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@Almo said:
There are very few perks people want at Tier 1. Changing the UI to allow selection across the board is not an efficient use of production time. It's much better just to design the perks so that T3 is always the one you want. Discordance has this issue, so we're going to fix it.
:)
Then we can expect Make Your Choice to change as well, can't we?
Some people like the longer duration of Exposed, others like to be able to trigger Exposed more rapidly.
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Do i really have to explain my profile picture?
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Windstorms are your best friends.
If you see them on your Bloodweb, even the Uncommon ones, go for them.
You can play him without Windstorms, i play more without them than with them.
But they're too valuable to skip.
Other ones i'd recommend are both "All Seeing", Coxcombed Clapper, Bone Clapper, "The Ghost" (but only because of Coxcombed/Bone Clapper), "Swift Hunts" (though their value is quite low, they're still way better than "Blinks" for example) & "Shadow Dances" for fun Pallet-break builds.
You're not wrong btw, his power difference between 0 & 2 Add-ons can feel like night and day.
You don't need to, but if you are curious, try going for builds with The Pig's Make Your Choice Perk.
Combine it with a Windstorm and it's not rare to get an insta-down.
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Their response was that they'll keep it that way because different people have different tastes, saying that some prefer the longer Aura duration, and if people want the level 1 version, then they can choose to not level it up.
Which is flawed logic, cause first of all, the game purposefully doesn't tell you beforehand what the next level(s) are like, so you need information from others or the wiki to even know level 3 is "worse".
And secondly, we can't revert Perk levels, so those who didn't know or didn't care at the time are completely screwed.
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Idk how much you'd count my experience as the game's way different now than at release.
But all i did was get 1-2 tips from Tru3, then just played on my own.
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@RoMainPuppy said:
He's a special boy and I love him.
(Did they ever rework totem spawns on older maps? Based on this I wanna say no)
Crotus should still have the open-field spawns.
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1518553#Comment_1518553
I just found this https://www.reddit.com/r/deadbydaylight/comments/at25tj/does_prestige_matter_bloodweb_comparison_over_500/
which makes it look even worse.
Don't know what to say, this is pretty much expected.
Now that i think about it, they probably don't want to increase the amount of times that you can waltz into a trial with top-rarity gear.
But why even add the bonus then?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1522880#Comment_1522880
Or worse, multiple pickups.
I count those in insta-heals.
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Not toxic, but i do view it as a second chance.
If you ask me, the community has overly tainted the term "second chance", i don't mind facing an Adrenaline much.
Although, my motivation to try and win does get thrown into a deep pit if i see multiple insta-heals on the HUD.
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I actually really don't like Exhaustion gear of any kind.
But Mindbreaker is somewhat okay on Wraith i guess, if they have Sprint Burst or are Injured and were holding onto a Dead Hard.
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No particular order, but Spirit's 2nd & Hillbilly's 3rd.
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There's a reason why it's so often used.
That said, i would definitely put Soul Guard in second place.
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Rotten Fields, The Thompson House, Treatment Theatre, The Game & The Underground Complex.
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Anything with my Devour Hope-focused build.
They rarely complain, it's Devour Hope after all, just gotta find it and take the right moment to cleanse it.
But i just know that some are annoyed that i successfully pull it off every now and then.
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/comment/1518553#Comment_1518553
Did BHVR say something about increasing payouts or other benefits?
Not that i'm aware of, just that they're now looking at Prestige.
And that might take more months than you think.
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"every individual FNAF animatronic"
Bruh, the next like 60 Killers, just furry robots.
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A test once concluded the chance increases are up to a max of 2%.
Of course, they may be higher, they may be lower, and it was just the one person.
But considering what people in general experience with their chances on the Bloodwebs, 2% doesn't sound too far off.
It's really not worth it at the moment unless you want that bloody stuff.
But hey, if they suddenly increase the chances of give other benefits to Prestige, if you do it now, you'll already have it by the time they add that.
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@Pior_Morte said:
You forgot Freddy's Sheep and Unicorn Block, they are the best because the biggest counter to him is a Object of Obsession.
That has been acknowledged already.
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Can be put on every Killer.
Comes with Mangled.
Works until healed.
On Wraith, i can nicely pick between it or "Blind Warrior" - White.
Best version for Haemorrhage to me.
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Btw, i forgot to add Nightmare's Sheep Block & Unicorn Block.
