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BioX

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BioX
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  • imagine if they would add a "no mither" esc perk for this, be (forced) into first person but also get some benefit.

    that would be pretty amazing.....probably a tad too ambitious though for thesedevs.

  • idk, would have to see it ingame from a survivors perspective, I might test it later in a KyF

  • Why does OP exaggerate so much in the title?

  • @Sonzaishinai said:

    The thing is colours are required to play that game. There are minigames that litterally are connect the colored dots.

    DbD not so much. You can play the game perfectly fine colorblind. The biggest issue is small aura's like survivors in the distance or aura's of hex totems but that isn't required to play the game.

    So while it would be nice to have a colorblind feature it really doesn't hamper gameplay as much as other games like league and among us that did get one.

    accessibility is important but when the game already is accessible it's not that high of a priority.

    spoken like someone who is not colour blind.

    What if for the colourblind person red and green sorta blend? becomes rather hard to see auras or a redstain doesnt it?


    Also just for everyone's information: Digital Extremes, also from Canada, dev of Warframe, a....free 2 play game..., is adding customisable colourblind modes for just about every version that exists very soon soooooooooo yeah....pretty good job so far BHVR.

  • Well they say "extremely bright" so it probably sitll emits, just less brightly, but I do agree its a tad bs to sell it for that and then change that later.

  • nope, if you are moving in ghostmode you are moving as spirit and insidious turns off.


    Insidious is a cool concept tbh, but it would do with some sort of rework imo,

  • Myers hospital gown without the stupid underwear would be nice, no I dont want to see dangeling.....shenanigans, just make it so the gown itself is somehow always blocking view


    Other then that, I know you ask for silly wacky skins, I just want a skin that ACTUALLY changes how hillbilly looks, hillbilly skins are always just him with stuff attached, a beard here, some mutton chops there, a vest, a hat, its just hillbilly dress up.

    I want something that legit changes how he looks, like Wraith has many skins like that.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1680918#Comment_1680918

    It's such an insignificant part of the game's balance at this point to sacrifice for usability and quality of life that it's not even worth mentioning.

    That is not being contested, its just that that is the reason (however flawed it may be) as to why the FoV is locked.

  • Its fine because she is hard to play, why?

    Because, because she is hard to play, not many people play her, and when you encounter something 0.001% of your games...its hard to call it a problem.

    Same with Hag really, if people played hag more often and knew how to play her, she would have been nerfed hard by now.


    A lot in this game is not an issue because it does not happen that often, camping for example, if all killers just made the choice to camp, literally every killer, that would be completely within the rules of the game aaaand...it would completely kill the game off, nobody would want ot play survivor anymore and thus no matches would exist aka dead game.

    Its only by the community's choices of play that this game stands

  • is that not a bug? that would be really disgusting to just remove that.

  • @Aven_Fallen said:

    MMR is running in the Background. This was communicated.

    Regarding Stats, I doubt we will get them. And honestly, I wish we dont get any stats anymore, since people take them way too seriously and apply them on basically every game they play or just claim that the Devs are lying if the Stats dont meet their expectations.

    What I still want are personal stats, like how Battlefield keeps track of what class you played most, on what map, what weapon you killed most with, what map you preform best on, what map you preform worst on, etc etc etc

  • @ohheyitsbobcat said:

    You can still pip with a 2k though? Just not double pip afaik.

    You can also pip as survivor even if you're killed. Technically, you could also double pip as survivor if killed as well.

    sure but does one not counter the other? if you double pipped as survivor then died, that means others have not been doing so well, probably the killer neither which cannot be in a perfect MMR system.

    Or can everyone pip in a single match? basically everyone doing well enough so everyone got a pip

  • to me its just weird that survivors dont get the same stuff, they also have emblems to entertain the entity, merely crouching in a corner and escaping out the door should result in an entity displeased as well tbh.

  • its for when survivors get DS+, they will straight up kill the killer if he tunneled more then 1

  • Personally I dont care, if a killer wants an ez game then ill give them an ez game and move on quickly to the next which hopefully will be an actual match and not time wasting nonsense.

  • @gatsby said:

    The biggest issue with Adept is that you need to play "fair" on Killer to get it. So Killer's that generally slug, commonly make people DC or usually camp really struggle.

    Hag is probably the best example. Winning with her without camping, slugging or making people DC is almost impossible.

    Then you reaaally dont know how to play hag...should watch otz some when he plays hag.

    At OP, the only problem is that survivors have to play ball and especially now with no DC penalty that is rather difficult.

