ButterFlee13
ButterFlee13
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- ButterFlee13
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I think no need to have mini bambozle. Just count the windows vaulting of killer too as oppose to only survivor.
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SWF counters him very hard.
He need alot of prepartio and planning which led to high failure rate
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RIP Sadako.
No more spreading curse maybe. As people can just pick themselves up.
F Tier it is
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Here is my explanation what is slugging to all survivor.
Slugging is not for delay pick up. It is for split pressure. Which means, one other survivor need to come pick up the down, while killer chase another one. 3 Way Survivor pressure.
Now survivor can just pick themselves up with free perk slot. without requirement for someone to help.
Oh BTW, slugging is high risk too and normally, low mmr or mid mmr killer rarely do that.
Camping, Tunneling, Slugging (Looks like only two strats in high mmr left now. 25% efficiency of tunneling is the way)
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I guess, exposed strategy and slugging.
Make you choice, Hex: haunted ground and infectious fright is dead.
Looks like killer all should settle to use tunnet strat.
This is what survivor wants based on many players commented above. They dont want killer to play different strategy other than that.
Thanks you.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3201057#Comment_3201057
Nice threat but tunneling is already meta anyway it happens 9/10 games, average killrate is like 65% and you're all crying for an anti slug mechanic ?
Dont you think that tunneling killer will still tunnel. But for other killers who play different strait will force to use tunnel now?
Be careful, once this update went live and most killers will become even more like this.
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@supersonic853 said:
Go ahead,Try. I got bt and guardian to prevent that. Maybe play just normally?
I want to say that, because split pressure is barely effective soon What will happen then, it will probably push killer to rely on tunneling more and more. to win. I'm just saying.
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Dont worry guys, once this update went live, survivor player will still scream on tunneling.
Icing on the cake is, this update is pushing Killer to tunneling straits harder and harder it seems.
Mark my words, No more split pressure! One target, 25% efficiency!
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Pushing Killer to tunneling strats harder and harder it seems.
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His Power is kinda clunky and very punishing if you missed.
Slow channel and slow cancel cannot do fake like Slinger.
Slow recovery if you missed too. I wish his add on can make recovery or channel faster tho.
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Any particular reason nemesis is popular tho. Did this kilelr just jump in pop due to Project W launching?
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At the end of the day he is just an M1 killer.
If you lost against him, have you ever realized that maybe the killer playing well so he can win? Or right now you think losing to him is because of him being op.
Facing him with secondary objective is good to keep things fresh.
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3132668#Comment_3132668
Facecamping and tunneling is basekit for killer, why not make counters for those strategies basekit for survivor also.
Survivor objective is doing gens, yes? Survivor can do multiple gens isnt that a thing? Their objectives are difference.
And the game will never be balance with 4 vs 1.
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Kinda funny. The dev themselves never come to say anything about like tunneling or not.
I think this is just mindset of people playing survivor. Its all in their head.
The objective of this game is to kill survivor and survivor try to run away and do gens and escape.
I think all the forum post about killer side or survivor side are just in their head. And they have this rule that each side need to do this and that.
However, the game objective is very simple for each side which they can use to their advantage in order to win.
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Solo q bad.
Recruit Friend for SWF play
Profit.
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I think his mechanic will be like Doomfist from Overwatch.
Charging Punch and flash forward in a straigtline!
If he hit survivors, survivor will be slow or hit the wall and stun.
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The circle will never stop. From one perk to another one.
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What you should looking at is archetype in order to make people use different playstyle but still get the same result.
Healing Survivors: Med-Kit perks, COH, botnay
Gen Rush Survivors: Prove Thy Self, No Mither, Overzealous
Bleeding Killer: Sloppy, Nurse Calling, STBFL
Exposed Killer: Devour Hope, Haunted Ground, Make Your Choice
Gen Regress: Jolt, overchage, COB
For killer archetype, the effective way to stall game is always gen regress. The other archetype are pretty much required suvivors to make alot of mistakes.
