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BillyBoiMain

BillyBoiMain

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BillyBoiMain
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  • Survivor mains are some of the most entitled pieces of crap I have seen. And this proves it. Only play the game if they win, can’t handle losing and dc if it isn’t going their way.

  • Edit: Fixed Silent Songs and Frozen Wish

  • Thanks to everyone who commented or read the fan made chapter of mine.

  • @Snikers said:

    So if all the survivors are handcuffed and no one is already carrying a toolbox, the game is over?

    Oh no no no no. He only has 3 handcuffs and you don’t need a toolbox if you’re getting somebody else’s or if someone’s getting your’s.

  • Just refreshing this.

  • That is pretty accurate. Well done dude :chuffed:
  • Also a lot of people are saying that Hard Boiled is op, but the reason I put it in the chapter is quite simple. Ever wasted so much time chasing a survivor that when you finally get them, 2/3/4 generators are already completed. So this perk is to reward you for chasing survivors and punishing them.
  • That’s actually a pretty neat idea.
  • PubStar87 said:
    Killers should not get to know where all 4 survivors are up to 12 times a match

    Please for the love of all that is holy remove it
    You seem to have the mentality of a 6 year old, at least you could sorta have a discussion to a 6 year old, but with you, you see yourself as a god, who knows all and and how everything you do is right. There is no such thing as a right opinion, quit acting like there is. If you made a discussion to “discuss” this to people, Expect different opinions and form your own based on your views and a mix of theirs. But don’t, I repeat, DON’T say someone’s opinion is wrong.
    You were callin’ Ryuri toxic but to be fair, you are also being toxic.
  • For survivor I would date Shirtless David King, and for killer it would be nurse. 

    If I ever spot a shirtless David King, I have to stop and just look at him.
  • Edit: Fixed Rehabilitation.
  • Comments appreciated 
  • @BillyBoiMain said:
    All comments appreciated yet again.

    @BillyBoiMain said:
    JoyfulLeader said:

    @BillyBoiMain said:

    JoyfulLeader said:

    This reminds me when I use to make make my own chapters, I quit a long time ago because no one read them. But overall I think this killer does have potential, just tweak his ability a bit, make them something unique and special! It is clear that you did put effort and care into this chapter Idea which I like.
    
    I enjoy the lore, I wish it was longer with a bit more detail, but that's a small nitpick from me
    
    You get better with every idea, please keep making more ideas, in my opinion, fan made chapters are pretty fun to read.
    

    Thank you, it really means a lot to me.

    I'm glad, I know how it feels to spend a lot of time thinking of ideas and writing it down only to have little to no people to even notice it or have anything positive to say. It sucks, but always keep making ideas and concepts, you'll only become better. Keep making more in the future.

    Again thank you. I will try to make more fan-made chapters, if I’m not busy with college, I will try. Your words really mean a lot to me.

    Awesome! I'm looking forward to seeing them

    :chuffed:
  • Bloodbath needs a rework, its too weak and will go down like devour hope

    Thank you for the comment. I will now rework it.
  • Edit: Fixed Trailing Blizzard.
  • 160% speed and immune to pallets, hard pass from me, sorry.
  • All comments appreciated yet again.
  • I do them because they are fun to write, but really nobody notices them.
  • @TrapperIsOP said:
    i was playgin agaisnt the trapper and then he put a trap at my hook and then i got sutck in it how is that faer. he then camped me and hit me. please remove the trapper. also please remov the fat man he is way too op

    @Alphaphalt said:
    i agree, good post!

    hope mods see thi9s.

    Nice dummy accounts.

  • O'RIELY'S AUTO PARTS OOOOWH

    OHHHHHHHH DANG! I JUST REALIZED!
  • @BillyBoiMain said:
    JoyfulLeader said:

    This reminds me when I use to make make my own chapters, I quit a long time ago because no one read them. But overall I think this killer does have potential, just tweak his ability a bit, make them something unique and special! It is clear that you did put effort and care into this chapter Idea which I like.

    I enjoy the lore, I wish it was longer with a bit more detail, but that's a small nitpick from me

    You get better with every idea, please keep making more ideas, in my opinion, fan made chapters are pretty fun to read.

    Thank you, it really means a lot to me.

    I'm glad, I know how it feels to spend a lot of time thinking of ideas and writing it down only to have little to no people to even notice it or have anything positive to say. It sucks, but always keep making ideas and concepts, you'll only become better. Keep making more in the future.

