Good Nurse Builds?
Just hit rank 1 killer for the first time and I'm looking to better learn nurse but can't decide on a build. Currently running:
BBQ
Discordance
Ruin
Shadowborn (what does this actually do? I heard it negates her fatigue and let's you track survivors but I'm not seeing it)
Discordance and BBQ seem very good on her; thinking of swapping out ruin and/or shadowborn for M&A, NOED, Nurse's or make your choice. Thoughts?
Comments
BBQ, NOED, ruin and sloppy butcher is usually what I run. The last perk can be swapped out for something else.
Hey, Nurse main here (Was that obvious?)
You generally want to ALWAYS run ruin at rank 1, you can't live without it. The nurse is a rush down killer, so you must apply as much as pressure as possible using perks which can really turn the game into torture.
Good tracking perks are:
Good pressure perks are:
Mediocre perks are:
Bad perks are:
I've been rank 1 Nurse from lots of months now. From my experience, this is generally what you want to run:
Thanks for the advice
I am a rather relaxed Nurse so I just use Bitter murmur, Deerstalker, A Nurses calling and Shadowborn. No addons btw. It's a really good build.
Why does everyone advise me to use Shadowborn? is it really a game-changing?
On Nurse it's totally something else. On other killers you barely notice any difference since their powers are not affected by it. Nurse's blinks on SB change drastically as well as the fatigue status.
It negates a ton of your fatigue.
BBQ, nurse, MYC, and ruin is my build for console.
But ill swap out deerstalker, whispers, or shadowborn for ruin sometimes.
if learning nurse, strider helps alot and its one of her teachables. Also bloodhound and bitter murmur are very helpful.
range add ons are my favorite along with the slightly and moderately charge add ons. usually do one range and one charge
Guys in my opinion I'm All Ears is REALLY good on the nurse
Before the changes I used to run
Tinkerer, BBQ, Discordance, and Surge.
With this you could just patrol/chase like normal but always know when a gen was close to popping or being worked on by a team. You could get so many grabs off gens with Tinkerer and at the same time defend/kick them with Surge without having to actually kick gens. I got VERY used to not kicking gens with this build, and it worked very well.
Now though? Pick a different killer.
I am going to chime in here, all these builds are okay but they are intermediate builds. The advanced nurse build is for those who mastered the nurse.
BBQ and Chili - See survivors 40m and beyond.
Infectious fright - When you down someone, everyone in your terror radius screams
Monitor and Abuse - Terror Radius +8m or -8 meters depending on whether you are in a chase or not
A Nurse's Calling - See everyone healing within 28 meters of your location.
Now let me explain why this build is the advanced nurse build and how powerful it is. Between Infectious Fright and BBQ and Chili, you will know the locations of all survivors. Your Terror Radius while in a chase goes from 32m to 40m. So anyone within 40m when you take a survivor down, screams. If they are within 32m, you should be leaving the downed person and taking down one of the screamers. The nurse is a slugger and her skill allows you to end chases FAST! If you know where someone is, that person should be down fast if you are skilled at your blinks (if you are not, there is no build that will help you).
Monitor and Abuse helps 2 perks, Infectious Fright making it a 40m radius instead of 32m and A Nurse's Calling. Your Terror Radius while not in a chase is reduced to 24m giving you 4m where you can see them and they won't know you are coming. You can full charge a blink and blink (20m) putting you 4m - 8m of them before they know you are coming (or start walking toward them while charging to lower that number. While you are slugging, others will try to get up the person you downed. The moment they start healing, you see them and you blink back for the easy hit!
Once the slugging starts, it doesn't end! It can start with 5 gens left or the exit gates powered. I have won a game when they 99ed the exit gates because of this! This strategy puts map pressure on the survivors because they can't do gen while you have them on the ground. One person on the ground while you chase another means a third has to get off gens to save the first. They makes it so only one is on gens at most. If you can't find anyone, hook the survivor and learn their locations!
All other builds are about making it easier to down survivors. At the end of the day, you don't need these perks once you mastered your blinks, you need to keep downing survivors one after the other! This is how you do it!
Also like to note that Shadowborn is a nice perk to have, but it is a crutch and using it will make you depend on it! I suggest not using it and learn to play her without it. You can still 4k with the nurse easily without ANY perks really, she is really the most powerful killer there is, but she is also the most difficult killer to master because of this. Shadowborn only lets you see a little better on the corners during fatigue, but you shouldn't really need this and waste a while perk slot when you have better options.
As for addons, don't both with anything that reduces fatigue. Put the green and yellow addon that speeds up blink recharge. One blink and your fatigue and recharge will finish at the same time allowing for another blink FAST. With two blinks, it is just a second behind making taking people down faster, easier.
Perks like RUIN are crutch perks because you are not using the nurse properly. If you need RUIN, you need to rethink how you are playing the nurse. RUIN is a HEX, it can be removed instantly in a game so why depend on a perk that is gone so fast when you are killer (but when you are survivor, you can never find). Surge is a nice Perk for intermediate players, but advanced players don't give survivors time on gens so it won't be as helpful. Whispers is really nice for finding that last survivor during end game, but you should rarely even see the end game as a nurse. You don't hook the third survivor if they hide in lockers, let them be bait while you search for the hatch yourself!
I miss the days of 7 blinks, do you?