Bullettimegod
Bullettimegod
About
- Username
- Bullettimegod
- Joined
- Visits
- 623
- Last Active
Comments
-
Ehh bt teaches bad habits.
-
@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1984040#Comment_1984040
It's not an overreacton. Killers really do this.
Lobby dodging has been a thing for a long time.
And survivors dc or die on first hook.
Not whataboutism dw imma explain my logic.
Killer is a stressful role. So survivors bringing certain items can add to more stress. Just like if survivors face certain killers like lets say freddy. Survivors would then either dc or die on first hook. Why couldnt killers decide if they want to sweat there ass off in a lobby or not? I mean once we queue as killers, we are locked in that killer choice. To have added stress of having to go against a key user is ugh. (I pref a whole team of flashlight users. They usually follow me around not doing gens). Does that make sense to you why it shouldnt be a problem? I also want to point out, survivors can make the game miserable for killers. And the signs to that are usually right there in the lobby.
-
Both you and that other forum poster is over reacting. While i understand lobby dodging key users. (Keys needs that rework) dodging swf is kinda eh. I cant tell you how many times i got an extra kill cause swf. Or how many times i got killed because i was alteristic for a friend. Simmer down.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1966588#Comment_1966588
Well props to him but that’s very rarely going to happen
Well i mean yea. If survivors keeps only bringing meta. They get what they deserve.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1966269#Comment_1966269
Your pain grunts are reduced by crouching but she can still hear them
Using her power in short bursts alleviates the cooldown
Birds are going to be alerted by you first unless you have calm spirit and footsteps can be heard but by the time you hear them you’re dead since she moves so fat
mindgames can’t happen when you’re injured and she can hear you.
I know I can’t win every chase but I want my skill to mean something. Balance chase killers are huntress and billy
I mean idk. This one player used urban evasion and iron will and pretty much single handly won the game (being they were the only one to escape)
-
The way to beat spirit is gen rush. She has to commit to chases. She can't be 4 places at once. Remember the game is 4v1 not 1v1. Stop thinking chases are just 1v1. Its not. Only selfish baddies thinks that. Your goal against spirit chases is to waste enough of her time for gens to get done. If you split up she loses. If you group together. Then well its easier for her.
-
Oh look. Another post where someone feels like they should only do gens and not do bones. Noed is fine. There is counter play to it. Do bones. Stop using meta perks and use detectives hunch. I do. I never get hit by noed. And if i do, then its my fault.
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1942863#Comment_1942863
Survivor with DS thinks they are safe, tries to heal or help the team by working on a gen, and the spirit returns to the area and tunnels. DS is deactivated. That is still tunneling but survivor was punished for playing the game normally and killer was rewarded.
Thats not tunneling. Also its the survivors fault for not healing.
-
My favorite is being wraith and just run around exploring the map. Im tech not afk. But im also not stressed :^)
-
I hate it because now we cant have costume icons. Its like devs thru a tantrum that we liked other artist work and not theirs and now they are forcing it on us
-
If youre still being caught by the standing still mind game, than you need to become more skilled
-
Hmm... nah.
-
With nurse, you dont wanna give any time for survivors to react.
-
To save face.
-
@Yords said:
I am going to keep doing these until I find a solution that most people are happy with and makes the Pig much better.
Core issues that we need to work around for Pig:
- The RNG aspect to her RBTs
- The ambush
The stuff we already know, read this if you don't know why she is weak.
- The RNG aspect of her main ability is very inconsistent, it can do very well or almost nothing
- The ambush is too easy to predict and too punishing if you miss it
My new idea: The traps have more use throughout more of the game by being more consistent. It should also induce more panic in survivors by being much stronger in the endgame.
How the RBTs will work (without RNG):
- Each time a generator is completed, their trap activates. When their trap activates, the survivor will have to search the furthest two jigsaw boxes from where they are to get the trap off.
- Each time a survivor is hooked with an active trap, they will have to search an extra jigsaw box.
- If a survivor has a trap placed on them after all generators have been finished, they will have to search 3 boxes to get their trap off and they can't leave the trail through the exit gates with an active or inactive trap, if they do they will automatically be sacrificed.
What the ambush needs: Change these things for her; you can no longer hear the roar or shink sound from her blade when she starts to dash, her POV (keep it above normal grass), be more unpredictable, and less punishing if you miss. Also, I plan to make the effect of the combat straps base kit.
I myself can't seem to find a working idea for the crouch atm. I will update it on another post eventually, or if you have an idea for that dash that buffs her in the areas I mentioned above, feel free to comment it.