    Again thank you. I will try to make more fan-made chapters, if I’m not busy with college, I will try. Your words really mean a lot to me.
  • I like the ideas, and the fact that you tried to make them balanced. With Handyman, I'm not too sure about your wording, but I assume you mean picking up pallets. Do you mean overall a survivor can "repair" 3 dropped pallets, or do you mean he can "repair" each pallet 3 times?

    Regarding Hole Digger, I think that perhaps it would be more balanced if the killer is given some sort of notice, like a notification sound, or even reveal the survivor's aura. Obviously, this would not be a top tier perk, because there would probably not be too many situations in which you actually would get the opportunity to get hatch. But the concept is interesting.

    As for Missing Tools, the idea of "re-rolling" a chest seems like an interesting idea, but perhaps this perk ought to be a toolbox variation of Pharmacy.

    With Handyman,yes you are correct, you can repair an infinite amount of pallets, but if a singular pallet is repaired 3 times, it will then immediately break when dropped.

    Thanks for the comment dude.
  • This is a really cool idea.
  • Edit: Added Lore.
  • This is a good idea but Insanity, needs to be reworked. Yeah turn a killer’s ability into a perk and make that killer useless, rework it please.
  • Edit: Now Edited In Benedict Baker Entries.
  • Y'know, I've always wanted more addons in this game, I like these ideas

    Thank you :chuffed:
  • This reminds me when I use to make make my own chapters, I quit a long time ago because no one read them. But overall I think this killer does have potential, just tweak his ability a bit, make them something unique and special! It is clear that you did put effort and care into this chapter Idea which I like.

    I enjoy the lore, I wish it was longer with a bit more detail, but that's a small nitpick from me

    You get better with every idea, please keep making more ideas, in my opinion, fan made chapters are pretty fun to read.

    Thank you, it really means a lot to me.
  • What ability? Getting unintentionally fevealed automatically is some passive weakness, not an ability. Your m2 is unmapped on this killer.
    He has an ability. It’s not automatic, you can activate it.
  • I’m thinking about reworking rehabilitation. Should I?
  • I’m a Billy main and I don’t care about flashlights.
  • CashelP14 said:

    How long is the cooldown for the ability? Does the timer continue to decrease when in a chase and how long to put out the fire? How close do survivors need to be for the fire to spread? 

    Sounds like a mix of doctors madness 3 and legion with the cant go past injured state/mending thing. I think the questions I asked above will help to understand how balanced your ability is.

    Multitasking: Don't see the reason in using this. Just destroy the pallet or gen before picking up the survivor.

    Gold Fountain: I was going to say this was strong because of the speed increase but then I seen how after 16 seconds it's done. I would say it's a bit weak mate because the most you will probably get is 1 hit in that time. I don't want it to be any longer either because it would be too strong. I don't know what to say as a way to balance this.

    Dirty Play: Way too strong. A total of 5 minutes of exposed status potentially over a max 15 min game is too much. 20 seconds max maybe then combine it with tinkerer could be good.

    Cleanse The Evil: As funny as it would be to get healed by 2 teammates in front of a killer stunned for 8 seconds they won't do this. There would be an uproar amongst killers everywhere. I think chases are exited once a pallet is destroyed so it's hard to know. I see your trying to stop tunnelling but unfortunately this isn't it.

    Highway Escape: Survivors would be very strong with this. Imagine hope at end game with the 16% increase I believe. I'd love this as a survivor main but know it's too strong. Maybe 0.8% per gen? So it is the same as 4% NOED at end game.

    Eye For An Eye: I might be completely wrong here but doesn't dark sense show the killers aura with every gen done? If so then this perk would completely get rid of that perk. Maybe it could be changed to every full state healed shows the killers aura for 3 seconds? Bit fairer I think.

    Your last 2 survivor perks need a tier 1/2/3. Hope I gave you the feedback you wanted. I tried to give suggestions as well to balance some perks.

    Again thanks for the comment.
  • 4.76, what should they give for devotion? As like a reward for reaching it.
  • Well, when you find the obsession in a game, you already get a sound notification and when you chase start chasing the obsession you will see their name’s claws start twitching.

    But I agree with the tutorial one.

    Something I would like to see in dead by Daylight is to be able to preview different clothes from the store from different sets, for example Spirits uncommon store head and the top student torso, being able to preview what they look like together in the store page.
  • yes said:

    Maybe change 55% to 75-85%, otherwise, it'd be kinda OP if 4 survivors were working on the same gen at the same time, and you were unable to kick it. Does Overcharge still affect this? How about Hex: Ruin? Does this add-on trump these perks?
    Maybe change the add-on to this:

    Protective Wiring: Some wires made from super durable metal that prevents it from easily getting damaged:

    Once you use your toolbox to repair a generator past 75%, this add-on is consumed.

