BillyBoiMain
BillyBoiMain
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Say that again, but slowly.perotx said:I'm not going to try to change your mind, since I get 4k's every game and got to rank 4 before the rank reset just with Freddy. Yes, 4k's every game on purple ranks. I find that people just play Freddy the opposite of how he is supposed to be played, and then complain that he is weak. I also find that other Killers like Trapper, Leatherface, Michael, Clown, and Amanda are weaker than him and have harder time in matches against competent survivors.
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Brawler said:
A+ then?BillyBoiMain said:Hag being A Tier?!? Good joke
I’m not saying she is S tier, I personally believe the opposite, D tier, along with Wraith and Trapper. Her ability doesn’t help in the chase and she moves a 110% movement speed, at least with Huntress there is a reason why she’s that speed, because she can throw bloody hatchets, but with Hag, there is no reason for her to move that slow. Hag is in the top 3 worst killers in the game. And you pretty much need to use add-onsGraviteaUK said:@BillyBoiMain said:
Hag being A Tier?!? Good jokeShe's not S.
She's nowhere near as dominant as Billy or Nurse
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Hag being A Tier?!? Good joke
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Are you The Entity? Because you like sucking a lot of things.
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Oh this killer looks very nice.
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Agitation, for it makes it easier to transport survivors to a hook, Shadowborn, because it helps you still be able to track survivors while fatigued, Barbecue And Chilli, because it helps finding survivors and Sloppy Butcher to prevent healing.That build has always worked for me on nurse so I would recommend it.
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No. Just no.
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The Overseer maybeTheUltOtakuGamer said:Maybe the killer should be called "The Seer" -
Hillbilly obviously
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CashelP14 said:Sorry I didn't know you were including repair speed in that. If it's repair speed then it's too strong and if it's just other speeds (such as healing, searching, vaulting) then it's ok. I just didn't like the numbers being 7/9/11, too awkward to work with. That's why I suggested 15
Okay thenWhite_Owl said:I like the idea but as others said it should not affect repair speed (like the new Leader) otherwise it would become meta in no time and "abused" to gen rush even more.
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AgreedToxicity23 said:Eyes on me: Basically Bond and Aftercare fused. It's too strong, and needs a downside, or a rework.
Population Of Forgiveness: Botany Knowledge and Autodidact do this much better.
Special Reward: Literally, Ace in the Hole does this EVEN. BETTER.
Survivor Rodeo: Iron grasp does it better.
Where do you think you're going?: Bamboozle does it even freakin' better
Come out come out wherever you are: Doggone it, IRON MAIDEN does this better!
Seriously, why the heck did you think this was a good idea? Every single one of these perks are practically WORSE REMAKES of existing perks!
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The other guy asked me to buff the numbers and now you are asking me to nerf it. I cannot take two opposites at the same time. Sorry. And “Wow generator repair speed. Too op.” Well left behind and spine chill buff repair speed a lot more than mine so...LordziPL said:In repair too? To OP nerf percent.
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I fixed it
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Alright thanks for the comment I will buff the numbersCashelP14 said:Good idea but maybe use different numbers. 11% is a bit of a weird number to have as your highest. Maybe 15? -
His ability is pretty cool but does it help in the chase? Does he necessarily need add-ons?
I’ll talk about the perks.
No Strings Attatched: Why can you choose to use it or not? It sounds like a reverse make your choice in some ways. Maybe make it everytime a survivor is sacrificed with the first sacrifice being 15 seconds, second being 30 seconds and third being 60 seconds. That’s just my opinion though.
Entity’s Creation: Just like Thrill Of The Hunt, it’s more of a perk to protect hex totems which is good if you have Ruin or Devour Hope but unlike Haunted Grounds, it can’t be used by itself, but it is not a hex perk. If it was a hex perk it would be a lot better.
Hex: Heart Attack: Every totem on the map being a hex totem? Wha? Also what if they failed a skill check and they were already injured? I have many questions bro.
The survivor perks.
