Blueberry
Blueberry
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Yeah we'll implement that when they also implement the entity blocking a gen every 25% so the survivors can't gen rush and to make them keep moving to a different one.
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@Mochan said:
Thanks for understanding. I'm a survivor main but I do play killer every now and then.
Killer is like a cakewalk compared to survivors. The time pressure is a little pressuring, but if you don't get kills it's at least not frustration. I'm not too attached to "winning" so I don't mind not getting 4Ks. But you generally still get yo enjoy the game regardless.
As survivors sometimes you can't even play and are spending most of your time on the hook then getting farmed by opportunistic teammates and camping killers. If it happens once or twice it's not so bad but sometimes I get tunnel.camp.farmed five times in a row (or more - my record of bad luck is I think 11 games) and at that point DCing is so tempting.
I'm sure Killers at high ranks against organized 4-Man SWF is also frustrating, but it's nothing compared to the Baptism of Fire newb survivors go through, and how even veteran survivors at low ranks struggle. And many high ranks, skilled killers de-rank on purpose to avoid high level survivor play, so yah it's rough.
"Killer is like a cakewalk compared to survivors. The time pressure is a little pressuring, but if you don't get kills it's at least not frustration"
If you actually played killer at rank 1 you'd know ridiculously wrong this statement is.
"it's nothing compared to the Baptism of Fire noob survivors go through, and how even veteran survivors at low ranks struggle"
This is inaccurate and not a fair comparison. Even if your team is complete idiots and literally does absolutely nothing you can still quite easily pip if you are good. You may die, but you WILL pip and that gets you to higher ranks where your team gets better. If the survivor still isn't pipping then they aren't as good as they think they are. Veteran survivors can struggle to CARRY the whole game and win at low ranks, but they will absolutely pip and move out of those terrible ranks.
The reason these aren't fair comparison is because for survivors the difficulty is your team being dumb and being new to the game. This is something that can be fixed as they get better at the game and is a reflection of their own skill.
For killers you are losing because the game isn't balanced for rank 1. You could play perfectly and unless they play poorly you still lose. That is the difference. One is based on your skill and something you can fix, while the other is out of your control. Losing a game that you would play no differently if you could do it all over IS frustrating, especially when you throw a bunch of tbags, flashlight flicks and trash talkers in to top it all off.
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I play survivor as well as killer at rank 1 regularly and as survivor I have zero problems with almost ANY of these things. This is a learn to play issue, not a survivor issue.
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@Gamzello said:
https://forum.deadbydaylight.com/en/discussion/comment/466463#Comment_466463
Sorry I don’t usually play in high ranks for both sides.
DS is not much of an issue anymore, just don’t tunnel.
DH is kinda just like ok lots of people tend to use it too soon.
MoM is the only broken perk but it can be activated early the as hell in the match.
Adrenaline is yet again another situational perk. I always thought to myself, sure you injured maybe 3 people and 2 heal up but why stress if you're not even nearby them. You lost them after all.
Yeah it sucks when you’re chasing them.
I think perks aren’t the problem (besides MoM), gens should probably be more difficult in higher ranks due to the use of ruin according to the statistics they’ve given us, it is extremely high in those ranks.
Plus killers also have crutch perks? (NOED, Nurse’s, BBQ, etc)
Survivors have more because their whole objective is to try to SURVIVE longer. That is the whole point of playing as survivor.
NOED I agree is crutch. That said they ALL have counter play that doesn't even require a perk to do so.
Please explain how you think NC, BBQ, or "etc" of any other perks are crutch? You literally counter them by not being an idiot.
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@Entità said:
@Blueberry I don't believe in the justice of the case: mathematics is a better guarantee. I edited the OP accordingly.
It isn't a case of mathematics or justice. They just quite simply like the scenario of sometimes it's good and sometimes it isn't.
If you just want to show your case for a distance based on the killer that's fine, maybe it will change their minds. Keep in mind though you are basing this entirely around balancing how well killers can monitor each gate and they have specifically given each killer different speeds because that is part of their balance. They don't WANT all the killer speeds balanced, even if it is in relation to the gates. They simply want some to be better or worse at it, not equal.
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Tbh
"Pig should be a stressful killer, not a easy escape killer"
You could say this about 90% of the killers in the game right now.
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This is because you didn't understand what people were saying, that's why you are confused.
