BigTimeGamer
BigTimeGamer
About
- Username
- BigTimeGamer
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
dbd in a nutshell is actually buffing WGLF by adding tokens for events that already gave tokens
-
ill play devil's advocate;
if im huntress and i someone brings a map like Ormond or Midwich, Im DCing no questions asked
if they wanna make my life miserable, i just wont play
-
very strange timeline we're in where the grind in WoW is being reduced more than a 4 player party game like dbd
-
um, Looping is the only sign of skill and fun to be found in this game
hiding and holding M1 oh man im shaking with excitement
-
Like 2/3 of killers need serious buffs
-
if my team is hiding, self caring, or otherwise being a bunch of useless clowns, ima suicide
or maybe i just wanna kobe in someone's face, just stop hiding and move next time
-
The minimum range is pretty bad, you can never tell exactly how far you really are and for the same reasons that I dislike Slinger's addon, i'd rather a completely unique addon.
-
Iron will- if you can't play injured then you are a liability
-
Haddonfield, as well as Ormond, Temple, and the indoor maps (specifially Midwich) are all garbage fires in map design that all involve the beloved hold W all game-long gamplay.
-
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
in the past 4 months the average player count has remained roughly the same, the game may not be dying, but its not growing much either, even with a recent Content patch.
Obviously this only accounts for Steam, but its still a good indicator.
-
@Jill10230 said:
https://forum.deadbydaylight.com/en/discussion/comment/1657150#Comment_1657150
They want the grass to move... I don't understand, because because of this nerve it could break the Spirit's surprise effect, its power doesn't last long and doesn't recharge quickly, it's slow too... it could become totally predictable and therefore end up in the wrong killers. I really hope they will stop the nerves !🤔
"it could become totally predictable"
compared to now where its a cointoss?
-
implying devs worked especially fast prior to covid
-
Haddonfield is still unchanged
that’s all that needs to be said
-
"shake up your gameplay"
Normal chases; mindgame a loop/pallet and use my power/knowledge of the killer's power to outplay them.
Slinger; hope they are bad. getting zoned for free is not fair. Like it or not, the height of this game is the chasing, its where the interactions happen, its where outplay potential happens, etc. Playing immersed is not fun for either side.
sidenote; am i the only one who finds it weird to call killers by their names? (Rin, Caleb, etc) -
a. Most SWF teams are just friends playing together, not some sweaty de-pip squad.
b. killers should have to work for their hits and not have times where, regardless of what the survivor does, they get a hit in.
These are not mutually exclusive
-
Give the aura to Thrill, it'll make it stronger and will synergize well with the aura effects.
-
Getting into a car accident vs. plowing some old dude crossing the street
by your logic, these are equal
-
Object itself isn't toxic, its how you use it.
Facecamping, toxic or not, is just boring and forces other to just hold m1 and leave, not a very engaging match
-
a lot of his strength comes form similar annoyances as Huntress;
- Im looking at him and can't reveal him/Expose progress stays, he can reset reveal compared to Huntress Hitboxes
he himself is probably mid-tier
-
@BigBrainMegMain said:
I just want an option to regain hatchets from bodies.
this could be good too
@Todgeweiht said:
This is not a new suggestion but it would sure be a welcome one, I think it was Scott that made this suggestion.
this is just something i thought of while playing on Haddon but yea, its probably nothing new
-
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1655556#Comment_1655556
How do you know they're console players? They could be windows players as well.
The people who don’t look behind them in chase, run stealth perks, self care, hold w and run in a straight line who don’t type in chat at all.
notnto mention the number of windows store players compared to consoles, idk why you are trying to justify it
-
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1655442#Comment_1655442
Ah yes, because it happened to you it's completely justified to hate a different platform.
https://us.v-cdn.net/6030815/uploads/XW9WZ8TU3LUO/screen-shot-2020-09-26-at-11-56-27-pm.png
I play both sides, when I play huntress and see console players, I know I’m about to have an omega easy game, and vice versa on survivor.
