Brimp
Brimp
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- Brimp
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Yeah i remember just basically m1'ing near a survivor mid sacrifice animation and no joke it pulled my camera up to them when they weren't even near me.
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Yeah if someone knows how to run the houses they are borderline infinites. Probably are infinites against 110 killers. You have to vault every window or else it takes too long to walk around.
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I mean mmr will never work unless the maps always had the same amount of pallets in the same spots. You can't make an effective MMR system when more than half the game is RNG.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/2929108#Comment_2929108
Borrowing Whataboutism from Vladimir Putins playbook does not make for a good argument.
Call it what you will it was simply a comparison.
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Survivor main finds out what it was like to play killer when CoH was first released but have it still be busted after 3 nerfs.
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Legion is literally fine. Just 99 the mend if they're chaining hits fast so that if they want to get that down they wont get the killer instinct on you.
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GR8 B8 M8
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I mean I'll start using more diverse builds when I'm not going against 4 exhaustion perks every game.
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@Laurie268 said:
You know that killrates will skyrocket when DH gets nerfed (because it’s basically basekit) which means killer nerfs?
I would say wait a few months after it gets its nerf for survivors to actually get good and use resources sparingly other than pre throw then dh to a window.
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I mean a twins shouldnt be able to 3 man slug but I guess people really don't know counterplay to slug twins.
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I mean yeah he has no anti-loop or map presssure tool so of course he's gonna stay bad.
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Because the survivor meta is so strong rn that a new meta perk would have to be broken, example would be circle of healing.
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@NekoGamerX said:
was shadowdance nerf or bug tho it in the wording.
Sounds like a nerf when they didn't even know the addon themselves. I really doubt 2 different content creators would past in "open lockers faster" on an addon. Let alone accidentally typing "lockers" faster on both addons.
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Because uh forcing anti aliasing without giving an option to turn it off. Still crazy how a game from 2016 doesnt have QoL options when they've been asked for, for years.
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I personally consider jukes and mind games the same thing. Its like the back and forth billy mindgame while trying to go for a curve, you stick to one side to make them think you're going that way so when they overcommit you walk to the other and can land the curve. Then I guess what im about to say could be considered a juke as someone can dodge the curve by going out.
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Prob cause hes still really bad even with the addon rework.
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MFW a 2016 game doesn't have basic settings that every other game in existence has past that period of time
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Funny how the first set was saying "playing like #########" when 2 of them had medkits and one of them was a god kit with a bottled time with a build that practically plays itself. I wonder how long they would last if they didn't have dh and windows...
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So you mended in front of a legion while in power and let them hit you again? NGL G that sounds like its on you.
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Just because a strong perk gets a mediocre nerf doesn't mean it'll make killers tunnel less. The fact they thought just nerfing its heal bonus would be enough shows they don't know how to balance CoH.
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To be fair a character should be allowed to be gay and not have to show throught appearance. It might not show it in game but he will be representive via the lore which we're most likely gonna get thanks to some foreshadowing in the tome trailer.
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@eloise said:
https://forum.deadbydaylight.com/en/discussion/comment/2923084#Comment_2923084
But it's too strong
It is most definitely not. You and your team made the mistake of grouping up near a legion.
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@Norhc said:
The two killers who already recently got a great Very Rare skin... Artist is still new so that's fine but Blight is getting some obvious preferential treatment.
I mean a lot of blight purples dont look good IMO. The best he has is... wow a tuxedo with a tophat which is very basic on its own. Now having something interesitng like "over grown" makes it something different.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2922504#Comment_2922504
I thought that about Undying as well. Plenty of counters to that. Perks, maps, items etc. Still got nerfed within 5 months.
Also, hello Brimpy.
ello
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The only people that will really complain about it are the ones that 99 their heal with resilience so they just get a perma 9% faster gen repair speed. Now they can't really do that against killers with sloppy or hemorrhage addons.
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I still don't know why the skin they gave him makes him look like Jonah's twin lol
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I mean I welcome it to stay as the revving is obnoxiously loud.
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Yeah as much as I would like there to be little to no dc penalty the community has proven time and time again that, that can not be the case as people will dc for the most petty of reasons. Lost both totems within 30 seconds of the game? dc, my dead hard didnt work? dc, I don't like this killer? dc.
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I mean.... Then group up on the first gen allowing me to get pressure and not lose 2-3 gens first chase.
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They use the kill switch for broken as in not playable scenarios or for map reworks. Like how you couldn't use CoH for the first week because it would crash peoples games. Or dead dawg with multiple uncleansable totem spots.