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Overchange + Call of Brine (Kick gens combo)
PR + DMS (Block gens combo)
Pentimento + Plaything (Hex Combo)
Pick one survivor, pick one or you want killer with no perk.
Either you face block gens perk, kicking gens regress combo, or totem cleansing combo
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Goodbye hit and run playstyle for other killer beside legion.
Wraith crying in the corner.
Pinhead 's Enginner Fang Add-on + thana dead!
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Goodbye hit and run playstyle for other killer beside legion.
Wraith crying in the corner.
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People have played with DMS+PR for a while already and survivors adapt to it as I have seen before anniversary.
Thing is you either facing the killer combo of
Overchange + Call of Brine
PR + DMS
Pentimento + Plaything
Pick one which one you like to play against then, each has their own short coming and strength.
Thing is Pentimento + Plaything can be fit with those 2 above.
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Data in 2020 - 21 is covid season where most game are boom in popularity.
Now its back to normal where activities outside are rising. Many people are not confined into their home playing video games anymore.
Right now, most of game activity fell across the industry compared to the big bump in 2020 - 2021.
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After one week, there is less people intentional dying on first hook. Most team start to run loop now. Give 2 more weeks or so, the game will become normal where survivor will adapt to change or not. But, for past 3 days, alot of competent survivors are on rise.
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Maybe they are still investigating. Two possibilities are visual bug or blood orb rate dropping bug.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3101348#Comment_3101348
You can use gen kick perks if you care about synergize but it is kinda boring. I love perks which makes survivors play different.
Thana = Waste your time with heal.
Deadlock = Wait 30 seconds or go for another gen.
Plaything = Look for totem or stay oblivious and give me free hits.
PR = 15% is good regression. This perk is still decent.
Saw this build in streamer youtube video, mostly they will run plaything with pentimento tho which is really strong.
Thana slow down gens and totem cleansing too.
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Agitation, Jolt, PR, Gift of Pain (No gens kicking build)
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To get that Incapacitated effect. There is 3 requirement they need to go through.
Kicking gens, Down a survivor, Hit the kicked gens that has survivor repairing on it.
I think you guys should try to use that perk and see how many time it can hit survivor with it because in 10 games or so. Based on my past play, I probably hit survivor 2 time at most. Now this perk is not even on my build
Jolt >Eruption
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If you care about killer kicking gens, plz run Repressed Alliance then, currently in the shrine.
Well last meta was pop with 25% regression and DMS+ Pain Resonance. So that was alot of regression and stop you from doing gens longer tbh.
For the current one right now, killer needs to walk there and kick. They were wasting their time there.
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Old Man Bill. Screaming Bill, Never Go Down Bill
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I really lazy to play with kicking gens.
So this build is make you get to chase after chase and dont care about kicking gen.
Agitation, SC: Pain Resonance, Jolt, SC: Gift of Pain.
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Use Engineer Fang Add-on
Run Thanatopia, Jolt = Profit.
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Do you want to see another combo without wasting time to kick gens because this build is not that oppressive.
Here you go.
Agitation, Scourge Hook: Pain Resonane, Scourge Hook: Gift of Pain, Jolt.
This is what I call oppression. No gens kicking, no wasting time, body block will be punished, chase chase chase.
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Thanatophia 22.5% required killer to injure 4 survivor, no?
There is med kit and COH still have usage to counter that.
Revert to 20% or not, there is no difference. that perk is hard to achieve the full 4 stacks anyway.
And yes, dont group up if you face legion.
The combo of Hex: Pentimento and Hex: play thing is more scary tbh. 30%, with potential for slow down heal too.
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Saw "The Killer" stream, 7 escape streak tho.
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/3077450#Comment_3077450
Why lethal? I never bought Nemesis.
Some killer normally has their own aura add-on which Lethal pursuer buff on top, combo with one more reading perk, and you can find survivor easily. With more aura reading, you can find which gens to interrupt the repairing too.
Also, beginning of the game, you can get to chase quicker as well.
