Bullettimegod
Bullettimegod
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- Bullettimegod
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Comments
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Tbh im glad they dont show mmr. Cause then the number of people who take this game seriously will increase. Currently the best dbd is a memey dbd imho.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2739032#Comment_2739032
Let's also talk about the buffed killers like Trapper, Pyramid, Nemesis also, Freddy also, Nurse's fixes, Pig, Myers, Clown, etc. We could talk about Spirit nerfs like that particularly proves your point but we could also talk about changes are made overall for game health and, even if I dont agree with them, pretending that the game is more survivor sided currently than, say, 2016/2017, hell even 2018, is beyond ludicrous.
A lot of these people havent played back then or seen videoes of what it was like. I think most of these kids would quit back then.
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Survivor sided. The things i can do as a survivor to take control away from the killer is astronishing.
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CoH is very strong. Which is why i use antihealing builds and a very aggressive playstyle.
Now before you spout "what a killer main" i play both sides. Lil more survivor side due to friends but both sides non the less.
CoH when i play survivor is a godsend. I am a sabo MoM gamer. If a random brings CoH, it changes the whole game. Cause less time healing. More time saboing and taking hits and using break out. Which means killers cant do their job all that well, which buys my team so much time.
As a killer. Sometimes you really just cant break chase to go cleanse a totem. Not to mention its a bit wonky as well. You have to like keep moving forward on it just so you can cleanse it? Idk. Which is why i love antihealing builds.
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You know what is crazy tho. A few years ago i mentioned it in a stream of a dev. Peanits laughed at me. Its actually very amusing that he is having to post this. Ha. (He may have forgotten. But i never forget)
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Tbh i get hit like this sometimes and i dont use shadowborne.
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https://youtu.be/xSLlZh9yelk
i litetally cant. First it was spirit and ds. Now its blight? Whats next? Trapper?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2654396#Comment_2654396
If you want to lmao
Fk yea. Bbk.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2654389#Comment_2654389
Yes, and we will get new bugs and complex bugs not actually fixed. This seems like a bug that we'll absolutely get fixed.
Also for the record, please could you not refer to me at just Karu? It's related to something personal I really don't wanna explain but GBK is fine and is a lot more comfortable for me. I'm sorry for some inconvenience ❤️❤️
(and thanks, usually I put a lot of effort into posts lol)
And i call you bbk instead? (Bad boy karu)
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2654345#Comment_2654345
Seems like with that attitude you might also be lacking some.
Yea? Does it now? Im not the one crying about noed and buffing soloq and compairing it to old ds am i? Have a good day "friend"
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@jinx3d said:
https://forum.deadbydaylight.com/en/discussion/comment/2654328#Comment_2654328
A medkit. You dont need to set up or go anywhere to heal with a medkit
Med kit is single. Coh is aoe. You know how many times i was saved cause of coh?
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@jinx3d said:
Boons arent that bad. Im not afraid of them and neither should anyone else be. Theyre just worse versions of pre existing items/perks
Question! What is the better version of coh?
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@MikeyBoi said:
One of the biggest problems with NOED is that perk alone is raising killers skill based match making because from what I’ve heard kills is what raises your MMR not hooks.. So if I’m a wraith and all 5 gens get done with only 3hooks and no kills but I manage to kill all the survivors during EGC or prior because of noed then my SBMM goes up even though I couldn’t kill anyone prior to noed activating because I’m inexperienced against good survivors…
I agree with this. This is an actual good argument. With that being said, that shows less of noed being a problem and more mmr being a joke
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2654298#Comment_2654298
So what you're saying is that solo q needs to use perks and items to counter noed, while swf gets it for free.
It was the same thing when people complained about spirit and people just said "bring iron will".
Bruv. If you dont have friends and need to solo q. Thats different issue. Just go make some friends to not solo q 4head.