-
@Squirrel_Thicc said:
Ah yes let's spread unnecessary hate to console players.
considering 90% of the console gamers I get are complete deadweight, its not "unnecessary hate."
-
people should play games solo without DS and see how much fun they have before posting complaint #2000 on it
-
i main huntress 90% of my games
the amount of leeway you have with hitboxes is insane, having a crosshair makes it even easier
-
they don't address the core issues of map design, they are the BHVR standard of Bandaid fixes
-
Its one big non-update
The supposed PH changes did nothing, WGLF buff will help like 5% of the time, the perk changes range from strange nerfs to not buffed enough
extremely dissapointing
-
@ClickyClicky said:
Looking at what they did to PH there's no way they don't nerf DS.
Might as well go for the throat now survivors. Spirit got whacked, PH got whacked, Nurse got whacked, Billy got whacked (yeah I was part of that one), it's time for Deathslinger.
You really seem to enjoy spreading misinformation for sole goal of just gaining +1s from people, PH is fine, Spirit is fine, Nurse is fine, Billy is fine.
people like you are why killer players are viewed as complaining babies
-
@Herbalyte said:
https://forum.deadbydaylight.com/en/discussion/comment/1651450#Comment_1651450
There is so much bs on survivor side that's not good for the game but that always gets forgotten. 2-3 gens popping after the 1st pretty short chase, hatch (free undeserved win), keys, instaheals, medkits healing in 5 seconds for a max of 4 times or so,... but no lets nerf an above average killer who will be trash after the change because god knows he will be. I dont believe you mainly play nurse either and if so not at high ranks.
I play both sides, huntress and nurse on killer, just because 1 side has overly strong things doesn’t justify another
btw trying to use the idea of rank to shut someone down omegalul
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1651450#Comment_1651450
His zoning is 50/50 and isn't objectively broken. If you don't like them that's fine but you need to know that it's not "unhealthy" for the game.
You either dodge a shot that isn't coming and get m1'd, or you get shot. its a weighted cointoss against the survivor instead of a chase determined on actual skill.
Someone like Billy's chases vs. Slinger, 1 is a fun, engaging interaction, the other is Slinger-controlled Luck
-
@Herbalyte said:
This is stupid. I feel like the point of this whole post is to nerf yet another killer and make him close to impossible to play like with the nurse nerf where people have to now blink perfectly without a single mistake or you lose. Nerfing his m2 will mean that a lot more is riding on that single shot and not only that you won't have the ability to get quick shots in. These posts just prove to me that every time a killer gets nerfed the survivor masses pick a new target...
None of what you said is an argument as to why his free zoning/hits is good for the game. Slinger complaints are not new, with this being his most common criticism.
btw I play Nurse, she's fine but okay
-
Ignorant PHeads malding over a change that the devs themselves admit was not how he was intended to be abused
I've explained plenty of times how this is a positive change but the "survivor bad" logic will never stop, so instead, stay mad
-
A health patch
-
@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/1649818#Comment_1649818
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
Stop comparing moris and keys. They're not equals. As a survivor, you could just Blendette-in-a-bush your way through the entire match and still get a free escape at the end if you have a key. A mori at least requires the killer to do something.
Even the biggest defenders of Spirit would not say Moris are weaker than keys
The ability to immediately turn the game into a 3v1 after the minimal work has been done is absurdly broken
-
It's actually incredible assuming you are a solid looper
+15% speed screws with the Killers' muscle memory more than you expect and obviously allows for a faster vault
-
@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/comment/1650493#Comment_1650493
Jeez y’all just want the win handed to you on a silver platter don’t you? Not every killer needs to be a run in circles to loop them killer. Get better adapt and you will find things like this aren’t issues at all. I’m done responding to players who really think they deserve a free way out of dead zones. Play better don’t be in that situation or defend that person saying. “Killer op it’s not your fault you ran to a dead zone” Take Responsibility Period.
None of what you has said has contributed to either arguement, for or against killers like PH/Slinger with you instead opting to use the good 'ole "survivor bad, killer good" logic.