- Each time a survivor is hooked with an active trap, they will have to search an extra jigsaw box.
That will be way to strong/broken.
"If a survivor has a trap placed on them after all generators have been finished, they will have to search 3 boxes to get their trap off and they can't leave the trail through the exit gates with an active or inactive trap, if they do they will automatically be sacrificed"
Also really strong. I would reduce it to 1 box.
-
Tbh, i complain about bt, but because it promotes bad unhealthy gameplay. Like it im chasing a surv and that surv goes for the unhook infront of me because bt.
-
@Darkskies said:
Firstly would like to state this data is taken from my trails and what I experience in them.
https://us.v-cdn.net/6030815/uploads/ST9WR04HMARN/my-image-282-29.png
Enjoy please other pig mains feel free to do your own!
Also as a jake main I'm dispointed by you guys lol
🐷💖
I havent ran into you while i played Quentin. Otherwise it would be top. I literally throw survivor games to boop pig
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1895606#Comment_1895606
"You know what else has uniforms?"
Elite schools.
You know what else has uniforms? Psych wards.
-
@Mandy said:
No @Bullettimegod obviously not. Mods are allowed to have their own custom avatars as they are in a position of trust, but us having to moderate everyone's avatar would be next to impossible.
Spoken like a true warden. :^)
I agree and disagree. There is many forums that incorporate personal pics. They moderate it just fine, how ever im sure they may have a bigger staff.
What about the users with the trusted status but not a mod?
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1895192#Comment_1895192
No, we made the decision to go against Custom Avatar's and keep them as the DbD icons. It makes things easier for us to moderate - so we don't need to moderate avatars as well, it also keeps things looking a bit more uniform.
Unless youre a mod.
You know what else has uniforms? Prisons.. are we your prisoners mandy? Am i gonna have to start calling you warden mandy? :(
-
@Katzengott said:
https://forum.deadbydaylight.com/en/discussion/comment/1895332#Comment_1895332
What do you mean takes more skill and is more fun for both sides:
Getting potential 12 hooks and a 4k or get like 4 hooks and a potential 4k.
I'll leave you with that. That's the difference between Ruin/Undying and NOED.
Let me leave this in your head, play killer by survivor rule books. Try a 12 hook game. At red ranks. Not using nurse spirit or freddy.
Secondly if survivors do not do bones and gets hit with noed, remind me how thats the killers fault. You say 4 hooks and potential 4k. But like... that is survivors fault as well. Because if they avoided killer all game and avoided getting hooked but all died means they didnt complete their goal. Or secondary objective. If they had time to avoid a killer all game. Then they just slammed gens and didnt cleanse totems. Thats on them. Sucks survivors cant see it that way.
Side note: this is me not pulling out all the second chance survivor perks. Which we both know i could using your same arguments.
-
@Katzengott said:
https://forum.deadbydaylight.com/en/discussion/comment/1895227#Comment_1895227
If you're unlucky with Ruin/Undying, you play with only 2 Perks left. It will be like that soon anyway.
All it needs is them bringing a map or totems perks. I only play solo, the only question was WHEN to actually do a gen and when go for totems. The maps are big and the killer can only be at one place. NOED is totally fine vs. SWFs, as you can blame them for ignoring totems. With solos you have not much coordination and there will be at least 1 totem left most of the time.
Also NOED prevents killers improving their gameplay. That's why you can already tell by 80% they'll have NOED when they're to focused on just 1 surv, not switching targets, don't know tiles and do have no good map pressure. You can lit camp 1 guy and tunnel him to death. At this point all gens are done and you get the extra kill with NOED. Is this skill? No. But is it a 2k as intended by the devs? Yes.
And then you have (had) Ruin/Undying which doesn't work by itself. If you camp, you won't get anything out of it. You have to apply the map pressure everybody talk about. You have to understand it's 4 vs. 1, not 1 vs. 1. It also gives survs a secondary objective. And it can be easy countered with just one of them bringing a map. Or just switch one small ppl perk into Dectives Hunch. Also Ruin/Undying gave both sides much more potential chases, longer games and more points overall. And last but not least, it gave many killers the time to actually play more fair. Just like old Ruin did.
I can speak for myself, as im one player. Personally i love detective's hunch. If i do one gen, i could usually get 3-4 totems since i know the location of all most of that. After words i generally can find the last two rather quickly esp if a second gen is done. Even sooner if one of the totem is by the first gen. Now if it was undying.... yea thats an issue. Cause aura reading. Even if the killer camps. I rarely get hit by noed.