A totem counter would be unbalanced. "But swf has that information readily available" so go make friends. "Why do solo q have to bring perks for that info" because you dont have friends. "I have friends" okay. Ask them to play with you. "They hate this game" go make more friends then. /S
REALLY THO. a totem counter would just be way more unbalanced. It would counter hex perks even more. Which in return killers will have very little good slow down perks. Which means gens will get slammed even harder. Which also buffs the hold w and predrop pallet meta. With that being said, if survivors get a totem counter? Can killers also get said totem counter? Esp with hex: permento coming out?
The only perk that should really be baseline is kindred.
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Tbh. I think noed is fine. So many counters to it. Whiny little brats are the real menace. "I got chased for 5 gens...but got downed and killed cause of noed. Nerf noed" or their favorite excuse: "noed is unfun". When i play solo surv. I bring anti totem perks. Just to make sure a killer doesnt have noed.
Hell one of my favorite combos right now are inner healing desperate measures. Always have an item. Always have a heal.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2654201#Comment_2654201
You can also literally stop DS from ever being used if you don't tunnel.
Youre kidding right? You can't be this dense.
@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2654201#Comment_2654201
That's not the point.
The point is that the argument of 'just bring map/SG' is a terrible one that could also be used to justify reverting the DS nerf, despite that perk being broken as all hell.
'Just play PH, 4head'
There need to be counterplay options, not counterpicks.
I mean...if you wanna use that argument same can be said about the pop nerf. Litetal counter to noed is to do bones. Dont know where bones are? Bring a map. Dont want to? Bring small game. Dont want to? Bring detectives Hunch. Dont want to? Bring counter force. Dont want to? Well come to the forums and complain.
Your counter argument: you hate old ds? Bring a whole other killer. And you think thats a good logical argument? Really?
Just to clarify, you actually believe, that to argue against bringing a perk. Against noed. When killers are supposed to be the power role. In an asymmetrical horror game. Is the same as bring a killer to counter an offensive weapon. That gave survivors 60 seconds of do what i want. Which is almost equal to the star in mario. Is a good logical counter argument?
Ps. The counterplay to noed. Is to do bones. Perks and items make it easier. But you can still do them with out it (:
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653556#Comment_2653556
Old DS also had counters, so were all the people saying it was OP complaining?
Or is it only complaining when it's against a perk you think it's fine?
Difference between noed and ds is night and day. Noed doesnt prevent the game from moving forward. Infact you could literally stop noed from ever happening in the first place. Ds on the other hand was used as an offensive weapon in the killers face. Including doing gens right in the killer face forcing him to grab you just to stop you from doing a gen. Not to mention the free unhook you can do at hooks because of ds. The difference between them, besides one being a hex and can he removed from the game entirely before it even procs vs. One who can literally stop a killer in their tracks and be forced upon the killer. It was literally 60 seconds of "i do what i want". So yea good job on your strawman argument.
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2653556#Comment_2653556
DS was changes because it allowed one side to progress the game while the other side was unable to progress a portion of theirs for the duration.
NOED does not do this, and anyone trying to compare them is grasping at straws.
Oh dude i know. It would seem in this thread, they want everything handed to them. Even when there is tools they can bring to never get hit with noed again.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2653556#Comment_2653556
Now about your phead comment. How old ds we talking here? Because there is a counter to ds. Dont tunnel. But the difference between that ds im sure you talking about is killers literally couldnt do [BAD WORD] to survivors for 60 seconds. Where as noed is extremely counterable. Apples and oranges. Good try tho.
Killers could do something about old DS.
They could play PH.
Just bring PH, 4head.
And not tunnel. Or slug.
Edit. I do know you were kidding. Im just really tired.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653332#Comment_2653332
I think you might have missed a lot of posts on this thread mentioning why bringing an item/perk to counter something is a problem.
It's like saying if you didn't like old DS, just play pyramid head.
Yea? Then it sounds like just complaining then. There is counters. If you dont wanna counter it, then thats their problem. Then they shouldnt complain about it. Mind as well just get rid of all items and perks at that point. No point in builds. Or items. Give every survivor the same perks. Right? Do you see how that sounds? Pretty stupid right?
