BenZ0
BenZ0
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- BenZ0
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/1206697#Comment_1206697
It could be a bug, but I had occasions where unhooking an infected survivor didn't infect me.
There is a difference between infected or broken. Infected "Where you have the timer until you get broken" is not contagious, you will not infect anyone. If you are broken "Fully infected" then you infect everyone who touches you. So if a normal infected survivor who is not broken yet gets unhooked, the saviour will not be infected. Only if the hooked survivor is broken then the saviour will be infected.
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/1204989#Comment_1204989
No survivor touches infected stuff unless it's strictly necessary, and sometimes unhooking infected survivors isn't contagious, so that is hardly proof. In my experience it's easy to accuse someone of not being helpful but most of the times those accusations are false.
If a survivor is broken you will ALWAYS be infected after the unhook, that is how the infection works. If you dont believe me then go in a kyf and try it with friends.
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Okey cool lemme find a lobby in 10 sec really quick see ya later after my game.
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"I hate these new killers that have abilities to help them in a chase but they have no pressure, chases"
New Freddy has so much more pressure out of chase with the clocks and teleport. And what about the other new Killers with map pressure abilitys? Oni, Demogorgon and new Doctor? They all have high mobility or other abilitys that stall the game? You seem to not know much about Killers and pressure, I recomend to you to keep playing or watch guides.
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Well Legion needs alot more love than these 2 addons, however I agree that these addons are totally outdated and not working with the current Killer. But I mean... the devs dont care a bit about Legion, you have to accept it like every other ex legion main^^
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Filthy tunneler!
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Thats a cute salt post, just adapt lul
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I would love to see following perks:
- A perk that destroyes dropped pallets automaticly
- A perk that punishes fast unhooks
- And a other perk that reduces your hit cooldown, a different one than save the best for last
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1203003#Comment_1203003
Weird. There is a window at the main building of Family Residence that always does this to me as survivor, too.
I know which you mean, but it is anyway a very unsave window so it isnt that much of a big deal imo. But still yes its a annoying bug thought!
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1204095#Comment_1204095
But you purposely killed the Feng after her being shown to you. So you teamed up with the survivor. Thats exactly what you choose to do.
Alright and what about the feng? I mean what she did was refusing to participate in a regular game, she wasnt trying to do gens. In that case she did something not right aswell?
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@Oicimau said:
No, not teaming. Survivors can denounce each other thru in-game gestures, no rule against that. The teaming must be a more deep thing and behaviour of constant coop during the match.
Ah alright thank you for that informative answer!
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@White_Owl said:
she was hiding and immersing the entire game, just saw her leggit 1 time. She was never unhooking or touching barely any gens.
How do you know? I had many times people making similar accusation which were totally false. If a survivor is stealthy it doesn't mean he isn't doing anything, most probably it means you just don't see them doing them.
You have a point. But I was playing plague, the feng was not infected for the entire game except when I found her at the start. If you know plague then you will know what happen if you touch a infected gen or a broken survivor^^. With that clue its obvious that she didnt do anything productive. I saw her once, infected her and then she immidiatly cleansed. She kinda killed the team with that cuz of that second pool I could create alot of pressure.
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@Fog_King said:
As I was reading the title, I was thinking maybe they could have reason to think it was teamming, but after reading the post, no, that is not teamming at all. If the game went on for all that time, the killer knows who is doing this or that or in Feng's case, who was not doing anything. People like these just drag out a match. Sometimes it's better to just die, find another match and try again. But don't worry, nothing will happen. Feng was only mad because you let the other live and she thought she deserved to survive.
Thanks for this positive answer!^^
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@Dolls said:
Could have killed the Yui and ended game just as easily and not have teamed!
Thats actually true but I often give good loopers the hatch as a reward for playing well. Its something that is very common from me.
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@Groxiverde said:
I did a post some months ago talking about this situation and 90% of the replies told me that the killer should be banned.
I still don't think the killer should be banned for that.
I think these were just ppl that didnt understand the situation. Imo there is a huge difference between teaming without even knowing in my case or teaming for a while on purpose.
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@DisappointedUser said:
Nothing at all will happen.. Nothing. Don't worry. They won't even ban cheaters unless they are recorded and ADMIT to cheating.. you think they're going to act on a 'teaming' report? No..
Well I know someone who cheated a few years ago and got banned months ago^^ There were no records of that nothing.
