BigBrainMegMain
BigBrainMegMain
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@Cheers said:
I don't see why not, especially that the devs have said unless something happens they'll support the game as much as possible to 2023 at earliest.
I hope so, I'm wondering with cross play it'll be available at launch.
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Exactly my question, but then I literally get jumped with the dumbest reasons.
I'm a Huntress with Exhaustion Addons, what am I afraid of? The lobby gets filled in seconds, who cares if they leave.
Like I'm not already going against 4 Dead Hards, 4 DS's, 4 BTs and 4 Adrenalines as Nurse and Huntress.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1343671#Comment_1343671
Being the most requested doesn't change that it completely wouldn't work in a satisfying way with the current system.
I also want to add i didn't mean to insult you in my first post, I was trying to point out that these things are not as easy as they seem but after reading it again it did come out a lot harsher then intended.
My apologies for that.
I don't mind being the subject of Choir Boy insults, they're not offensive. I'm not going to report you or anything.
Debates get heated.
@Booper_Of_Snoot Called me an censored word for no reason and I'm not reporting him/her for that.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1343597#Comment_1343597
No, you just sound like an #########, and it wouldnt be overlapping 2 cosmetics.
As someone whos trying to become a programmer, so much could go wrong, and a large amount of cosmetics would have to be made from the ground up, not to mention visual glitches that could happen, code becoming spaghetti, BHVR's small team struggling with working from home + new content + bug fixes + a useless bloody cosmetic?
They said they're not adding it. Its too much effort for too little payoff. Get over it, and over yourself, Buddy.
Well, good luck on your path on becoming a program, when it's in about 10 or 20 years please do come back and let the community know why it wouldn't be possible other than "it'll mess up the code" or whatever other excuse you'll be providing for not doing it while simultaneously finding other ways how to implement the cosmetic with a price tag on it instead of giving it to the ones that have already earned their P3 cosmetics.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1343597#Comment_1343597
... I said it's not just adding a add blood button, they have to make an other cosmetic for that to work. unless you're fine with bloodsplatters floating or clipping through things in half the cosmetics
Also i love the video you posted. Survivors dying instantly to pig trap. perfectly fine indeed. People getting insta-downed cause killers timed their swings. Such flawless and compelling gameplay if that was implented. Definitivly worth the time and effort to make that available for the very few that would play KYF.
My point stands that adding these things and actually make it polished atleast a little would take time and money that wouldn't be worth it. Not to mention that 2 v anything would be a horrible game mode. they would just gang up on a single survivor one by one and then you have a impossible to escape from tunnel simulation for one half of the survivors and a gen repairing simulation for the other half
You can tell you were really tired earlier, you seem to get really cranky if you don't get your sleep.
Yup, like I said KYF.
You have no idea how many people would be playing KYF.
It's the MOST REQUESTED GAME MODE for a reason, they've said it themselves. People would be FLOODING to KYF and that's the reason why don't implement it. It'll split the player base.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1342530#Comment_1342530
They have said that it's not just clicking the add blood button. It's an entire sepperate cosmetic they make
2v8 or 10 isn't hard? 1v4 has already been an uphill battle to balance. Not to mention all the different killer powers how they would work together and avoiding bugs and stuff. You don't want the game to crash if billy runs into another killer with his chainsaw cause the game doesn't know what to do in that situation. What to do with 2 overlapping terror radiusses. Etc. Etc.
All the KYF stuff is also unnececarry. Let's be generous here and say it take a day to implent (being very generous here). Would you as boss really let your programmar work for an entire day for something bassicly meaningless while he could be spending that time working on the actual game. That's not how bussiness works. Why take the time to implent something like 2v10 on kyf wich is something only friend groups of 12 can play if you can work to make the game better for the individual
No offence but it really shows you don't actually know what your talking about
It's a bit like saying Medicine is a career path, why are people still getting sick so often? Just let a doktor write something incomprehensible and have them swallow some pills. It's not that hard
lol did you read what I posted? It's adding a cosmetic on top of cosmetic. Why press the QUOTE button when I've already addressed how to add the Blood situation to every cosmetic. You'll be overlapping 2 cosmetics to make it look like every cosmetic has a P3.
