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@Mochan said:
Oh so in terms of ranking up it was even worse then than how it is today?
Because today it's relatively easy to get up to red ranks if you just keep playing and aren't a total disaster. You mean it was even easier before?
I thought with the requirement to kill killers would be weeded out on their actual killing skill.
The saying "Getting to rank 1 doesn't mean anything" came from how incredibly easy it was to rank up with the BP system.
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Btw, remember the Doctor release?
I saw enough complaints on the forums about how he counters so much of the Survivors.
And other people, including the devs, were like: "Yeah, that's the point."
So people started learning and adapting.
And now he truly is pretty godamn weak.
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@Dwight_Fairfield said:
Oh yeah you all value lockers now they can heal you, block bbq and chili, stun the killer etc. You can thank us Dwights for knowing about the untapped potential of the locker long before anyone else.
#Dwightpower
I always like to think that they brought back the BP gain for exiting a Locker while in the Terror Radius because of loyal Locker Dwights.
They didn't implement these Locker buffs and Locker Perks at that time, so i like to think it was a lil nod to them. π
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I'm retouching my makeup! Give me 8 seconds and I'll be out good as new.
You are now required to change your head cosmetic while in that Locker, or i'll call you out! π
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It was first based on your Bloodpoints, then Killers had to kill but Survivors kept BP ranking, then Emblems.
Details can be found here.
https://deadbydaylight.gamepedia.com/Rank#History -
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/710576#Comment_710576
https://forum.deadbydaylight.com/en/discussion/comment/710585#Comment_710585
It varies between people for some reason. So for you it hasn't changed as much, or got worse. But for me and some others its instant now as Killer and Survivor.
We're trying to figure out if its a region thing or something, or ranks and timezones have a play into it... We don't really know yet.
Well it's never been more than 30 seconds until they implemented the "Killer doesn't immediately create the lobby" thing, from which it then became 2-3 minutes.
It went back to the 30 seconds after Demogorgon came, but is now back to 2-3 minutes.
So personally it got worse.
There's people who got it way worse of course. π₯
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It's not.
I don't run any slow-down Perks actually.
But since Windstorms are my favorite Add-ons, i'd go for Pop Goes The Weasel.
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Talking to y'all. π
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Well they introduced Balanced Landing right along with the stagger on Survivors.
It's hard to imagine they want to change it after 3 years.
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Oh my, how fitting!
ποΈπββοΈ
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I like the last one.
I mean, of COURSE it would be Dwight of all people to die to the Entity.
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@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/710576#Comment_710576
Same here I have a swf lobby waiting for 20 mins and more.. yay!!!
Well okay, not that long for me.
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@Mochan said:
I use Steve to smuggle purple and pink keys into the match. Killer doesn't notice.
The best way to do that is to be the Survivor on the right in the lobby.
Can't see anything if the 2nd from the right is a wide dude.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/710485#Comment_710485
We were talking about faster queue times as Killer, we all agree that the ranks in the match making is still an issue.
Has gotten longer for me.
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Don't forget to mention Make Your Choice & the Hatch Camp technique on Wraith.
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If Survivors 5 ranks apart from mine means it works, then yes, it works.
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@tgrab said:
https://forum.deadbydaylight.com/en/discussion/comment/710427#Comment_710427
I think it's meant to look like he's scratching his head with the key or flashlight but instead its just kinda weird when you watch him place a torch where his brain should be.
Sure, but it's the same animation.
You'd think they'd put in one more tiny animation for a license.
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@tgrab said:
It's only the same with keys and flashlights, he has a different animation for medkits and boxes
Odd.
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@MissGamer456 said:
https://forum.deadbydaylight.com/en/discussion/comment/710089#Comment_710089
Think about maps that have lots of pallets, that too large, or have tons of safe loops. Legion is very easy to loop and if you are a decent to good survivor you can literally loop them the entire game on one safe pallet if they don't break the pallet {trust me I've done it} and even if they do break the pallet the survivor will just run to other safe pallet loop. Having the ability to break the pallet by default with Frenzy can end endless looping and chases quicker.
And this is a thing a lot of Legion players agree with?
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Okay, but why?
You say for balance, but that's too broad.
Why would this balance it out?
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"Mercy" - Spirit
- Tremendously increases the Wraith's reappearance time.
- Grants the Wraith the ability to kill whoever gets hit by a Surprise Attack.