    At the same time you are forced to play in a way that is kinda more fun then usually for survivors, making sure you hook everyone but also making sure you dont do it too fast or effectively so they just forget about gens and hide all match waiting for the other to die.


    Personally I have no issue with how adept works for killer, I do think tis way too ez for survivor to get adept, its just worth so little, if there was some emblem requirement there I would be ok with it.

  • I think its rediculous that falling asleep is simply on a timer, especially when you know Freddy can directly teleport to the 1 objective you have, generators and put you into sleeping state with a single hit.


    Remove the timer and make Freddy have to actually work for it and then maybe Freddy would be somewhat alright.

  • @Mandy said:

    I think it's the nature of a PvP game, and it's probably like that in a majority of games of that nature.

    I also think the word toxic is probably overused a huge deal, and that things used in game like slugging for example isn't toxic, it's an actual game mechanic.

    Yeah not in the way people tend to complain about though, which are the complaints you are trying to adress here.

    Slugging all remaining survivors and then just standing there (or walking around headbanging) while they can do nothing, so you are delibrately just wasting their time is pretty much the definition of toxic behavior soooo yeah.


    Actually come ot think of it, I would love to know BHVR stance on a killer bodyblocking a survivor in a corner, sure you would say that is holding the game hostage but obviously all the rest of hte survivors can just do gens, leave and let the EGC take the remaining survivor soooo yeah within the rules right?

    Or if that goes too far, how about hte killer bodyblocks a survivor into the corner and does not attack until the point they would have normally bled to death, now it is completely within the games given timer soooo should be fine then right?

  • @BigTimeGamer said:

    She doesn't take skill at any rank

    pls dont @ me explaining how she actually requires 400iq 5D Galaxy brain chess moves, i mained her, got bored of easy wins

    should start making some money of of that, like stream your spirit matches and ask for a dono for ever 10 streak of 4k's

  • Go play some killer matches and stream them for us @sluc16, go all the way to red ranks playing only doctor and obviously go atleast ez on the add ons, preferably non used, then we shall see if the doc indeed requires no skill, deal?

  • Wait for that illusive promissed MMR system to make a comeback, supposedly its currently still learning in the background, so it SHOULD be keeping track of you getting owned hence later on it should not match you up against those killers for a while until you get better.


    But when the MMR system returns nad if it will be any good, nobody knows.

  • Personally I open the door for them then go stand afk infront of the controls of the other door, because it would be rude of them to open and escape through a different door then the one I opened specifically for them

  • Balance is extremely subjective in this game so no, it wont ever be balanced.

  • Survivor is sitll kinda fun to me, frustrating kinda fun when playing with randommers because they can do some sillycrap because they dont have the info I do.

    and fun as well playing with friends.


    Killer for me for some reason is just....rather pointless, idk its soooo rare to qualify something as a good game, either I completely walk all over the survivors or I dont make much of a dent, but either way I feel pretty much nothing playing killer, its just a big pile of meh to me for some reason.

  • yeahhh I dont think this took place

  • @Mandy said:

    I don't think it's forgetting - I think it's more acceptance that changes have been made and people adapt to the changes, whether they are agreed with or not is pretty irrelevant at the end of the day. If something changes we have the option to have a moan about it, then if that change is staying we tend to adapt to it.

    "adapt" is a pretty political-esc way of saying: "completely ignore and forget that content even exists"

  • @DeathsCrimsonMaiden said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664823#Comment_1664823

    Gonna have to disagree with the warframe devs bit. Did you not hear about Rebecca saying "What if every helminth ability was good??" like it was gonna be some plague that breaks everything in the game. If every helminth ability was good we would have actual build diversity and people would be far more willing to revist old, dated warframes that could have great synergies with other abilities. Nerfing Pillage won't make us want to use Terrify, we will just used a watered down Pilliage.

    ermm sure? im not talking about helminth or whatever though, im talking about a devstream from aaaages ago regarding limbo and how the community views him.

    The point is just that Rebecca drew the conclusion that because they saw far fewer people complaining about limbo, clearly, now everyone things he is just fine, it was just a matter of learning what the frame as well about ! :D

    Rather then the reality of "well...we complained for months now, our cries fall on death ears sooo yeha, why still put in the effort? ill just play one of the many other frames the game has to offer and ignore limbo I guess".

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664807#Comment_1664807

    But why did they give up? Do you feel like they gave up because it got no recognition and the complaining was useless, or something?