And no, 2v10 isn't hard and neither is 2v8 since there are already videos on 2v3 and 3v1, or have you been under a rock the past year. It's already been done on KYF, and it's been done fine. Want me to post a vid? And who the hell balances around KYF? KYF doesn't affect rank or bloodpoints because it's more of a testing ground it wouldn't affect Live play.
I'm assuming you've living under a rock, so here's a 4 Killers vs 1 survivor and it looks perfectly fine.
https://www.youtube.com/watch?v=CeASjhRovF8No offense, but it sounds like YOU don't know you're even awake at the moment.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1343360#Comment_1343360
He had to grab the guy becsuse obviously itd take 2 hits to slug him so he would have lost them both each way because of either ds or the survivor tanking the first hit and using the speed boost to get away. Also i run ds unbreakable bt and deliverance. Congrats i have a build that has a answer to pretty much everything the killer does.
Then congrats, you must go against terrible killers that tunnel you than the obvious unhooker.
And I'm not referencing Otz video, I don't care for him. He got his 4k at 3 Gens, who the ######### cares. I want to know what normal killers go through on a daily basis, and what normal survivors go through on a daily basis and why DS has to remain as it is.
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@UnbeatableAsh said:
https://forum.deadbydaylight.com/en/discussion/comment/1342530#Comment_1342530
Not very code centric problems so much as design. They aren't a AAA studio, afterall. Yes, they do have a notable budget and team size, but it is divided up in weird ways and some people have very specific jobs.
Increasing gens in KYF would be very complicated and limited. Every single map in the game (which is a lot) would have to be redesigned for every single generator count increase or decrease, and then tested with several different genspawn variations. Yeah, the code is going to be a problem there, but mainly the design is what's in the way.
I do think having bots to play offline in kyf would be nice, or even just being able to mess around alone to test perks or something, maybe with AI controls ala a fighting game training mode. We've seen AI done pretty damn well with mobile. I'd love to see them at least try.
I do think having bigger matches might be fun for a brief event, but really can't be worked out in the current infrastructure of the game. There are a metric ######### load of factors to it, and it would probably only feel worth it if they did something like everybody is on the same map with 8-11 gens or whatever, and only 4 or 5 survivors and 1 killer will be on one 'plane' at once, with the killers tagging into each others games. Problems would also arise with any map control characters. Trapper, Pee Head, Hag, Demo, etc. would all be bunk or have to work very differently. All of this on top of the fact that either it would decimate queue times or be a temporary event, and it isn't feasibly worth doing. I think the best way for them to spice up gameplay is secondary objectives or changes to the way survivor works right now, as generators are a huge bore. That, or having more events akin to the halloween ones or the upcoming anniversary event. If we had one of those a month, things would hardly ever get dull. They could recycle them, even, and I think it would still do a lot for the tediousness of gameplay right now.
Funny you mention the blood thing, given the new prestiges... :( (nervously glances at zarina and then at hag)
Zarina really got screwed over with her P3 outfit.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1341465#Comment_1341465
And if the survivor throws themself at you? Like otz hooked a survivor in the basement the other survivor came down went for a unsafe unhook so otz pulled him off of course and he gets hit with ds and loses them both. He didnt tunnel they abused ds in every sense.
Then SLUG them, they're not immune.
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@Tricks said:
https://forum.deadbydaylight.com/en/discussion/comment/1342580#Comment_1342580
That fizzle sound after the Survivor was taken off the gen does that mean regression is happening or is not? Not quite sure what I'm supposed to be looking for to see if a blocked gen is regressing or not.
The piston, Ruin regresses it by 200% so if it was regressing the 2nd piston would lose power really fast since it barely started moving before I took her off the gen.
