Blackowt_9120
Blackowt_9120
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- Blackowt_9120
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Comments
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I prefer ghostface. It feels more like what stalking should be since he completely removes his stain and radius and he is capable of actually hiding and GF can 99 people and put them to exposed just before he hits, Michael has better chase because he gets faster but gf doesn’t really need it if you play him correctly
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/689245#Comment_689245
What I found helps me, is wait for it them to start doing it, walk backwards and turn the camera with them.
Turn up that sensitivity! Mine is on 95.
I’m bad at survivor in general. I don’t have the patience to do gens, and I really just don’t enjoy be hunted. I’ll only do survivor matches for dailies
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/689207#Comment_689207
If he thought it was a cat n Mouse game he wouldn't have left us all slugged. (Still camping them slugged) He knew what he was trying to do and it failed. That's the lesson I'm trying to make. Don't do [BLANK] and [BLANK] wont/will happen.
Have you ever seen a cat play with a mouse? That’s kind of exactly what they do... He probably had no idea what unbreakable was, saw you get up and thought -######### they can do that? And while he had them slugged... how many people did he drop on the way to hooks that were sabotaged with all those toolboxes?
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/689189#Comment_689189
look.. Like I said i didn't want to prove anything. I was teaching him a hard lesson of what not to do. And Eventually he'll learn like everyone else does.
But the lesson you taught him is that it isn’t the cat and mouse game that he thought he downloaded. I play killer 95% of the time and if someone is clearly a baby I’ll take them to the hatch or let them open a gate and dm them after the game. With ST coming there are going to be a lot a lot of new people it’s would be kinda nice to keep them around
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/689177#Comment_689177
then we should remove rank reset? I'd be fine with that. It's not my fault the game rank reset and it wasn't the Wraiths fault either. it was simply bad timing.
EDIT: Plus what makes you think this new player would leave? I had my hard losses as a killer when i first started. (Insta Heals, old D.S. 4 toolboxes etc.) it's just part of the game. I cam back from it and I stop at about Rank 10 from learning from my mistakes.
I think we would both agree to that, we’re just saying it was bad form Mikey
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/689173#Comment_689173
A couple more experiences like this and the players leaves DbD for good. As I said above, camping or not, this Wraith never had a chance.
I agree
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/689158#Comment_689158
Ik, but.. I want to teach new players.. Don't camp lol. Or this could happen.
I get what you’re saying but you might’ve chased someone off who was completely new to the game... and you all got hooked twice by a perkless addon-less newbie? I think I would’ve left that part out of my brag, dude! Lol
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/687614#Comment_687614
Changing rarity won't make an unbalance addon suddenly balanced.
Prayer beads are every bit as balanced as iridescent hatchet heads or coxcomb clapper. The addon IS strong and does something unique, that’s why it should be red. But it’s isnt unbalanced.
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Like someone above said, making prayer beads red and fathers glasses purple would be fine. You would see them a bit less often if you aren’t p3 and could still use black wards
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/687012#Comment_687012
If there are Killers that cannot work around it, I would call that bad design.
I would call the killers who put themselves in that situation bad killers.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/686907#Comment_686907
That's bad game design, no?
I don’t think so. Plenty of killers have ways to work around it, this is only a strategy for the ones that can’t. And realistically this becomes way less of a problem the more time you spend playing because you just know which loops to abandon, which to chase, and which to punish. And you make that call based on game state too. If 2 people are already dead and there are 4 gens left, you can probably get away with chasing for a minute or two, but if there are 4 people alive and 3 gens left, don’t chase the long loops, because that will just end up being a lost game. Look at it this way: they’re stuck with you until they get themselves out, so why waste time chasing 1 person when you could be stopping 4 people from leaving. It’s not bad game design, it’s a game design that’s punishes bad choices, and you could say the same thing about the survivor side of it, probably moreso.
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@DemonDaddy said:
Safe zones put survivors at a 1v1 level which in my opinion hurts the balance. It negates the very purpose that the killer serves; being the opposition and a threat.
It’s the killers job not to put themself into the position of being an ‘even’ 1v1, so you should leave that survivor and catch them later. If they are the last survivor then chase them through it because time is no longer an issue and you will catch them eventually
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/686743#Comment_686743
So what you are saying is that those Survivors can just go about their business knowing that they have a safe zone where the Killer dare not chase them?
That’s exactly what I’m saying. Or rather it’s what I’m saying you should treat it as, otherwise you aren’t playing, you’re getting played
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/686701#Comment_686701
What do you do when everyone on the team is aware of how to take advantage of the loops in question?
