BenZ0
BenZ0
About
- Username
- BenZ0
- Joined
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Comments
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I like that idea but I guess many others will have issues with that.
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Alright in that case that is weird, I never meet ppl like that here, but it seems that alot of ppl here are passive agressive. I mean with that, they write often replies that seem to call you negatively out or your opinion but they hide that in a wording where it is not that bad than it should sound. I made a while ago a post about unbreakable, that the perk can be very strong if it works. Then once someone answered with "Devour hope, if it works its too good LUL".
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You can ask the exact same to survivor mains xD. Alot of survivors call me for no reason toxic, camper, tunneler, slugger (As oni how dare I slugg as oni!!) or they insult me personally because I killed them.
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Dont get downed or stay in the Terror Radius lul
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Hm I see actually alot of players using skins. The majority uses them in my games atleast.
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I would say I get every 5-8 game one of these tryhard swf, but overall I agree with you. Imo both is not fun, having potatos that die before they manage to finish 1 gen or genrush swf where you cant do aynthing almost as Killer. I preffer having close games where both sides had the upper hand and it changes from situation to situation.
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Hm I mean there must be a reason they did that, I doubt that they did that just to troll you...
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Agree, I personally dont like his design, he doesnt look scary at all to me or disturbing. He is for me just a lucky luke for dbd honestly xD. But I mean, its just my personally view, I am sure there are many players out there that love him.
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I agree. The loops in the middle or cars are fine and the size and layout of the map is okey. But the dumb save pallets doesnt make any sense there, the school has 100% 2 different save pallets and a god loop with the fence, also the house of pain is just dumb... I mean they blocked the stairs to make it slightly more mindgameble but it is not enough. Maybe breakable walls will make this map better but for how long do we have to endure this? Thats the question.
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Peanuts confirmed it doesnt sadly :/
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I agree that this is not nice what those ppl are trying but in the other hand, why is it getting punished so harsh? I mean when that happened to me... I had alot of fun, it was really funny to see something that unnormal like that, we were all meming around in the game, even the survivors. It wasnt that bad for the survivors, they had fun aswell and also its not like this happens that often.
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Hm I dont see any broken stuff there honestly, if you know how to apply pressure and how to play your Killer properly then it would be possible to kill all 4 of you there. Seeing the huntress using Iron Maden and the yellow faster reload addon together shows that she definatly dont play alot of huntress... so most likely she wasnt good. To make it clear, Iron maden and the addon dont stack.
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Rancor + Nemesis
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Or you just disable both such as in family residence and you have a much more interactive gameplay because you can protect basicly every area and dont have to leave a survivor when he runs to a infinit. I know that you can leave the god loops but that is just a stupid excuse for bad map design, it is not fun or require any skill or effort running a god loop. They shouldnt be in the game in the first place or put a breakable wall next to them.
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Imo that would be too strong though. Every % of movementspeed can be devestating in chases, thats why most of the perks that offers that effect just give them temporarely or with a big counterplay "Noed as a totem".
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I agree with the half for example disturbed ward or the game. But I wonder what you mean with lerys, I never found any god windows there. Maybe you dont know the loops there properly? I agree that the RNG is too big but that is something that I love honestly. That is only my personall preferense though but I like running into a room as survivor and now have to make a quick decision how do I use this room against this Killer. Same goes to hawkins. Actually alot of these pallets are not that unsave as many ppl consider, if you know how to chain alot of rooms together these pallets can be devestating, you need alot of practice and good memories for this though.
I personally think that blood lodge is one of the worst maps in the game, too many pallets overall. Almost all of them are too open for no mindgames and too big for double back plays. Sometimes you have no pallets at all in the middle, it is way too unconsistent with the pallet spawns. Too few jungle gyms and the main building is garbage xD. Also the map needs more view blockers in the middle, it is waaaay to open. It is too easy to see stealth Killers walking around the map.
But as I said, I agree with the most with you and I understand your opinion so dont worry^^. Thanks for your reply though!