But it wasn't losing power, it wasn't regressing.
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The regressed animation is there but I don't see it regressing or the second piston would have lost its power sooner.
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@Warcrafter4 said:
Any perk/effect that blocks generators also blocks regression as it pauses all effects that are on the generator.
Think perks that block generators as putting them into stasis for the duration of the effect.
@Kaiju said:
If the gen gets blocked by the Entity the regression stops so yes. Peanits confirmed it in a thread that ask quite the same thing
@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1342539#Comment_1342539
interesting to see! please let me know because I've been constantly thinking im being efficient by kicking people off gens with dead man's/ruin combo lol
@Tricks said:
As the title suggests, does anyone know if Ruin's regression is halted by Repressed Alliance or not? Should it? I mean what is the point of Repressed Alliance if its ability to stop the Killer from regressing a generator is negated.
Apologies if this has been covered. Cheers.
Here's your answer.
https://www.youtube.com/watch?v=kHXSAy4DGC8&feature=youtu.beJust now, about 4 minutes ago.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1342530#Comment_1342530
I think it's more to do with the time to do those things, not that they cannot. There's a lot of stuff to go into 2 vs 10, mostly aesthetic wise such as how will two terror radii work if they're different themes, how can a survivor evade a chase without both killers tag teaming and double hitting, etc.
But! I think they do need to figure some stuff out like how hook auras have been so bad lately, etc.
Every update brings a new round of glitches that seem unrelated to whatever else they present.
Devs also seem to like to dodge responsibility, prime example being hitboxes. Instead of saying "okay sorry we'll fix it" they made an entire video explaining how bad their hitboxes are in comparison to the character model. Sure, they can do worse, but they're going to waste time explaining with a video instead of having someone put time into fixing it? Odd. It was just a slap to players basically saying "here's why you're complaining, now look at why your experience is bad and give us pity"
To the first half:
It's KYF, it's not to be taken seriously. =]
Bottom half:
Agreed. 100%. They put the blame on latency rather than their servers.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1342539#Comment_1342539
interesting to see! please let me know because I've been constantly thinking im being efficient by kicking people off gens with dead man's/ruin combo lol
I'll do my best, I wanted to do a KYF on PS4 but my guy deleted DBD because the new CoD update is going Live soon.
So I have to test it on a Live match lol
I'm doing Ruin and Thrilling Tremors.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1342534#Comment_1342534
Really? Weird, when I run Dead Man's Switch, I don't pay attention to it, but regressing gens from ruin seem to go about their regression?
I'll test it right now.
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Yes, I believe all regressing gens are halted by an Entity Blocker.
I noticed it today while versing a Ghostface with Thrilling Tremors. The generator stopped regressing when the Entitle took hold of it.
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Coding and Programming is a Career Path.
I don't understand why...like....
- You can't add blood to clothes why? It's just pasting the same paint splatter on your current cosmetics. You're just pasting it on the current ones, literally just wearing a cosmetic on top of a cosmetic.
- 2 vs 8 game mode? 2 vs 10 game mode on KYF? Why? This isn't hard...like, what?
- Adding more gens on KYF, adjusting the gens or the totems, or how many survivors or killer on KYF, what?
- Why can't you start a KYF alone? Killer or survivor, I don't understand.
So many more to think about but I'm really tired.
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I like it, and I hate Legion.
It's like Freddy's old School Photo. I like the idea.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1342454#Comment_1342454
Nurse's getting better be like...
Have you watched the Remake of this video?
It's. Amazing.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1342313#Comment_1342313
As a killer if they changed so that the timer is gone when someone else gets hooked. I could literally hit the survivor making the save, let them unhook, hit slug them while I tunnel the unhooked survivor.
Leave them on the floor, and go pick the savior survivor up. Boom! DS is gone. So that is definitely not a good idea. Lol
I would advice you to find other means to discuss because I have tried with these types of discussions and they lead nowhere most of the time, unless people see both sides.