He had no counter play but was weak and had no skill involved on either side. They are complaining now because he may have had the no counter play removed, but he's still weak. Seems pretty clear to me.
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It's a terribly designed perk that is just unhealthy for the game. Literally after like 2 years to finally get rid of DS they introduce a replacement to it almost immediately. It shows that nothing was learned from the DS mistake.
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As Clogwrench said, it may be very difficult if the gates are too close but it is also basically a free escape when they spawn on opposite sides of the map as well. Something that is even guaranteed on maps like The Game.
The devs have also already recognized these two outlying situations and have decided that they balance each other out and don't need changing. Some games you'll get the bad scenario and some games you'll get the good one.
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It's the only thing iconic about him. It seems fine to me.
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The healing time increase was a needed change. The solution to people now not healing IS NOT to lower the time again, the solution is to make it MORE dangerous to stay injured so that they HAVE to heal.
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Tbh with so many ideas out there I would've liked to see a more unique new power. His power looks to be just a cross between Myers and Pig. So many ideas we havn't seen yet that they could've done.
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There's a lot. I'll probably pick removing most the infinite's though.
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To expect people to run those addons and Feral Frenzy hit someone a second time just to apply the affect and give them a speed boost is just laughable. Like really?
Yeah those addons are poorly thought out.
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Man I wish this was real. Looks like something I've been wanting.
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@GrootDude said:
@Blueberry pretty much, someone is wounded? Throw a pebble, killer going to you? Throw a pebble.
I know I always fall for it. The likelyhood of them actually running pebble is so low in single digits so it's almost always worth going for it lol
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The funny part about the pebble is that it ends up decent BECAUSE of how bad it is. It's so bad that almost no one ever uses it so it becomes unexpected and people actually fall for it because of that.
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If ANYTHING I would buff them. Definitely not nerf.
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I'm thankful all the cheese is gone. That said though, he's stuck at only mid tier now at best. Which is definitely not a place you want to be. Against good rank 1 survivors you are getting looped like any other basic M1 killer.
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@brokedownpalace said:
Survivors 99% to avoid Blood Warden. Just open it yourself.
Because killers already have the extra time laying around to do that clearly. No problem, just give up all pressure and tempo to head over there.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/465467#Comment_465467
Ehh...Billy is just too easy to pick up and play. He doesn’t really take much skill to play. A permanent insta-down with extreme map pressure doesn’t make for much competition. Spirit doesn’t “wipe the floor with Billy” as I stated earlier but I do think she’s better.
Depends on how good YOU are as the killer. You can use brown add-ons and still easily kill them all, it’s not that hard. Of course things can change that like what map you get (any killer will probably win on Shelter Woods and any killer will more than likely lose on Haddonfield), pallet RNG, are they good players, SWF or not, etc. Most killers will probably need add-ons against players who are actually good, not exactly their strongest add-ons. I just don’t think Spirit is one of them. You don’t need a Wakizashi Saya and an Amulet each round to win.
No, you didn’t say that...but what you did say was that Spirit holds more power in her add-ons that most killers do. Huntress is the same way, but it doesn’t exactly make her add-on reliant. I was trying to state that just because a killer has strong add-ons doesn’t mean they depend on those add-ons.
"Billy is just too easy to pick up and play"
I agree, but ease of use has absolutely nothing to do with what we are talking about here at all.
"No, you didn’t say that...but what you did say was that Spirit holds more power in her add-ons that most killers do."
Which is in my opinion a true statement.
"Huntress is the same way, but it doesn’t exactly make her add-on reliant"
Those are two different killers and I don't agree they are equivalent in that sense.
"I was trying to state that just because a killer has strong add-ons doesn’t mean they depend on those add-ons."
And my point is that I am agreeing with you, because I never said they did. What I said was that they are much more addon dependent against GOOD survivors, which is a big difference.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/465467#Comment_465467
@Blueberry she seriously wipes the floor with Billy, as does Hag.
I still don't believe you understand Spirit entirely if you think she needs addons against good survivors. But we won't agree on a conclusion on that so let's leave that.
About Spirit being worse than Nurse with some addons, hell no. Prayer beads+Mother-Daughter ring makes 5 blinks a meme, Katana Tsuba and Wakizashi Saya can make her shut down every loop.
Idk, I can keep going.
Let's agree to disagree.