Patrol generators and ignore them when they o to one of the god loops. It’s better not to waste time and be in control than play how they want to
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For The killers who you said had trouble, just find someone else unless they’re the last person, then go for it and eventually one of you will make a mistake. Ghostface anyway can just stalk them to 99 and go after someone else. If you’re going to waste that much time on loops you deserve to lose. They all have to go for gens, doors, or the hatch eventually
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/686275#Comment_686275
Practice lessens the problem obviously, but a mouse is still a far more accurate tool for controlling yourself in first person than a controller. Controllers were not designed for first person controls at all. That's why most FPS games on the console have a ridiculous amount of aim assist.
Just saying, doctors use joysticks for da Vinci robots, I’m not saying a mouse isn’t more precise, because it is definitely easier to point and click, but I ev been on PlayStation since the early 90s, and I’m very accurate with joysticks. I snipe on overwatch and CoD in ps4 too and I’ve been accused of using mouse and keyboard hundreds of times
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I think a constantly changing labyrinth map would be pretty sweet. I can’t decide if nurse would be god or trash on it
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i Also play on PS4, and I’ve heard that survivor mobility on pc is essentially the same on console, so maybe that’s why is so one sided? I main killer and I’m used to the sticks but I can def understand why someone would want to use a mouse on a FPStabber
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@Chuckyyo said:
I kinda feel like this game needs a Wererwolf and/or a Vampire as original killers.
But I also wouldn't complain about a dope license. There's still Jason, Pyramid Head, Pinhead, It, Alien... If we get any of these, I wont be mad that there is no original killer :D
Oh shiz awesome perk idea whenever vampire killer bloodlusts he gets double speed boost and gen speed is reduced by 1% per tier. @Peanits you can have that one for free
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Aside from Jason which probably won’t happen for a while if ever, the only other horror guys I can think of would be pinhead and candyman. I would like to see something original though, but I must say I do love me some gf gen yoinking
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I main ghostface, I use bbq, ruin, pgtw, and tremors. You have to slow the game down or you get gen rushed bad. I’ve tried whispers, but it’s essentially useless on maps like Leary’s and the game, plus you get just as much if not more location info from bbq and tremors, and tt slows the game way down and basically tells you what to pop. Also, his power helps you find survivors. Enduring and spirit fury is ok, but it doesn’t help him slow the game down, just with chases, those ideally being short anyway.
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Out of all of them clown had the strongest perks. Bamboozle is B+, pop is S
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Going for a sneaky basement save halfway down I get exposed and turn around to see ghostface teabagging at the top of the stairs
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@FishFry247 said:
The demogorgan is just kinda a worse version of Hag and HillBilly other than the faster charge, Ghost face is a knock off myers with buggy mechanics. It seems the original killers are the only real cool powers and the last cool licensed killer was Myers and Freddy rework. I just want new interesting killers, Sure the Demogorgan is fun. But doesn't have as many play styles as Myers, Fingers crossed for a original chapter soon
So... the demogorgon is a worse version of two totally different killers with wildly different play styles, but with his own unique ability... you, sir, make no sense.
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/683724#Comment_683724
I like your idea but I’d love it if we got Alien, and he can have like a “hungry” from that allows him to climb and move at 120% speed
I would happily take a 110% movement speed alien that can wallrun over loop speed and spit acid :)
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@thesuicidefox said:
Clown is mid tier. His chase potential is the best after Nurse/Spirit. He has 0 map pressure though which hurts him.
IMO Wraith and LF are below him for sure.
Clown Is definitely not mid tier. However you want to rank him he is still among the worst three, even if he were the best of the worst it’s still bad
and in what world is his chase potential better than any of the stealth killers, billy, or doctor?
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You say it’s killing the fun of being a survivor but the fun of playing killer is...killing. So idk what to tell you
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if I see both I’ll do down the injured survivor and chase the unhooker. Double the pressure doubled the bp. But if I just see one or the other I’m taking what I see. If you’re going to make it easy to tunnel you, 3v1 is a lot easier on me than 4 v 1
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@BlueFang said:
Thank yall for the advice
I mean honestly it's just bloody painful you get builled insanely hard by SWFS which considering I'm at red is very, very, common. At least today
I'm using Weasel, Enduring, BBQ, Nurse's calling. I mean I just bloody hate the whole reveal mechanic, I mean his recharge is as long as two freaking spirit power recharges
Which is absolutely stupid. Honestly today I've just run into so many multi thousand hour survivors often in squads that I honestly can't tell if I suck, the killer sucks, or I don't freaking know
I'm just tired
You should really give tremors a try in place of nurse’s. I promise it will be a world of difference. Not saying nurses is bad with him but he really doesn’t need it and the slower the game goes the better off you are, plus it helps you find survivors
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Dont run haunted grounds on ghostface, he isn’t mobile enough to make consistent use of it. The primary thing about him is you MUST slow down the game. Ruin, thrilling tremors, dark devotion, lullaby and pgtw are your friends. I run ruin, bbq, tt, and pgtw typically, if I see its a swf I’ll swap pgtw or even bbq for noed depending on how I feel.