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Dont forget that you now LOSE COLLISION with trapper while he's setting a trap. So that basically doesn't allow you to punish survivors that trap themselves in a corner for a free down.
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Tbh I miss the old corn. Now instead of trying to see through maybe thin sticks you have to see through logs to try and follow someone if they go past a single row.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2919311#Comment_2919311
"Follow his line of pathing" my guy, he can immediately adjust his camera, what you listed is not counterplay
"Immediately adjust his camera" ? Bruh I've literally seen the maximum turn rate of double boots. You can definitely go inside his lines and not be hit by it. Even with boots his 180 is still noticeably wide, like wide enough to not 180 inside a jungle gym if hes next to the outside wall.
Like the turning takes a solid 12-16 meters top make a full 180 and you say "he can just turn and hit you" makes it sound like you're running into him. If you want you can watch SofaReks' Drift King Billy video, here I'll even link it and how it shows people walking inside the curve lines to avoid getting hit! Drift King Billy - YouTube
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You can literally follow his line of pathing to counter it. Or you know..... just use a window. Overall it sounds like you just hid around a rock or circle a jungle gym in a way he can land a chainsaw.
Honestly not that hard to look where he is and knowing where he can and can't curve with double boots and should come naturally if you played against it at least once.
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@legacycolt said:
They can’t nerf dead hard rather because there’s nurse in the game. She would be even more overpowered 🤷♂️
I've seen plenty of good nurses get run for a long chase against a survivor without dead hard. So that argument lost some value.
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Remember pallet validation was supposed to "favor the person with the better connection to the server" but it sure as hell doesn't feel that way when I swing and I'm at the end of my animation then the survivor drops the pallet and gets away healthy while I know had better ping than them.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2918690#Comment_2918690
He might have. Four solo gens (start to finish, in his own words), if true, is simply ridiculous. Just depends on what the other three were doing, which we don’t know. They could’ve all three been participating in chases and saves… or, opening chests and hiding for easy unhooks. 🤷🏼♂️
Tbf for them to get 23k, 21k, 19k tells me that they were doing a lot more than hiding. That means they probably got at least 1 chase in and got some heals done.
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@Tiufal said:
DH distance wont go. Its the only point in playing the perk.
I mean... it's like the perks intended use was to be a gimmick and not useable in every situation.
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Nah they'll keep adding them like 20 feet next to a strong window to make it slightly less strong like they did with every other breakable wall.
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You get survivor, chase, and altruism points as well to fill out. Just because you did 4 gens doesnt mean you did the most in the trial.
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@Tiufal said:
Killer mindsets are really worrying.
Idk I'd be more worried about the survivors that still have mindsets like its 2016-2017 where tunneling and camping is a cardinal sin.
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Cause its funny to have 8 stacks and constantly hit a person on hook to let them know demopuppys having a good time and doesnt know why the ball isnt being thrown.
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Its amazing at the amount of people who dont know what agitation and mad grit exist.
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Or you know... to someone buy back time their perks took away from the killer.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2916997#Comment_2916997
Then you don’t want to only chill. You want some degree of say over how the game goes. So then either play a bit more seriously, or get over it.
I dont get you... like is it not possible to chill and be able to see sweaty players in your mind or something?
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2916991#Comment_2916991
If you’re just trying to chill and enjoy some Clown/Ghost Face, it shouldn’t matter at all. Why do you even care what some random you will probably never see again says?
I never said anything about a random talking but it is annoying trying to chill and the most interaction you get is someone pre dropping or using exhaustion when you outplay them.
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There is def sweaty matches. I've seen decent survivors do everything they can to not go down like body blocking or pre dropping against even m1 killers then act all good. You can't tell me that's not someone exceedingly trying while I'm over here just trying to enjoy some clown or ghost face.
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@NekoGamerX said:
never use the perk what it do again?
funny been playing this game for years I don't know.
One of the only perks to increase fov and it does ONLY that. Not like monitor where it gives you a decreased terror radius just 7 more degrees of FOV. Like I dont get why they balance around the killer having low FOV when people easily get motion sick on low FOV.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2916961#Comment_2916961
Boons are unfortunately completely krangled at the design level.
The fact that they can be present 100% of the game and cover almost the entire map when sited correctly, with almost no realistic counterplay means that they either need to be weaksauce (and thus never used) or completely break the game (CoH).
I mean yeah I don't like how boons were supposed to be this "secondary objective" for survivors then have such a huge upside.