Literally for me the only time I see DS being slightly “problematic” is when they have it and the exit is near, which I say slightly because that’s RNG. I don’t make the call where the exit gates spawn just as I don’t make the call when the exit gates spawn and hatch is in between, leaving the survivor no other choice but surrendering. That’s just my opinion after almost 4K hours into this game.
Yes, as a killer myself it'd be far too easy to negate an unhooked survivors DS easily that way. It's an ongoing topic and it baffles me how many want it nerfed, or removed just because it changes their play style and are forced to play more aware and pay more attention.
Your opinion is also valid, thank you for being civil about it.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1342309#Comment_1342309
https://www.youtube.com/watch?v=PR1qg715QoU
this is legit the 2nd video from the top if you search how to counter DS.
The first 2 minutes is a guide on how to use DS.
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Imagine thinking the Devs don't care, or pay attention about your DS whining when they're introducing a killer that negates the effects of DS and allows you to tunnel a survivor freely after they get out of the cage.
Killer entitlement is getting out of hand.
I can't wait for further DS complains after Pyramid Head releases so you can be shut down by a simple
"Stop whining, use Pyramid Head."
And I'm sure, I'm 100% positive you'll find ways around that advice.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1341302#Comment_1341302
If it was up to me for balancing Decisive Strike, I'd add more conditions to be more fair to killers and make it more powerful.
- Activation timer expires when a survivor is hooked
- Activation timer is [Pick one] paused or slowed when in the dying state
That would solve the situation where killers get hit by the perk when they weren't tunneling, but to compensate, killers who tunnel can't use loopholes to tunnel without consequences. 😊
What about when a survivor gets tunneled, slugged THEN the killer decides to go for someone else and hooks them while the DS survivor is in the dying state.
Would that be fair?
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1342297#Comment_1342297
I didn't say nerfed. I said have conditions added; because it SHOULD be an anti tunnel perk.
Honestly - if you are going to continue making assumptions and putting words in my mouth that I never said, there's no sense continuing to argue with you. We both know I'm right anyway. Keeping having fun with DS. You obviously need it. Being the first one hooked and all.
Protip: DS is a trademark of people who can't run the killer well.
No, no, no, no, don't give me the ol' "Conditions added."
That's a straight up nerf, disguised as a rework.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1342301#Comment_1342301
Thanks for admitting you didn't play back then as there WAS NO PENALTY FOR DRIBBLING BACK THEN!
The dribble penalty was added BECAUSE of people using dribbling to counter DS every single game.
Again, show me proof people did
"You know wiggle progress is capped so you can literally count out loud to about 5(the skill check would appear at 4.8 seconds aka 30% of the 16 second wiggle timer) to dribble them to deny the DS"
Answer. My. Question.
WHO did this?
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1342294#Comment_1342294
Did you even play at the time of old DS?
Yes people did literally count to 5 to dribble DS back then as the dribble would force the failure of the DS skill check.
Yes, I used it and I was a killer as well.
I'm telling you, and asking who, WHO DID "You know wiggle progress is capped so you can literally count out loud to about 5(the skill check would appear at 4.8 seconds aka 30% of the 16 second wiggle timer) to dribble them to deny the DS" THIS?!
Dribbling was a valid, yet dangerous strat to deny the OBSESSION'S DS, but you can't assume everyone had it or you'd be giving the non-obsession survivor a free escape because you'd be adding 40% to their 30% wiggle bar already!
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1342273#Comment_1342273
You okay? Cause I directly referenced it two posts ago. Read, please. Go, run, hurry; and do your best not to insult people when you haven't read what they have said. It kind of makes you look silly.
https://forum.deadbydaylight.com/en/discussion/comment/1342277#Comment_1342277
Literally never said that. Honestly - you rely on DS. We get it. You can't live without it. Which probably means you're usually the first one to get hooked (typical). It's okay - keep trolling. You're bad at trolling anyway.
https://forum.deadbydaylight.com/en/discussion/comment/1342273#Comment_1342273
It happens only in certain scenarios, but it still happens, and it shouldn't. There should absolutely be conditions to DS. If I hook 2 other people, DS should under NO circumstances still be active. This isn't a matter of opinion, it's common sense.
