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BongoBoys

BongoBoys

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BongoBoys
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  • While there should always more protections against Cheaters and constantly being updated to prevent them.

    Should DBD have an Avoid list?

    20 Slots if you encounter a Cheater or someone you don't wanna encounter anymore you click "Avoid Player" and they'll get added to the avoid list and they can't be matched up with or against you for the next 30 days.

  • Hyperfocus is just too good at and players who run it should be investigated cause every cheater uses the perk to cover there cheating at gen speeds

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044206#Comment_4044206

    so i guess we just forget that henry has to hit you twice with his ability (or once with undergate) both of wich are very much telegraphed and counterable. meanwhile nurse gets to TELEPORT to you. has a second blink to fix her mistake and is lethal from the get go?

    When he can Fire a Vine attack every 2 with very little cooldown seconds those non lethal hits you need ain't an issue.

    If we're gonna keep Vecna how he is then I want significant power cooldown reduction on Pyramid head and Especially Unknown

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044415#Comment_4044415

    I honestly wouldnt mind this but there would have to be some sort of immunity afterwards. Having 4 Torchbearers follow Philip with no cooldown on burning em would be brutal

    Idk wraith is very strong with how short his uncloak speed is maybe a 30 second burn immunity at most after getting burned

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039509#Comment_4039509

    houndmaster is disgustingly strong. if you think the rest are bad just wait for an experienced PC houndmaster.

    Is she strong? Yes

    Is she very frustrating to play due to clunkiness and bugs which has caused a lot of people to stop playing her? Also Yes

  • I'm sure they'll add xeno soon a lot of license killers are getting in

  • Dark Souls, Bioshock, Evil within, Dead space, Diablo, The Darkness, Mortal Kombat

  • I play on controller using Vine attack feels okay

    Using Upside down travel feels like I'm skating on ice and It makes it hard to accurately get Survivors in the center of my Undergate attack

  • @Shroompy said:

    While it was neat to have these interactions, it made the strength of these killers inconsistent and at times just awful to play, especially for Hag and Wraith.

    If they were to add these back, Id make it so a special flashlight (Lets call it the Spectral Flashlight) would spawn in the basement chest and thats the only thing that can cause light burn. A global warning would play once a Survivor picks it up, and an icon will show up on the UI so they can see who holds it. If the survivor who holds it is downed and on 2nd hook, they can be moried.

    This makes it much easier to balance since now there's a guaranteed way every game for lightburn to be a threat. A nice little bonus as well is this would be the first power related to the basement, which cant possibly benefit from camping.

    Why don't we just bring lightburn mechanics back in 2v8 since now a torchbearer class exists.

  • @Man_of_triangles said:

    If they want to nerf him, rather than increasing his cooldown they should instead make clocks more powerful, taking him out of Worldbreaker faster, removing Worldbreaker tokens from survivors up to a point. Instead of being able to attack less often he would need to land more hits to win.

    The problem is doing clocks feels kinda pointless since Vecna gets Worldbreaker very fast and easy and guaranteed 15 seconds of uncleanseable time.

    A Survivor can do a clock and shorten the time Vecna has world breaker from 60 seconds down to 15 seconds and even when you wait out the last bit of time for world breaker to run out 10 seconds later world breaker starts again.

  • None their all pawns in the greater scheme of the entity

  • @GhostsCore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044141#Comment_4044141

    Increasing the cooldown would only lead to only taking safe shots making him MORE boring.

    And lets not forget the projectile is small and you have to get 4 hits before you can hook someone

    The Aoe is fine not small nor to big there needs to be a fair punishment for missing your shots cause you can just dish it out with no worry it's not skillful at all

  • It needs to be said End game chat either needs to be removed or heavily monitored its purpose is only for toxic players to say nasty comments and leave.

    Players just leave toxic comments and leave when there sacrificed from the map maybe at least the messages should get deleted if the players leaves or just permanently ban any sort of negativity

  • Maybe if they make him less Spammy then I'd agree

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043865#Comment_4043865

    Thats not my point. My point is that the Ghoul can very easily join their ranks if he gets kneecapped to appease people just venting their frustration instead of providing actual feedback about the things that frustrate them without any clear focus or direction. You haven't really made any points to try to change my mind, you just keep trying to shift your arguments away from my points on the subject. In case it wasn't obvious, I'd like to see the Ghoul get nerfs, but specifically ones that don't involve gutting him then putting him on the backburner for years awaiting a proper evaluation. If your main reason for hating him is frustration, you shouldn't even be arguing with me in the first place.