"I still don't believe you understand Spirit entirely if you think she needs addons against good survivors"
I don't think you understand her entirely if you don't.
"About Spirit being worse than Nurse with some addons, hell no"
I disagree entirely.
"Let's agree to disagree."
That's the only solution I see here.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/463886#Comment_463886
Spirit is easily the second best killer in the game. Not as strong as Nurse but she wipes the floor with Billy. You can loop a good Billy, you can never loop a good Spirit.
Being reliant basically means that you dependent on something to make you good, not that “she hold more power with her add-ons in relation to the majority of other killers”. She has the strongest add-ons in the game but she doesn’t NEED them to be good.
Same goes with killers like Huntress. You can run Iridescent Head and 4K every time but does that make Huntress add-on reliant?
I would agree that those 3 are the top killers. I wouldn't go as far as to say "she wipes the floor with Billy". They have different strengths.
"she doesn’t NEED them to be good."
She does against GOOD survivors. That is the key part.
"You can run Iridescent Head and 4K every time but does that make Huntress add-on reliant?"
You are making a strawman argument. I never made that equivalent assumption in my Spirit claim. I never have nor would I make that claim.
You are misunderstanding what I am saying.
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Cool mori but it's yet another one that falls to the same problems that Clowns does, it's way too long. That wastes you a lot of time.
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Bait.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/460905#Comment_460905
It's just a part, though. A big role in pallet looping is played by how ridiculously generous the range and the time window for a stun are.
Agreed, that's why I just said a part.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/463865#Comment_463865
Well yeah obviously. She's the best killer in the whole game with some of her addons.
But being addon reliant means that she can't perform well without addons. Which is obviously wrong because she can, she's better than an instasaw Billy without addons lol.
"She's the best killer in the whole game with some of her addons."
"being addon reliant means that she can't perform well without addons"
"she's better than an instasaw Billy without addons"
I disagree with all of these.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/463066#Comment_463066
@Blueberry but I constantly beat sweay SWF with her. Also ranking is more likely to have boosted killers than survivors.
She's not addon reliant, you're not playing her right if you think she is.
As do I. SWF doesn't necessarily mean they are good. You are conflating two different things. Also, it is currently vastly easier to have boosted survivors than killer for multiple reasons.
She is addon reliant, you're just conflating correlation with causation.
When I say addon reliant I also don't mean she is unplayable without addons. It simply means she holds more power in her addons in relation to the majority of other killers.
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It literally needed buffs in its previous version. Now that they nerfed it, it's complete trash.
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I'd like an answer from the devs on this as well. I've not only seen some Fog Whisperers doing it on their stream but even in my own games when they weren't streaming. They were doing games with their SWF buds and just walking up to me killing themselves on purpose to de rank. Other games they would just DC. With that kind of behavior they should not be a Fog Whisperer representing Behavior.
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Not until she gets the buffs she deserves.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/463066#Comment_463066
If you’re good with Spirit she needs no add-ons. Add-ons only increase her viability. Some killers have add-ons that don’t really help too much (Hag) and some killers NEED add-ons (Wraith). Spirit has some of the strongest add-ons in the game, but she is already a strong killer. It’s like using add-ons with Nurse, it only makes them that much more deadly.
Add-ons help Spirit don’t get me wrong, but she is in no way reliant on add-ons to 4K especially if you've mastered her.
"she is in no way reliant on add-ons to 4K especially if you've mastered her."
This is not what I was saying at all.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/461101#Comment_461101
@Blueberry I disagree, she's one of the least addon reliant killers. I 4k at rank 5 constantly without addons.
I 4k at rank 1 regularly with no addons, that doesn't mean she isn't heavily addon dependent. All that means is there are a lot of bad survivors at high ranks.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/461101#Comment_461101
I wouldn’t mind it becoming an ultra-rare. I don’t think she is entirely add-on dependant but something is better than nothing.
Yeah I wouldn't say entirely either, just simply one of the heavier addon dependent killers in comparison to many of the others in my opinion.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/461019#Comment_461019
Don’t crows still get disturbed while she phases? I don’t normally find myself agreeing with you Blueberry, but I also think PB are fine. I pretty much always run spine chill and when I’ve used PB I actually do worse since I don’t have better add-ons.