Calling In A Favour: Maybe if the generators that need to be completed were lower then it would be good.
Special Treatment: I haven’t seen much survivor perks that increases vaulting speed. Good perk man.
Pain And Gain: 15 seconds is not worth it to injure yourself. If you were to increase the numbers a lot and to balance it suffer the broken status effect for 60/50/40 seconds. Then again, decent.
Some of these perks are really cool but some minor edits to make it even more cool.
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The entire point of perks is that it helps most killers, here it’s just the one,
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I wasted 3.5 minutes reading this, and I still don’t understand itCrackgear said:This is a stupid fan idea but this just for the Upcoming John Wick 3.
Killer's Name : Johnathan "Boogeyman" Wickson
Alias : The Boogeyman / Baba Yaga
Height: Tall or Average
Base Terror Radius : 16m
Movement speed : 4.6 m/S
Killer's Power : Boogeyman's Wrath
Description : He has two interactable actions , He has a interchangeable stance and Interchangeable weapons.
Stances : Calm and Stagger
In the Calm Stance , He has a faster than basic movement speed but a smaller Terror Radius. (Just a typical Killer)
In the Stagger Stance , He will have a slower movement speed and a high terror radius , In this Stance he can have the ability to lock - on to a survivor and sprint to them in a fast remarkable speed . But if they look at him or flash a flashlight , He would slow down to a shortage of breath over time.
Weapon : The Tanto and The Handgun .
With the Tanto , he is a normal Killer . If the lock - on Sprint is within a certain radius of the Survivor , He would hit them with one state hit .
He can only use The Handgun in the Calm State .
The Gun will have 3 shots , it will recharge over some time . With some addons , it will reload after a gen is done.
If shot at a healthy survivor , The Survivor will have a debuff of Hindrance together with Mangled .
If shot a second time , The Survivor will have an extra debuff of hemorrhage (Kind of useless and wasteful).
Perk Loadout Description :
The boogeyman is a revengeful killer , The More times you run from it , the angrier and wrath ful he gets and the faster your dismay will near.
Perk Loadout -
Begoner
"You asked for this , it's his wrath that will kill us" - Russian Quote
Everytime you lose a chase , The shorter is your recharge(Old Tinkerer) rate or pick up time by 3% , 8% , 10%
Revenge
"You asked if I was back , Well , I'm Back .. Officially!" - The Boogeyman
You have somehow pleased The Entity , So he gave you the ability to see survivors at the distance of 8m , 12m and 16m.
Survivors who crouch or hide in a locker won't have their aura read.
Second Amendment
"You wasted my time for something so small , just kill me! " -Russian Quote
Everytime you have one survivor hooked , The other survivors will have a debuff in any actions (Eg. Fixing Gens , Cleaning Totem, Healing) by 9% , 10% , 15%.
Cosmetics that come with the pack
The Day Suit - A Bright Blue to slightly Grey Undertaker suit and a white shirt.
"What man can hold many scars and not have a grudge"
The Night owl
A Night Suit that is black all over , comes with black gloves.
"For those who want to hide within the darkness"
Welp that is all folks , please do leave a comment -
Okay the reason I called him that was because he grew up from fear and hatred, a REIGN of terror, if you could say.nursewithbamboozle said:"the reign" doesnt sound right to me, i dont know why
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Antisocial: The numbers mason, what do they mean?
I’m pretty much saying nerf it, I really dislike unaltruistic perks. -
If Raymond killed a man how is he a survivor? Also time is precious is a way weaker version of make your choice, and I don’t think they will add anymore licensed killers.
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Well I’m sensitive to anything body related honestly, sorry.Fibios said:what do you mean exactly? If u r asking whether it limits me at my work then no, it does not, and the employers had no problem whatsoever with it, I got it done at not visible place on purpose.
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Edit: Fixed certain perks/add-ons.
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Does this count as NSFW? Because it is cool but they have always made me very uncomfortable.
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Being Irish myself, the fact that the lore is pretty spot on, is really cool. Your drawings and chapters are really professional and sound like they could be in the game. Good job bro.