    It reminds me of Warframe and how a dev there (which honeslty are good devs) said that people used to complain about Limbo (a playable character) and now they dont so much anymore so, clearly, people have found some way to use him after all.....

    yeah... OR people realized their complaints were never heard and stopped investing.


    The community here is no different, most of the people complaining are new here on the forums and we can tell them "hey welcome to the club, we complained about this about 2 years ago and nothing has happened since, but go on, maybe you will be the one who finally gets through".


    Yes they give up because they arnt heard, they are seemingly just ignored, and it makes sense to complain when something is changing because that is when it has the most chance of getting recognition, but if after weeks of complaining nothing is done still, then yeah...why keep investing your time?

  • stop rubbing vasiline on your hands and you will be fine jeez

  • We should make a new thread (probably in "bug reporting") where you make a format, that you ask people to keep to, so we can report all cosmetic weirdness.

    for example:

    Cosmetic Name:

    Possible Secondary cosmetic name (that is needed to create the glitch):

    Problem scenario:

    Screenshot showing the problem:


    Personally I have an issue with the leather jacket for detective Tapp, the armpits when you are working on a gen or rescueing someone...basically when you can see them, are all messed up.

  • Yep this is pretty much the suggestion many people have made and agreed on to be a good one, as with quite a few aspects of the game, the community pretty much solved it.....now its up to the devs to actually put it into a ptb for us to actually test and then in the game.


    As with all those solved issues, its out of our hands sadly, the devs need to act which sometimes takes long.

  • The problem is that we just dont get to test nearly enough.

    The devs should take themselves more out of the equation and allow for more frequent PTB's to just let us test the many many suggestions made of the years of this game.


    Honestly many of the glaring issues were fixed by the community for a while now....although fixed as far as we know, but we never got to test them out for real and they were never implemented either.


    Freddy instead of letting us keep what we bought was completely changed when so many did simple suggestions to buff him a bit.


    idk what the problem is either, probably "hard to do" and "tough to code" and "sure but that would require work and some effort".

  • @Rivyn said:

    Technically, any game with a 'you vs them' format can do the same, not just DbD.

    goes further then that, technically just life can have a profound negative effect on your mental health, could also be possitive, depends on what kind of person you are.

  • I mean its your opinion right? bit hard to predict if its going ti be dissapointing for you, but the chances are high considering you made this thread in the first place.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1658391#Comment_1658391

    Because "Why do survivors try to unhook themselves just before being rescued even though the unhooker is not hook farming and the killer is far away, thereby pushing themselves into the second hook phase?" is too long a title, and shortening it to just "Why do survivors try to unhook themselves" guarantees people who only read the title and not the OP will be replying.

    "Why do survivors attempt unhook right before being unhooked?"

    Not that difficult and clearly shows what the thread is about.

  • killers hate them?

    Seriously what is with these clickbait titles, just mention the damn subject matter in the title gawd.


    and why? idk maybe kobe is fun? maybe they feel the survivor took too long to reach them? heck idk.

  • @ILoveDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1658343#Comment_1658343

    But he has right Ruin and undying are too strong right now. It need a few nerfs.

    in what way? just run detectives hunch and you will find the totems asap, and after that its a 2 perk killer....

  • Im sorry but this...thread is just unneeded, we all understand this, we all understand the "something is better then nothing" idea and otherwise trying to make something work.

    If there was a perk that made us walk faster when wounded by 0.3% and you can have that or nothing at all, then of course we would use that, something is better then nothing.


    But in the case of Steve's perks....we have many other perk options which are all simply vastly superior, that is really the problem.

    Now imo we should nerf all perks down a bit and focus more on core gameplay, but I am seemingly quite alone in this, many seem to want perks determining the outcome of a match rather then your own skill/input, so in that light I guess Steve's perks just need to be buffed a tad.


    With Babysitter I would also give the unhooked survivor the haste status effect for a bit, this could help in clutch situations and can be very exciting while not being overpowered at all.

    Camaraderie is quite baffeling in its design, like you said, others have no clue if you run that so really its only useful (if at all) in SWF. So imo it should work the other way around, if you run it, you can extend other player's their hook time, then it would be a pretty decent anti camp perk...ish.

    Second Wind I dont mind as it is

  • 100% my man, the grind is rediculous and we all know why, they want you to pay for the end...which is not very consumer friendly.

    This is why I answered on the recent survey that while the game is fun, it is absolutely not worth the time it is costing me right now.

    Heck imagine, time is money, and im spending weeks now to finish a rift worth about 10 bucks now......