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There is something I would like to add. At groaning storehouse the nerfed infinit window. You cant vault it as legion, you will just vault but spawn back to the side from where you just started the animation.
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Stop it you are hurting me ;C
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@VolantConch1719 said:
Just wait for the next update, where a Killer nerf will occur (potentially the nerfing or removal of bloodlust) and Killers will come here en masse to complain about it, before the Survivors tell them to "git gud" and laugh in their misery.
A theoretical situation, but it seems to be the pattern. Killers complained about Ruin, Survivors complained about breakable walls, Killers complained about Sabotage, and now Survivors are complaining about map changes.
I'd hate for this to be true, but I can't say I have confidence in the community anymore. Not when we're all at each others throats like this.
I agree with you there. But I wonder why the devs would remove Bloodlust. I saw some ppl talking about this but imo bloodlust is not bad, unhealthy or a unbalanced mechanic. Bloodlusting pallets is less skill full as mindgaming yes but it is still a strategy used in a chase and can end up in funny and interesting situations. I personally have fun beeing bloolusted at unsave pallets, at that point the Killer has the upper hand but IF he does a mistake or you manage to pull a very nice mindgame off and manage to escape from this place, you feel like a god as survivor. Its just my opinion thought :)
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@Rin_is_my_waifu said:
But but... my infinites
Yes now I cant loop anymore :C
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@Cheers said:
Both sides have their 'bait' posts, but in majority of these situations I don't get why they're getting angry.
I for one can't wait for these changes.
Agree these changes are healthy for both sides!
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1201924#Comment_1201924
Any killer could spam nurse before her nerfs and kill anyone with little skill required. That's almost the same with spirit as she is now. I think like 70% of my games pre-nurse nerf were against nurse, and the game was survivor sided? Probably 40% of my current games are against Freddy and Spirit, with alot of Billy, Huntress, and Deathslinger sprinkled in.
Balancing around M1 killers is going to be terrible unless they nerf all the killers who already counter looping.
Idk why you come with nurse now but ye ok? xD
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This game was for almost 4 years straight up survivors sides and you cry now because there is a patch coming with some changes that are needed and healthy for both sides of the game?
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1199582#Comment_1199582
Oh no, they changed Ruin! Wow, its so hard on the killers. Its not like there have bean a million nerfs to survivors. Here, let me show you how much they "buffed" survivors:
https://www.youtube.com/watch?v=Q1fkX3H84SE
From there on, it was a constant and nonstop survivor nerf except for 3 big changes (ruin, nurse and spirit), while killers meanwhile got massive compensation and even many many killer buffs like Freddy or Doctor.
Stop trolling.
"3 Big changes" spirit? There was barely any change to her, the spirit is still very strong. There where way bigger changes to Killers then these, but I guess you didnt play that long dbd to know them so its fine.
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Hawkins is actually a very balanced map, it just requires some knowledge and braincells to loop there. Only problem with this map is, its kinda hard to find gens sometimes but chase wise its a good map.
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Nothing, it was unbalanced and boring as #########.
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You seem to get alot of bad survivors, when I play against a Legion alone or with swf we loop him always for ages and manage always to escape all 4 or 3 if someone get camped at the endgame.
If you meet bad survivors or really altruistic survivors then every killer can get 4ks, its more about how well or sirious they play.
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oof
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@deadbyhitbox said:
I think your list is pretty good. I like how you gave all the killers little attribute ratings as well. Personally the one I disagree with is GhostFace. I think people tend to overrate him. His power is basically just turning off his TR in my eyes. The red glow hiding is accessible to every killer through moonwalking, and if you're already in a chase the hidden TR won't be serving much purpose in my eyes. I don't think his power warrants placement far above the likes of Demogorgon, Doc, or the Slinger. They all have a chase power that can be used to zone, or get hits that a normal M1 killer like GF wouldn't have got. The stealth is also another factor for me because of how unreliable it is.
But, this is just my viewpoint on it. Nice list :)
Thank you for your kind words!
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@DBD78 said:
A fairly good list. The changes I would make is Doctor should be A tier, and Demogorgon is C. Also perhaps not in the wrong tier but still I think Huntress and Ghostface are not as good as Hillbilly and Freddy. So perhaps I would put them on the line between A and B 😀
Thanks for your reply and sharing your thoughts :D
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1192499#Comment_1192499
Yeah,defo see that point. That's i guess what devs went for,high lethality(if ur a god with ur shots you get downs very quickly in exchange for map pressure)
Agree thats why I think he is a very well designed Killer!
