, so props to op for making then viable.

  • Detectives hunch would be better. It shows you the aura of where they are, not just a chime for multiple potential objects.

    Plus it gets you to do gen work.

  • @FriendlyGuy said:

    I feel like he's okay. Maybe he needs a bit of a nerf to his lunge tho.

    All lunges are the same.

    So no, that doesn't need adjusted.

    Theyve said the animations/visual may look different, but range/hitbox is the same for all killers lunge.

    I only know this because for a LONG time I thought hag just had super reach. It's just she LOOKS like she has a shorter reach so it seems further.

  • @NotTakingSides said:

    When you safely unhook and the freddy hits the person who gets borrowed, guess what? They can be chased and the mend timer runs because "Oblivious" Other killers have downsides to stealth but freddy can chase you full speed, dropping snares and your timer RUNS until you fall. Legion 2.0. There's a reason people are upset. It screws borrowed in every way

    Except freddy isnt using stealth.

    He is in a dream realm.

    So. Ya know. Completely different logic.


    Also it's not Legion 2.0.

    It's old school borrowed time. Gives you TIME, but not a free, indefinite health state. On one killer.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/698341#Comment_698341

    Yeah, especially if truetalent says the EXACT OPPOSITE

    So True is the only person allowed to make observations based on experience?

    Didnt know he was the one making the rules and opinions for the entire community..

  • Because while dismemberment is always dismemberment, there is a BIG difference between decapitation, and amputation.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/702332#Comment_702332

    Hmmmmmmmmmmmmmmmmmmmmm...Nope...that says humanoid.

    Seriously, are you even trying at this point?

    Screenshot_20190921-121448_Chrome.jpg

    "Looks human"

    Demo does not.

    We can both use half true definitions hon.

    Doesnt prove anything kiddo.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/702332#Comment_702332

    Hmmmmmmmmmmmmmmmmmmmmm...Nope...that says humanoid.

    Seriously, are you even trying at this point?

    You googled a definition that isnt set in stone. So yes.

    Because its bipedal. It is not a humanoid.

    But if you want to use YOUR definition. We can now have xenomorph, barney, centaur, spider women, and any other RIDICULOUS things we can create that "generally resemble a human and has 2 legs and can walk upright".

    It's a very thinly layed definition.

    One that THE DEVS didnt use because they SPECIFICALLY said AT ONE POINT HUMAN, NO monsters.

    Then tweaked their definition, put in demo, and now there are tons of kids who think bipedal and humanoid are the same thing.

    I've used the term humanoid for 15 years, back when it's only true applocation was DND creature typing.


    Demogorgon, is NOT humanoid. No matter how much you believe google to be the word of god in terms of biology and terminology.


    And since your response is "hmmmm".

    I'm done, as you have no intellectual input for this conversation.

    Bye now, "humanoid" troll.

    <3

  • You foind the definition for bipedal. Nice. Demogorgon does not appear human.

    They again.

  • How is it not humanoid? Because it has no thought. It did not at any time resemble a human. It is mindless.

    If demo is counted as humanoid, so is xenomorph. It fits the "2 arms, 2 legs, 1 head, CAN stand upright" prerequisites.

    At best, it is bipedal.

  • If someone dcs and the last doesnt give up, I'll give them hatch.

    If they OBVIOUSLY farmed or led me to another survivor, the tattler/farmer always gets the punishment.


    That's about it.

  • @Ravean said:

    @Carpemortum

    Oh, I see... sorry ;)

    No problem hon!

    <3

  • @Zagrid said:

    https://forum.deadbydaylight.com/en/discussion/comment/699354#Comment_699354

    Maybe the problem is me, a killer player. Talking to you, a survivor player.

    Ill go play survivor one time and see how long I can survive in a chase.

    Ill ask you to go play killer in which you won't because either you don't care or your ego won't allow because if you did actually play either hag, wraith, or freddy on the map you would realized that having that many pallets on the map is extremely annoying at best and unplayable at worst. Depending on how good of a killer you are playing and how good a killer you are.

    If I really only cared about winning, id play nurse and spirit and that would be it. But I care about fun, and 40+ pallets isn't fun to the killer.

    Your entire post is just about bias. Assuming people dont play both roles, assuming they wont even try it. And saying you'll play "one game" to see how long you last. One game wont prove anything if you dont play survivor. You'll die fast, then come back and say it proves your point.

    The problem is, that people identify as one side or the other, and dont look at the game balance as a whole.

    It's not 40 pallets, and the ones that are there are NOT safe pallets. Maybe 3.

  • @Mellow7 said:

    If 2 survivors got Balanced landing it's GG for you. I played this map with quite a few killers and I only see Doc and Freddy putting in some work in this map due to his shock/snares.