    The rift grind needs to be radically reduced, many ways to do this as well, like for example if you have done every challenge a 5th bonus level opens with hard challenges to get to the end faster if you can manage it.

  • I have had no issue with it personally as survivor and not even running Detective's Hunch either and if you dont enjoy it as killer because its too ez...well then dont use it?

    I dont use ebony mori's because I know they are just bs.

  • Are you 100% sure you only have 120gb? because that does not sound right unless you bought an office PC that is meant to work with a cloud server.

    More logical would be having a 120gb SSD and a much larger capacity HDD next to that.


    Seriously I had a literal ALDI PC YEARRRSS ago (pentium 4 time) that came with a 250gb hdd,...you have USB sticks with way more then 120gb these days.


    I would seriously double check that and apart from that, you can get 1tb hdd's for next to nothing man.

  • this is more of a life lesson then anything else, dont judge or talk about something when you have no clue about it.

  • sooo basically if the killer hooks you at the end and the doors are open...you are free to go?

  • its only cool because they are exclusive, look at all the previously exclusive stuff that is not given away, nobody cares about a "golden feng" now.

  • I am not in favour of this idea.

  • I this thread even about anything? like seriously?

  • I have said this many times before and ill say it again.

    The argument about it being "smart" is just a flawed one due to the state of mind behind it.

    This is a game, we play games for fun, there is no money involved (and if there is, by all means go ham with whatever helps you).

    If you for example found some loophole that allows you to save some money or time irl, it might be scummy to do so but it might also just be smart, making sure you get what you are owed.


    This however is a game, you dont rely on 4k's or escapes to live...you play this as entertainment, to relieve you from those things you need to do to live.


    In a way you can say it is "smart" to do if you want to "win", but both are so up to interpetation.

    I dont condone it but honestly with that mindset you might as well say its "smart" to cheat in the game or use haxorz, I mean with those you will totally....win....right?


    And winning is another thing so open to debate in this game, a 4k because you tunneled and mori'd...is that worth as much as winning without using either of those?

    An escape by urban evading around the map, doing nothing but wait and then run out the door because the rest of the team did everything....you won?

    Ultimately there is winning and winning and winning and winning, yet so many seem to file it all under 1 outcome.


    To bring it back, no tunneling is in my opinion not skill and more importantly imo it says a lot about someones mindset when playing this game.

    They take it imo far too seriously, and im not talking about those doing what they can against toxic af survivors obviously, im talking about those that just play like that.

    It might sound hard but I feel a bit bad for those people, I just hook and go to the next place I expect someone to be and chase them, if im fast enough I have them on the hook quickly that the person unhooked and the unhooker healing them barely had time to work on a gen and I can be upon someone again.

    That is how I pressure and how the game imo should be played, you do you obviously but remember, its just a game and I dont think anyone feels the fun lies into smacking down a survivor who pretty much can do anything about it, there is no challenge there.


    TLDR I know

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1649487#Comment_1649487

    You are actually incorrect in your example with PGTW.

    It is completely fine to talk about it in relation to other perks since this nerf is actually happening. That is the difference between "we need to nerf keys, bUt WhAt AbOuT mOrI's?" and "Why isn't DS being nerfed if the reasons for nerfing PGTW apply to it?

    It is totally fair for people to want answers as to why it is happening to one but not the other. Is it annoying with how many posts there are? Yeah, but it IS a big issue.

    ITS NOT HAPPENING TO OTHERS BECAUSE WE CANT POSSIBLE WITH ANY ACCURACY TEST FOR THAT ALL AT THE SAME TIME.

    When X is coming, people ask for Y, when Y is coming they ask for Z, when Z is coming they ask why X was forgotten.

    honestly this is just beyond stupid.

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1649622#Comment_1649622

    Don't you think it's obvious she means, the killers who main him didn't ask for the changes.No need to grab the pitch forks and torches because someone didn't want something changed,I know I know well I was getting outplayed and I had no choices, which you obviously did and before it really wasn't a problem, I have at least 8 to 9 matches in the red ranks where I completely got my ass dusted, by survivor's the changes to his power where definitely unnecessary, and she has every right to feel that way.

    dear lord that is some hard to comprehend typing.

  • Mindbreaker still has the weird design choice of literally telling the survivor its in play the moment they are on a gen and will still have the nice little countdown telling them exactly when its over so they can use their sprintburst.


    so yeah, still trash...


    Cruel Limits idk, would have to test.

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