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/141451/benz0s-killer-tierlist-power-ratings
That is not a bad list.
My 2 cents:
Nurse should be on her own tier, she is still miles ahead of any other killer. Needs a lot of practice but those who are good, just win every game with her.
I would put Freddy above Huntress, Deathslinger belongs to A Tier, Doctor and Hag are better then Ghostface, Demo and Plague should be below trapper.
The rest is okay :)
Thanks for your reply!
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@luka2211 said:
I like that you actually put slinger's lethality high,thought u'd put it very low considering alot of people underestimate him and say he's just pure garbage :F
Obviously there are alot of players who still didnt figure out where you can actually shoot through and where not. But I met some very good deathslingers where me and my swf grp just couldnt loop him longer then a min. He is in 1v1 a very strong killer but he lacks of map pressure and mobility, that makes him "seem" very bad.
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@PigMainClaudette said:
I'd actually put Doctor WAY higher. I strongly believe that he's within the top 5 of all killers. Same with Freddy. They are extremely effective killers at the moment.
If you're going off kills, then Leatherface is better than Clown and Legion, if you take pips into account, however, then Bubba is literally the worst killer in the game, and that is also by accidental design.
I and my friends that I asked about their opinions while making this do not care about pips, I mean ranks doesnt say anything and the emblem system doesnt even work properly ^^. I agree with you, when I made this list doctor was where freddy was, however I asked 5 other ppl and they all where wondering why doc would be that high, I am not sure if my bias to doc came there but they all believed that he should be lower, 5 opinions against mine overvoted me so yeah thats why doc is there now^^.
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@Marcus said:
Huntress and Ghost Face shouldn't be in A tier. I would honestly put Plague over both of them. Doctor should be low A tier or ar least high B tier, while Deathslinger should be low B tier if not even high C tier.
Actually previously yesterday in the night when I started doing this I had doc with ghostface switched but I tought about that and talked to some ghostface mains in my friendlist
they both are great Killers and ensured me that you can get alot more free hits and kills by sneaking or stalking then a doctor would get. I cant decide thought, there are so many more factors in to make a good tierlist, but obviously its not perfect yet, anyway still thanks for your opinion!
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@NullSp3c said:
I like the list, but i just don't get why the legion has 6/10 in mobility if mobility is "How fast you can travel around the map to patrol gens or close the gap between you and survivors"
Let's do a bit of math:
Legion moves at 4.6 m/s by default
While in fatigue moves at 2.7 m/s
While in feral frenzy moves at 5.2 m/s
Add-on less like your list is made of, the legion's power lasts 10 seconds and the fatigue 4 seconds, so it's 14.
NO POWER -> 4.6*14= 64.4
WITH FERAL FRENZY -> 5.2*10+2.7*4= 52.8
With this, you can conclude that legion only gets profit by using their power for map travel ONLY if they are already in range of hitting a survivor and that is less than 12 meters, which i don't think this is treatened as map travel. For me they get a 1, just because they have potential to chain hits, but mobility in itself i don't think their power helps.
Hm you might be right, thank you for sharing your thoughts!
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@LetsPlayTogether said:
You know you can just use google?
Thats why I ended up here, I typed in Dead by Daylight forums ;P
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@Peanits said:
https://us.v-cdn.net/6030815/uploads/281/GHCD1URVAQ84.png
Oops, I dropped my mid-chapter screenshot. Well shucks, so much for revealing it next week. Guess we'll have to reveal some other changes instead.
oooooof cant wait to see that ingame!
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1189345#Comment_1189345
It's typically considered trash because of 3 reasons.
1) You have no control over when a trap is removed.
More often than not you're not really going to be in a position where you could actually deal with the survivor because the aura is shown when the actual trap is taken off not when they're working on the box.
So you often might be in Chase, halfway across map or in general just occupied with another task by the time the aura shows up if you even notice it any at all.
Unlike if it showed them working on a jigsaw box which will increase the chance of actually finding the survivor once a survivor remove the trap they usually not just going to hang around the Jigsaw box or in that area.
2) Removal of box prediction.
Typically smart-pig players who are keeping an eye on the boxes and visual cues around them can track where a survivor might be working on the box.
This gets even easier when the trap time is close to popping. Survivors usually end up abandoning stealth and becoming more reckless with their searches triggering more visual indication including scratch marks or loud noise notifications.