    How dense. The main reason people have problems with things is frustration due to poor balancing and design that's Ghouls whole problem. Proper nerfs won't drop him to F tier like SM he'll just drop to A-tier so quit defending ghoul fearing for an SM treatment.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043821#Comment_4043821

    But that by definition would be data.

    There is a difference between something being unfun and something being balanced. And given the state of the game, they have bigger things to go after like tunneling which are UNIVERSALLY hated, vs a killer that people see in 5% of their games.

    Also i highly doubt "99% of the user base hates going against the ghoul" Do YOU have some kind of data to back that up?

    Stop the cap We tried to fix the tunneling which in your own is universally hated but that got shut down, scrapped and made pallet density scarce by entitled Killer players afraid they can't tunnel someone out at 5 gens.

    Furthermore Ghoul has a very high pick rate due to how easy of an S-tier he is you can't go without a session of having to dredge through a bunch of matches going against ghoul as Survivor. It's no over exaggeration when people say Ghoul is the most hated Killer for a good reason.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043842#Comment_4043842

    And if that was how your preferred playstyle (since killers are more than skins, and no I'm not talking about the peak of her infamous design issues) was treated, would you be ok with that level of scraps? She isn't even the first killer that happened to, Freddy was dumpstered for years before even a single update to address any of his issues, which were the results of panic nerfs.

    Why not instead FIX the issues that people specifically get frustrated with?

    I was a original freddy main and later down the line a SM Main it's sucks what happened to them but you just gotta accept it ain't coming back like it used to be and move on. Your clearly just going to continue having a problem with it no matter how many people will tell you I'm no longer going to respond to you.

  • Yeah I would find it funny just seeing Isaac running around in his suit

  • @ShanoaLegendaryPlz said:

    Is there any confirmation on if any of the characters from stranger things part 1 or 2 will be voiced by their actors? Or are they all soundalikes? (Atleast the screams don't sound as horribly off as rick/daryl)

    Yes all stranger things characters will have voicelines

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043838#Comment_4043838

    You know who hasn't forgotten SM? People who would like to play her as a functioning, viable killer. But hey, maybe they'll figure it out by the 20th rework in another 40 years.

    She gotten buffed recently nowhere near as she was but least it's something

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043818#Comment_4043818

    I've never played Fortnite but I do watch my nephews play. I did wonder where all the fort building disappeared to.

    Honestly, the 2v8 situation really shows how important swfs are to this game. The reason killer is so crazy popular in that mode is because you can actually play with a friend. 1v4 will never go away, because the devs rely on DLC sales and perks are a big factor in that. Not to mention not every license holder will be keen on sharing the stage with others. But I could see it eventually running as its own permanent mode.

    Yeah I was always solo Q for years and since 2v8 came my friends got interested now we're having fun laughing and playing as survivors not killing together as killers. 1v4 will always have a place but 2v8 will also belong as well

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043826#Comment_4043826

    there is also people in this VERY THREAD explaining and linking other similar post topics with substantial substance on why Ghoul is majorly hated

    Exactly, so focus on doing that instead of forcing in the by everyonepart. Hyperbole makes your opinion look less credible.

    If dbd ran a Global official poll for everyone to Vote on most hated Killer it would be Ghoul who would win.

    And it stayed as Skull Merchant even after she got obliterated multiple times, because people were that frustrated with a previous version that had been gone for ages by then. This is why vitriol alone isn't effective as feedback, and has collateral damage elsewhere in the playerbase.

    I am focusing on that and no SM has largely been forgotten about it's all about ghoul now

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043821#Comment_4043821

    Do you have hard facts that it's 99% of the community? Or is that just an inflated number you assume because you want it to be the case?

    Its well known there are many vocal complaints about the character, but thats all the more reason why its important for those grievances to consist of more substance than just dissatisfaction. We already have a history of that ending very badly for sometimes years within this game about particular aspects, especially particular killers overall.

    Bro you and I have done this song and dance already I'm just going to say this then it's done.

    Yes Ghoul is more hated then old skull merchant ever was there is also people in this VERY THREAD explaining and linking other similar post topics with substantial substance on why Ghoul is majorly hated by everyone.

    If dbd ran a Global official poll for everyone to Vote on most hated Killer it would be Ghoul who would win.

  • @Leon_van_Straken said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043460#Comment_4043460

    Good take but I don´t think so.

    Even if low and high MMR would be mixed together… There are other Killers which are much worse to handle in low and high MMR than Freddy.