Even still, as I said, there are times where DS can't be counterplayed at all.
Example - end game collapse (and this has happened before, and to many others). 3 people on the hook. The fourth person used a key to get hatch. They should have been dead, right? You'd think so - except one guy had deliverance. He uses deliverance, you go to hit him...oh, he has mettle of man. Or some other perk like deadhard etc. Unhooks his teammate. I down the original guy, but the newly unhooked teammate has unhooked the other person. Down that person, and the person they unhooked. Now, the door is literally 20 seconds of crawling away, and it's opened.
Now, we have a situation with no counterplay. Do we pick them up and eat the inevitable DS? Or let them crawl out? We can't wait out the DS. The door is over there; and dribbling is gone, so we can't counter the godlike counterplay of hitting a skillcheck like a "skilled" survivor. I took the gamble, picked them all up, sure enough, they all had DS. Yep, totally fair.
It needs to have conditions on it. Like every other perk; and speaking of conditions, it needs to have less synergy with other perks; which shouldn't be an issue, given that BHVR goes out of their way to remove any strong synergy from killer perks.
And you're wanting it to get nerfed why?
What is the core reason you want DS nerfed? Is it to play friendlier? To "have more fun."
HELLLLLLLLLLLL NO, I see every killer who want DS nerfed as a villain. You want to take away the only perk in their arsenal that prevents killers like you from playing scummy, from playing like a complete jerk. I can't even imagine the field day a player like your, or a player that wants DS nerfed has when they don't see an obsession.
You're probably the type of player that has their Steam on Private so people won't -Rep you to death.
I'm a killer main who is fine with DS. A player slugged is as useless as a player on a hook.
Can't you count to 60? Can't you tell who you just hooked and who recently was unhooked? You can't tell a Shirtless David from a Meg apart? What's preventing you from going for the unhooker? Do you need BBQ so you wouldn't have a reason to camp and tunnel? I can give you 500 Auric Cells if you need them so you can get Bubba. What reason do you have to want DS nerfed?
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1342253#Comment_1342253
You know wiggle progress is capped so you can literally count out loud to about 5(the skill check would appear at 4.8 seconds aka 30% of the 16 second wiggle timer) to dribble them to deny the DS.
I hope.
You're joking.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1342255#Comment_1342255
And there in lies the problem.
Forst person HAS DS. Correct. At most they will have half the timer they did before. It doesn’t make it any less counterable than before. You won’t get DS’d if you play things right.
Only in certain scenarios would that ever happen. The problem I have is that some people in these forums make it sound like there is legitimately NOTHING you can do, as if somehow that survivor cannot be touched by whatever means. It drives me insane cuz I see good killers who never even knew I had DS. So then I ask myself what the heck are these people doing getting DS’d all the time?
Let me quote them,
"60 seconds of immunity."
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1342249#Comment_1342249
So let me get this straight, since you're clearly new to the game and have no clue what scummy is - if I hook you, leave the hook, and during you getting unhooked/healed, I have hooked 2 other people, and I find you again when patrolling gens...and I get hit with your DS...I was playing scummy? OKAY THERE bud. Play more killer, then I'll allow myself to acknowledge any validity in your opinion.
https://forum.deadbydaylight.com/en/discussion/comment/1342253#Comment_1342253
It actually worked fairly often. At least it was an opportunity to counterplay.
Look, it's obvious you have no real insight here. You absolutely refuse to, again, address my original point. Conveniently ignoring it yet again. I shouldn't be surprised, honestly.
