BongoBoys
BongoBoys
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@ChucksterMainin said:
Ive always said PTB should just be a secondary game mode
that way everyone and do mean everyone not just the 20%% of pc players that actually join PTB to test and give feedback on
Yeah honestly this just makes it a game mode so everyone can test the patch instead of just people who download the ptb
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032208#Comment_4032208
What streak you mean?
If its blights momos 2k winstreak then dont forget its from time where blight had most busted addons (addon that made him break pallets with just rushing into them with one rush and slowing survivors around with hinder - compound 33, addon that let him get all 5 rushes when he just hit survivor with one rush - alchemyst ring or addons that tunned down his turn rate little but gave him 8 rushes and bs addons like that not to mention his odl speed addons I belive were giving him more speed than they do now, he had hug tech strongest hug tech any killer had in this game even weskers,demos,draculas were or are if they still exist joke compare to that what blight had, weaker loops where his power is super hard to use because survivor can run behind struckture back then would be just outplayed with his hug tech in 2 rushes and best thing survivor could do was just camp pallet and drop) so if mean this winstreak yeah its nothing crazy that second strongest killer in the game when he was in his prime/strongest form he ever been in the game could achive this.
So funny enough I was browsing Twitter checking dbd content and I saw Momoseventh tweeted he was doing another streak as Blight and he has reached 1500 win streak currently.
Greatest coincidence ever to your argument even as a "nerfed" blight he's still busted strong.
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Yes that problem is also an issue but the two aren't related. PWYF isn't losing stacks on killers
@ImWinston said:
- I'm not sure what I'm saying, but I think the game has trouble recognizing who the obsession is, so all the obsession-related perks don't work properly. I've had 3-4 matches where the game would mark two obsessions at once.
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@TheLockdownGamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/461147/dracula-and-unknown-needs-killswitch
Why not killswitch the perk instead uwu?
Well when it was Nemesis the problem was because it was directly him so I'm assuming the same is for these killers as well.
Also we could Killswitch the perk but unless we know all killers affected if they renabled it then they just go back abusing it.
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032514#Comment_4032514
We're absolutely seeing all of it and gathering the feedback. We can't respond to everything, and this is very much a "listening" stage of the process since 9.3.0 just released. It's visible and we're not ignoring it, but sometimes without something substantive to communicate, there is a period of quiet. We do hear you and we do see you.
If your listening then Revert this Pallet Density update
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032318#Comment_4032318
I dunno why ideas like this always get silently pushed down without proper consideration.
Would it be difficult to recode map tilings to change with the killer? Sure, but it likely isn't impossible given the seeming implication work was done on a Walking Dead tile spawning on specific maps only when WD survivors were in the match, before the idea was scrapped into a map instead (just speculation though tbh and they'd need to actually finish and expand the mechanic)
If a change like this was made correctly however, it could allow for changing action oriented killers like Hillbilly and Blight to stay with their nice feeling controls whilst getting a pallet count to be more in line with other options, and lower on the totem pole killers that are still beloved like Ghostface could keep their beloved kits without getting power creeped.
It could even extend beyond pallets to perhaps more subtle but directed level design. On an indoor map as a ranged or dash killer? Maybe the halls could be a bit more open and less cluttered. On a wide open map as a stealth killer? Add some more trees and sightblockers.
I would prefer it it's just I know bhvr won't do it cause it would be to much work for them
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@Skeleton23 said:
I would agree if there wasn't so many weaker killers in the game. Lunging around loops does take alot more skill and removing it will remove something skillful from the game. If they learned to balance the game and not had Survivors and Killers killing eachother over nerfs and buffs and we all came together as a community an agreed to something to solve a issue instead of gutting one side so the other side has fun.
Most people on both side already agree weaker killers should be getting buffs and Stiers need to be getting nerfed more
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@Laurie268 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032407#Comment_4032407
Did you even read what they said? It’s IN the store
Thank you like I said it's in the store so it doesn't count as a leak when it's literally in the store for everybody to see
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@Rokku_Rorru said:
I think this is the same for the rocks in shelter woods too
Yep same rocks just without snow
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032246#Comment_4032246
Next Patch:"We've heard the complaints about the lack of pallets. Survivors will now get a speed boost so they can shift W across the map easier."
Patch after: "We've heard the complaints about the speed boosts. Survivors must now walk for three seconds before they are allowed to run."
Patch After: "We're listening to the community, survivors now have 7 health states, there are no pallets, running is disabled, and we nerfed fog vials some more. We also trashed Pig."
Actually the first one might actually be BHVR's thinking and they are trying to make a shift-W, SB+Vigil meta, because people enjoy that one so much.
Next patch: Survivors now have a Hunger and Stamina Bar
Next patch: Survivor must have 10 points spec into intelligence to be able to repair gens.
Next patch: Survivor have a 10% chance of having a heart attack during the trial.