    Sadako played on condem is still pretty strong, as is Twins on full slug or Xenobite with the box.

    I can get reasons (even if they are a**pulls) why every Killer could be there. Only Freddy is a mystery for me.

    Hate to break it to yeah but yes low and high mmr is mixed

  • @Leon_van_Straken said:

    Well maybe I am sleeping on it (no pun intended) but how is Freddy up there?

    Did his change boost his KR that much?

    Or is it a Twins thing, that only 3 people play him and these are cracked or the Survivors have no clue how to counter Freddy.

    So it was explained that Freddy the reason he was so high is because he was a noob stomper he thrived in low mmr but in high mmr he's bad

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043260#Comment_4043260

    You ever stop to think that maybe the devs have data that shows that ghoul is fine?

    They shouldn't be looking at data alone? When 99% of the user base hates going against the killer they should take that into consideration

  • @killer_hugs said:

    doubt they'll nerf him. he's their "S tier power with no skill requirement" killer that is behind a paywall.

    Stranger things is looking to be a great success so hopefully that'll boot Ghoul from poster boy S-tier and he can get adjusted finally

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043491#Comment_4043491

    I wonder if it's proving more popular than 1v4 nowadays so they're now wanting to make sure they get it right

    It's basically turning into how Fortnite turned out Fortnite has Building and Sweatlords would build Mansions to protect themselves and you could never get a shot in cause of it.

    So then NO build mode came out and over the years it grew bigger and bigger cause it was so casual and enjoyable it outshined the regular mode and has way more players.

    And that's what 2v8 is becoming like no build it's growing to be way more fun and enjoyable for Survivors and Killers

  • @Mr_K said:

    I'm not sure what we should be testing. The new flashlight class?

    New flashlight class, Killer class changes, Chucky and his buffs, Nemesis with his 4 zombies, Herbs are coming back as Tonics around every map

  • @Skillfulstone said:

    I wouldn't be surprised if it had to do with Nemesis now having 4 zombies.

    For years, BHVR said that more than 2 was impossible due to engine limitations as a reason why additional zombies weren't implemented. I guess that, just in case it made the game collapse on itself, they put it in a PTB first.

    Mmm true that's really the only fair argument I can see

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043746#Comment_4043746

    Both DayZ and Minecraft have "experimental" game versions on Xbox for testing things out, and I bet the PlayStations have something similar. It can certainly be done just requires the time and resources. I think they focus on Steam for the PBT because it's easier and familiar.

    I'm reminded of a few PTB's back where they tested out what seemed like a hundred proposed changes, and believing more eyeballs & trials might have helped further point out what players were saying about those changes.

    This 2v8 PTB with its lengthy killer queues again brings up the need for more broader participation. How many on Steam that can do the PTB actually do? A fifth? And how long to they play it? A day and a half? Less even?

    Legit regular 2v8 matches take 20-40 mins, on the ptb I'm not joking when I say its probably gonna take 2-4 hours to find 1 match

  • @Chrarcq said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043491#Comment_4043491

    Public test servers have never been a thing on console for any multiplayer game yet, I'm pretty sure. Only PC has the proper infrastructure for it. So if they expand PTB it'll only be to EGS, which doesn't really matter.

    The argument is devs have never done a 2v8 ptb before they just make changes while 2v8 offline and the next iteration is being worked on and add it to live.

    They should have just added it and released it on the 8th (same day as 2v8 ptb) for all of us to try it and give feedback. Ptb regular matches take 40mins to find a match a 2v8 ptb match is gonna take 4 hours to find.

  • @Body_Language said:

    For me 2v8 should be permanent but let us play few matches per day, casuals love this mode, main mode is too sweaty with almost every match being hard tunneling, camping or slugging

    Agreed I think it should be permanent it's a great casual experience

  • I mean yeah? Basically way less punishment for missing too

  • @SoGo said:

    I have no idea why 2v8 needed a PTB.

    They never did this before, why do it now?

    Agreed the PTB should just be a game mode or something everyone can test

  • @SoGo said:

    I have no idea why 2v8 needed a PTB.

    They never did this before, why do it now?

    Idk tbh like they always just push changes in the next 2v8 now they are doing PTBs I don't wanna tests changes in a 4 hour wait sim to find a match

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043393#Comment_4043393

    Still might come off as complaining, but much more to work with.

    Whatever I'll take it lol

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043203#Comment_4043203

    Yeah they will be stuck like stepsisters every where thats true.