    Once consumed, the generator will be:
    •Unable to regress past 75% completion.
    •Unable to be damaged by the killer.
    •Add-on is consumed on use.
    •Does not trump Hex: Ruin and Overcharge.
    •'Tapping' the generator will consume the toolbox.
    •Reduces charges by 15% (Optional, but if added you can erase the tapping part and/or the "does not trump ___" part).

    The monocle is good, the penalty of it being consumed considerably faster than normal is understandable, that balances it out.

    Thank you for the comment. A lot of the points are valid, so I will now fix them, thanks for saying that.
  • CashelP14 said:

    How long is the cooldown for the ability? Does the timer continue to decrease when in a chase and how long to put out the fire? How close do survivors need to be for the fire to spread? 

    Sounds like a mix of doctors madness 3 and legion with the cant go past injured state/mending thing. I think the questions I asked above will help to understand how balanced your ability is.

    Multitasking: Don't see the reason in using this. Just destroy the pallet or gen before picking up the survivor.

    Gold Fountain: I was going to say this was strong because of the speed increase but then I seen how after 16 seconds it's done. I would say it's a bit weak mate because the most you will probably get is 1 hit in that time. I don't want it to be any longer either because it would be too strong. I don't know what to say as a way to balance this.

    Dirty Play: Way too strong. A total of 5 minutes of exposed status potentially over a max 15 min game is too much. 20 seconds max maybe then combine it with tinkerer could be good.

    Cleanse The Evil: As funny as it would be to get healed by 2 teammates in front of a killer stunned for 8 seconds they won't do this. There would be an uproar amongst killers everywhere. I think chases are exited once a pallet is destroyed so it's hard to know. I see your trying to stop tunnelling but unfortunately this isn't it.

    Highway Escape: Survivors would be very strong with this. Imagine hope at end game with the 16% increase I believe. I'd love this as a survivor main but know it's too strong. Maybe 0.8% per gen? So it is the same as 4% NOED at end game.

    Eye For An Eye: I might be completely wrong here but doesn't dark sense show the killers aura with every gen done? If so then this perk would completely get rid of that perk. Maybe it could be changed to every full state healed shows the killers aura for 3 seconds? Bit fairer I think.

    Your last 2 survivor perks need a tier 1/2/3. Hope I gave you the feedback you wanted. I tried to give suggestions as well to balance some perks.

    Well yes thanks for the comment. The ability has no cooldown, the timer continues during chase and only spreads to other survivors if they touch each other.

    As for all the perks I will tweak them now, sorry I didn’t get to your comment I was away on a college trip.

  • Criticism and comments are appreciated.
  • Hillbilly with Thompson’s Moonshine and Spiked Boots. Tinkerer, Barbecue And Chili, Enduring and Save The Best For Last.
    It’s surprisingly effective.
  • I respect you didn't create a fake account to promote your chapter so I'll give you my honest review.

    His ability doesn't seem that strong. Giving a notification is good but doesn't help him kill anyone that quick. Also the fact that he sees so many things at one time, wouldn't that crowd the screen. It would be annoying if your speed dropped to 95% during a chase as well.

    Perk 1 is ok as long as it doesn't include gen repair speed. It isn't strong but could have a place with certain builds. Perk 2 is good but I'd be worried at how easy a killer could farm survivors with this. Perk 3 is a better haunted grounds. I like the perk but no reason to run haunted grounds over this perk.

    Perk 1 is too op. 90 seconds chases aren't that difficult, especially at low ranks. Perk 2 is a good perk. Perk 3 is good as well, worried about a swf though. 
    Thanks for the criticism. For his ability he can see a lot of things yeah but depends on where you are, also I forgot to say you can activate it.

    For Rehabilitation, it now goes up way slower during a chase.

    Again thanks for the comment. Have a great day buddy.
    I fixed it.
  • Concept is interesting. But the timings need to be worked out. 7.5 seconds is an EXTREMELY long time to be stunned and 3.25 seconds is pretty long for a wiggle out, if you land it its essentially a guarenteed hit/kill. I would probably reduce both of those by a few seconds.as for the perks. I like the hex perk, the numbers need tweaking but still interesting. This and overcharge could be a pretty deadly combo. I had a similar perk to bloodbath on a killer concept of my own called "Hex: Rampage". I think it would have to be a hex though, a flat perk would be too strong since at 2 kills you would be almost as fast as a sprinting legion on normal 115% killers. As for trailing blizzard, i think that should be scrapped and reworked. The perk itself is interesting but not all that useful as nurses calling exists. Just my thoughts though
    Thank you for the comment. You’re right, the timing is a bit too long for the ability, thanks for addressing that.