Yes crows are indeed still disturbed during spirit phase as well. I'd actually be fine with the idea of upping PB to ultra rare quality, but that's about it. Most people agree spirit is quite addon dependent which is important when discussing PB because as we both mentioned it prevents another addon from being in that slot. This means bar 1 slot left you are using a base addonless spirit in terms of her phase speed/recovery/length that you would normally have improved and that most consider mandatory for her to function.
And yeah Spine Chill and especially when combined with Iron Will lets you run her around quite easily even with PB as she is flying completely blind, deaf and with you having a heads up every single time. I just don't have any issues with Spirits as survivor at rank 1 even with PB being ran.
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@thesuicidefox said:
"Like I already said. "You got extremely unlucky then. That doesn't make it the norm."
Dude it's almost EVERY GAME at red ranks. It is indeed the norm for Spirits.
"This is just stupid. They don't go afk and a kill just falls in their lap. Spirit is one of if not the most skillful killer in the game. She is literally completely reliant on mind games and predicting movement. Even WITH PB the survivor is still invisible during phasing. To call that unskillful is just being ignorant."
I main Spirit, I'm aware of the skills needed to play her. PB removes a good chunk of those skills because you can just hunt down survivors and they have no idea you are even around. It does indeed make using her WAY easier. It's like night and day.
"Premonition and Spine Chill completely counter PB entirely and are even just a counter against Spirit in general even without her using PB. Iron Will also hard counters Spirit even when she is using this addon as she is completely reliant on her hearing. On "most" maps you can also see her coming through grass quite easily. Finally, a tiny bit of map awareness goes a very long way. Seeing if someone's currently in chase and know where in the map she is at. I can usually predict when she is probably headed my way."
This still doesn't change the fact you have to play super immersed/cautious to counter Prayer Beads.
Iron Will is trumped by Stridor, I know I use it on my Spirit just for that reason. Also you can hear footsteps and see grass move to track survivors. Iron Will only helps so much.
Premonition is worthless if the Spirit changes targets frequently.
Spine Chill is the only valid counter but guess what? It just pushes you to play immersed, going back to the same issues I've been stating.
Regarding the grass moving because Spirit is phase walking THIS IS FALSE. Spirit does not make grass or corn move while she phase walks. The only thing that gives her away is the crows.
"I seriously find it hard to believe you are playing at red ranks if you are actually serious with this comment. The only people getting yanked off gens with PB are low ranks with potato survivors. I literally can't think of even a single time I have EVER been yanked off a gen at rank 1 much less how rare I've seen it happen to another in any games."
https://xboxclips.com/thesuicidefox/screenshots/c46ad967-442b-4468-9cf8-f260560ec11a
This screenshot was taken 4/25. I have been rank 1 since then, only depipping here and there but then getting my pips back the very next game. I have been playing survivor at rank 1 for at least a year now. The only month I didn't get to rank 1 was March when the survivor ranking was totally screwed, but I still managed to get to rank 3 (almost rank 2) before the reset.
Also I have not ONCE said I have problem being yoinked off a gen. THAT IS NOT THE ISSUE, hence why I question your reading comprehension. My problem with PB is that 1) it reduces the game to one where you just play super cautious the whole time and it's really boring, 2) that Spirit players will go out of their way to try and yoink you, leading to this "I just won't do stuff" mentality for survivors, and 3) it removes a large chunk of the skill require to actually play Spirit because you basically have to assume she is always about to show up. I've been yoinked off a gen MAYBE 3 times ever by PB Spirit.
AGAIN read and understand my actual complaints and stop assuming things about me.
"It's how strong most other killer addons need to be brought up to. It doesn't have any downsides because Spirit already has a high skill floor to perform well to begin with. If you want to argue it should be upgraded to an ultra rare quality then make a post on that because that's something I could actually agree with."
Every strong killer add-on has some sort of drawback. PRAYER BEADS HAVE NO DRAWBACKS. None. There is no punishment for using them. If it reduced your speed or your lunge, or something then I would have less of a problem with it because it would be less abused. But as it stands, any crap tier Spirit can put on Prayer Beads and INSTANTLY get a huge boost at no cost. Hence why I am see a lot of boosted Spirit players at red ranks using nothing but Prayer Beads every game. Then when a good Spirit player uses them, it's literally game breaking. I've used them myself from time to time. Prayer Beads, Stridor, Surveillance. Survivors stand no chance, it's literally EZ mode for me. Which is why when I do use them I don't yoink people, I appear and hit them to start a chase. It's the only way I can play with them where it's braindead simple.
