BioX
BioX
About
- Username
- BioX
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
outrage lol
-
Why would you reduce PGTW timer and not do the same as DS?
- Because they are completely unrelated perks? might as well ask why they havent given Quentin a new face yet....
Why would you not activate Xbox/PS crosspregression?
- ermmm maybe its not as easy as just flipping a switch?
Why not listen to the community? No one asked for PH nerf, he was in a perfect spot, I don't see what's wrong!
- ermmmm nice sweeping statement there, got any actual data to back that up? because just becaus you dont see what is wrong doesnt mean the rest will, and apart from that, stop immediatly crying when you hear "nerf" or "rework".
-
atleast tell us why
-
@Grimmy_Bluues said:
Carrion.
That game is under the radar afaik, and it has tons of possibilities regarding powers, maps, and whatnot.
DUDE upvote for you, the moment I saw that game I was thinking how cool it COULD be in dbd, if the devs were a bit more capable (no offense).
Like imagine a killer flesh blob walking around and those fleshtendrils attached to everyting it walked towards, imagine being a survivor and see those tendrils flying through a window grabbing walls etc, that could be amazing.
On a technical level it would be similair to how the tripod walker was done in UT3, where bascially you just control this floating body but the illusion is that its walking on those 3 organic legs that just attach to buildings etc.
I would love Carrion for a chapter.
Also, my personal expectation for the 4th year anniversary, considering the visuals and the wording, was that the killer of that chapter would be just....darkness, an ancient inbedded fear of mankind.
Imagine just this dark cloud moving through the level, no terror radius but instead you would notice a subtle build up of fog around you when its coming near, maybe to make it clear its almost upon you all sound would slowly vanish.
Obviously for a great effect the fog in this game would need a big visual upgrade....which it could do with anyway....I mean heck I remember the physics based fog in Batman Arkham Asylum form like 2009 which was UE3 based being a LOT more impressive than we have in UE4 DBD in 2020.
-
sigh, honestly the forum users here pain me, why has nobody of you seemingly got the slightest clue on how a discussion works and constandly gets stuck in some "us vs them" mindset.
Shall we do an update that survivors can only walk and not use perks anymore and always leave scratchmarks? no ofcourse not, killers would not want that either because 1. they know nobody would play survivor anymore and 2. what would you be even doing as killer? it would be about as exciting as watching paint dry.
Shall we do an update that killers walk at 50% survivor speed and cant lunge anymore and non will have powers? no right? same thing, what survivor would want that, what point would there be in playing.
We play both sides and if you dont you have zero right of speaking.
But apart from all of that, stop constandly bringing up irrelevant "otherside" crap in a discussion about 1 thing.
If we are talking pop, we are talking pop and THAT IS IT damn it.
"lets talk about mori's" "wAit wuT aboUT KeYz"
"ok lets talk keys instead" "wAIt wUt ABout MoRiz"
"sigh lets talk pop" "wait what about DS?"
"lets talk NoeD then" "wait, what about DS"
"fine fine, lets talk DS" "wait what about camping?!?!"
its just completely pathetic.
-
to me she looks like pinocchio
-
"He already >>>>seemed<<<< pretty strong"
-
why do you care?
-
@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1642072#Comment_1642072
Been suggested before and turned down directly by the devs as a tool that survivors would "troll" others with and discourage survivors from going for rescues at all. I can see it being annoying as rescuer too considering how flightly 90% of solo queue survivors are (They saw the aura of a survivor on the opposite of the map being chase while they were hooked and they still go sprinting off after being unhooked and teabagging for a heal from behind cover in the corner of a map...)
Yeah ...and? Right now the people on the hook are being trolled...at least with the suggested concept there is a personal high risk to doing a kick
Namely not being saved and dying on the hook...
If nothing else I think we should at least try it for like a month
-
I'm still busy with the grind of the current tome, PLS give me some time to recover
-
A better option would be the long requested option to kick a farming survivor in the face to stop yourself from getting unhooked
-
@OmegaXII said:
That's the problem with survivor meta perks.
1 second chance perk alone is not a problem. 4 survivors bringing 4 second chance perks is a huge problem. Some perks don't even need to be used to have its effect (DS and BT, killers always have to assume everyone has it)
and this is also why that new healing perk from Felix is such garbage, the ability to potentially stack it with Botany Knowledge....so sometimes they do think about it enough...to make a perk pretty much pointless....