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032281#Comment_4032281
it should start with the devs actually playing and understanding their game. we wouldn’t have these outlandish changes if the devs knew about the in’s and out’s of THEIR OWN GAME. they listen to feedback because they don’t know what to change besides looking at spreadsheet data. and when they listen to feedback, it’s always the as you said “loudest voices” and only play one side. if the devs knew their game, they wouldn’t implement such horrid ideas because they would know ahead of time that it won’t work or is a waste of time. almost in year 10 and the devs still haven’t moved from first base. only reason they got to first base from home plate in the first place was because of fnaf.
I'mma need Devs to have at least 5k hours log to balance this game
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My geuss they don't keep old layouts
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@dbdbdbd said:
I do not enjoy 1v4 anymore, even after 3,300 hours on my steam page. so i will be leaving until it comes back, but i had a blast.
One thing i will say though is killers need to be adjusted. survivors have speed boosts pallet repairs gen repairs. killers have…. well nothing really. they need to be slightly buffed.
until next time… so long!Most sane player
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@tes said:
Guys.
Like. They made HADDONFIELD worse.
https://us.v-cdn.net/6030815/uploads/DW84LNGFPUO4/img-2958.jpeg
You can hit through loops. I’m not a big fan of being emotional, but I can’t describe it any other way than 😭
The map literally EVERYBODY both Survivors and Killers said needed more pallets lost so many street pallets and apparently now you can hit through loops.
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@Ghost77 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032240#Comment_4032240
I don't think Otz, Hensn, and their mafia will release a video complaining about how bad this patch is, because when the PTB was out, they released videos crying about it, and all their sheep went to the forums to write that the patch meant to help survivors was garbage.
I literally watched his Livestream today and he STILL complained about survivor being to strong like okay brother give me a break
Apparently 15 seconds of unhook protections is to strong
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032231#Comment_4032231
Maybe they can add the pallets to the free track of the Rift. There's enough empty spaces
Oh that was very savage good one
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032236#Comment_4032236
At least I can get some ugly Christmas Sweaters to get tunneled out in while navigating dead zones 🎄 🎁
GF and Krasue will be eating good too
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/461075/killers-need-major-nerfs-now
You are not entirely wrong here to say this.
High mobility, or game-mechanic breaking killers (read Blight, Kaneki and Nurse), will have an absolute field day with this update. Or like you said, killers with Hindered in their kits, like Freddy and Nemesis will be substantially easier.
Killers with pallet-breaking abilities, such as Demo and Myers will also be substantially easier.Survivors need their resources intact, and not in the form of horrendously unsafe tiles that the killer can simply lunge around and guarantee a hit.
Exactly high mobility and hinder killers will always get you you'll never make another loop in time if M1 Killers wanna keep these changes then they gotta realize these other Killers need to be reigned in.
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Cause all the Killers and content creators cried so hard they got all the changes got scrapped and majority of pallets removed it's now a killer sided major buff
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The New and improved pallet reduction update took them all away
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032153#Comment_4032153
What's the 4K streak record again?
Like 2000 something?
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@Willish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032089#Comment_4032089
What's crazy is, they actually thought this was the way to go. Who's responsible for this?
They even nerfed Haddonfield the Street has Less car pallets now
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@cogsturning said:
Curious why the anti-camp needed to be "fairer to both side." I've never once accidentally triggered it as killer, yet I get camped into second/death pretty regularly as survivor.
This!!! When has Anti camp ever accidentally activated but sure let's reduce it by 50%
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2x
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@sizzlingmario4 said:
The speed addons need to go and there should be a cooldown after breaking a pallet similar to Ghoul, those two things alone would make him a lot more fair. Blight doesn't need as many changes as Ghoul does imo
Agreed
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@OmegaXII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031729#Comment_4031729
You probably didn't play the asylum map.. 4 god pallets in main building, with tons of safe pallets around the building.
Cool wow everyone agreed ayslum didn't need more pallets and that's fine but nobody said to Nuke Yamaoka into a barren deadzone
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032024#Comment_4032024
It is not just one map, it's like half of them
4 maps queue on Yamaoka and Macmillan it's a barren wasteland
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We'll save survivors
Also Devs: Who's my precious Killer baby? Scraps everything and reduces all the pallets
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Yeah
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Im just glad his power ain't useless against endurance
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@sethrollins said:
The devs before the PTB: "We want to improve the survivor's experience because many are quitting and uninstalling the game."
The devs after the PTB: "Well, we nerfed Septic and Syringe, reduce the number of pallets and loops, and you cant hide cause now crows spawns twice faster. Oh, and we've canceled the killer's changes."Devs: We wanna help Survivors
Also Devs: Survivor gets 10x worse
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@Another_LegionMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031888#Comment_4031888
queue times are already 10+ minutes </3
Weird flex when they can always get worse for Killer enjoy the 30mins queues
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I mean yeah that would be cool
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Impossible Geometry
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Xbox is slow to updat
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I know doomposting happens when changes come but I genuinely think so many Survivors are gonna quit after this patch
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@ImWinston said:
- I was sure it would end up like this. Some loops are really ridiculous... but despite everything, I didn't see a single Trapper or Ghostface in my entire play session (killers who in theory should now be encouraged to be played).... always the same 5 Top Killers (Blight, Kaneki, Oni, etc etc) + Skull merchant.