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Growing hunger
Everytime you hit a survivor you gain 1 token from a maximum of 8. Every token reduces your Terror Radius by 1 meter. After the last gen is done a remaining totem will lit up and activates the perk. The perk is active until the totem is destroyed. Every second token grants you a powerfull effect:
2 Tokens: Increase your Movement speed by 5% (does not stack with other simiular effects).
4 Tokens: Make survivors oblivious for 60 seconds.
6 Tokens: Make all survivors broken.
8 Tokens: Block the exit gate switches for 60 seconds.
Numbers can always be tweaked but I think this is a interesting perk that I would use on Killers like Legion, Spirit, Oni, Trapper or Wraith. You have to work abit to gain something out of this perk, its still not that hard though. It works the same as noed, survivors can destroy all 5 totems before the last gen pops so they can prevent it from activating. This perk can also be compined with noed if you wish to get a way more powerfull effect. You can use it even with bloodwarden to chase someone down, while the switches are blocked you have enough time to down someone and prepare bloodwarden.
The perk has a high risk but a very high reward.
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Putting every game a map offering will be expensive with some time and also I already use ALOT of them, my yui and feng ran already out of offerings for maps but I am currently prestiging Steve.
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Yeah np, its still interesting to see different opinions :)
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I love autohaven maps, especially wreckers yard as a survivor. It is fun chaining 3 different jungle gyms together as a survivor, it requires skill and is very rewarding. I love the harvester in coldwind farm, it is very fun to parkour around these things and is also very difficult to use it properly as a survivor. I am not talking about that basic window there, you can chain both windows together or jump on the hayballs to make some nice mindgames.
These maps are decently balanced, except that they have god loops but the half of the killers can play around them or counter them completly. My suggestion was made because these maps just look ugly and its getting boring to see them every second game. But I guess you will just read anyway 10% of this and try to meme around so ye, tell me how much of a bias I am :)
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Alright np^^ obviously its your opinion and I respect that. Something that I wonder, why do you think that these maps are balanced? I am looking on a neutral view. As Killer there are the famous god loops or "infinits", they are increadably strong and doesnt offer any counterplay. They can waste alot of time and they personally annoy me if I play a Killer that cant counter it. And as survivor, it sucks that there are often entire corners of these maps without any loop structure, not even normal loops (Dead zones).
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I know, I mentioned that in breakeds, its boring to play the same map over and over^^ Thats the entire reason of this threat. I am really sick of seeing coldwind farm, it is actually the most played map for me. It gets boring to play always on the same layouts, I would like to see more yamaoka estate or lerys honesty.
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On my old account I had every single Killer on P3 level 50 with up to all perks on rank 3. On this new account I am currently at 1,2k hours and I am just missing 5 Killers, the rest are P3 level 50.
I personally do it in that way. First of all I level all characters where I want those teachable perks to 50. Then I started prestiging my main or most favorite characters. In my case Spirit-->Legion-->Doctor etc. I take at P1 and P2 all least cost items and dont really mind the good things like moris etc. I try to buy all important perks like BBQ or other farm perks and also all cakes, puddings or party streamers.
Once the character is 50 I start saving 1million BP and use ALL cakes, puddings and streamers on this character, also all really strong addons or items like ultra rares. When I reached 1million I prestige and do the same over and over. At P3 I level like usuall and take every good perks or items and addons what I need or like.
You dont have to save 1million BP, I personally do it because its very statisfying pumping all those BP into a fresh Prestiged character, also I would like to see to get out of the early levels as fast as I can because it doesnt look good if my characters are low leveled xD. With this method I manage to finish one character in 4 days. I play alot though, 5-7 hours per day.
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My intention is not because these maps are totally broken. I meant with that, they look ugly and it will probably take some time to rework every old map. To compensate that, that you play more on the new maps with the new upcoming mechanic, they can be disabled for idk a few months? Weeks? Whatever, so everyone will see more often the new maps with the new mechanic.
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Hm I mean you have in almost all MacMillan 1 god loop (Bad for Killers), also most of these maps have really few pallets and often dead zones such as iron works or Groaning Storehous (Bad for survivors).
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Would be nice if you can explain why you think this is a bad idea :)
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Yamaoka and Lerys are unbalanced dafuq? Also there are plenty more other realms than just these.
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I mean, where is the problem? I honestly dont see there a dumb or salty wording there xD He maybe wrote it abit more negative then it should but I dont see wrong behaviour there. I personally like giving killers that play a killer wrong tips.