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Wut?Tru3Lemon said:survivor perk: i got you fam: unlocks the ability to pick up survivors that are in dying state but also they can be recover slower by 30%/20%/10% but also youre movement speed will be slower by 40%/30%/20% at tier 3 the dying state survivor wont decrease hes progress but also wont leave pool of blood
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Okay.Toxicity23 said:ABSOLUTELY NOT. Evil Within 3 Myers is already stressful enough, why do we need to make Myers more powerful than he already is? I know this since I main Myers. I'm sorry, but we don't need this Add-on, It's safe to say that Myers is in a good spot, if this addon gets added, he'll practically be as pro as Nurse, but you won't need to try at all to get 2-4 kills.
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SameModernFable said:I’m never a fan of Perks that directly affect teammates in a negative way. -
His ability is very similar to my own killer’s ability, but I am not saying you should change it completely but I am just pointing that out. His perks, are a bit op but the survivors perks are a bit underpowered. Maybe buff/nerf certain ones. Thank you.
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You think a perk where are you can literally kill the survivors needs a buff?!? Next you’re gonna be saying brutal strength and barbecue and chilli be buffed. One word. No.
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You are talking about silent songs, which is not a hex perk but thanks for your opinion about it, I might change it.Tru3Lemon said:i would change the hex perk when you get 3 tokens you can see the aura of the survivors inside lockers and 5 expose status then will be ok
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It’s just the exterior of the toolbox, also most tools are made from the fog itself.Saint_Ukraine said:@BillyBoiMain said:
Ultra Rare Item: Vigo’s Toolbox: An extremely old rusted toolbox with metal files, screws and hammers. Can be used to repair and break many mechanical parts.•155 Charges.
•Moderately increases repair speed.
•Unlocks the sabotage action.
•Considerably increases sabotage speed.
•Tremendously increases skill check success zones.Well if it's really so old and rusted, should it really better than a brown toolbox?
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The killer’s ability is a pretty cool idea, but does it help in the chase? It seems a bit complicated but it is probably because I am bad at understanding things, I will just talk about the perks.TrueKn1ghtmar3 said:What makes a murderer? Are we all just pawns hanging by a thread in a game of life and death, good and evil? Are our fates detimined? Born to die, die to be reborn? Are we the product of our parents (or in some cases parent)? Or is there hope that we can determine our path free of The bonds of The past? In Join the Murder we look at the tragic fate that is being a killer.NOTE ON KILLER!!!: I understand this is possibly unbalanced I'm open to suggestions as to how to balance it while keeping the theme of the powersKILLER: Alastor "Phobos" CroweA.K.A: The scarecrowBACKSTORY: Alastor never had it easy, his life was a nightmare if any one who knew it could describe. He lost his mother at 8 when his father found his new hobby making scarecrows, one by one the town saw tragedy after tragedy each one marked with a new scarecrow from his father, his father was a severe drunkard, and severely outwardly violent. He watched his mother beaten daily for little to no reason, it wasn't long after her disappearance that the ball was in his court, each passing day feeling like 5 NFL games run back to back. Alastor was a very bright child despite being given little chance for education, he quickly deduced his father had a role in his mother's disapearance, and that of the town's folk, and he knew aslong as he appeased the man the ball would never fall to his younger brother Asher, who was but 4 at the time of their mothers disapearance. He worked, gained his father's confidence, slowly but surely working his way into his father's hidden life of drink and murder. He was 19 by the time he got his Jon to stop drinking by then the count of scare crows on their farm were nearly 7 but only because the older ones had weathered and rotted away, or were picked clean by crows. It took 