    Thing is nemi with wesker is one of worst combinations due to so many cures that just compleatly make nemi unusable with whip because survivors can remove it 3 times more than normaly and you dont get anything as compensation so playing nemi with wesker is realy bad idea, devs kinda made easy work here but didnt thought about 24 sprays being problematic more for nemi than wesker because his whole point is to force survivors to cure but he can play without it but nemi, he has way weaker power when everyone can cure before all gens are done not to mention he still has no marvins blood which is mystery to me but lets wait.

    True for Nemesis his balance for Infections is the syringes cause they limited and one time use but paired with wesker you can cleanse 3 times which makes them even weaker

  • He is a rare skin tbh I never really expected him to be added he fights monsters and humans but isn't really horror other than his quests usually are my wife was eaten by this scary monster

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043381#Comment_4043381

    Ok, now take that and try to be constructive with it instead of just saying "its bad fix it." Offer solutions, identify aspects of why those are issues, just give them something to work with.

    Ok Ghoul is a very high mobility killer with his power and should be 4.4ms instead of 4.6ms Scamper on ghoul is problematic and always has been and adding a 50% hinder to the grabbed target make that's even worse so they should both be removed like Chucky's was.

    Auto aim grab attack needs to be reworked or tweaked somehow because not only does it take away skill expression by being auto aim but it injures and deep wounds survivors easily since I know Devs are gonna take forever to rework him so a solution they could do is Survivors need to be marked first before they can become injured or just make it so it only powers up kaneki only no injure.

    Ghoul also has extremely short cooldowns being able to cancel mid leap is very strong and can quickly follow up with a m1 a fix for this should be he has to land before he can cancel his leap and his attack cooldown should be 4 seconds before he can attack after cancel his power.

  • Apparently there's more skins that haven't been added to the ptb

  • Now that I think about it I wonder if when that demigod angel killer comes out will they receive a Mark of Negation

  • I mean I geuss? If a cheater just has permanent Aura read on they could just Vine attack tand go for snipes

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043384#Comment_4043384

    Yeah, idk either.

    Like even without weapons Alucard, some Belmonts and El should be killing the Killers 😂 so it'd make sense to do that

    Yeah even Geralt of Rivia could too cause he's got sword training CQC and magic technically idk since we're in the age where we're adding survivors with powers and just fighters who could turn Hag into a pelt. I feel like Devs gotta explain like yeah the entity makes super powered people and fighters just weak and don't allow powers for them.

    Or maybe like show a cutscene of like Ghostface or any normal killer getting destroyed by El or something but there protected by the entity or something so they can't be killed or mind powered

  • @Pulsar said:

    Just a lore question. Both have innate powers that would let them invalidate 75% of the Killer roster. Are they marked by the Entity since they don't seem to be able to use their abilities?

    Nope apparently the Mark of Negation is only for people like purple Vecna cause according to his lore godly or basically reached God tier powers so I geuss alucard and El ain't at the level where they deserve it even though they can could beat and kill some of the killers heck even the other Belmont's could.

    Yeah idk I just think the mark wasn't very well thought out

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043314#Comment_4043314

    How am I "bias killer main", and how does unconstructive complaining twist into constructive feedback? Yes other people have made actual cases and provided legitimate feedback in other topics, my point is that by flooding channels with aimless complaining, you do more to bury those cases and drown them out.

    Your dismissing actual feedback as unconstructive complaining when in reality it is feedback I've already explained he's a low effort high reward due to his design his auto aim grab attack his scamper his hinder he applys when he scampers on you tons of reasons tbh

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043301#Comment_4043301

    Thats not feedback, thats complaints. Feedback would be along the lines of my previous post, even when you don't have reasonable solutions, at least giving the devs a place to start with their approach is both constructive and gives merit to your reasoning. Focus on specific aspects or concepts, and do so in a measured and not emotionally driven manner. If something you dislike is a core component to his kit or identity, explore ways of reducing its frustration without destroying its viability. Addons, items, even perks are one thing, but whole killers need a lot more insight than "I don't like it" or "its too easy to do good."

    It is feedback and many other ghoul threads have given plenty of great examples of his problems and what they suggest to fix them your also a bias killer main so

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043250#Comment_4043250

    Thats great! This topic isn't that, which is my point. You also don't know if they read your posts, and just disagreed with them. Feedback isn't about demands, its about letting devs know what the end user experience entails.

    The end user experience is 99% of Survivors don't like going against Ghoul cause he's a S-Tier low effort high reward killer due to his design and we want him to be adjusted accordingly. But Devs have been ignoring the feedback we have been providing.

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