Just a few quick tips-
stalk people to 99, expose them just before you hit them. Nearly every game I play you get at least one free hook because someone is trying to take a hit to protect whoever you’re chasing, usually after they get off a hook.
crouching is useful af to yoink people off of gens, and you can mindgame with it, but you also have less than 2 seconds to get out of LoS or you can get exposed behind cover, so hide fast if you hear the cue.
dont waste time chasing people through long loops just put them to 99 and one shot them later
bring a lerys institute offering and you’ll have have great time
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I think monstrous shrine should have the same bp bonus as bbq, people would actually run it to farm then... maybe
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Spirit does have counterplay. It’s called dance with me, spine chill, and scratch juking. And spine chill and dance with me are both fairly common.
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ranking Is just as much about having knowledge of the game and the way it’s played. I don’t think I’ve ever played a game as clown, but ive been playing long enough to know the difference in safe and unsafe pallets, which loops to avoid, how to hit 360ing survivors, wait for deadhard, play around DS, etc. it would still be unfair at higher ranks and could discourage new people from playing, and no one wants that. I
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@GrootDude said:
I was a camping huntress when I started.
I too started as a camping huntress
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I think they should just do away with the pallet jumping and just give him 30 seconds of extra speed and whoever he hits goes into dying immediately, but once he puts them into dying frenzy is over and he stuns, igniting he doesn’t hit anyone, no stun
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@Strange said:
https://forum.deadbydaylight.com/en/discussion/comment/679753#Comment_679753
You don't even need to look for it, you can bypass the skill checks just standing, then repairing and repeat every 1 or 2 seconds, and boom, no skill checks and you did the gen with ruin.
Idk if it's intended, a bug or just a big ''whoops'' from devs, but doing that you can laught at ruin any time.
Yeah gen tapping is bs. You should have to be on it for 2 seconds before it start s to progress
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I’m on an even split between ghostface and huntress. I have a bit more fun with ghostface though, it feels like I have way more control and I like sneaking up and one shotting or yoinking people off gens. It IS very satisfying to sling a hatchet off of bbq and hit someone across the map though
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Xenomorph would be so hype. If it ever happens please please PLEASE devs give us wallruns and leaps or ranged acid spit that injures and mangles. And it’s USM- united systems military- there’s several branches of it. For sure a marine Corp, navy, and air force. Maybe an army.
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Hellraiser (pinhead)
childs play (chucky)
Ernest scared stupid (troll)
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I think I would rather run into a good spirit than a good nurse. Spirit has to take the time to actually get somewhere, and she probably will get a hit... but Nurse is just THERE swinging a saw into your face. You drop a pallet on a spirit she’s says ‘ive got to think about this’ You drop a pallet on a nurse... just say you do... she says ‘that’s cute’ and swings a saw into your face. Prayer beads compared to 5 blinks is a stick compared to a shotgun.
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Been there. Standing on the opposite side of a Z wall with someone on a hook snapping you out is getting old fast
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Inn on ps4
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Some of these lists are blowing my mind. Freddy is not that good, he just isn’t. To say he’s anywhere near nurse, spirit, billy or even huntress is amazing. It also seems like people are ratings hag ridiculously high.
top- nurse, spirit, billy
mid- huntress, Myers, plague, gf, demogorgon,
Low- hag, pig, trapper, wraith, Doctor, leather face
trash- legion, Freddy, Clown
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it Can be hard to ignore sometimes. I’m usually in favor of punishing
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To everyone that said bbq isn’t strong, practically everyone runs it for a reason. The bps are irrelevant, but the aura means a LOT. After you hook someone knowing which direction to go is pretty strong and it’s useful at every part of the game
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I think it has something to do with the current ptb, i expect it to be much better after the 13th
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Look at noob3’s stuff on YouTube he entertains me
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Prepare to wiggle?
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It happens sometimes. If they disconnect on loadup the game is cancelled and you keep your stuff tho
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OoO, spine chill, and deadhard are your friends