"This is subjective and I, along with many other simply disagree. It does not carry bad Spirits as she already has a high skill floor. It simply makes good Spirits even better. There is no continuing to abuse it as it isn't being abused in its current state to begin with."
Subjective yet I have nearly as many up votes and support comments as I do people defending it (in the killer section of a forum that is very killer biased to begin with). So clearly there are at the very least as many people that feel the same as I do, that Prayer Beads are stupid and need some sort of drawback. Not to mention, you nor anyone else has really presented any valid reason for it to stay the way it is. You are just defending it for the sake of defending it because it's killer. Admit it.
"Dude it's almost EVERY GAME at red ranks. It is indeed the norm for Spirits."
Then we are playing two completely different games because I play this game religiously on both sides and this is not at all my experience in a massive amount of hours.
"PB removes a good chunk of those skills because you can just hunt down survivors and they have no idea you are even around"
Good survivors are not caught off guard like this.
"This still doesn't change the fact you have to play super immersed/cautious to counter Prayer Beads."
I disagree. However, even if you had to, is having to pay attention and not afk/watch tv mid game actually an issue? Really? Do you want an easy/chill game with no effort required? Now that sounds boring.
"Iron Will is trumped by Stridor"
This is just incorrect information. This comparison has been debunked on the dev streams multiple times throughout the years.
"Also you can hear footsteps and see grass move to track survivors"
Only an idiot or low rank is actually running from a Spirit and walking through grass. You don't blame the killer for a survivor being stupid. You make jukes and walk opposite directions to throw her off WITHOUT going through grass intentionally.
"Regarding the grass moving because Spirit is phase walking THIS IS FALSE. Spirit does not make grass or corn move while she phase walks."
Once again this is incorrect information. Grass and corn DOES move when she goes through them during phase walk.
"Also I have not ONCE said I have problem being yoinked off a gen. THAT IS NOT THE ISSUE, hence why I question your reading comprehension"
And this is what makes me question your memory..."If you play in any other way you will get grabbed off gens/totems" You implied that you and others are getting pulled off AND that it was indeed an issue, hence why you were playing in the way you laid out to try and avoid it.
"it reduces the game to one where you just play super cautious the whole time and it's really boring"
Having to try hard is boring? That sounds like you just want a relaxed and easy game where you don't need to pay attention..that sounds boring.
"that Spirit players will go out of their way to try and yoink you, leading to this "I just won't do stuff" mentality for survivors"
This is only an issue for bad survivors. I also thought you just told me that survivors getting yoinked off gens "IS NOT THE ISSUE" in your words. You are contradicting your statements.
"it removes a large chunk of the skill require to actually play Spirit because you basically have to assume she is always about to show up"
I would argue the complete opposite. If they are always assuming you are about to show up then you aren't ever surprising them because they are always expecting you. It's just asking for more awareness from the survivors and I don't believe that is asking a lot.
"AGAIN read and understand my actual complaints and stop assuming things about me."
I have not assumed one single thing about you. I have gone completely based on what you have told me and things you have told me that simply do not add up.
"Every strong killer add-on has some sort of drawback. PRAYER BEADS HAVE NO DRAWBACKS. None."
Because Spirit is already one of the most skill demanding out of all of them. I'd also argue that most of the negative effects on a lot of the killer addons shouldn't be there, not the other way around.
"But as it stands, any crap tier Spirit can put on Prayer Beads and INSTANTLY get a huge boost at no cost"
PB are trash if you are a trash Spirit. They aren't making you good if you are bad. They just make a good Spirit even better. It also takes one of their addon slots that could've been used for a myriad of other things that the player would normally get for improving her phasing itself.
"Hence why I am see a lot of boosted Spirit players at red ranks using nothing but Prayer Beads every game"
I'd like to see the video footage showing how "boosted" they are.
"Survivors stand no chance, it's literally EZ mode for me"
If you are playing against complete potatoes or at low ranks.
"Subjective yet I have nearly as many up votes and support comments as I do people defending it (in the killer section of a forum that is very killer biased to begin with)."
