BenZ0
BenZ0
About
- Username
- BenZ0
- Joined
- Visits
- 2,062
- Last Active
Comments
-
Old Legion, it was just a ton of fun with the multi stabbing gameplay. Really sad that before legion got nerfed I had 3 months no internet so I couldnt taste out the last moments before we lost legion forever :C
-
Clown definatly.
-
Hm kinda agree. I stopped playing killer since the ruin nerf but not because I cry about ruin nerf, I never used ruin though. I stopped cuz the devs still didnt do anything about earlygame pressure. And that is not fun at all, tryharding for every single game. I cant even do my killer dailys relaxed cuz survivors just try to genrush every time. If you know how to apply pressure you can do just fine with a 2k but still.. its not fun to sweat for every game unless you get baby survivors that cant even loop, but thats a different story with the broken matchmaking.
-
ehm no these builds can be meme builds but thats it.
-
They are gonna nerf it 100% cuz if a Killer perk is strong, they are gonna instantly fix it, if survivor perks are busted... who cares?
-
- Fix fence spawns
- Increase pallet spawns, maybe add some pallets in the other 2 floor houses
- Hide totems better
- Reduce the loops with the 2 benches and make them mindgamable
- Reduce overall loop sizes but add more pallets to compensate that, kinda the same what they did with badham
- Delete all those houses where you cant go inside, the map is a little town yes but in terms of gameplay it just sucks to have to many visual blocks as Killer
- Increase map size abit, its way too small
- More generators outside instead indoor
- Nerf myers house, god window downstairs and both balcony windows + the drop down window
- Add the shack again to haddonfield
- Nerf house of pain (The house with the basement where the 2 stairs are with the pallet and gen down there)
These would be my suggestions.
-
You get alot more xp if you already have the premium pass, I purchased the pass right at the start and I am a week ago doen with it. My best friend that didnt purchased the premium yet is at 40 right now. She plays probably alot more then you but its save to say that ppl with premium pass get alot more xp. I play 3-4 hours a day, I have some days where I dont even play at all.
-
Since the Rift is out now, and I hope enough ppl purchase it, it could replace new chapters in terms of profit so then the devs can focus more on balance updates about the core game instead of new chapters.
Thats what many ppl dont see or understand, the devs didnt made the rift to "milk" ppl out, they try to earn money on a different way then with new chapters.
-
I am faboying here but Legion!
-
The early game pressure is the core problem, many killers struggle in pressuring enough at the early game. Thats what have to be adjusted.
-
Usually I dont talk negativly about those things but if the genspeed has never been ignored, why did it take 3 years to nerf toolboxes? So do we need another 3 years for gen adjustments or what?
-
Yes you got baited hahaha! Gotcha!
-
Yes no mither is so strong that I wonder why it is not meta!
-
Yes except it is a hex perk, a hex perk is a burning totem that can be cleansed to disable the perk for the rest of the game. Thats a counterplay that can be done at any time.
-
The problem is that if you have a team of 4 players, 1 mistake can be even outed by the others. Mistakes in a team are way less consistent and can be helped out while if you play alone you have nothing that can make your mistakes less impactfull. Since dbd is the only game that brings up a semi balanced unsymetrical gameplay you can see the clear difference of solo play vs teamplay. It is just natural and it was always like that. Thats why most esport games preffer teamplay than solo because mistakes are not that present in teamfights.
-
Noed
-
Yeah I know what you mean. Obviously if the early game pressure can be fixed by the devs finally somehow then slugging wouldn't be such a must have right now to slow down the game somehow. By fixing this problem slugging will be less necessary so unbreakable will be less effective, that would solve eveything at once.
I agree with you that unbreakable itsself isnt that huge of a problem but it just appears to be very annoying in these times right now. Btw thanks for your neutral answer :)
-
Agree. Almost all of the perks, addons or items have none counterlplay. Only the "new" insta heals have counterplay but the rest has none and that kinda sucks. Fun fact, BBQ had already 2 counterplays but later they added the blindness in lockers to hide auras aswell so they added with time 1 more counterplay to BBQ but why something likes this doesnt happen to other survivor perks? Adrenaline, Borrow, D strike or even Unbreakable. Some of these perks have already counterplay, but most of them such as hooking or slugging are things that can be still played around by survivors by stacking these perks or taking all of them mentioned at once. You have d strike and get slugged? Well unbreakable comes in clutch, same goes to other way around.