-
what?
-
Shaka, when the walls fell
-
If you had enough time to always intervene it would be far too powerful.
as it is imo its fine, if you are close you can choose to stop a totem from being destroyed or just use it to locate a survivor, if you are too far away well you have to let that totem go.
-
Skemooo once had a pretty compilation of high quality skins and the huntress skin in the militairy outfit from the rift was there and it had a custom theme that I have no idea where he got it from:
https://youtu.be/pDtg9mck0fA?t=921:32 incase the link does not work properly.
Eitherway sounds great, sad and fanstastic
-
@Demonl3y said:
Oh yea a another thread which blames a other plattform.
ITS EVERY PLATTFORM NOT JUST ONE!
The grass is always greener on the oth....your side
-
@FFabeq said:
I'm I the only one who doesn't have a bigger issue with ormond? It's not really a big deal for me. (rank 3 killer)
no same, I dont mind ormond at all
-
going to roll out the classic: "git gud"
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1638631#Comment_1638631
Sure. I think it makes sense in context.
https://forum.deadbydaylight.com/en/discussion/comment/1638641#Comment_1638641
The issue is that survivors do not seem to care about the fun of the killer, while the killer is expected to care about the fun of the survivors. And BHVR seem to support this mindset, which is why they got rid of both killer matchmaking and SWF/smurf protection for some reason.
And no, that's not the sort of camping I'm talking about - unless it's a Blendette with a toolbox or a key.
When people accuse me of 'camping' it's because I'm patrolling a path that takes me past a hooked survivor at some point. Why wouldn't I? I can force chases to happen where I want and not lose 3 gens without even seeing a survivor, because they are a premade and have a permanent lookout/object.
I mean fun for the other is kinda also fun for you no? because if the other is not having fun then they just dont try anymore and the entire thing is a waste of time.
But my message goes both ways, I know that when im leveling a character and I happen to pretty much only have meta type perks from the bloodweb, I know that many things I got away with were because the perk carried me, the perk did that for me, that was not me in the slightest so even when I escape or make others escape its just very much with the knowledge that that was just cheap nonsense.
Survivors running full small pp sweatlord meta builds, again I dont understand the mindset because they should realize that they dont ackomplish anything when they escape, but sometimes I think that that is their point, that the game is broken and killers dont stand a chance against such teams.
But its all a bit of a nothing burger again because not that many people play at that level that its really a problem and when you do encounter one, well, idk about you but I just start memeing because any notion of serious play was out the window from the start.
Same as a killer bringing their ebony mori.
-
Perks should be shown, it brings Solo and SWF a bit closer which is what we want.
Also SWF should be shown in the end screen just to dispell the idea that SWF is the bane of all killers.
And lastly the crossplay globe icon needs to be removed, I get it for the start so everyone can see crossplay is working and how well etc but now it just feeds into ignorance and confirmation bias, we all play the same game and all to the same skill level on average otherwise crossplay would not be a thing so yeah, remove that icon, we are all just players of the game, dont separate us this way as it only leads to bad views.
-
Sigh this discussion again?
The devs are pretty fortunate there are so many players who still play the game to have fun and to ACTUALLY win, if all killers would just suddenly turn to camping/tunneling/noed/mori this game would just die and technically there is nothing really preventing that from happening other then...well the people who want to play for fun.
What value is there in taking candy from a baby? what did you ackomplish? what victory is there to be had? oh right...nothing.
Its the same with survivors demanding it to be easer to pip about a year or so ago, it directly deminishes the value of a pip or of rank.
You can cheat in a game and win, congrats? you can also play seriously and not literally use everything to give yourself the edge and the more you do not use, the greater the victory when you end up doing well.
and apart from all of that...what is fun about just standing there and waiting for people to come to you, each their own sure but I dont see how this motivates anyone to keep playing.
-
I mean suuure...but nobody plays hag....
-
selfishness, lack of knowledge and no ability to mentally extract yourself from a debate.
-
Its one of those perks that is hard to gauge whether or not its effective/doing anything.
Personally I run it on my Ace for not real reason other then it fitting thematically for me, I have planned to give every perk a unique home for as far possible.