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Yes and it works flawless LUL
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There are more late game perks then fire up. But I meant a late hex perk xD
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Haha good one
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I love FF aswell, thats why i mained legion when they came out. But its notfun chasing someone without a power trying to down them. When it comes to killing legion is boring as hell.
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@Flatskull said:
There are three types of survivors.
Those who say nothing. The mutes.
Those who are actually polite and friendly and cool guys to talk to most of the time.
Then you get these pillocks. Who normally have some "comedic" or edgy/taunting name most of the time who either beat you then argue that you were some sort of tunneller or broken. Or you beat them. And they say the same bollocks. They'll say this kind of stuff under any circumstance. I think they percieve themselves as cheeky or adorably bratty or something. Like some sort of youtube personality making a rage montage.
Laugh at the third.
Banter and Talk with the second.
"GG" the first.
Well i have most of the time those funny names but i never cry about tnneling or camping xD everytime i met those funny name guys they seem pretty relaxed too me
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I found 2 really good friends and I met one of them aldeady in real life. Couldnt imagine playing without them anymore.
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@leyzyman said:
https://forum.deadbydaylight.com/en/discussion/comment/1138441#Comment_1138441
https://forum.deadbydaylight.com/en/discussion/comment/1138441#Comment_1138441
The main reason I talk about killers only is 2 reasons:
1. The amount of killers saying "I quit" to some extent.
2. The way that I've been watching games on YouTube, almost all the killers I see in a survivor video have been rank 7s and up. Very few killers are red ranks nowadays. I've also stated seeing red ranked survivor games mixed with greens, yellows, and whites. So it is probably a killer side thing. Either that, or it is showing how much harder it is to rank up as killer, since there are so few, and red ranked survivors are still quite high.
I want to keep this question based for killers. However, I will make a survivor-based question soon.
Actually it is so damn easy to rank up, it is because most of the good Killer mains like me play survivor or stopped playing at all.
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Sadly the complete opposide happens right now, I need to que for 10min to find a survivor game... I wonder why most of the Killer stopped playing :P
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Agree, since we get every few weeks new cosmetics I would like to get some more shards overall to compensate that huge amount of skins right now.
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Yeah I mean... gen speed is getting started to fix after 3 years so what do you expect?
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I spended probably over 500€.
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I dont think that the game needs that personally but would be funny thought.
Imo this game needs a unranked mode for newbies or testing new builds, killers etc. In that case they could implement a voice chat just for fun. But for ranked no thanks.
Would be funny thought if the Killer would be in the voice chat too, somtimes less fun cuz ALOT of salt would be there but could be still fun.
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Well all of the games with a ingame mic option also have a mute option for any player... not really hard to press it.
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The devs are starting to reworking the ranking and pipping system. They will probably add in the future a better ranking system, you just have to wait.. maybe a few months xD
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I play alot and I mean ALOT of Oni past few weeks. I slugg all 4 of them and thats how I have fun right now. Sometimes I get outskilled by unbreakable but that is how it is, most of the time it works out so I am happy with my results. Basicly everyone dies on first hook but Idc, if the survivors want to finish the game fast by rushing the gens, I will finish it quicker for them :)
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Agree.. this is just the truth
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Imo this map is balanced. There are a reasonable amount of pallets that are ALL mindgamable. Alot of fair loops and a decent size. The gens are decently spread out and the map is pretty open for Killers like Huntress, Billy etc. The map only has to few windows.
Only 2 critiques are:
-Add hills to this map so balanced landing is not that useless
-Add more jungle gyms or other window loops
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So you want to get that opputinity out for free hits as a Killer? Alright sounds logic
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Why should window tech get "fixed"? It is a skill full move that doesnt have any huge benefit. Its really risky thought, if you are smart enough you will hear the footstebs and get a easy free hit. That move grants alot of free hits and is overall not really usefull. It only works on less experienced Killer but with that argument you could say that 360 are op aswell...
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And again, your ability to read or consider is getting worse at time young man. I never ever mentioned that this is holding game hosting in my post. Only when the first few ppl start mentioning that this is holding gamehostage. You truly are just trolling or are srsly not that smart xD
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The Hatch only spawns when 3 gens are done, so 2 are left. I described here in my post that they didnt manage to finish 2 or just made 1.