And there you go, deflecting because you refuse to answer my "non-obsession" DS question and rather drop the conversation than go any further.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1341492#Comment_1341492
Only players I see complaining about DS when I play are the ones who still (for whatever reason) believe it is strictly an anti tunnel perk or just have a bad memory and can’t remember who they hooked.
They wanna hit that sweet tunnel spot when they see no obsession at the start of a match. Know what I mean?
Imagine their style of game play when there's no Obsession.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1342232#Comment_1342232
Imagine not thinking having an actual counter, like dribbling, isn't better. Imagine actually thinking that the way it works now, where DS works whether you're the obsession or not (and this, leaving the killer to just have to guess), isn't stronger. Imagine actually believing that being DS'd and teabagged at the gates isn't still something that happens (like legit, do you even play DBD? KEKW LUL). IMAGINE actually posting that and feeling like you outwitted someone, just to get shut down harder than Windows ME.
Legit, there are ways it's less strong, but overall, it was a buff. Judging by your clear bias and lack of knowledge on the game, I wouldn't expect you to understand, or even attempt to understand. Hell, you won't even respond to my original argument. Those times/situations I talked about now where DS literally has no counterplay? With old DS, you could actually do something.
Dribbling, lol
How many times did that work? An easy body block would have countered your "dribbling."
How can you dribble a survivor that wasn't the Obsession and reached 30% wiggle and hit his DS?
Where, pray, is this counter to this?
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@Dead_by_chrissy said:
https://forum.deadbydaylight.com/en/discussion/comment/1341457#Comment_1341457
Ah yes for the 1.5 seconds survivors will now have to escape the killer after using DS.
There was also a patch that just hit that made maps smaller, removed infinites, removed many safe pallets, created dead zones.
Do killer mains forget that?
Because I don't. What else do they want nerfed?
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1342215#Comment_1342215
I personally think DS is stronger now than it was before.
Imagine thinking after getting looped around, before getting your first hook having the survivor DS you is "better."
That x's 4. Imagine thinking it's "better' when the survivor chooses when to use DS instead of only activating until you're unhooked.
Imagine thinking getting DS'ed at the gates on purpose and t-bagged while the survivor escapes was "better."
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@Surikato said:
https://forum.deadbydaylight.com/en/discussion/comment/1342108#Comment_1342108
rip :c (also idk how i gotta get auric cells, are they gotta send me in the email so then i need to confirm it?)
It's a raffle.
So 1 out of like...132iu83297482498729834sadfhasr83274 people they're going to pick out of a hat.
I don't know how many winners but, well yeah.
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625 Measly points to Brutality when I'm denied
- 600 Deviousness + 600 Deviousness + 300 Brutality + 300 Brutality + 300 or so Hunting + 500 Hook + 500 Hook + 250 Entity Summoned + 500 Survivor Sacrificed = 3850+ Blood Points for 1 DC for my Spirit.
- 250 Deviousness + 250 Deviousness +300 Brutality + 300 Brutality + 300 or so Hunting + 500 Hook + 500 Hook + 250 Entity Summoned + 500 Survivor Sacrificed = 3k+ Blood Points for 1 DC for my Nurse.
I'm not doing the math, it's an average range.
625 Points in Brutality doesn't make up for the amount lost. It's laughable.
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@Han said:
https://forum.deadbydaylight.com/en/discussion/comment/1341982#Comment_1341982
Sorry but that's a terrible build.
devour is just a big gamble
infectious is good on killer that can snow ball aka killer that can one shot, spirit ain't that.
bbq is what ever
stbfl is for killer that walk, you don't walk you use your power to hit them.
Before you ask, yes i have a better build
Stridor, Sloppy, Pop, Nurses
also good are bbq and m&a
also also if you struggle in early game, discordance or corrupt intervention are your friends
I'm sorry.....WHAT?
lol Infectious Fright is great for killers, it pings the survivors location and with Spirit you can't tell if she's phasing or not if your location has been pinged. #########? That's a free hit with Spirit.
Devour Hope is great because she applies so much damn pressure survivors forget about the totem.