If one of those is the one you prefer, then you'll have to state so in a comment, as i cannot add options to the poll now.
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That's just the one i use the most out of all.
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Kill 'em.
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Whichever Realm has only 1 map is where i'd like more maps, so that you can't 100% tell which map you're going to get when someone uses a Realm Offering.
Also, i want my cul-de-sac map for Haddonfield already, where is it Mathieu?!? 👿
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You and i could never see eye to eye. 😅
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I wish i would've been told that it's just a game.
Had a pretty huge burnout, but came back and started playing with moderation, and now it's all good.
Lunging is pretty important, but normal hits do have their own benefits.
Lunges speed you up and go further, but normals are way faster, and both deal the same damage.
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Don't like it one bit, it's one of the last things i'd resort to.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1513106#Comment_1513106
I believe they said reskins tho? Wasn't that it?
Didn't hear anything about reskins, just that cosmetics will be available for purchase after 6 months.
@MandyTalk Could we maybe have some clarification?
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@PassarinoT said:
I only really do this to keep the cosmetics/charms so that, hopefully in the future, people will see them and think I am cool for having old cosmetics that can't be bought. :p
Unlike Charms, cosmetics will eventually be purchasable.
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He obviously didn't want to spent too long on this video, and because of that, it seemed like he wanted to go fast, maybe too fast.
Naturally, i was only interested in hearing about his Wraith thoughts, but i got those feelings from watching just the Wraith part.
Flashlights can really hurt Wraith...If you let them.
I can't remember someone successfully Lightburning me in the last 2 months.
Objects are of course the main way to not get burned, but if they start shining on you while you're uncloaking, simply stop and move around frantically, they cannot keep that light on you before the Lightburn triggers.
Then start uncloaking and you'll have more than enough of time.
Spine Chill is a valid point, and you can still see a cloaked Wraith from across the map, so i wouldn't put his S higher than 5, but a 3 is too harsh.
If Undetectable wasn't a thing, i'd keep it at 3 purely because of OoO.
He quickly skimmed over the tactic of hit & run.
If the first hit is easy, then it should stand to reason that, if you do a hit & run tactic, the next 1st hit on the same Survivor sometime later in the trial, should also still be a relatively easy hit to land.
First hit them, go and hit someone else to give the first one a sense of security, then do it again.
Wraith's 5 in D i'd put at 6, he still is not much more than a regular M1'er after all, but he has more going for him than "first hit easy, second hit hard".
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@Rhe2veja said:
It´s a joke? or they already fix it?
Not quite a fix, they replaced it with something else for now.
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You might die of heart attacks from triggering Phantasm Traps.
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@PatBrutal said:
We've selected a few questions from the community about the new matchmaking system and had them answered by the team.
- I know you’re looking at skill across different killers but are you looking at skill across different survivors too? even though survivors are just skins, we still have to grind for open perk slots which, for a less experienced survivor like myself, that’s a big deal
Generally speaking, the performance difference between a low level survivor (as in, the character level is low) and a high level survivor for a given player isn’t statistically extreme. It also changes very quickly, relatively speaking: It doesn’t take that many games for a low level survivor to get to a reasonable level. To complicate it further, it can even happen over “0” games, if you got the BP from some other means! All that said, we’re going to keep an eye on this and see if it plays out differently in reality, and potentially modify the system to take this into account.
https://us.v-cdn.net/6030815/uploads/150WZBYV10VT/patchnotesdividersmolwhite.png
- Can we get a little insight into how SWF matchups will be balanced in the new system?
Currently, SWF groups will calculate an average rating of the players in the group, and then the matchmaking system will attempt to find an opponent based off that average. We will be monitoring this and the results it gives in the real world, and may tweak the formula to produce better results if we identify any problems.
https://us.v-cdn.net/6030815/uploads/07DXKY7XE8V0/patchnotesdividersmolwhite.png
- How is it gonna be fair to those that are new as a survivor? I feel bad for them
We’re specifically monitoring the experience of new players to ensure the system doesn’t immediately throw them games where they are hopelessly outmatched, and we have a few techniques that we’re implementing already to help with this. Lots of technical / mathematic details, but the basic effect will be that new players tend to get matched at a lower skill rating while they’re still new.
https://us.v-cdn.net/6030815/uploads/TGFAZUA81XL9/patchnotesdividersmolwhite.png
- So after reading this post why aren't the current ranks not weighted in the starting skill rating for the player base?
