BongoBoys
BongoBoys
About
- Username
- BongoBoys
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035328#Comment_4035328
that would make him clunky and bad.
Why? Imagine if Blight could stop mid dash and immediately follow up with an m1
-
@jmwjmw27 said:
Myers’ new power is just a sidegraded leatherface chainsaw. It’s not impossible to counter.
Slaughtering strike is fast, but does not last long. If you have enough distance or win a 50, you can outpace it and hold W. It also has a turnrate cap of 160 degrees, so he’s more limited than Leatherface in the types of mindgames/flicks he can do in a loop with his power.
You get more distance against him than Bubba breaking pallets. And unlike Bubba, if he starts the strike you can counter it with a locker without having to worry about a grab (just make sure you can make it to a resource in the next 4 seconds).
Just like leatherface, strong windows are your best friend.
Basically this he's just a diet Leatherface who breaks pallets slower
-
It's weird like 3 survs are together and 1 other survivor spawns somewhere else
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039320#Comment_4039320
I have got reports on exploit reports that state action have been taken.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039360#Comment_4039360
Well you were lucky then. I am not talking about trying it out I am talking about people playing several matches in a row clearly abusing the bug and if you did that then clearly nobody reported you and you got lucky.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039398#Comment_4039398
Action taken reports I got when reporting people abusing glitches or bugs.
Ha no people saw me and definitely told me they reported me they just don't ban you for it
-
@PetTheDoggo said:
Is he really impossible to loop?
It's not that difficult to stun him in his dash, not like he can fake it…Pallets work, windows work and distance works
Sure, you can't give him pallet side on short loops, but that's not really unique for him.No he's not impossible you can hit him with a pallet if he tries to strike you. Windows also work to escape strike if your at those very small loop tiles then he's impossible but then so is every killer cause the tile is so small
-
@Amanova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039356#Comment_4039356
We didn't ask for such a rework, the devs just randomly rolled out a broken rework!
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039355#Comment_4039355
He's not fine at all, you're blind if you can't see it. Ghoul can't down a survivor with his power, he only has mobility and hits similar to Legion and that's all.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039363#Comment_4039363
I'm not interested in your incomprehensible and funny killer "tiers". Almost all killers can be mastered if players practice well. And Myers is by no means an average killer; he's overpowered, especially when paired with certain add-ons and perks (new meta Friends till The End + Nemesis + Furtive Chase is so strong on him).
So far seems it's just a you problem that has the skill issue.
-
Please just nerf Ghoul already devs nobody likes him
-
Myers becomes BTier finally after 8 years and they already want him Skullmerchant treatment
-
People don't like her drones do all the work
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039297#Comment_4039297
Yes it is if you are intentionally exploiting a bug in the game. Accidental usage is not.
Except no they don't having used the streetwise and potential energy bug and the Nemesis PWYF bug.
My guess is they don't want the hassle of banning people for running a perk cause imagine I get banned for using a perk that I had no knowledge that's bugged and I doubt moderators wanna watch matches having to see if they intentionally abuse a perk or not
-
@Leon_van_Straken said:
Not that it makes the issue better but the question is spinning in my head.
Do many people play Dracula with PWYF at all?
Did anybody with Nemesis? The answer is no but when it's broken everyone runs it
-
@jmwjmw27 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039153#Comment_4039153
What? There are plenty of filler pallets on shattered square.
https://us.v-cdn.net/6030815/uploads/6R8FM7KMM353/image.png
https://us.v-cdn.net/6030815/uploads/K8T3MG0KT9ZX/image.png
Both of these are also 50/50s when dropped.
There are other safer fillers like the wagon filler. It’s not like the map is full of jungle gyms.
Nah those are decent tiles and pretty safe there are much smaller tiles on other maps that just got updated that's only like half of that size. Even then theres only like 2-3 of those on the map
-
@TicTac said:
Maybe the animation would look very weird.
@The_Count said:
When Kaneki released they've said the cap would be 42% because more than that caused pretty weird issues with the animation.
I mean it's already weird with it already? So IDK why they think that.
@jmwjmw27 said:
Maybe to keep pallet/flashlight saves possible or for animation reasons? I have no idea.
I'm sure players adjust and adapt reaction Andy's could find it a good challenge
-
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039140#Comment_4039140
Facts are some weaker killers have huge funbase (I believe they do) or many people that would play than way more if they werent so underpowered and very restricted in addons and perks variability due to their certain addon and perks dependency (like on trapper its both iri addons or his purpel stone addon so his traps arent that of a joke). Thats what is holding these killers in variety because they arent even mid or fair to play as, like I would love to play more trapper as back in a old days of DBD but then I try it for one match or even think about it more and I brought either of memories or cold bloded truth why its not good idea (super fast game where I cant do almost anything, and even if Im playing good with my power survivors still arent effected much) so I rather play wesker or someone who can do something like bubba who is dependent on his addons like beast marks and iri flesh (so he can play around loops more and has some better snowball) but he still has something compare to trapper and ghostface, or vecna he is fun and has more powers or dracula who has in his kit solution for any situation or ghoul who is easy almost like legion but can do x times more and isnt joke with knife, thats why you see more meta killers that are fun to play as (artist,singularity,twins are strong killers but they arent fun as ghoul or blight,nurse,wesker so thats why you see them rarely).