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WROITH
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Stun noise removed.
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Nothing.
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M-M-M-M-MAKE YOUR CHOICE, CHOICE, CHOICE, CHOICE.
https://www.youtube.com/watch?v=QnJ9k_Im_5w -
Most: Trapper. Follow, disable BTs, hide, repeat until Gens done or dead.
Least: Legion.
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@VESSEL said:
https://forum.deadbydaylight.com/en/discussion/comment/708508#Comment_708508
Text and a constantly thinking mind is a terrible combo ;(
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@VESSEL said:
https://forum.deadbydaylight.com/en/discussion/comment/708450#Comment_708450
Not sure if joking about or trying to insult but okay :D
Neither. π
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"sad"
Maybe for you. π
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Sounds more like that part of the story is just like a campfire story.
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Agreed, but not on the bonus you suggest.
I'd prefer to see them come with an Eroded Token by standard when found in Chests, and only when someone looting a Chest with Ace In The Hole is when that isn't the case so AITH can do its job without conflictions.
You'd basically find a slightly weaker Bond that's finite, but can be activated on demand.
Would help solos a tad as well if they find one.
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/707216#Comment_707216
Oh please, that's wussy lame stuff
Your watching it at the default 1080P version, you can downgrade it all the way to 144P
I made sure to have every base covered
None can withstand my video!
Now somehow try to make it buffer at 144p.
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-Resolution made of grainy pixels
starts video, not knowing what that means, immediately stops after 2 seconds
Jesus man, that's not something my eyes desire...
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@MisterCremaster said:
But that's why your playing it... Why would dc if you didn't want a random character?
Because even if they choose that mode, it doesn't stop people from disliking certain characters.
I don't like Nurse & all "lay down traps" Killers.
But i own all Killers, no doubt i'd get them at some point.
Now i'm not one to DC, but it'd sure discourage me from choosing that mode.
People already DC over silly stuff like bringing a certain Perk, Item, the looks, which Killer, just not wanting to give the Mori animation, etc. etc.
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If a person gets an underleveled character, their incentive to DC just went through the roof.
If it's a "Pick 3" mode, then that's just not worth making a whole new mode for.
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I feel like i cracked the cryptic message behind the pictures. π§
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I personally prefer we don't become more Fortnite-like.
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I edited my first comment to be more accurate.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/706509#Comment_706509
You mean I unlocked infectious fright and it changed cause it was put on wrong soo sad:( I wasted shards on it :( ah well what did it get replaced with?
The pictures in the topic tell you the answer.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/706509#Comment_706509
It was in-game too. I remember checking it on Tuesday. I just didn't have a picture from the past, of course.
Then perhaps it was incorrect in-game as well and has now been corrected.
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Infectious Fright is from a DLC which is not the lastest DLC anymore, and IF has been on the SoS before.
If either of those condition is met, then it'll be 2700 IS.
If neither is met, then it'll be 2k IS.
The tweet & the in-game price must've been incorrect and have now been changed to the correct pricing.
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My favorites are probably any on Coldwind Farm, especially Rotten Fields.
Least is...hmm, swamp ones i guess.
I don't like the big building one.
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We can't have people become unable to play for reasons other players make up.
There's enough people for example who don't like losing.
We can't have them block people just cause they lost.
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You can't, not guaranteed.
Take 2 nodes towards the one you want most, take 1 node towards the 2nd one and 1 node towards the 3rd one, making the Entity appear on the outside.
Take the Perk you went for first and the Entity'll consume a random Perk.
It'll be forced to go down the path it started consuming, always giving you enough time to go for the Perk that's still up.
I know, i know, the fact that it now randomly jumps instead of going from where it appeared is the problem.
Just giving you a way to get the max. out of the way it currently is.
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You can look at it in at least 2 different ways.
One way is that you simply take our timeline and go to the earliest point of someone being abducted, which means it's Plague.
The other way you can look at it is that the Entity exists outside of time and looks at our timeline, then picks up people from all kinds of times it deems fitting.
Y'know, as if it's looking at a calendar of the world, sees something cruel happen on a specific day and is like: Oh yeah, he'll do as a Killer.
In the latter way of finding people, truly anyone could've been the first.
A new Killer could be revealed coming from the year 27859, yet the lore could state he's the first Killer ever.
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Holy discussion revival!