    Pig and ghostface do rather well there also.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/699343#Comment_699343

    I believe BT's effect being applied relies on the unhooker's proximity to the killer. So if the unhooker is awake and in Freddy's terror radius, then the unhooked survivor has the BT effect applied. That is what my common-sense assumption would be, based on the tooltips of both BT and Oblivious. In which case, the OP's assumptions are shaky at best (since Freddy only counters BT for sleeping survivors).

    And if that's NOT the case, then the developers really ought to clarify or amend.

    No, it definitely states "within their terror radius". And since in dream world, freddy doesnt have one, just a lullaby (which they have said does not count, as oblivious exists), borrowed time wont go off. At any range.

  • @Ravean said:

    https://forum.deadbydaylight.com/en/discussion/comment/699766#Comment_699766

    Look at it again... Cthulhu has tentacles indeed... in his face. So does the Traper Seaside skin

    Exactly. That's what I'm saying. The "humanoid" rule doesnt remove the possibility of cthulu.

  • @jollyfoal said:

    Tired of demo portals righr in front of hook. Its the strat on xbox. Same with hag i guess now that i think about it

    So are hag traps, freddy traps, and trapper traps....

  • @Ravean said:

    https://forum.deadbydaylight.com/en/discussion/comment/699734#Comment_699734

    So am I... the reason for this discussion is not that I´d actually wish for any gods to be put in the game, the reason is to point out how ridiculous it´d be. The Pro-Pennyewise Lager always seems to forget, ignore or is unaware that Pennywise (IT) is a god.

    IT is the deadlights. I wouldnt exactly call them a god, as much as an entity. Which THE entity could easily lure/tempt into the realm under the guise of being able to feed. But in the entities realm, the entity rules.

    Freddy is a dream god. Yet hes here.

    Pennywise/the deadlights could fit, easily.

  • @MegaWaffle said:

    Just remember the "Humanoid" rule BHVR has for killers.

    Which was changed for demogorgon.

    2 arms 2 legs one head and potential to stand upright.

    Cthulu does that. He also has tentacles.

    Xenomorph fits it too.

    Many, MANY, things that ARENT humanoid, are now able to fit, due to them bending their rules about "no monsters that werent at one point human" to "humanoid" to "2 arms 2 legs and a head".

    Hell, the demo doesnt think for or control itself, and was shown to wall on all fours. If that doesnt exclude the demo, it doesnt exclude MANY options.

  • @jollyfoal said:

    I dont know how many times my girlfriend and i have complained about things on this forum, steam reviews, like jeez even yelp if i could. Fix the fact that killers can camp without penalty (tiny bloodpoint penalty really) why is a demegorgon in the darn game. Why is he broken. How is he faster than the clown. Is not surviving an expectation now. Why cant i play with survivors my rank. Quit grabbing for money and listen to the players. Almost reminds me of dayz devs.

    Camping is penalized, and is a strategy. Punish them.

    I dont like demo either, but its here. Deal with it.

    Hes caster than clown presumably because clown can slow people with his power.

    You can play with people your rank, but rank isnt rank, it's a matchmaking tool. Dont take it as the end all be all ranked system.

    Not surviving is always an expectation. 2 live 2 die is a balanced game by the devs terms.

    Making new content and fixing game mechanics are two different (if not more) departments of the company. You cant just put people on different projects if they're not adept in its application.

  • @ProfoundEnding said:

    Ehh I wouldn't say they give all streamers special treatment. Noob got banned twice for hacking I presume and they never unbanned him he just created a new account

    Which would be ban dodging. Which would get him punished with a ban if he was a normal person.

  • @anarchy753 said:

    It worked for me, but it's definitely the one upstairs, despite the achievement icon.

    If it helps i exited through the gate.

    So the one uostairs and not the portal room?

    Then it is bugged. I did it twice for no trophy. =[

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/695476#Comment_695476

    It's not an easy topic. You are correct with the Nurse-Huntress-Example. AFAIK the devs plan to consider different ranks for different killers when the new ranking systems comes next year.

    Also ranking system and matchmaking system go hand in hand when it comes to whether players will have a good or bad game.

    Let's agree for now that the current system isn't working.

    The current ranking system IS a matchmaking system.

    There is no ranked vs casual play. It's all casual. Rank is literally your MMR marker.

  • @tehshadowman33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/695446#Comment_695446

    Rank 12 is where all the rank 1 players go after rank reset if I'm not mistaken.

    By that logic, you're against rank reset.

    Wow.

    "By that logic you're against rank reset?"


    And THEYRE the ones strawmanning?

    Lol.

  • Honestly, I hadnt 100% either until I started to respond. But now I really like it.

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