I know what you mean Trapper is frustrating cause you have to do so much setup and survivors can very easily disarm a trap I'm starting to think survivors should need a item to be able to disarm traps. I feel ya on the bubba I was a base bubba for a long while then I started using beast marks and the difference is night and day he needs that 2% chainsaw ms base
-
I think it should be for trap killers like killers they need the time to setup
-
@ChaosWam said:
Makes me question why they drew the line here when it comes to hard caps on anything.
Heck, even DS could be changed to be automatic so pickup couldn't have a cap, but they still capped it anyway.@indieeden7 said:
It has potential to counter DS, I'm not sure if there's any other reason though
If it can bypass Ds cause of the skill check DS doesn't even need it anyway it's should just be automatic it's an outdated perk design.
-
Yeah all the tiles on shattered square are very safe and strong theres no fillers or 50/50s and the distance between pallets is tight definitely needs to be looked at
-
Surprised they said they were gonna do something but ain't nothing changed?
@TheArbiter said:
Speaking of this, what happened to that explanation they promised saying they would outline how they use the killswitch 🤔
-
@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039141#Comment_4039141
With that logic chests should have been disabled when the pick up bug with streetwise happend because it wasn´t the perk but the pick ups from chests.
Yeah it is a bug. Yes it needs fixing but this isn´t game breaking to justify to remove a Killer from the players.
Being a permanent 15% faster is game breaking they Killswitch nemesis for the same issue Killswitch Dracula but the devs ain't doin nothing even when we got confirmed by a mod (Balrog) it got sent to them and it's already be a patch worth of time
-
@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039141#Comment_4039141
When it's between a killer and a perk, the perk should be the first to go.
The perk is fine the killer is the one that's broken
-
@BlackRabies said:
Just kill switch the perk instead. Not the killer.
The problem is the killer itself not the perk it only makes sense to Killswitch Dracula
-
@Classic_Rando said:
You can blame the lack of variety at high MMR on the fact that BHVR have ignored making any sort of meaningful adjustments to most of the killer roster for years. For the mid- to low-tier killers that have been reworked, the reworks haven’t resulted in any improvement in their viability at higher MMR. Until BHVR actually makes some meaningful adjustments to nerf the higher tier killers and buff the lower tier killers, you will continue to see this lack of variety at higher MMR.
Agreed we have Killers who are in the 40-50% killrate who are in need of help and adjustments we also have killers with pickrate of .01% the running joke of "The 3 mains" is also a sad truth for some killers like Artist or Twins
Devs need to focus on buffing the low to mid tiers like Ghost face or Trapper for example to be more viable and we can have more variety and nerfing S-tiers like Blight and Ghoul.
I believe Devs have given up on the Skullmerchant rework and are now working on the Trickster Rework and then next will be Trappers Rework.
-
@THE_Crazy_Hyena said:
I haven't seen a single Ghoul today. Had a couple Blights, but mostly Myers or Ghostface.
Understandable blight will always be around since he's STier and Myers got the new car Smell so he'll be more common for now and Ghostface exists.
-
@jesterkind said:
I was thinking that it'd also be pretty neat to be able to change the colour of highlighted blood pools, like when you're running Bloodhound or something like that.
Those are already supposed to stand out, so it'd be neat to make them contrast better.
Yeah sounds good you could make them pink puddles or yellow pee puddles lol
-
@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038807#Comment_4038807
Yeah was thinking about that. It would help the game flow and give you more chances to get to a safe space against Nurse or Blight which you have mad anyway against Killers like Trapper or Pig.
But I am still unsure about that.
I think it's a good idea it's not super long for killer and Survivor will get more safety probably the best outcome for the perk tbh
-
@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038803#Comment_4038803
Not that good.
It feels horrible to be stunned for that long on the Killer side. If you played once with the orange glyph you know what I mean.
Once I thought it would be kinda nice if the Stun would take up just 3 seconds but you get a sprint burst to gain more distance.
Hmm not bad idea after you stun the killer you get a 50% speed boost for 3 seconds. Basically just sprint burst
-
I'm enjoying it the new stuff adds spice to the game
-
@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037730#Comment_4037730
Funny enough, Micheal is one of the most sexualized characters I've seen in the random doujinshi that Google occasionally decides to traumatize me with.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037704#Comment_4037704
Sex and death go hand in hand in horror.
So true the amount of women I've seen wanting to bang Micheal it's almost unnerving
-
@Leon_van_Straken said:
I hope so.
And I hope they remove the Skill Check for DS.
Be honest to yourself for what reason is the Skill Check on DS?
What about this the skill check is optional and the regular stun is 4 seconds but if you hit the skill check it adds 2 seconds to the stun.
But if you miss it just doesn't work same old thing.
-
On one hand I agree I wish it wasn't such a staple and probably should be nerfed on the other hand whenever I run non slowdown or regression perks the gens pop at mach speed.