And STBFL is great on ANY killer except Nurse and Huntress. A faster M1 recharge time is less time wasted on charging your Phase Walk.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1341330#Comment_1341330
If we slug we are mean troll bad killers who shouldnt be allowed to pip or play because of our meanness
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1342013#Comment_1342013
Ah yes slugging gets us called out for being a try hard who needs 4K and won’t give up hatch
My bf always tells me when I'm about to slug for my 4k.
"######### 'em."
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@Kojii said:
https://forum.deadbydaylight.com/en/discussion/comment/1341982#Comment_1341982
How many kills do you get in general in red ranks?
That's a good build. I'm a Spirit Main on PS4. Rank 1.
That's a really good build. Try Corrupt as well.
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1341330#Comment_1341330
That's not always a solution. There are times when DS is actually uncounterable. Literally, times when DS can not be outplayed.
This is what makes it broken.
"Some times" isn't concrete evidence.
The same can be said about Freddy, Spirit, NOED Adrenaline, ANYTHING.
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Dead Hard, I just can't use it.
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@Zolvez said:
https://forum.deadbydaylight.com/en/discussion/comment/1291048#Comment_1291048
Wow I didn't see it coming. Initially I was admiringly disappointed, but after taking a bigger look, I'm into it.
I think I got my Hope up in the clouds, and im sure im not the only one.
I'm very excited, and the new map looks awesome.
Keep in mind, Candyman can still be a possibility, the movie premier was pushed back to September instead of June.
If it doesn't release in September, then it might never will.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1341465#Comment_1341465
Where have I heard this before... Oh, right, it's the same exact excuse that was given regarding infinites back in the day. "Why are you going after that player? Just chase someone else, bruh!"
Survivors should never, ever have the ability to place the killer in a situation where they're essentially forced to let them go.
You can call it an excuse, I call it lazy gameplay.
And forced to let them go? lol What's one way to counter DS?
Slug, no one says their invincible, no one says you can't leave them on the ground, and don't give me a "welL hE haS uNbreAkaBLE" because I rarely see that combo.
And as a killer main, I'm glad infinites were dealt with, the smaller and balanced maps, the better.
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@Financial_Stability said:
https://forum.deadbydaylight.com/en/discussion/comment/1341330#Comment_1341330
Yes I can slug players in lockers.
Then that's your fault, why are you chasing this ONE survivor?
Don't tell me you couldn't find anyone else in 60 seconds or that the unhooker is invisible.
Stop playing lazily and stop going for unhooked survivors.
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1341330#Comment_1341330
That's exactly what a Ds + Unbreak-a-bill user would say. I've got my eye on you.
I'm Avid DS user and killer main and it's fine.
It's so easy keeping tabs on a survivor who was recently unhooked and a survivor who wants you attention, slug them and move on.
Killer keep forgetting there are 3 other survivors they can go for instead of the 1 that was recently unhooked.
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@YaiPa said:
apparently, despite they did it when enduring used to counter ds, while ds was worthless (it lasted like 2 weeks), they didn't increased the timer because enduring. they are fine with ds being a 60 seconds god mode.
SLUG. They're not invincible. SLUG!
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@Name_Unavailable said:
So..
(1) 4 SWF
(2) 3 BNP Addons
(3) 2 DS Used
(4) Unbreakable and BT Used
(5) 2 Dead hards and 1 Sprint burst
(6) Map Offering
and a Mid-Tier Killer with 2 yellow addons had 4k with 3 gens left... hmmmm...
Can't you clearly see survivors are too OP, NERF.
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@thesuicidefox said:
No. The only ones complaining that DS should be nerfed are bots that pick up survivors without thinking. IDGAF if you tunneled or not, if the guy was on the hook less than 60 seconds ago don't pick them up.
This, my GOD!
If we can purchase Medals like on Reddit, I'd give you a ######### Platinum medal.
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lol If Brand New Part becomes basekit then sure.