ButterFlee13
ButterFlee13
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- ButterFlee13
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The bad place for killer is at main house and the small houses with so many breaking doors. So half of the map is strong for suvivors, not like half but probably 60% to 70%.
You should prioritize the desert part more in order to win as there is nothing there for survivor to loop you forever, unless of course to go into hiding.
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What is the excuse here, killer complete their objectives? Move on to the next game just like 3 gens flying in killer face in one minute. Who gives a damn about tunneling or not when the god damn map space is like 5 km with walking speed of 4m average.
You have 3 peoples yes, this is team game, yes. Then your team suck that they cannot save you.
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Reduce reload time by 0.25. Sec
Reduce Missing shot by 0.5 sec
Rework mending time and mangle add-on as its the same sometimes.
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Before they change the perk meta Corrupt Intervention, we shall demand to know what is the avg time of this below:
Killer: Avg Time to hook a survivor beginning of the game, Avg time to hook 2nd survivor
Survivor: Avg Time to complete 1 Gen beginning of the game, Avg Time to pop 2nd Gen
Then we shall see how much unbalance or balance it is.
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Gens get finished before you find even survivor. I think implement a mini corrupt intervention of1 gen for 20 sec, can be a good thing. This is why killer run corrupt intervention and that perk becomes meta for that reason.
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I think you are using straw man here. Tsulan give a reason for that. Let me explain clearly to you in statistic term
Bad Nurse will only appear in low mmr as they lacking situation awareness or still learn how her kits work properly. Newbie picking her up will end up with low kills and low hook naturally as she need alot of gaming knowledges etc. Map layout, awareness, loop, blink etc
In High or mid mmr nurse, most of the people in forum complaining here are killers who have put hundreds of hours into this game to master her kit and they also have alot of knowledge of this game too. So, in high or mid mmr, you will somehow face majority of strong nurse as oppose to bad nurse (since they are stuck at low mmr).
And please for the your future argument sake, dont come and said BS like "Oh, Nurse is easy to play and I can get 4k easily".
Probably, you are right now in the range of mid or high mmr right now, which mean killer are become more prune toward skill based, high reward based killer.
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Small sample size, you are not matter. The only thing that matters is data at the dev office.
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New Perk Dissolution (Infinite usage throughout the game, 20 sec cd, flexible area coverage)
Hex: Blood Favors (can be destroyed, 15 sec. limit area coverage, meme face)
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@ColonGlock said:
Cheaters are out there but some survivors are really good at starting chases right at the edge of your terror radius so that the maximum amount of your time is wasted. There is no way to know for sure but if you record your matches you can report them. I don't bother to record my gameplay and just take things as they come. Just do your best and understand that some matches are just not winnable.
Its not that I dont know. but I stay on their back 2 meter away from them on straight-line hall way of midwich, without catching up for 20 sec is very spot on for me tbh. If you play killer long enough, you will understand with odd running speed of survivor.
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Overcharge, Call of the brine, fired up, Bambozle
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This is chase meta they are going for. So understand the change tbh
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Can anyone do the number for the upcoming Self-Care with COH buff?
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Hit and Run sloppy is back on the menu boys!
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- Killer is not the power role in this game. 4 vs 1
- They are very weak in early game
- Strategy of pressure early so they can have 1 or 2 survivors off gens
- The game make running one loop to another very ez, and many killers are lazy to go for another blinded chase.
If you watch streamers and youtuber videos, all of them have partrol around hook survivor one way or another as this is the way to making the pressure and secure kill.
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For Deathslinger, maybe not speed increase his movement speed since he is a range killer. But, I would be down for the "Harpoon Launch" speed increase from 40m/s to maybe 45m/s or so which will compensate for his slow aim nerf before.
Reference for his harpoon launch speed.
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Right now, I pretty much hope after they buff Soloq, they maybe try to take a look a gen speed. Right now, we have seen that they know that is the problems for killers, so many killer release as of late have a slow down gens perk (Cenobite and the artists) in order to make the game slow for killer playing chase which is a good thing.
However, against SWF, they are very efficient, you need to play in a very un fun way to get 1 or 2 kill vs them. I predict that Killer in Ringu Chapter update will have another huge slow down gen perk as well.
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Since his add-on is there as option on many things. Thus, devs should look to buff him in:
- Since they nerf the scoping, why dont we reduce miss cooldown by 0.25
- Make his shot regress the gen
- Increase reeling speed by 10%