-
it kinda pains me to see people throw in absolute icons/classics of the genre with some generic devoid of effort and thought nonsense of late.
Its like saying "we managed to get Robert De Niro for our skit and we got sheldon from big bang theory as well!"
-
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1634927#Comment_1634927
except you legally can record people in public lol
not to mention you personally are not being streamed, the account you are playing under is
Yeah and that is still Mr and no is where you live but here you can't do that without consent of the person being filmed is you plan to do anything public with that footage.
Actuary that is another thing
The Web is international but countries have there own different rules
-
every killer is just a worse Nurse
-
"Most of us miss old Freddy"
I mean I do sure, but where did you get the information for such a claim....
-
nope, we are talking about changing that config file that literally has for example your mouse sensitivity etc in it right?
-
@BadDocter said:
https://forum.deadbydaylight.com/en/discussion/comment/1635204#Comment_1635204
If you don't want to play with the possibility of being slugged then as one of the devs once said go play something else.
Might as well flip that with equal weight and say if you dont want to play with the possibility of players DCing, go play something else, but not an online game because there that is always a possibility.
-
ermm rank matters as in your get bloodpoints for them to "level" your characters and you get shards for them to buy cosmetics or straight up buy characters with and the rift progress......
I mean put all of that under KYF as well and im sure a lot of people would choose that option, much easier to farm tiers if everyone is onboard for quickest possible matches.
The only thing would indeed be super long lobby times for ranked matches which will probably just kill that part of the game all together.
-
@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1635188#Comment_1635188
Even If that's the case you forgot something.
This game is balenced around mid Rank I guess that's 10-6 (I think a Dev or Mod said that) and If that's the case you have to look how this typ of Players perform in the game. Because they are the majority of Players who Play this game casual, they are not bad but not like otz or Noob3. And I'm sure If you make a Break of the game for months you lose a littel bit of your Skill, just say. So since I never lost with Blight I can say he is a strong Killer.
Well personally I dont care much for these "change my mind" topics, if thats your opinion thats fine, enjoy it.
But I do find it a bit odd that you seem very adament to that opinion and throw away arguments when presented so you specifically do not...change your mind.
-
@BadDocter said:
https://forum.deadbydaylight.com/en/discussion/comment/1635141#Comment_1635141
The only one that's salty is you, you're the reason that the penalty was introduced in the first place. And i do wonder were you dcing childishly when the penalty was active too?
I would sooner call it an adult's problem to have your time wasted then a child's problem.
-
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1634596#Comment_1634596
this is insanely flawed in my eyes, a killer should always have a chance but a -->GOOD<-- team running ds and unbreakable as they rush gens is unbeatable. No need for any other perks just those two and they can rush gens and punish the killer for going for them. The only killer that has a chance is nurse but even then she can be beaten as seen in the recent tournament.
How is that fair? you basically have to rely on what survivors you go against to win? thats just stupid but its the current state of the game. Doesn't matter how rare it is the fact that its a real possibility that simply depends on getting a few good people together makes this game very unbalanced.
Again, how many matches are players like this?.... ok actually a lot, the survivor meta does need work I agree.
But a killer can also (if they had this knowledge from a team) just counter by proxy camping and having NoeD in the back pocket and an ebony mori, by the time they realize you are camping and just continue doing gens its already too late.
now did anyone really win in such a match? no not really, its just rediculous in every way but there ya go.
The only reason the game is still alive is because these sorta things happen rarely enough that its not that much of an issue.
and that sentence:
"you basically have to rely on what survivors you go against to win?"
I mean yeah? is that not always the case?
-
@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1635025#Comment_1635025
But everyone say that Rank dosen't matter :D
it doesnt on the bases that a great player can take a break for 3 months and become and be de-ranked by rank reset.
Or players intentionally de-rank to bully baby killers.
You can also have a match of running the killer all game but because you did not do (or have the time to do) any gens or unhooks you will at best black pip.
But in general, very broadly the picture I painted is just true.
-
Here is the thing though, BHVR wants their game to go with the times as to stay and become appealing to players.
Heck maybe in the future future you are required to have a Ray Tracing card to play it.
I get your annoyance with this but with graphical upgrades, usually, comes more demand of hardware.