2 more years of Alastor leading victims to his dad for the safety of him and his brother, all the while trying to pull his father away from his bloodlust. He had actually grown to love the man, but peace was broken in the dead of night his father woke him up brought him to the barn, he told his son he either faced life in prison to die when they told him to, or the only thing he cared for in life could give him the death he wanted when he wanted, to be hung among his scarecrows and by his son's hands. Torch from father to son, he gave Alastor the sickle, his sickle. Stirring in side Alastor thought "if I end this now, if I kill my only parent, does it truly save me and my brother? Or does it make me the man I tried to change?" His father continuing to beg his son for the redemption only he could give as his father said "for me... And your mother" something ferocious stirred in him anger, he quickly and without hesitation drew the sickle across his father's chest continuing to slash and stab untill he heard a noise outside grabbed the scyth from the wall and ran to see what it was. The mist thickened around him and he quickly lost his way and was never seen again.ABILITY: Crowe's redemption.•Power gauge takes 7 seconds to fill, once full channeling for 2 second moves your conciousness to the "scarecrow" body who's aura you are looking at. (Your current scarecrow body stays where it is, unoccupied scarecrow bodies cannot be place within 5m of each other)•You can see all auras of scarecrows within 40m range. (Power doesn't work in basement mainly the stairs leading down to)•there are 4 scarecrow bodies (5 including the one you currently inhabit)•Survivors can trap scarecrow bodies by completeing a 1min action, transporting your conciousness to a trapped body causes a stun similar to that of decisive strike.•After transporting your conciousness to a new body you see the aura of the closest survivor out side of your tr for 4 seconds.PERK 1. Crow hunt: reduces the time in which it takes crows respawn, and for crows to circle a non-moving survivor by 9%/18%/27%, survivors within 15/30/40m range that are being circled by crows are revealed to you. "Crows are the best tracking device, they will tell you where your target has gone off to" -Jonathan CrowePERK 2. Hamophobia: any hook that is currently hooking a survivor has a TR equal to 50%/100%/100% your current TR basement hooks unaffected/ unaffected/ affects basement hooks. "If it can kill, or facilitate such an end people will likely fear it, as they should..." -Jonathan CrowePERK 3. Hex: confusion: make one survivor your obsession; each successful strike on anyone but your obsession adds a token to this totem.2: -/-/survivors are un-able to see your red stain.3-4: -/20%/40% chance to show you and a survivor a false aura when they activate an aura-reading ability. (Aura shown depends on the aura ability)5: your obsession can not use aura reading abilities."Misdirection, that is how you keep what you love safe" -Alastor CroweMORI: pulles out a sythe that is shown carried on his back and uses it to "reap" the survivor. (slices the ankles, then performs a series of quick deep slices to the abdomen)WEAPON: Jonathan's sickle: the famous weapon of the notorious serial killer Jonathan Crowe willed to his eldest in his final moments.MOVEMENT: 115%, 100% channeling powerTR: 26mADD-ONS:UR- Crow Anatomy: spawns the scarecrow bodies within 20m of generators.UR- Jonathan's eyes: when a survivor spends 15s within an angle of 45° and a range of 12m infront of a scarecrow body their aura is revealed for 5 seconds (along with an faint audio pip)VR- crimson strings: if any survivor passes infront of a scarecrow more than once it emits a terror radius and red stain for 30sVR- black mask: you can see all scarecrow.VR- alfalfa hay: start with 2 extra scarecrow bodies.
R- Jonathan's ears: If an injured (or dying) survivor moves within 10m of a scarcrow that scarecrow glows yellow for 5s.
R-Asher's telescope: slightly reduces the minimum distance to see survivors, start with 1 less scarecrow.R- star map: slight increases the time to see survivors after switching bodies, moderately increases time to channel to a new body.R- Indigo mask: considerably increases the distance in which you can see scarecrow.UC- Timothy hay: +1 body
UC- Camo Mask: moderately increase the distance in which you can see scarecrow.