We’ve already been running the skill rating calculation in the background for several months, in order to collect data and to validate some elements of our approach. Anyone who has been playing regularly in that time will already have a loosely calibrated skill rating to start with, which will be refined with each game they play now that the system is live.
https://us.v-cdn.net/6030815/uploads/FNM6B04UNAD6/patchnotesdividersmolwhite.png
- Is it taken into consideration if players have returned from the game after a long hiatus. Some examples are some people returning after a year or even two.
Without getting into extreme mathimatical details: Yes, the system does take how long it has been since you last played into account with the rating system.
https://us.v-cdn.net/6030815/uploads/OQ1TAUEV9UFQ/patchnotesdividersmolwhite.png
- Why are ranks so mismatched now?
The Matchmaking News post we made went into detail about this, but to summarize: Ranks are mostly a measure of how much you play in a given month, and doesn’t have a very good correlation with game skill. Skill rating is completely driven by how skilled you are at the game, so there will be some divergence between the two. The rank system will be getting updated Soon(tm) to reflect this difference.
https://us.v-cdn.net/6030815/uploads/20LI55NFCJ4C/patchnotesdividersmolwhite.png
- Why are we keeping the skill rating hidden?
For every player who gets really excited at the prospect of seeing their skill rating, there is another player who dreads it. For now, to encourage everyone to play the game the best they can, we are keeping the skill rating hidden. We have plans to expose it somewhat in the future, but nothing to announce at this time.
https://us.v-cdn.net/6030815/uploads/01VR4OI1EPR4/patchnotesdividersmolwhite.png
- What will it mean to Ranks in the Tally Screen?
Right now, the Emblem system / Rank system is being left as-is. We wanted to get the skill rating system out and in player’s hands as quickly as possible. The rank system will be getting updated Soon(tm).
https://us.v-cdn.net/6030815/uploads/A1KXBT9T9HR6/patchnotesdividersmolwhite.png
- Is the rating started counting now, or already set from past performance?
Ratings are initially based on your performance over the last few months, while the system has been collecting data in the background.
https://us.v-cdn.net/6030815/uploads/5HFZKHX7LQ75/patchnotesdividersmolwhite.png
- What are the factors that affect the ratings?
Ratings change based on how you perform in a match while taking your opponents rating into account. If you outplay an opponent who has a much higher rating than yours, then your rating will be adjusted quite a bit. If you outplay an opponent who had a lower rating than yours, then the adjustment is quite small.
https://us.v-cdn.net/6030815/uploads/V7FFIZ2GXWC6/patchnotesdividersmolwhite.png
Other
- Does this mean that those with different NAT types that weren't able to play together before (unless they had a connection with the lobby leader) can now play together?
The skill rating has not direct relation to NAT and network connectivity, as it is used to determine who matches together. As long as your NAT type allows you to connect to the dedicated server, you should be fine to play with anyone else (who can also connect to the dedicated server, of course). Since we are now using servers instead of P2P, NAT incompatibilities are less of an issue.
- Why are we keeping the skill rating hidden?
For every player who gets really excited at the prospect of seeing their skill rating, there is another player who dreads it. For now, to encourage everyone to play the game the best they can, we are keeping the skill rating hidden. We have plans to expose it somewhat in the future, but nothing to announce at this time.
This is the reason they gave out why they want to keep it hidden.
Apparently, they plan to show more at some point?
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Happened the first time too, i think.
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I'll always like this combination the most...
But lately, i've been wearing this combination...
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@[Deleted User] said:
I have quite the switcharoo on my hands.
The last rift had no Jake or Wraith items at all.
Now I have to get all the way to tier 61 for Jake's items, and 68 for Wraith's.
Aren't I lucky.
is Wraith main
You and me both.
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@Pr0p3r9 said:
I've managed to get to tier 70 on all the previous rifts without paying a dime besides the initial auric cell buy-in. I think I can do it again.
I understood the Premium: I will go up to max tier option to mean getting that far with the initial auric cell buy-in, but I'm not sure if maybe what I was supposed to choose was Premium: Nothing, because I don't plan to buy any tiers.
I'd say you chose the right option.
You're not doing nothing on Premium, and despite earning it back, you still pay the entry price for premium.