Yes ive read it. And i still think those people are stupid and wanna complain to complain. Idk. Easy solutions, yet for some reason no one wants to do it.
Now about your phead comment. How old ds we talking here? Because there is a counter to ds. Dont tunnel. But the difference between that ds im sure you talking about is killers literally couldnt do ######### to survivors for 60 seconds. Where as noed is extremely counterable. Apples and oranges. Good try tho.
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You know whats crazy? Everyone complaining about noed. And saying its unfair for solo surv. Yet they could just make a half ass build, Or bring a map to deal with totems. Hell counter force itself is really good for anti-totems. Reading everyones response, its less of noed is strong and more "i dont wannna. I just wanna do gens".
All it takes is one survivor to get some totems.
"But why do solo have to use a perk that swf gets for free" ...because you dont have friends? Idk..
If im being blunt, crying about noed when boon totems, maps, Inner healing, smallgame, counterforce, detectives hunch is such a stupid thing. Literal freaking tools to deal with noed. But yet all i see is "why should i bring an item/perk to deal with it". Its less of noed is op and more survs wanna complain about something.
Prob ruffled some feathers. Tbh. Idc. There is way more unbalanced things than noed.
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Im unsure if i have. I change my name way to much to be sure unless im live on twitch. Which most users would avoid twitch streamers
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Tbh i dont see the problem of representation if it helps people connect to games. Anyone who does probably should reevaluate their lives.
Back on topic. Thank you for standing up for those.
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Nurse. It made survivors scared af.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2591456#Comment_2591456
I'm actually heading to bed right now, but I'll hit you up on...Wednesday maybe (need to be productive tomorrow, was a potato today).
No problem man
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2591412#Comment_2591412
I almost always play killer (I'm bad...but me playing survivor is like a chicken trying to drive a truck) - but sure. I'll assume your Twitch is the same as your forum handle?
No. My twitch is bullet92 if youre up for some games now ill get out of bed and play a few and dm you discord info
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2591395#Comment_2591395
Yup. Why?
https://forum.deadbydaylight.com/en/discussion/comment/2591397#Comment_2591397
I understand the mindset. You get into a loop where you go 'okay, let me get one decent game in so I can end today on a good note'. Then it's 4am and you are getting told to uninstall, because the games full in the postgame lobby by another ridiculous PC SWF with 4000 hours between them.
Eventually it reaches critical mass and it's either take a long break, or attempt to detonate the entire internet by sticking a grenade between your butt-cheeks and jumping onto a laptop.
https://forum.deadbydaylight.com/en/discussion/comment/2591399#Comment_2591399
Ah, the joys of being middle-aged. You can afford all the games you want (except that most of them just gather dust on your Steam list because the new Path of Exile season started, and your wife wants to play Heroes of the Storm with you).
Lets swf one day! Im not too good but not to bad either... tho i am a ttver but im not toxic. Too small of a viewership to be full of myself
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2591367#Comment_2591367
Wraith may just be an issue of...whatever is happening with MMR. All I know is that I went from doing pretty decently on him to getting absolutely shellacked game after game. Regardless, the only thing that needed a nerf about him was his purple addon - if that.
https://forum.deadbydaylight.com/en/discussion/comment/2591375#Comment_2591375
I try not to give the devs too hard of a time, as nobody expected DbD to become and remain as popular as it did. Sort of a case of a moose winning a sportscar.
Until this patch though, it really felt like the game was in a spot where I could really enjoy it. I'm an...older gentleman, with crap reflexes and eyesight - and MMR meant that I'd be put up against survivors of a similar level.
Whatever's happened though, be it the removal of the DC penalty or the MMR system being suspended (I still remember when they disabled killer matchmaking entirely for months because red-rank survivors were complaining about queue times) - something is completely busted right now.
Do you play on pc?
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Honestly, trapper clown and nemesis. They can shut down loops really good.