The majority of the player base plays at lower ranks giving them a highly skewed perception of what is or isn't actually balanced making those up votes quite meaningless. Also, these forums are completely not killer biased. People in these forums like to throw "killer biased" around just because someone disagrees with them.
"Not to mention, you nor anyone else has really presented any valid reason for it to stay the way it is"
I think you need to scroll up and reread all of my posts then. I have literally laid out countless rebuttals to your arguments and provided MANY reasons why it should stay the way it is.
"You are just defending it for the sake of defending it because it's killer. Admit it."
When someone disagrees with you this is what we resort to I see. No though, that is not why I am defending it. I am defending it because I believe it is balanced and all of the reasons you have provided can be summed up into not wanting to adapt, improve, or actually have to try hard to win. Not to mention multiple mechanics and perks that you simply didn't understand how they work but yet you are complaining about them. This is a YOU issue, not an addon issue.
I'd like to see some of your rank 1 survivor AND killer games with Spirit using this addon to validate this issue.
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Amanda already needed a few buffs to get her where she needed to be. Then she got nerfed. Now she needs some strong buffs.
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@thesuicidefox said:
@Blueberry "Was it LITERALLY the exact same Spirit every game? Doubtful. So they aren't using it EVERY game."
Yes it was. If you include playing against the same Spirit multiple times then it would be something like 18 out of the last 20 games. If I could I would name at least 3 Spirit players I regularly run into that ALWAYS have Prayer Beads. ALWAYS.
You are defending a lame and skill-less add-on.
"Also SUBJECTIVE. if you are being forced to play immersed and hiding all game because of this addon anyway, then you are playing it wrong. You don't know how to properly counter the addon and are coming here complaining that the incorrect way you are playing in which you think counters the addon is boring."
Then what are your other options? Because the only thing you can reasonably do is play super cautious all the time, which means playing immersed. If you play in any other way you will get grabbed off gens/totems or you will get smacked with no warning. It's dumb.
Stop defending this BS. It's one of the most powerful add-ons in the game and it has absolutely no drawbacks and is purple rarity. It all adds up to a lame experience. It carries bad Spirit players on top of that. It needs a drawback else killers will continue to abuse it.
"Yes it was. If you include playing against the same Spirit multiple times then it would be something like 18 out of the last 20 games."
Like I already said. "You got extremely unlucky then. That doesn't make it the norm."
Much less does is justify a post on the forums like this.
"You are defending a lame and skill-less add-on."
This is just stupid. They don't go afk and a kill just falls in their lap. Spirit is one of if not the most skillful killer in the game. She is literally completely reliant on mind games and predicting movement. Even WITH PB the survivor is still invisible during phasing. To call that unskillful is just being ignorant.
"Then what are your other options?"
Premonition and Spine Chill completely counter PB entirely and are even just a counter against Spirit in general even without her using PB. Iron Will also hard counters Spirit even when she is using this addon as she is completely reliant on her hearing. On "most" maps you can also see her coming through grass quite easily. Finally, a tiny bit of map awareness goes a very long way. Seeing if someone's currently in chase and knowing where in the map she is at helps a lot. I can usually predict when she is probably headed my way.
"If you play in any other way you will get grabbed off gens/totems or you will get smacked with no warning."
I seriously find it hard to believe you are playing at red ranks if you are actually serious with this comment. The only people getting yanked off gens with PB are low ranks with potato survivors. I literally can't think of even a single time I have EVER been yanked off a gen at rank 1 much less how rare I've seen it happen to another in any games.
"It's one of the most powerful add-ons in the game and it has absolutely no drawbacks and is purple rarity."
It's how strong most other killer addons need to be brought up to. It doesn't have any downsides because Spirit already has a high skill floor to perform well to begin with. If you want to argue it should be upgraded to an ultra rare quality then make a post on that because that's something I could actually agree with.
" It all adds up to a lame experience. It carries bad Spirit players on top of that. It needs a drawback else killers will continue to abuse it."
This is subjective and I, along with many other simply disagree. It does not carry bad Spirits as she already has a high skill floor. It simply makes good Spirits even better. There is no continuing to abuse it as it isn't being abused in its current state to begin with.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/460934#Comment_460934
Dude literally the last 10 games I've had against a Spirit, at red ranks, 8 have been Prayer Beads. And yes, if you use nothing but PB you are a bad Spirit. FACTS
Again someone that doesn't read. IT'S NOT ABOUT IT BEING HARD TO BEAT. It's about it making the game super extra lame to play. It's not fun to play super immersed and waste a crap ton of time hiding all game, unless you are rank 20.