C- Burlap mask: slightly increase distance in which you can see scare Crow.SURVIVOR: Asher Crowe,17 y/oBACKSTORY: The youngest son of notorious serial killer Jonathan Crowe (although unknown to him was his father's "profession"). Asher was but 4 when his mother disappeared, he had no recollection of her all Asher knew were the stories his older brother told but he knew pain hid behind the stories, and Asher could see that He was hurting physically but the cause of either wouldn't dawn on him, He watch as his brother and father drew closer and closer together, wanting to get close to his dad but his older brother always told him to stay way. This grew into somewhat of a one sided rivalry against Alastor. Him taking up creative ways to gain attention like wood whittling, his father always told him, long, steady strokes, cut away all the unused tissue, that is how you carve." Alastor always appearing right at the end to end the rendezvous. "Funny" he always thought thinking back to when Alastor said "you get it right Asher? We Crowe's have each other's backs". He continued to grow in the seemingly insurmountable shadow of his older brother. Asher drew to other hobbies that gave him time to hiself like star gazing, and he had the perfect spot for it in the barn. His favorite spot to watch from was the loft you could lean against the hay and watch stars all night, and wake up with a clean blanket in the morning. One night his father seemed extra irritated so he decided to sneak out later that night. The clock struck midnight, and he was sure noone was awake he hadn't heard a sound for almost an hour. He quickly climed out his window, and pressed on for the barn, he drew closer and heard talking but couldn't make it out. He drew closer and thought he heard his father say "for me and your mother", he quickly rushed to the window to see his brother wildly chopping at their father. He ran for it, tripping but quickly getting up hearing Alastor startle in the barn. The shadows sealed around him his eyes filled with tears how could he his brother kill their only father when he was loved most?PERK 1. Birds of a feather: randomly pick 1/2/3 survivors when the match begins you are connected when you or one of those survivors would see an aura (due to your/their aura perk) you are also shown that aura. Cool down of 20s (do not show B.O.A.F auras to other survivors) "you get it right Asher? That's why we Crowes have each others backs." -Alastor CrowePERK 2. Wood carver: your action speed for cleansing a totem, sabotaging, and opening chests are 9%/15%/21% faster."No boy, you are doing it wrong. Long, steady strokes, dig deep, pull all the useless flesh away. That is how you carve" -Jonathan CrowePERK 3. Sibling rivalry: standing in the killer's tr for 15s/10s/10s fills a gague once full provides a token to this perk (max 5), once the killer would see another survivor (via killer perk) use a token and your aura is revealed instead (doesn't work on bbq). -/-/gain the obsession."Why are you the only one who gets father's attention?"-Asher CroweMap: There are three buildings on the map the house, the barn, and the KS, the house connects to the barn with an underground tunnel halfway through the tunnel is a meat freezer room where various bodies are hung, the basement spawns either in the barn or the KS. There are a few sparse hills the map is farm on one side (with the barn) and more wooded on the other (with the KS) the mid line being the house.•The house has three levels the main floor with 2 doors leading out side a window vault in the kitchen, stairs leading to a basement (not THE basement) and stairs leading to a second story. The (house) basement has a pasage going from behind the stairs that leads to the barn, and hidden meat freezer.• The Barn has 2 levels one entrance through the big doors in front, stairs at the back (partially hidden by stacks of hay) lead to the top floor where there is a vault down through the front and a window vault leading you on to a tin roof. one of 6 horse stalls will serve as one if the basement spawns, also in the back hidden by it's stairs gowing up is the other entrance to the under ground tunnel.
Crow Hunt: A bit underpowered and quite similar to Spies From The Shadows.
Hamophobia: Good idea but how would the hooked survivors not know that your camping and if you had insidious on would you still have 100% terror raidus or 0 terror raidus? I’m nitpicking but still good idea!
Hex: Confusion: A hex/obsession perk? Maybe if it wasn’t a hex but instead every time you hook your obsession, lose all tokens? It would be a lot stronger there.
For the survivor perks:
Birds of a feather: Like a better aftercare, good perk!
Wood Carver: Again balanced, fair and a great idea overall, nice ideas man!
Sibling Rivalry: This if it was used correctly would be a god perk, but maybe if you begin the match with all five tokens and no way of getting tokens might make it slightly more balanced.