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@Mister_xD said:
i have played this game for over 4.700 hours, yeah i have definitely encountered quite a few of these bully groups.
though i dont destinctly remember any specific one, there is nothing better than them underestimating you and the bullying backfiring on them xD
i think my absolute favourite memory is of one guy who was running old OoO to get my (Deathslinger - RIP :c) attention and i just wiped the floor with him. It got to the point where he hid in a locker for the rest of the game to counter his own Perk from revealing him to me xD
Today.. i was a nurse playing with out my glasses. Im not a godtier nurse. But im a bit above average. These swf thought cause they tanked their mmr. They can bully me.. i havent played nurse in a while. I proceeded to slug them all. Then they all dc'd after they fail bullied me..
Sorry tagged you cause i relate to your story a bit
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Same tbh. Last night is the first time i got sick and tired or being tunneled. And going against swfs that are way better than me while i try to learn a killer. Devs should of removed mmr while they removed dc penalities.
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I play 60/40 being mostly surv cause of my friends. Imma start with my killer pov.
This is a bad idea because, now i would have to remember who has what perk even more. And its a little harder (not impossible) to do on the fly in the mid of the match.
As surv pov. This is also bad. Because if the one guy on the team who has bt is being camped. We cant really save him. Infact i feel like this would be more of a buff to killers because unless your a team, you cant really expect a team of solos to play around this. Also not enough time to select your perks in lobby. But also to make this game to have a bunch of planning when i just wanna have fun with my friends would be a quick way for me to nope out.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2588272#Comment_2588272
Survivors can't deny the killer a fair and fun game though. The killer is the only one that has the power to do that through camping and tunneling. The killer can sit still the entire game and still get 4 BBQ stacks and walk away with 20K points. Survivors can't do that.
My sabo build says otherwise
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It would be too oppressive to survivors. Like imagine a spirit or nurse able to stop you from using an exaustion perk.
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Whats fair? Killers doing what they can to get kills.
Whats fair? Survivors doing everything they can to escape
Whats not fair? Bitching about it. Noed this. Boon totem that. Spirit this. Pallet that. Boring this. Etc.
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Yep. All your fault. You should feel bad. /s
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@Bangarang said:
https://forum.deadbydaylight.com/en/discussion/comment/2582450#Comment_2582450
I never said it wasn’t strong, my point was that you can already heal without a med-kit, it’s just a fact. Also, the totem can be removed by the killer or on the opposite side of the map to you. You sometimes save time by using Self-Care, especially when you pair it with other healing perks like I do.
I mean fair. Yes. Also inner str > self care. And i will die on that hill
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@Bangarang said:
https://forum.deadbydaylight.com/en/discussion/comment/2582422#Comment_2582422
I’ve been using Bite the Bullet + Desperate Measures + Botany Knowledge + Self-Care for a while and it doesn’t take long at all. My point was and still is, is that there’s already perks in the game that let you heal without a med-kit. I actually had a TTV complaining yesterday that med-kits were OP but when he realised I was using a healing build WITHOUT a med-kit he shut up.
I mean fair. In a weird scenario where im obviously gonna spin it to my favor cause thats what debates are. One person brings the totem. Everyone can benefit from it. Where selfcare just benefits you. Im not saying the healing totem needs a nerf. Its just strong is all.
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My advice: stop giving a fk about mmr. Why would you want sweater games? Play to have fun. I think if i got into a 5 gen chase it would be fun. Wouldnt matter if i got out. Thats just me tho. Fun > mmr
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@Bangarang said:
“and soon survivors can heal themselves without a med kit or someone else to heal them”
Self-Care says hi. 🙃
Well...selfcare is a trap and takes way to long. This boon totem allows you to heal faster then selfcare. With no medkit. Its strong.