Secondly, i really feel like survivors should get over complaining about camping. Im sorry but its in the game. Devs stated nothing is gonna be done about it.
Thirdly.. this revolves around perk choices.. if every survivor damn near runs the same perks but complains about noed? Like i know this is a strawman argument but no one finds this ironic? No one calls out survivors on this? Like there is tools to not be hit with noed. But yet, we are here. In a thread. Complaining about noed. im not saying you are, but like im not the only person that sees this right?
Lastly, noed to me is like corrupt intervention. Essentially you end up playing with 3 perks most of the game, yet i guess noed is more op to people, because they feel like if they do the gens they win? Idk.
Oh one last thing to add: if noed kills more than 1. Its because survivors got too altruistic. Which (yes i use noed sometimes cause its funny af, tho i dont need it) is pretty funny in endgame.
-
@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1895193#Comment_1895193
Well tbh undying and Noed have the same counterplay so he has not wrong.
Apples and applepie.
Apple: noed.
Applepie: undying.
Yes doing all 5 totems counters them both. Just like how applepie has apples in it. But difference is still literally in the aura reading. Just like the difference in applepie is the pie part of it.
Get what im saying here?
Now if noed had aura reading, yea sign me up on a noed nerf. But its counter is literally doing bones which unless he has undying or thrill of the hunt, how is he gonna know you are doing bones unless he finds you? Not to mention, detectives hunch is really really really good if survs go away from their meta.
Let me ask you this, do you think undying would be broken if it didnt have aura reading attached to the perk? Or do you feel like game is over once 5 gens are done? Or do gens ignore everything else?
-
@Katzengott said:
https://forum.deadbydaylight.com/en/discussion/comment/1895193#Comment_1895193
Just ask yourself what takes more skill of them both. Which one shows once more again the game is balanced around Rank 10?
And which one gives you a better understanding of the game as killer, as you need actually to work for it.
Noed actually. Here me out.
Noed requires you to play with 3 perks. Where undying gives a lot of infortmation. Plus noed gives people a reminder of a secondary objective. A harsh reminder. If survivors are hit with noed, its because they are bad. And vice versa.
Undying str was in the aura reading part of it. Which made it not impossible but so very very hard to cleanse totems. Esp when solo cause you cant communicate.
Are both of these perks crutches? No. Are both these perks op? Subjectively one is. And spoiler, it isnt noed. Do you want me to go on to why? Or do you have a grasp of what im saying? I could go into why noed is balanced.
-
@GodDamn_Angela said:
Freddy's only real counterplay is playing well, and that's bad game design. He excels in every area a Killer needs to excel in. He needs a nerf of some kind, I don't care where. I am biased though as I really hate this Killer.
Hold up... playing well is bad for the game?
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1895196#Comment_1895196
I was looking into the oldest post, and i'd really like these feature!
I mean you arent wrong
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/177#Comment_177
3 years almost and still no custom avatar... Any plan for this?
Lol
-
@Katzengott said:
Funny how NOED and Insidious is still in the game, but Ruin/Undying needs to go. Because "training wheels" are taking no skill, right? /s
I know youre being sarcastic. But i have to ask, are you trying to compare undying to noed?
-
@DragonMasterDarren said:
https://us.v-cdn.net/6030815/uploads/PQLA4KH1QE2H/image.png
*insert bottom text here*
omae wa mou shindeiru - deathslinger probably.
-
@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/221634/pls-devs-remove-noed
"robbed of his earned escape"
The game doesn't suddenly end when five gens are done.
"It makes the endgame boring because you have to leave immediately"
That's one way to handle it, sure. And yeah, sometimes it's the only way to handle it. But I've also cleansed NOED after someone was hooked. And I've been the person who was hooked, and another teammate cleansed NOED and saved me. Clutch saves, way more exciting than the killer giving you a speed boost out the door as he chases you impotently into the gate.
Killers without a one-hit down capability often aren't even a threat once an exit gate is open.
If NOED didn't exist, dull totems would serve no purpose whatsoever. They'd be empty points. Totems are meant to be a second objective.
I play solo. I've cleansed all five totems. I've cleansed NOED after it pops. And I've died to NOED after cleansing four totems. That's the game.
Have fun during the match. If you base your enjoyment as survivor on escaping, DbD is nothing but frustration.
^ this. 110% this.
-
It can spawn on the stairs of midwhich. But not on the second floor .
-
*sighs*
@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1895147#Comment_1895147
It has the Same strengh of undying (cleanse 5 Totems to counter it, which is not possible for solos)
Its completely possible to cleanse 5 totems as a solo survivor. What made undying so good was the aura reading+paired with ruin.