You got extremely unlucky then. That doesn't make it the norm.
"And yes, if you use nothing but PB you are a bad Spirit. FACTS"
This is just nonsense. Was it LITERALLY the exact same Spirit every game? Doubtful. So they aren't using it EVERY game. That could have been each Spirits only PB used all week. You are making up a scenario. Also, JUST because you use a good addon does not make you bad, it just means you are using strong addons. Just because a survivor uses a bunch of insta heals doesn't make him bad either, he just happens to have a bunch. You are confusing correlation with causation.
"Again someone that doesn't read. IT'S NOT ABOUT IT BEING HARD TO BEAT. It's about it making the game super extra lame to play."
I did read it quite clearly, you are the one not understanding. It is not "super extra lame to play".
That is completely SUBJECTIVE. I and many others think it's quite fun to play against when you know what you are doing.
"It's not fun to play super immersed and waste a crap ton of time hiding all game"
Also SUBJECTIVE. if you are being forced to play immersed and hiding all game because of this addon anyway, then you are playing it wrong. You don't know how to properly counter the addon and are coming here complaining that the incorrect way you are playing in which you think counters the addon is boring.
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This is only the millionth time this exact same idea has been mentioned in the forums. It was also tested long ago but the survivors abused it so it was dropped.
We do not need to punish killers for camping. The solution is to fix the reason WHY killers are camping.
Camping isn't the disease, it's the symptom of the real problem which is game balance. Balance the game and camping will go way down.
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The solution is more skill based killers like Spirit. This allows them to make the killer very powerful ie rank 1 viable when played well, but not abusable at low ranks because the killer would have a high skill floor to be played well. That's why Spirit and Nurse for example are rank 1 viable but not abused at low ranks.
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This is just a bunch of salt and nonsense. You being a good or bad spirit has nothing whatsoever to do with whether or not you use PB. This is just a stupid and salty comment. I run into a PB Spirit MAYBE once every few days if that. It is not an issue. Not to mention that there are multiple counters for her and just PB in general. This is a L2P issue but instead you come here blaming the addon.
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Even if I know I'm dead I almost always struggle to the very end just to be a good team player and give my team as much time as I can. Not everyone is as good of a team player though.
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@SmokePotion said:
according to the stats, the game is balanced.
Most killers sit around a 50% kill rate, which is what they are shooting for. even if this wasn't broken down by rank.
While I disagree with OP, those statistics cannot be used for any kind of real conclusion. There are a multitude of factors that are scewing those stats that were not accounted for, making them near worthless.
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The issue isn't that they don't have people on their team playing at high ranks. They know exactly how unbalanced the game is at rank 1. They are just choosing to balance around low ranks because that is the majority of their player base. It isn't an issue of ignorance, it's just following the most dollars.
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I'll take a reduced killer hit box. Removes the stairs issue for ya'll that it bothers (which doesn't really even happen enough to be a real issue though imo) and reduces pallet loops some more. Win/win. The larger hit box on killers is part of what allows looping to happen in the first place.
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@23flash said:
https://forum.deadbydaylight.com/en/discussion/comment/460854#Comment_460854
No you misunderstand. Im saying the killers are able to ghost hit you. Like they can completely miss you with their swing, but you get hit. Cause it makes it like an invisible hitbox for them. Like ours is larger than im sure was intended
Please inform me how I am a "killer main"? I have played both sides at rank 1 on every reset since the game came out and with probably more play hours than you and all of your friends have combined. You're simply a new player that hasn't played the game long enough to understand how it works. If you actually had some experience you wouldn't think all of these incorrect things that you do.
Just because someone disagrees with you doesn't make them a killer main. It might just mean you are wrong.
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3 people is easier to manage than 4. It seems like a smart tactic on the killers part. Not to mention that same guy is probably 1 hit from going down where as the other people need 2. I don't see the issue.
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You seem to be under the misunderstanding that killers are the stronger role right now. That is incorrect. It's not even close.
Now can the game be balanced? Yes
Will it be? Probably not
They'd have to stop balancing around low ranks for that to happen.
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You wouldn't have this opinion if you had more hours into the game and played both sides at rank 1.