Or a bigger issue is that all of these perks have none downside or requirement to even out the benefit you gain from these perks. All Killer perks that have a strong benefit have a requirement or gives you a downside such as Bloodwarden, Spirit fury, BBQ, Ruin (Old and New), Noed, Pop etc. A easy fix would be to add a small requirement or downside to these perks.
Many survivors may cry about what I mentioned here but this is simply because survivors love beeing the upper hand that is no secret. Anway these were my thougts.
-
Well, the only reason why slugging is so popular is the current game lenght cuz slugging is a effective way to slow down the progress of gens. I assume you dont play killer much so you wont understand it at all so its fine, I guess there is no reason trying to explain things like that to ppl like you.
-
Agree, many players still dont understand how important slugging is now in these times.
-
Agree, it is unconsistent but I personally know how to stall the game well so I personally dont have problems. But well I am a old veterean so I guess thats not the point^^. I agree that many players who have problems with genspeed or game stall, should consider thinking about other perk combinations and that could help alot. I guess many players are just too greedy for the 100% bp and I can understand that.
My personal Idea was to make the bloodpoints effect baseline for every Killer. That would promote anti tunnel and more active gameplays than just camping or playing unfun and unfair.
-
I get some free kills with BBQ when I see injured survivors at a dead zone. Or see how many ppl are working on the same gen, BBQ has definatly some advantages than other comparible perks like thrilling.
-
I got your point with the swf and that is true. But you didnt got my point what I wanted to tell with this post, maybe it was my bad wording or you didnt understood it. Lemme cearify. I have nothing against situational perks that can come into clutch and carry alot there such as Bloodwarden, I personally love this perk and its a ton of fun when it works. But situational perks like Bloodwarden have huge requirements or downsides to justifiy such a powefull effect. For Bloodwarden you need to hook someone while the gates are open, go to a gate and open it by yourself cuz most of the time survivors 99 gates as we all know. Then you need to hook that survivor and then you have the perk active, while you try to do this entire process survivors could go pick up the slugged one or run out of the gate. Then even though, you have to be lucky that the end game timer is already really low to be even more deadly.
So as you can see, in this example bloodwarden has alot of requirements and preperation while unbreakable with a simiular strong benefit has none of all of that. --> You get downed and then you just hold M1. Now its your choice if you pick yourself up, without any risk, effort or planing. You just wait for a good oppurtinity and there you go. That is my problem <--
-
Yeah get ye, how you discribed, I meant when the perks comes in clutch. My point was that, that Killers only have 1 comparable perk like unbreakable that can be a gamechanger but is situational and that is Bloodwarden. But bloodwarden has 2 requirements and also a counterplay to it. You need to hook someone while the gates are open. The counterplay is just leave before the Killer hooks the person. While ubreakable has none of these things I mentioned, thats why I made this entire post. I dont find it fair that a situational perk like unbreakable (even though it will not come in use alot) has NO downsides or requirements compared to all other situational perks (Said perk Bloodwarden).
-
Say it too pop goes the weasel where 3 gens are finished at your first hook most likely and maybe the last 2 gens that are getting worked on are on the other side of the map. Say it too noed where you can cleanse all 5 totems. There are more examples for sure. My point is, there are many perks that may come not in action for the entire game, and as Killer it hurts even more because you are 4 perks vs 12.
-
Wow someone who understands my point and is able to answer civil and in a neutral way! We need more ppl like you! And you are maybe right, maybe nerfing the perk is not a good way and fixing the current big problem could solve it. Thanks for your reply though!
-
To have something to counter something specific is okey to have in the game. The problem is, you have to put in a downside or requirement to blanace the strong benefit out. I dont complain about noed or other perks since they have their downsides already in. Unbreakable has none and that is not okey in my opinion.