Essentially speaking if you're good at tracking certain cues you can predict if someone's going to a box before they even reach it. Meaning you do a better job than this add-on for tracking survivors without using the add-on.
3) General practicality.
Typically this descends into why are you burning up so much effort into tracking people who are not going to be working on generators.
The chances of a survivor being just genuinely close enough to you for to make maximum use of this add-on is very slim.
The likelihood is you just going to end up going after one poor sod, even when they not really doing anything objective wise whilst everyone else is powering through gens. However if you're going to be focusing more on the generators and leaving the boxes unless they're close enough or you're not preoccupied why are you wasting a very rare on something you can do for free.
Honestly you're literally better off just straight up tunneling the person with the reverse bear trap.
In terms of usefulness I rank this along with Franks mixtape for current Legion.
Does it have a use? Sure
Are you practically shooting yourself in the foot for actually trying to use it? Most certainly.
Would literally anything including no add-on be more useful? Precisely
Do the vast majority of players especially mains consider it one of the worst addons in the game if not the worst? Oh you bet your bottom dollar they do
If you managed to somehow squeeze use out of it then go ahead.
However considering the perk was so bad and useless you initially thought that it was bugged I think you might have your answer.
Well its imo not franks mixtape, its the yellow pin. Slightly usefull but not bad to have. If the addon would work then I would use it over all green addons. I think you see this addon way to negative, its not useless seeing the aura for 6 sec. Its definatly not the non plus ultra addon but still not useless. And to the last sentence from you. No this addon doesnt work at all, I tried this also in kyf and I dont see any aura at all, this addon doesnt work yet.
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Is that a bait or a bad joke? I am confused
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1189123#Comment_1189123
Yeah, I avoid this add-on like the Plague (Yes, that one) since it tends to promote the dreaded Tunnel Pig that I so deeply despise. It just feels unfun to be tunnelled out of games in general, and you should have bigger concerns, such as the other 3 survivors who could still be working on generators. Not to mention the extra kills that Tunnel Pigs are actively boosting the statistics and ensuring that Pig doesn't get the love that she needs.
I can't help you in telling if it's bugged or not, but I can warn you that it promotes an unhealthy style of play. If you're concerned with survivors getting traps off, then I might just suggest both Gears add-ons, or going Crate of Gears and Tampered Timer.
I know her best addons and how to play pig dont worry, I didnt asked for these. I was just curious why the other addons are bad or not used because dbd has ALOT of underrated killers and addons.
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@Deadeye said:
Yes, AFTER they finished the box and only if it was the correct box. That's why this is such a bad addon. And if you noticed an aura not being shown after the trap got removed, you might check for distortion
It was not distortion though.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1189123#Comment_1189123
When it says seeing survivors removing the bear trap it doesn't mean working on boxes that means you'll see them when they actively take the bear trap off
Alright good to know thanks for that! But this addon would be still not trash, I mean its better then the half ot the rest? :D
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@Aven_Fallen said:
I would not be surprised if it is bugged and nobody noticed so far, because it is most likely her worst Add On, lol.
Well if it would work its a decent one. Seeing a survivor removing a beartrap can be very usefull and give you alot of suprise hits or kills. Its basicly like nurses calling. There are ton of addons that are underrated as hell, its not the first one.
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This demogorgon doesnt even know that he can break pallets with his shred. He was not experienced at all and had no idea of tracking survivors. He lost alot of potential pressure at the early game of lack of experience and skill. This is a bad example for "genrush". Everyone can genrush a baby killer and say see see genspeed is broken???
However there are some games and situations where genspeed can be broken but at your example right now, this is just the fault of the killer and had nothing to do with genspeed.
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We already have jeff and some skins but I agree, a complete goth survivor female would be awsome <3
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I am really excited to see a new Killer rework/update with the proper map rework <3
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@KurtKobainFreak01 said:
When the brand new part instantly completed a generator and got changed, seems pretty good
Agree I still remember those times xD
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Susie is hot and I want to marry her.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1183670#Comment_1183670
Im going to have to get a link as to where you got that information
I made posts and ideas about Legion and the most of the ppl that replied wrote all the same that they liked legion as character and not for the gameplay. You can go to my profile and check the discussions there :)
*Edit: Sure there are some individuals that actually like the current gameplay of the Legion but these are very minor ppl with a specific taste.