Your ideas are really good, I can tell you put a lot of thought into this perks,abilities and characters. I really want to see both killer and survivor in game. Good Chapter!
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Your ideas are some of the best I have seen, like his ability is quite interesting and it still makes sense. His perks are balanced and Chris’s perks are balanced too, seriously, amazing work, buddy.
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I really hope you get banned, just like Ochido.BACKSTABBER said:Milking: massive tunneling, downing, catch&drop x4 times to revive, then down etc repeat many times til ragequit
not necessarily the last surv, ofc the surv has no choice to escape. neither killed/sacrificed
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I have never been the biggest fan of unaltruistic perks such as sole survivor and left behind I don’t like the idea of lone wolf for it slows the game down for you and for other people. Being unaltruistic makes the game worse for you and the other survivors. If I saw someone running this perk I would not ever save them. So maybe don’t have the debuff for it so it’s not too underpowered. The other perks for her are fine though. The killer’s ability is alright too with the perks being good as well. It’s a good idea but just some minor things things that need to be tweaked. I mean this in a very constructive way so please don’t be offended by any of the things I have said.
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If it only worked in the killer’s terror raidus, with Michael it’s useless.TrueKn1ghtmar3 said:
Lol **** survivors flashlighting me to much, made me blind. But great concept but i feel it would do better with tr and the suvivor who tripped it gets exempt from the aura then you could boost the duration and give a small cool down. But that's just my thoughts. It's your perk so you could implement any or none of these thoughtsBillyBoiMain said:@TrueKn1ghtmar3 said:
Is this a killer perk?Yes. It’s in the name of the discussion.
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@TrueKn1ghtmar3 said:
Is this a killer perk?Yes. It’s in the name of the discussion.
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@CashelP14 said:
I like how his ability helps him find people but doesn't help him in chase. Changes up the meta perks a bit. I'm really not sure how strong it is though. Sounds a bit weak personally. I'll just give a comment on the perksHard Boiled: I don't know how fair this is when killers are chasing survivors most of the game. If it's coupled with other gen perks then it's way too strong.
Silent Songs: I feel the obsession should be able to see that this perk affects them. Also I think getting 5 tokens should give something better, maybe the obsession gets broken until the end of the game. The problem is survivors don't miss skill checks too often. They could also have 50% greater chance of getting skill checks.
Hex: Frozen Wish:
I personally don't think I'd run this. I don't see why I'd run this over Haunted Grounds. Would you use this on your killer?
Rehabilitation: Too strong mate sorry, it's not hard to loop a Killer for 40 seconds or even just throw pallets till the time runs out. I wouldn't run Self Care if this perk was available. Simply rename to How To Make Killers Rage Quit
Overdose: I like this, rewards survivors for pallet dropping the killer and counters spirit fury. Good idea!
Get Up: Again this is way too strong, a survive with friends lobby could exploit this so badly.
You need to give all of your perks a different tier. You have no upgrade between tier 1 and 3. I'm a survivor main at rank 1 so that's where my perspective of these perks and ability came from. I've gotten my killer to rank 1 but really a survivor main. You have some really good ideas here just need a slight tweet to make it perfect.
Thanks for the kind criticisms about my fan made chapter. Maybe if Rehabilitation only went up within the killer’s terror radius, but then against Michael it’s useless, also maybe get up ditched the whole “healthy state when recovered” for just the 85% recovery, or maybe drop it down to 75/65% instead.
With the killer
perks, hard boiled will make all survivors other then the one currently being chased, perform actions only 5% with no stacks of bloodlust, silent songs will alert the obsession for every token you gain, and make skill checks considerably more difficult with the great skill check zones reduced by 45% also with frozen wish all survivors become injured revealing their aura for 4 seconds, suffering the broken status effect.Thanks again for your thoughts and for the very kind constructive criticism. Have a fantastic day!
Also with Sixth Sense, you not only see the auras of all survivors, but you also see dull totems, exit gates, pallets, vaults, hooks and chests.
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How bout no.
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I could see this being in the game it was great