-
Yeah agree but thats kinda hard as oni since the Killer is designed to slug :/
-
Hm I manage to use unbreakalbe at the half of my survivor games^^ Sure most of the time I dont turn the entire game with it, because sometimes I am the only one who is slugged but still, I manage to use unbreakable far more then you mentioned. Are you playing in swf aswell or solo?
-
I lose maybe 1 or 2 games out of 20 because of unbreakable and that is totally fine because losing is a part of the game and of every game. When I play swf we use 2 unbreakables and we get too many escapes without any efforts just because of unbreakable. We already finish all gens in 5-7min and if the Killer manages to slug some to ensure some kills or apply pressure, we completly turn around his entire game by just 1 unbreakable and manage to escape most of the time.
I am playing more survivor then Killer and I made this post of the view of a swf cuz that is just rediciouless. But since you are somehow triggered and try to make fun of me you will not understand this anyway and just try to insult me anyway with a passive aggresive comment so just keep going :)
-
Agree! Slugging is just a cause of the real problem and I wouldnt slugg that much personally, but I am forced if I want to get more out of my games then just 1 or 2 kills.
-
So I messed up because I picked up one of the 4 survivors to hook them and one of the uses unbreakable while I pick up? So I should let them all 4 bleed out?
-
I would personally add a requirement to activate it. Something like "heal one healthstate" or "unhook savely". With this clue the Killer get a little hint that the survivor might have unbreakable ready and he can play around it then.
-
I mentioned that in my post, you didnt read it then... thats insane how many ppl refuse to read a post and answer after that xD
-
3 gens are already done when the Killer manages to down someone most of the time, except the survivor did a huge mistake and died way earlier. But we will stick to the point that we have a decent survivor.
Finishing the last 2 gens while someone is on a hook with a genrepair penalty is most of the time totally possible with 3 survivors beeing able to do it. Even 2 survivors can finish the last 2 gens faster before the guy will die on his first hook. You need 2 min to bleedout while survivors need 80sec to finish 1 gen, split the 2 gens to 2 survivors and you have your answer!
I dont think that this change would be too hurtfull personally.
-
Thanks for explaining what unbreakable purpose is but I am pretty sure that everyone who reads this is totally aware of that!
-
The problem is, the requirement is the objective of the Killer. Same as Noed but noed has 2 direct counteprlays while unbreakable has none.
-
You mean same as "You could have hooked them?". I mentioned that in my post and you still used this example even though I gave a counterpoint to that. That means to me you didnt read my post properly so I answer like that.
-
Yes, I still have pressure but for a example, from pressure 100 I got back too 20. That is way too huge for no trade off. Adrenaline, Borrow, D strike, dead hard even deliverance are anti pressure perks and all of them have a requirement. Some have less then others but atleast some. Unbreakable doesnt have any requirement and can be used every time without any downside and that is really unfair of a balancing view.
-
Probably you dont play Killer enough to see it coming in action.
-
Spirit with duration addons, its just the best addon on her.
Most fun Killer and addons would be.
Oni with Topnok, its just too fun dashing really fast around the map, oni is probably the most fun Killer right now imo.
-
Killers are already doing this exactly what you say and survivors can still manage to escape through this if you play decently with meta perks.
-
It would be better if genspeed should be reduced for the time while someone is on the hook (By 20%). That would be awsome honestly.
-
So how do you justifie that bubba is worse then legion if legion has nothing that I mentioned there?
-
Spirit, its just too easy to get Kills once you learned her^^
-
Agree
-
Yeah same :D
-
Haha nice you broke it :D I will try to break it, I preffer hawkins for that, lets so if I manage 30+ xD
-
My record of 25 hits is still unbroken! xD
-
If a survivors does a mistake its a insta down, bubba can break pallets really fast and has mediocare downing potential. Bubba is godlike in basement plays and can camp very efficiant with a high Kill rate in terms of unhooking. The less pallets on a map are the more powerfull is bubba, that means if manage somehow to hold the game and make very pallet wasted pretty fast, you will have a easy time cuz dead zones are really good for you as bubba.
You probably didnt play bubba that much but he is much stronger then you expect. He is definatly not fight though and needs a huge buff or rework but he is definatly way better then clown and legion. Cuz everything that I mention above are things that clown and legion doesnt have or cant do.