CallMeSpidey
CallMeSpidey
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- CallMeSpidey
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I've always wanted a buff to Small Game.
A faster cleansing speed would be amazing, aside from a totem counter.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/65547/is-ds-broken
This is working as intended as you are supposed to DS off the killer's shoulder, but once you're in the hooking animation you're counter as being hooked. This is why you can't run towards hooks when you have DS. If you're close to a hook you most likely won't get your ds. The best solution is if you have ds, run at the killer and take the down. They either have to eat the DS or leave you on ground to wait out the timer.
https://forum.deadbydaylight.com/en/discussion/comment/500299#Comment_500299
Skillcheck appears right when it is supposed to. You have to be fully on the killer's shoulder and it went active as soon they were. They've said this like 5 times over the years since ds was released, it isn't meant to break animations.
When grabbed.
I think being grabbed means when the killer picks me up by my pants, not when I'm on his/her shoulder.
It should obviously get fixed.
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They said the skillcheck should appear as soon as he hits the pick up button.
But then again, they've said a lot of things.
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You're a console Nurse and he's butthurt?
Oh come on, Console Nurses are the weakest killer in the game.
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It doesn't do anything. They're just there. They activate if the killer runs any Hex Perks.
Haunted Grounds is great if you're running another Hex Perk.
If someone is looking for Ruin and they find a totem, it might be Haunted Grounds since it's 2 totems instead of 1.
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Why not fix the issues this game has before issuing punishments or threats.
Tunneling. Camping. Getting hit through pallets, windows, vaults, while falling from a 2nd story window.
Players get mad, it happens in all games.
And don't say "tHats lAtenCy" because hitboxes have been an issue for months.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/65537/exploit-or-not
lol u sexy curvy
nope, not an exploit, I think is just another bug but nothing u really can take advantage like everytime, just in that very specific areas and not accelerating the killer much (or maybe nothing)
Jesus Christ, you run Predator on all your killers?
Effing hell.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/499520#Comment_499520
Considering they're the 2 most aim intensive killers in the game, it shouldn't have surprised me that they ended up as 2 of the least successful killers on both console lists, but it still did. As for the reasoning, I've heard both controller sensitivity and/or difficulty in precision aim is the reason they tend to be so much harder on console than pc.
Framerate too.
My God, framerate drops to 10fps with Nurse.
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I find trying to solo queue as survivor hard.
Gameplay and mechanics come natural to PS4 players like myself.
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Exactly my point.
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Most games on console survivors DC because the killer tunnels them.
They DC on their death hook after being tunnelled through Borrowed Time.
I don't blame any survivor that DC's after being tunnelled.
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@thrawn3054 said:
They either:
A) Want to bully the killer.
B) Have had a rough few games and are looking for an easier time.
C) Simply like Haddonfield.
I'm honestly obsessed with Haddonfield.
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This is gentapping.
You don't gen tap in 2019. You hit the skillcheck.
Practice.
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Don't tunnel you filthy killer main, stop being toxic.
I'm kidding, slug them. If the gates are open, oh man, there's not much you can do.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/499293#Comment_499293
@ClogWench Hag and Nurse are the only killers who can bypass it actually. Spirit has to still vault the windows so they can sit on the other side and wait for u to phase and vault.
It's pretty scary thinking only two killers can shut down such a powerful loop. Huntress does OK, but she's not as reliable as Hag or Nurse.
And Trapper.
This is Huntress's worst map. Bing Bong boy can shut down the fence loops.
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@Laakeri said:
https://forum.deadbydaylight.com/en/discussion/comment/499320#Comment_499320
If I was using the Blendette skin as most of them do I would have completely different perk setup.
I'm not judging, you have the paid Blendette outfit and I find that okay.
It's understandable wanting an advantage and you're using it.
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Better question is, why are you in Blendette camo?
I'm not judging, but I'm going to assume you use it to have an advantage against the killer on certain maps by blending with the environment.
Who does this?
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@Laakeri said:
https://forum.deadbydaylight.com/en/discussion/comment/499236#Comment_499236
Game is survivor sided if they know the placement of safe pallets.
Lery's is rng depending how windows and doors spawn.
Doctor on Game. gg
Nurse on Game. gg
Doctor on Lery's, most likely gg.
Trapper on Lery's gg.
Trapper on Game. gg
Everyone complains about Haddonfield but Trapper and Hag excel at those maps.
Stop judging someone's play style, everyone does something to benefit themselves. You run Dead Hard, Selfish Care, DS and Borrowed Time, I don't see anyone judging you.
I run Selfish Care, Mettle of Man, DS and Balanced.
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@artist said:
a bad player who thinks running infinites makes them good :/
lol just like killer mains who use Lery's or The Game map offerings.
Hilarious.
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Me.
That's a typical build I do when I'm with my SWF.
I get all the attention, I go in lockers and out, and I usually have his attention for about 4 gens. I get hooked, tunneled and strike my DS and gg.
It's not to bully, I LOVE Haddonfield. I feel like I excel at that map.
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"Piss in here grave."
Grade A student right there.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/498975#Comment_498975
I see what you mean, but there are options. If you're near a hook, you can always drop them and hit the other survivors first. You'd have to be really far from any hook for that to make the difference, at which point it would probably be down to poor hook management.
We actually dropped stats recently for SWF groups.
https://us.v-cdn.net/6030815/uploads/667/VYFK2GJT0RYJ.jpg
If we're just looking at 3/4 man groups (one person blocking the hook shouldn't cause you issues), we're only talking about ~18% of all games.
Even so, if that is a common issue for you, I would suggest running Mad Grit. That perk will completely counter a bodyblocking SWF group, even if you're not near a hook.