Learn how to have a discussion before coming back :)
-
its a feeling only second to cooming itself
-
i like it.
issue with alot of people suggesting to simply lower the DS timer is that T1 and T2 of DS are utter garbage. 45 Seconds for a DS timer is nothing, especially if you are even half decent at looping a killer that if you are tunneled off hook, by the time you go down, DS is gone.
-
@SubtleNate said:
Let's not forget the fact there's a lot more needing fixed than deathslingers power that as the devs said, "Is like an fps" ie you can insta shot and is the point of said power. As someone who plays both killer and survivor equally, the problem is that survivors decide not to adapt and whine killers into the ground instead. You're a killer you should have all of the power and every game should be an actual struggle. So in all technicality, I think there's quite a few survivor oriented things that need to be nerfed.
Let's break this down.
- The "insta shot" is the problem. DBD is not an FPS, being instantly shot forces survivors to keep dodging, causing them to lose distance and get M1'd. This is not good gameplay. Compared to Billy who the survivors can dodge while not making the killer weak, is good.
- "survivors just whine." Stop with this, its one of those almost buzz-word like things "killer mains" use, even though, believe it or not, most people play both sides. Being downed because I tried to dodge a shot that, between the ADS and firing speed is otherwise mathematically impossible to avoid, causing me to lose distance and go down anyway is not fun, I don't get how people are so thickskulled over this.
- "Killers are the power role." Please, point to me where this is the case. Even as far back as release, this game has ultimately been about the chase, it is what has always separated the good and bad players in skill. This idea that killers should always win is awful, that isn't a good game if one side is set to always be a victor, both sides should have to work equally. (at least comparatively in a 4v1.)
- Whataboutism.
-
@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1648301#Comment_1648301
People did say that actually. They said a nerf would be enough but nope.
Tell me, why aren’t killers allowed to control the chase? Why must the 4 control the chase against the 1?
Because its a game about BEING chased.
Take Nurse/Spirit/Billy, they can all end a chase rather quickly and barring Spirit, they have a high learning curve and require a level of skill. Getting cheesy hits when survivors are locked into animations is different. If every killer could end chases for free, the game wouldn't be any fun.
Believe it or not, the highest skill gap in this game is in chases.
-
here are two doodles depicting a good map and midwich. I seriously don't get how my 2min sketch conveys the biggest issue on that map faster than their design team noticed. the dash represents Object.
-
Game is okay in that its annoying for both sides
Hawkins has 2 actual loops, rest you just drop the pallet and run
Midwich is just omegabad
-
Huntress: can pull hatchet at pallet to try for a free hit, Survivor can keep running if they think you are going to pull- Mindgame/Outplay potential on both sides
PH: Do either and you get hit
there is a clear difference, the changes sound good for the game
-
This doesn't solve the issue.
You either get picked and use DS or get slugged and UB, alone the perks are okay, its just when both are active at once does it become an issue.
-
@ClickyClicky said:
100% he’s getting gutted. They’ve set that precedent. Killers aren’t allowed to have equal or greater control in chase, the survivor must always control the chase.
This is why I think Spirit will get a rework eventually.....even though people said they would stop complaining when they removed collision, which the devs did yet people still want her nerfs to be an annual thing.
Stop being dramatic in all of these PH related posts, we get it, you don't like the change to end free hits, wait to see how it plays before acting like the sky is falling
btw people didn't say that about spirit, the collision change was a concession given to those upset but did little to actually change her.
-
DS doesn't tick down in a chase, deactivates if you touch a gen for more than 1 second, lower it to 45 seconds
Stays at anti-tunnel, can get off a gen if its a stealthy tunneling, slightly weaker so you don't have free reign for a minute.
-
i cant imagine many of them existing, hiding/crouching around is boring to play, unbearable to watch
-
i mean she looks like a heroine addict imo but you do you
-
remove crossplay until a proper MM system is in place
either I leave it on for faster queues and have to carry rank 20s disguised as reds, or turn it off, get a long queue, and potentially have a decent game
console players are the most infuriating bunch
-
if you stay and hide in the basement, im not saving you again