Cause they never nerf those Killers Blight hasn't been nerfed in 4 years
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I actually like to new filter
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031527#Comment_4031527
I mean, she has directional audio clues when she phases…
Obviously this is not great, as some people are hard of hearing and others dont have great head sets, if head sets at all, but its better than saying "you can only guess".
I prefer a spirit over a good nurse or blight, because I feel like I can actually do something and am not just reduced to a training dummy.
Pretty much Spirit is an accessibility nightmare like you said people with hearing disabilities or people with bad headsets or people who don't use headphones have no chance against spirit or even to play as her she legitimately needs to be more accessibility friendly
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031475#Comment_4031475
God no just dont buff spirit I know blight is way more busted but the thing is you can see him act spirit on the other hand you can only guess, such annoying killer to deal with i would just rather face nurse or blight,ghoul,larry than spirit.
I mean yeah I really don't want spirit buffed just focus on the Blight nerfs
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031437#Comment_4031437
I'm not complaining about Second Wind?
I'm taking issue with your theoretical buffed version which slashes the timer in half. That's like if I suggested buffing Blood Warden to last for 120 seconds instead of 60 and said to anyone who thought that might be a bad idea "omg IMAGINE complaining about blood warden"
No you are though your complaining about a perk that nobody uses that has conditions to activate wanting a buff and your response is "if this gets buffs killer HAS to tunnel"
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No just no
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I give up quit delaying stuff it won't solve anything even when they have 2 months to work on things at least we'd have gotten new content to enjoy in this mess
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Hot take yeah Sable gets alot of unnecessary hate cause she white and anybody who uses her is a Degenerate Gooner apparently
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031280#Comment_4031280
Im confused what comes to life then, didnt they reduced size of anticamp to 16 meters (back to original from 20 meters) and made the bar fill faster then before 2x times or more on distances.
Still I dont think why someone is so fucused on camping, camping is woth only in few situations like knowing 2 survivors are near for save because of bbq or securing second stage because survivors left their teammate on hook and are going save last few seconds because they did gen or whatever action instead so you wait there to get trade or secure second stage for faster kill (non the less its survivors mistake to not going for save in 70 seconds unless its basement buba or trapper then I get it why they waited but in normal situation I dont get that, its risk and it has its consequences as all things, if I will tunnel one survivor from start but he is good looper and has full antitunnel build and his team rushes gens and help him to stall me and I loose its on me my mistake for me playing strategy but then failing to pull it off). Idk where are you getting all those campers with full gear (tents,fire and tea) to just stay there and watch you, I havent seen this from days facecamping was nerfed by anticamp meter and if I do its in few games because its set up/low mobility killer who is doing some stuf around the hook like kicking gen, breaking pallets etc. or he didnt found anyone so he came around hook to look for scratch marks or he came last seconds before I was reaching second stage to secure it (same as survivor running to almost finished highly progressed gen to get it done bofore killer kicks it and its progress is lost) so I dont realy know where you are finding so many campers personaly I deal with tunneling and slugging by 500% more than some proxycamping but Idk who you play against (dedicated basement buba since 2017 probably).
The multiplier stayed and it only increases in speed when a Killer stays within the AFC if a killer just goes in and out of the range the multiplier never triggers
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@radiantHero23 said:
I think blight should be 4.4m.
Agreed 4.4ms and lose 3 tokens when breaking a pallet then he'll feel balanced
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030808#Comment_4030808
Second Wind being buffed that hard would *require* the killer to tunnel when it's in play.
Imagine complaining about a perk like second wind
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@Leon_van_Straken said:
Just let DS work on both unhooks…
Showing the Killer if he tries to tunnel you on the first hook that he will waste a lot of time going all the time for you. Not tunneling Killers wont be affected by this.
And could we all agree to remove the Skill check on DS? It is kinda outdated and hurts new players more than Veterans. It feels like "Hey you got Anti Tunnel and you get tunneld… but… are you skilled enough to get anti tunnel? It is kinda dumb…
Honestly yeah DS doesn't need the skill check anymore and it should be usable more then once
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@ImWinston said:
- Now killers can see the states of hooks, without needing to remember anything . Obviously nothing seriously negative, but perhaps a distracted killer could have gotten confused and tunneled the wrong person.
- "Off the record" nerfed
- Medkit addons nerfed
- Revision (decrease) of pallets in some maps
I hope they don't do any more PTB tests, I'm scared of what might happen... another nerf to fog vials?🤣 At this point, and I say this without irony, wouldn't it have been better to leave everything as it was before? Some powerful strategies for survivors (syringes, off the records), other powerful strategies for killers (slugging, tunneling).
This went from a patch to help Survivors to an immediate flip to helping Killers
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@BlackRabies said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030783#Comment_4030783
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030449#Comment_4030449
Cause of the 2v8 event is still going on? Every time that event comes up the que times get thrown out the window.
Lmao no even without 2v8 queue times for Killers are still longer then survivors