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@Exult said:
https://forum.deadbydaylight.com/en/discussion/comment/2582370#Comment_2582370
I understand the difference between the perks, I was hoping you'd understand the context of what I'm saying. I do bones and I know that it's a secondary objective. I do them when the game is going too fast and I do them when there is a hex. What my point is, that everyone does not seem to get, is that you can not afford to go around breaking totems every single game when killers also bring slow-down. It is not that black and white, and the fact that nobody seems to see the nuance in that is surprising.
https://forum.deadbydaylight.com/en/discussion/comment/2582372#Comment_2582372
This is just an absolute gross misrepresentation of myself or absolute bait.
https://forum.deadbydaylight.com/en/discussion/comment/2582368#Comment_2582368
This is short-sighted.
The frustrations behind this perk seem to escape you all. I'm not so close-minded that I don't recognize NOED is by far not a meta perk. Against a strong survivor team, or against a solid SWF, NOED pales. I get that, but I'm speaking on the average soloq game where there is no communication, or where people don't have a certain DLC perk to counter it.
Bruh. Its a hex perk. That activates at the end of the game and gives a big notification on the hit. Not to mention you usually can tell who has noed by how they played. Also not to mention if youre soloq and worried about noed, why not make sure the bones are done yourself via map or detectives hunch or small game. Which it im not mistaken, small game is a free perk. I mean, there is so many counters to noed idk what you want from us?
If the killer gets a 4k because of noed. Then he completely outplayed you all and won the game. The game isnt over until you are out the match.
Not to mention on most maps totems are so easy to find, you would have to go out your way to not do a totem.
All in all. Soloq or not. Noed doesnt need a nerf. Its fine. And if youre hit by noed then you didnt do your job. And reguardless the game isnt over until youre at the end game screen.
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I always loved spirit because it changed the meta a bit. A 1v1 was forced more of thinking about the team.
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He had a better gaming chair than you. And you should of did bones. Gitgud /s.
On a serious note. Its what you deserve for teabagging. Kakakarma
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@Exult said:
It's a crutch, it's an easy win for the killer, why can't we change it so that you have to work at least a little bit for your meal?
If you lose to a killer cause of noed. Then you my friend infact are just bad at the game.
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@Wiggles_Diggles said:
Two things
1) Killer is is probably the best spot its ever been. Every killer can compete against a good SWF. Although they shouldn't have needed desthslinger.
2) People like you are actively hurting this community by saying things like "apologize to the killer community" very few people only play killer or only play survivor most people play a good chuck if both roles. So stop trying to paint this Us VS them type desscussions.
Just because something is "in the best spot its ever been in" doesnt mean it doesnt need work still. I grow tired of that argument. "Minimum wage is the best its ever been" or "politics is the best its ever been" or "police brutality is the best its ever been". I know these are extremes, but seriously, things can always get better.
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Because people take the game way to seriously instead of trying new ######### and enjoying themselves. For example, im running a sabo build that basically gets me tunneled each game. Do i care i die? No because im having fun.
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@DBD78 said:
4-0 escapes - All survivors gets maximum MMR points
3-1 escapes - All survivors gets equal high MMR points
2-2 escapes - All survivors gain nothing, lose nothing
1-3 escapes - All survivors lose equal MMR points
0-4 all die - All survivors gets maximum MMR point reduction
This would promote teamwork instead of promoting selfish gameplay, leaving teammates behind just for the escape. This would also encourage facecamped survivors to hold on until the end, so the other three can escape and you die but still gain MMR points.
Actually makes sense. Esp since its a teambased game.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/286073/sick-of-trash-killers-getting-away-with-things
If you're letting any trash killers get the better of you either you're trash just like them or you're getting too cocky.
Tbh, i think its the later. There is no fear of killers anymore. And then survs get mad when they get outplayed.
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In other predictable news, rain is wet.
Nah but seriously. We killer players know. Which is why when i play surv i dont get mad at it. I get more mad at my teammates teabagging instead of doing gens.
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Dude congratz. You got outplayed harder than killers who get outplayed by dh for distance.
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0. I dont take dbd seriously. There is no point to. Not like i can see my mmr. Not like ranks mean anything. Not like there is a carrot on a stick that rewards me for taking the game seriously. If survivors at night want to have a 4 min game and be in queue for 7. Thats on them. I value my fun more than game mechanics. Esp with mmr