So yeah, maybe you could invest in upgrading your PC a tad? what are you running anyway? (my friend still runs an AMD HD7950 today which is like a decade? old now and she plays the game sitll fine for the most part on 1080p)
-
@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1634893#Comment_1634893
I only got 4K's on Rank 8
:D
as was mentioned, everything below rank 10 is just straight up baby, everything rank 9 to 6 is still very baby-like, do it against rank 4 to 1's and you will have a point....excluding scummy tactics like camping/tunneling/mori's obviously
-
im sorry to say this but stop parroting what other people say.
You being genrushed is not survivors mocking you, its you not applying the pressure you need to.
Mocking you would be not doing any gens and just looping you while you cant catch them.
That said, I am in favor of things showing it was SWF in the end screen, because I think that would dispell the illusion/confirmation bias that SWF is the bane of all killers
-
@SilentSlayer said:
If you don’t like it, don’t watch. Other people’s opinions shouldn’t matter.
which is ironically your opinion that you felt like sharing.
-
@BigTimeGamer said:
Its their stream, they can say what they want
Well it is a bit of an odd situation where tech moves faster then law once again.
If I were to film people on the street I have to ask their concent to show that anywhere.
Here however the streamers can make use of other players for their content without requireing any concent or censoring of the names.
-
Kinda hard to change your mind when we dont know what else you consider A tier and B tier etc.
I take it you consider Nurse S-tier?
All I can say is:
slow turning circle is something sometimes hard to deal with.
Needs to hit an object before the rush can even do damage.
Damage is a special attack so no benefit from perks like Sloppy, 3rd Seal, NoeD etc
Does not break pallets so extra slow to break one when you rush for it.
I personally think he is a fun killer to play but if I had to have some security in knowing I would do well next match I would probably not go for him.
-
@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1634849#Comment_1634849
You missed the point. It's not about Scott Jund, but about playing against Zubat using DS. And showing us your counterplay.
@SloppyKnockout as well
right the points is that we should balance killers around the top 1% of players out there.....yep that makes sense.
I was ready to leave a strong reply to Scott's video because in general I tend to not agree with him at all but at the end he made a conclusion that was my entire point: "ultimately this is a nothing burger, im talking about nothing here because very few people play at that skill level".
EXACTLY, so many seem to completely forget the human argument, the fact that you want to push zubat to prove a point rather then doing it yourself shows the exact non-problem this is.
Most deathslingers miss shots and you can fake loop a jungle gym and just keep running, multiple circles around a map while gens get done with this slow killer on your tail, apart from some maps (Midwich) deathslinger is rarely ever a real problem.
This is also the entire reason why Hag is not that much of an issue, not enough play her well enough that she becomes an issue.
-
lately?
the problem since forever has been that mori's are just given in bloodwebs left and right
-
I have said this many times, Add-ons are fundamentally a flaw in this games design, there is no arguing against it.
Either the devs have balanced a killer, this speed, this range, this time it takes, this effect, etc etc etc which then gets boosted beyond balance (in the killers favor) by add ons.
OR the devs balanced the killers, then nerfed them to be weaker then they should be for a balanced match, only for players to fix that imbalance by requiring the use of add ons, aka needless busywork.
(I would like to add that I dont join in this nonsense and never equipe any add ons myself).
What SHOULD be done is that all add ons are removed, killers rebalanced so they are balanced stock, then add ons need to be added back in but all they do is CHANGE the way the power works, give and take, not just boosting.
So for example the Nurse can blinkd further, but her cooldown takes a bit longer, or vice versa, so people can still customise the killer a bit to suit their desired playstyles.
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1634614#Comment_1634614
No not all swfs are going for optimal split pressure gens.
yep because not all can or want to and not every killer is a god that can and will capatalise on that.
-
@A_Skinny_Legend said:
The longer the timer has passed the lesser the stunning effect.
I think that would work nicely.
No think about it, that just punishes those that can run the killer for a long time, they still get hard tunnelled off the hook but lasted long enough for ds not to work at all anymore.
We have been over this all long enough, it's now just up to the devs to implement the change...
DS should not have a timer, it turns off after having used it or doing any action other then movement and healing yourself or being healed by another, that's it
-
I now you are probably just venting but that is a pretty scary mindset to have man.