    As for Blood Bath, if it was a hex perk than my killer would have two hex perks. But if that would make it balanced, then I'll tweak it.

    I personally like the idea of Trailing Bilzzard, if it was buffed extremely maybe?

    Again thank you for the comment, really appreciated.


  • Any criticism and/or comments is really appreciated.
  • @BillyBoiMain said:
    Hag is in the top 3 worst killers in the game.

    Third worst Killer, with Huntress and Nurse below her. Huntress because she moves at 110% and hums, and Nurse because she moves at 97%. How is a 97% MS Killer supposed to catch Survivors?! [BAD WORD] stupid devs smh.

    Alright now you are just being a douche, it’s my opinion, stop having a freaking seizure dude. Billy, Nurse are S, Huntress, Spirit and Michael are A, Clown and HAG are B, Trapper, Pig, Doctor and Legion are C, Wraith and Letherface are D and Freddy is F. 

    Do you now know what an opinion is? I’m glad I filled that hole in your head buddy, also TydeTime’s list almost killed me. 
  • Brawler said:
    Hag being A Tier?!? Good joke
    A+ then? 

    @BillyBoiMain said:
    Hag being A Tier?!? Good joke

    She's not S.

    She's nowhere near as dominant as Billy or Nurse

    I’m not saying she is S tier, I personally believe the opposite, D tier, along with Wraith and Trapper. Her ability doesn’t help in the chase and she moves a 110% movement speed, at least with Huntress there is a reason why she’s that speed, because she can throw bloody hatchets, but with Hag, there is no reason for her to move that slow. Hag is in the top 3 worst killers in the game. And you pretty much need to use add-ons for her.
  • I respect you didn't create a fake account to promote your chapter so I'll give you my honest review.

    His ability doesn't seem that strong. Giving a notification is good but doesn't help him kill anyone that quick. Also the fact that he sees so many things at one time, wouldn't that crowd the screen. It would be annoying if your speed dropped to 95% during a chase as well.

    Perk 1 is ok as long as it doesn't include gen repair speed. It isn't strong but could have a place with certain builds. Perk 2 is good but I'd be worried at how easy a killer could farm survivors with this. Perk 3 is a better haunted grounds. I like the perk but no reason to run haunted grounds over this perk.

    Perk 1 is too op. 90 seconds chases aren't that difficult, especially at low ranks. Perk 2 is a good perk. Perk 3 is good as well, worried about a swf though. 
    Thanks for the criticism. For his ability he can see a lot of things yeah but depends on where you are, also I forgot to say you can activate it.

    For Rehabilitation, it now goes up way slower during a chase.

    Again thanks for the comment. Have a great day buddy.
  • @Unnamed_Freak said:

    @BillyBoiMain said:
    Brawler said:


    BillyBoiMain said:

    Hag being A Tier?!? Good joke

    A+ then? 


    GraviteaUK said:

    @BillyBoiMain said:

    Hag being A Tier?!? Good joke

    She's not S.

    She's nowhere near as dominant as Billy or Nurse

    I’m not saying she is S tier, I personally believe the opposite, D tier, along with Wraith and Trapper. Her ability doesn’t help in the chase and she moves a 110% movement speed, at least with Huntress there is a reason why she’s that speed, because she can throw bloody hatchets, but with Hag, there is no reason for her to move that slow. Hag is in the top 3 worst killers in the game. And you pretty much need to use add-ons

    TydeTime confirmed?

    Lol you beat me to it. I was wondering if we found TydeTyme's DBD Forum account.
    You know you can place a trap in general at a pallet/loop, right?

    @BillyBoiMain said:
    Brawler said:


    BillyBoiMain said:

    Hag being A Tier?!? Good joke

    A+ then? 


    GraviteaUK said:

    @BillyBoiMain said:

    Hag being A Tier?!? Good joke

    She's not S.

    She's nowhere near as dominant as Billy or Nurse

    I’m not saying she is S tier, I personally believe the opposite, D tier, along with Wraith and Trapper. Her ability doesn’t help in the chase and she moves a 110% movement speed, at least with Huntress there is a reason why she’s that speed, because she can throw bloody hatchets, but with Hag, there is no reason for her to move that slow. Hag is in the top 3 worst killers in the game. And you pretty much need to use add-ons

    TydeTime confirmed?

    No I am not TydeTime, I don’t even make DBD videos.
  • I put a lot of time and effort into this so I would really appreciate any criticisms or comments from other people. 
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