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Surprisingly, it should be Lethal Pursuer
And probably brutal strength. STBFL
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see my point #1. Maybe its that individual play style. However, the new change is trying to make killer im point #2 become more proactive
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The keyword here is encourage for killer to get into chase more rather than resort to camping and tunneling. I believe the devs themselves never intended for tunnelling or camping and they did not want to have a penalty to those play style as well. What they can do here is encourage the killer to be more proactive and increase interaction with survivors.
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Imagine, getting free 1 state health out of 1 button, where kiiler wasting 20 to 30 sec mind game and chasing you to achieve that.
I mean, if the killer won the mind game or chase, should they get reward from it?
Lack of emphaty towards opposing role is spot on.
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Currently, stacking slow down perk is not that influential anymore as you are not in arm race with suvivors on reparing gens. There is a feel of diminishing return when you stack more than 2 slow down perk.
Info perks and utility give you more value now. This is based on my opinion
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Playing the Game today, suvivors without deadhard is running like a chicken with their head cut off.
Dont event loop and drop every pallet any chance they get. Pre drop. 8 meter from killer drop. What the hell.
With the new change, the dev is intended for killer to run more than gen slow down perk, info perk, utility perk is become more useful now.
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This patch is intended for Chasing Buff.
They want killer to get into chase more and not feel like they are losing time get into chase with dead hard. The feeling of winning mind game is back when there is no dh.
More chase, more gameplay for both killer and survivors.
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Killer has like 5-10 sec que as normal tho.
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@Alcuin said:
If you want a challenge, you can always try making it to Division 7 Arena on old gen, standard controller to only be placed against Division 8, 240 FPS PC MKB players. Killer mains on this forum try to frame the role as impossibly difficult when it is, in fact, pretty easy when considering what multiplayer games are meant to require of the player.
Killer is becoming increasingly dumbed-down. Legion gets a yellow add-on that doubles his power and provides 20s wall hacks, Artist can shut down any loop with no skill involved, Nurse's double range add-ons, etc. If Dredge is facing four console players, Nightfall is free downs considered you can't navigate the map because it's too dark. It's not hard to come up with a build on every single killer to ensure a 80-90% win rate. If it were, there wouldn't be so many streamers on 50-, 100-, and 200-game win streaks.
In addition to four perk slots, killers now have 2 stacks of STBFL, Tier 1 Brutal, more than 2 stacks of Thana guaranteed, a buff to Bloodlust as a last-ditch, final crutch, and a nerf to survivor speed boost after injury. You'll still be complaining about Sprint Burst, 99 exit gates, and how Blood Warden is not base kit.
"It's not hard to come up with a build on every single killer to ensure a 80-90% win rate"
Oh wow! Top rated killer detected. Teach me how plz!
Not to doubt your statement but its one hell of a statement that needs some data showing to back up. The dev said themselves kill rate is lower than expected.
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Sometimes, you dont even meet killer at all, which is funny during my survival matches. Hahaha
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I think when they create map, they should have rule like.
2 Gen must be near windows and pallets. (Free Gens)
2 Gen must be where the area is deserted, lack windows and one unsafe pallet.
other gens is 50/50.
This is just gens placement, so it wont affect to the creative process at all.
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This is what they intended and want to make it less viable.
Current Meta.
Meta Survivors: Stacking Second Chances Perks.
Meta Killer: Stacking slow down perks
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@SuzuKR said:
Server checks hit versus drop.
Example A: Killer swings -----> Killer lands hit -> Survivor drops ------> Killer gets hit
Example B: Killer swings -----> Survivor drops -> Killer lands hit -------> Hit is validated and thus cancelled
If you got hit, you dropped too late.
Thing is, its not about the killer swing, its about you were standing a small distance from the pallet and still get stun from it.
So the question is how big the pallet stun zone be, and whether its based on killer body or at hand holding weapon outward.
Trying to find the sample clips from youtube.
Probably this will do. at 4:53. I have faced that quite alot, when trying to bait pallets drop. Somehow, it clip your leg or hand.
https://www.youtube.com/watch?v=_E_xT9-Muh0&t=300s -
Pyramid head RPD