That his highly inaccurate for console since I know for a fact 3 man and 4 man SWF break up and queue on their own because of the long queue times.
PC queue times can't compare to console.
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Yes, for the Love of God.
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Oh my God, yes!
I can't tell where the killer is going while I'm so close. I don't understand why they can't increase the meters of the bubble before it shows.
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Wired is better.
I never stay in the lobby when a killer has a wireless connection.
You can tell because PS4 MS goes from a 42 to 289 from one second to another.
And after that, it's another 5-10 minute wait for another lobby.
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I went on my PS4 account and it just told me.
"A lot."
All jokes aside, over $120.
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@WaffleFalafel said:
They do care about Legion. They did give them 115% movement speed. They fixed spamming Frenzy in the chase. They fixed lunge traveling. They fixed the perk variety issue. They essentially got rid of Frank's Mixtape. They got rid of the moonwalking exploits. They added a skill ceiling with the miss penalty. They increased the base timer of the Frenzy so you could spend more time preparing to strike or reach targets. They added counterplay. They got rid of losing Frenzy from a pallet stun from the PTB.
But what do I know, the fact of the matter is that Legion has too many downsides. Its not like they have basically exposed status all game with tracking capabilities if you injure people a lot or at least waste their time if they heal. Its also not like if you don't see heartbeats, you could manually end Frenzy to keep your gauge and catch someone else off guard. Or maybe you can use Killer Instinct as a tracking tool to get people off of the objective while other survivors are mending. There is a level of tactical understanding needed to play Legion. Legion is not the same character they were before and that's just something to get used to.
Legion isn't perfect, however they're certainly better than they were before.
Thanks for pointing this out.
Agreed 100%.
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@GrootDude said:
@CallMeSpidey I was really angry when my Claudette didn’t have dead hard.😂
lol
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My first perk unlocked years ago in the Shrine was Lithe and I forgot, so I always thought Lithe was available as a perk like Deja Vu, or We'll Make It and wondered why it had a Feng comment underneath it.
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@BoredByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/498657#Comment_498657
Fair enough, but I had 3 survivors blocking 1 hook. I swung and hit but they just swapped resulting in me dropping the survivor. Yet another case of SWF benefits. How is this fair?
Drop the survivor, go after the next. They're all there and that's a blessing for all killers.
You should have started a slug fest. All 3 survivors in one spot? Oh hell yeah.
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Yes! Thank you for bringing this up!
I was on Haddonfield yesterday, I was healing a Kate and it took 10 seconds for the healing timer to make any progress, 2 seconds later she gets disconnected.
I knew she didn't rage quit because we were 4 gens done, and 2 hooks.
She also had a Green Toolbox with good addons and she just poofed, so I knew she didn't rage quit.
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He looks like another Enduring-Spirit Fury killer.
They can't make him strong or survivors will cry "Pay to win."
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@Dr_Smith_ said:
The Nurse is easy mode.
She's so op, just blink and it hits everyone.
On 2nd blink everyone is on hook.
It's amazing.
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Happens to me almost every game.
Grab animation, no grab, missed hit, fatigue.
It's annoying, and I understand the hatred when people ask for Nurse bug fixes because she's "omg, she's so op." But its sometimes unfair, that's OUR grab, it's our hit, and it doesn't happen.
@Peanits Is it possible to also report a bug, Nurse can't blink through the exit gates in Mother's Dwelling or the Temple of Purgation.
Replication rate is at 100%, she cannot blink inside, and her blinks won't work inside as well.
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/498215#Comment_498215
And they're shaving 2s off the stun time to compensate...
They didn't announce that.
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Fire Up is OP.
I demand nerfs.
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Ugh.
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I thanked them for the change too.
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DS should not be touched and it needs to remain at a 5 second stun.
The perk exists as so because killers tend to tunnel. I run it and use it almost every game.
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It might be part of the reveal on Friday. =]
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@Vlieger said:
https://forum.deadbydaylight.com/en/discussion/comment/497920#Comment_497920
Oooooh boy, that is gonna be one costly skin.
David is worth every penny.
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Sadly, they don't lose bloodpoints as punishment for camping.
They don't lose anything. Face camping is an issue, best left to the gen rushers. Sad the survivor who's getting camped gets removed from the game so fast.
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Good God.
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That must hurt. =/
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@Jake_Parks_prince said:
https://forum.deadbydaylight.com/en/discussion/comment/497765#Comment_497765
What survivor? You mean Ash? That trash survivor with no good perks and map also sold seperate? thats literally 0 excuse considering leatherface came alone and the next month Nightmare on elm street released
You have absolutely no respect for Classic Horror. I'm appalled at the level of ignorance and dogma spewing from your mouth.
Your point is negated, and no longer valid.
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Map reworks and a new map is keeping the game fresh.
I can't wait for the map reworks, too many corn maps.
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@Laakeri said:
Personally I have no issues with current DS.
But I can see DS getting nerfed so if you hook another person the DS gets disabled from the person who had it.
Someone took your idea and made a post about it.
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@Vlieger said:
"Decisive strike will be active until someone is hooked"
So that player cannot be picked up until you hook someone else? Um no thanks I don't want an even more powerful version of old DS.
Off topic: I notice you very commonly take idea's from other threads that people have suggested and post them as your own thread.....
Seriously. Like we haven't seen the original post already.
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Calm down guys, there are no plans or reworking Decisive Strike. The devs have stated that its at a good place right now and I agree.
It's such great anti-tunneling perk, I just don't like it that it's stuck behind a pay wall for some.