I wish the basekit pop went through so I could maybe run other perks more often
-
@[Deleted User] said:
pain res + dms pain res + dms pain res + dms pain res + dms res + dms pain res + dms nowhere to hide pain res + dms pain res + dms
Balanced 😁
Nowhere to hide caught a random stray
-
Buff Ds to 5 seconds and make it usable twice
If Devs don't want to directly punish tunneling then our only option is to buff the tools to counter it
-
@azaxydbd said:
doesn't matter, no game last forever, especially licensed killers, 9 years is very long time for a game to exist.
Honestly true as much as we criticize dbd it lasting 10 years is a miracle tbh most live service games nowadays only last 1 year at most
-
I think for the sake of the forums we gotta implement new accounts can't post pics or videos
-
Kindred helps show the team if the killers camping and also helps coordinate the team on who should go for the save
I wish it became basekit
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037435#Comment_4037435
I don't even get why Ghoul has vault in first place, it's not like he needs to get right next to a survivor to injure them. He can do it over pallet anyway…
Whole premise of free injury is suppose to be difficulty of downing and they let him counter god pallets and hold W. Also ability to body block in many loops.
Exactly why does Ghoul have it if it was considered to strong on Chucky that it got removed? Ghoul has a 10x stronger version of Chucky scamper and they ain't doing nothing about it or even considering removing it. Remove it Ghoul doesn't need it.
-
I save for the next original killer I don't bother with cosmetics since they cost 20k a pop
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036922#Comment_4036922
Ghoul's vault is overall way stronger than Legion's vault.
He can also catch up faster.For some reason he can still fully cancel mid leap, which just shouldn't be a thing.
Ghoul is definetly Legion on steroids.
Imagine if Legion could Vault faster, apply a 50% hinder when he vaults and immediately injured or down you after he finishes vaulting
-
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037075#Comment_4037075
At the very least they could reduce the hitscan hitbox by 25%. That way if he misses he jumps at a wall past you, which would make him dodgeable like Wesker.
Meh idk if that would even make him feel any different
-
@Langweilig said:
I said it since launch but all ghoul needs is making his first injury attack a skill shot to make it possible for him to mess up and a QOL to reduce his minimum required distance for a leap to 3 meter from 5.
@UndeddJester said:
There are a lot of scenarios this is real cheap and super easy... there are other scenarios this takes a lot of skill and very accurate aim control to pull off.
I'd be happier with it if his first injury wasn't free via the auto lock being removed, for the reasons that:
- If you're in a map with big dead zones and/or very few resources, you have 0 counterplay basically can't do anything in certain locations within the map.
- If you're a Kaneki player, accidentally grabbing a player while trying to make high skill lunge plays is a constant pain.
- Juking the grab would be actually rewarding at times, instead of just this annoying "just hit me already" interaction.
- Getting hit through a window and having him vault after you is fair enough cause he actually had to aim it instead of grab you for free, and functions basically like a Huntress hatchet, Alien tail, PH punishment or Nemmy Whip.
Heck, if they made his tentacles a skillshot, I'd be happy to buff him in return by giving him enraged mode on his m1s as well.... but this free grab is just ass.
The Devs said when Ghoul was in his prototype phase his tentacles were a skillshot/projectile based but apparently it was so bad to use they had to make it hitscan and autoaim.
While I wish they would change it think they gotta just soft rework it by making him kinda like Nemesis where you have to infect them first before being able to injure you with your power.
-
Just let killers be able to abandon when the last gen pops
-
Just nerf his speed add-ons make him a 110% killer and make him lose 2 tokens when breaking a Pallet.
He'll still be an A-tier Killer with these changes just more fair to go against.
-
Ghouls leap attack Cooldown is 2.5 seconds when he can just land right next to you there's nothing you can do but die there's no chance to reach safety he needs to be slowed down at the end of his leap and his attack cooldown should be 4 seconds so survivor have a chance at safety.
Springtrap after throwing his axe can't attack for 4 seconds and he's a mid killer while Kaneki can make all the distance and fast recovery he wants
-
@GentlemanFridge said:
According to Mandy, the most recent wave added put them at capacity. They’d need to remove some to add more.
I think honestly they could remove the Perks pfps just having Survivor and Killer pfps would be best
-
Chainsaw Man, Elfen lied, Deadman wonderland, Hellsing, Devilman
-
@WhimWobble said:
How in the Hell do they already know?
Who knows could just be placeholder or secret knowledge
-
Make Blight 4.4ms. loses 3 tokens when breaking a pallet and nerf his speed add-ons
-
@Willish said:
I've taken a break from the game, but is it really that bad? I knew it was gonna affect solo queue the most, but this sounds even worse than I thought it would be.
The lack of Pallets on the affected maps is genuinely unplayable if you're against a mobility or Hinder killer your dead no chance to make it to another loop they get you every time thanks to the insane spacing between pallets
Arguably the worse patch for Survivors in dbd history
-
See y'all in 3 months
-
Alright I wonder what Vecna can do