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@KateDensonMain3331 said:
My goal is to get to at least 65 because that gets me all the cosmetic items I want. But I'll still try to get to 70 of course
is at tier 69, 9 Rift Fragments
"Ehh, i'll pass." 😋
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1507024#Comment_1507024
Attracting others by using bait. Putting honey out to trap flies.
Ahh.
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Never heard of "honey-potting".
What's this?
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@sanki said:
https://forum.deadbydaylight.com/en/discussion/comment/1505064#Comment_1505064
LMAO! U bad ass must have watched 3D movies without 3D glasses, or how do U know that screen looks like😂
Well i don't like to brag, but i sometimes take them off to scratch an itch. 😎
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1506336#Comment_1506336
What was that system like?
If you cheated in any way and they detected that you did, you're excluded from playing with anyone but those who got softbanned as well.
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Yeah, i always thought the softbans of Dark Souls games would fit well here, but then for disconnectors, and only for a while instead of forever.
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On a sidenote: Yeah, Barbecue & Chili against new players will usually result in them accusing you.
Even if they know about it existing, they'll still think you saw them 24/7.
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@HermanTheDoctor said:
https://us.v-cdn.net/6030815/uploads/9AUR1HDP9WB6/2.jpg
https://us.v-cdn.net/6030815/uploads/MZQNFZEBUJ9C/3.jpg
https://us.v-cdn.net/6030815/uploads/OGH6RLITFPZA/4.jpg
https://us.v-cdn.net/6030815/uploads/BR58ARMZOB83/herman.jpg
New Update on my Doctor forearm Tattoo. There's still some space above the Iridescent Queen and Elbow. But i already know whats going to be on there ^^ Does someone have new DbD Tattoos aswell?
And here i wondered why the hell this thread was revived.
I'm glad you did, that looks fantastic.
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Used to main Dwight, then Nea, then Kate joined the game.
Dwight, cause he was simply my first Survivor.
Then Nea, cause she was the least used out of the 3 females, and didn't want to be one of the majority.
Also, i prefer to play female characters if the gameplay differences between characters is practically non-existant.
Then Kate came along and my brain decided she's obviously the better choice here, so much so that it was worth getting all Perks on a new character again. (Don't really care about having lots of Items.)
It's been Kate ever since.
Used to main Wraith, then Hillbilly, then Wraith.
Wraith, cause i liked the idea of not letting them know where i am 24/7. (Also, he was considered the most OP for a while, fukn kek.)
Then Hillbilly, i found it incredibly satisfying to zoom around like that and have a strong-ass ability.
It was also dark times for Wraith: He didn't have much going for him, and Survivors were finally figuring out that you can see his cloak from any distance, and that Flashlights were kinda god-like against him.
Then Wraith again, i got really sick over time of hearing the Chainsaw constantly.
It also helped that he got his Add-on overhaul & Killer Power """""rework""""".
I personally don't care he's probably weaker than Hillbilly: His Power is fun to use to me and victories earned with him instead of Hillbilly only make it more satisfying cause he's probably weaker.
Also, i live for those "They have Exposed, they don't know you're nearby, you're uncloaking from behind an object so they still don't know you're nearby, they finally start running from the first ding, but once you fully uncloak, you get that super speed boost, and combined with your lunge speed boost you get a super lunge, which easily catches up to them and you end the chase in 1 hit" moments, especially if you land that hit while they vault or near an upright Pallet.
It's been Wraith ever since.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1505064#Comment_1505064
Rainbow perks because I found a pack I loved during pride and never really took it off, sorry.
Basically using fire up on Freddy vs 3 smol pp builds, 1 object, and 4ds. 3 kills 1 dc.
My monitor being a funky res and it having been rescaled when i sent it from pc to phone also doesn't help the clarity either, sorry.
No no, it's fine. 👌
This is a joke-y discussion, so i tried joking along.
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Fine by me, facing one is always a scary surprise to me, which is how i prefer it.
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Are these equipment skins you put in?
I feel like i have to wear 3D glasses.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1501849#Comment_1501849
Really? In end game with DS activated it can actually save your life though
I don't care about Decisive Strike.
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I don't care about crawling faster, and i prefer to not have to hang around in the Killer's Terror Radius.
I actually really like Detective's Hunch, but there are other Perks i like more.