Noed is not even in the same ball park, let alone league as undying. If they just got rid of the aura reading, undying would of been fine.
To compare them two is like compairing an apple to an applepie.
-
Personally when i solo queue i equip detective hunch inner str sb and borrow time.
Detective hunch helps me locate usually all 5 totems within the first 2 or 3 gens popped.
Idk why more survivors dont use it. It literally makes noed trash.
-
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1889994#Comment_1889994
That would be pretty creepy.Imagine you're working on a gen and then you read
*breathing noises*
as you get grabbed of the gen from myers
I never thought i wanted something like this. But here i am. Wanting this.
-
@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/1885762#Comment_1885762
Making the game harder for survivors = less money. Never going to happen.
I can dream :(
-
The upcoming undying nerf. Survivors should adapt like how killers adapt
-
Imma be honest. I tried advocating for ingame voice. I was met with hell noes. So it lead me to believe solo survs just wanna complain about the game instead of opting into communication.
-
Reverse back to p2p. I miss grabs. I miss dh working.
-
Dude. I know your pain. I had a surv do a gen in my face. I grab.. it gives me the animation but they finished the gen in my face and run away all in 2 seconds..
-
@gibblywibblywoo said:
Honestly as much I'd want to see her outright reworked or removed just adding an activation sound for the phase in chase would probably significantly lessen my hatred of her.
One sided mindgames aren't fun.
I don't think the visual footstep change would be a good idea as it would neuter her at longer loops which is where her power really shines.
I mean thats fair.
-
@Rittihilatti said:
Fun? Never was, never will. As a feature cool, but it was not used for what it was intended for.
Exciting? Some of them looks good, but thats all.
Scary? Name one thing in Dead by daylight that is scary for you.
With the update, basically it is useless now it is getting barely used. Useless, because entitled killermains can not use it anymore to fill their pleasure gauge.
Moris has been nerfed twice. Expecting that it could have a chance to got a buff, not a logical thread.
If you want the survivors to be afraid of something, you have to give back the main power role for killers.
And that stuff is pretty nasty to do from a day to another.
There is 3 killers that demands the power role. Sprint freddy nurse. There is 3 killers survivors hate the most. Spirit freddy nurse.
-
-
-
As someone who plays a lot of pig. I dislike pigs who do that cause then survs will never play with me again. I love when 1 surv boop the snoot and then i destroy the team
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1876011#Comment_1876011
I am talking meta on meta on a neutral map.
I dont think spirit and freddy can win 100% of their games.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1875990#Comment_1875990
Spirit and Freddy are also up there.
Of course but spirit and freddy can still lose. A perfect nurse? Yea not so much. Also it depends on perks. Ruin undying meta? Or the perks they come with?
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1875948#Comment_1875948
If you think that supports your view, allow me to correct you.
How many Survivors are in a match? 4, right? 75% of 4 is 3. 68% means that the Killer is getting two people on average. Meaning Survivors finished all the gens and escaped through the Gates.
Also, like I've REPEATEDLY said, these stats mean NOTHING without context. A 4K with a Mori in play is different than a 4K with 12 hooks and 4 gens done.
The game is pretty close to being balanced. There are still some horribly Survivor-sided maps, but were mostly okay. There are still some problem perks *cough DS* but we are mostly good on that front too. Some Killer's, mainly Huntress, have some add-ons that need changed and there are still god loops that need removed.
That being said, if you took the best Survivors who made no mistakes and the best Killer who made no mistakes, most Killers on the roster would lose.
I believe all killers besides nurse would lose.
-
You may not want to hear this...buuuuuuuut... camping is a strategy.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1874352#Comment_1874352
One of the major streamers; and his toxic followers is what really kinda has me ready to quit.
There is losing horribly; but then there is going over to a major streamer and them talking about how dumb you are and the chat talking about how terrible you are and so on; to like 1000+ people.
I don't know why that kind of thing attracts so many viewers. Dude has like 8 times everyone else's playtime so it's like of course they gonna win; don't need hundreds of people going "LOL LOSER WHY YOU ######### ON HOOK? IDIOT" on my steam profile after a streamer match and things like that.
It's like, dude, I have myoclonus dystonia; and sometimes my hands lockup or twitch awkwardly and it gets me killed- it happens, but sure....
Ugh I think I just need to vent more than anything.
Friend. Im willing to listen to you vent if you need to
-
@Bumbus said:
Looks like there is not enough killers without bad killers who relied on moris. Or we are just swarmed with PS5 survivors.
Except. Queue times were like this before mori nerfs.
