Axe
Axe
About
- Username
- Axe
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Halun said:
https://forum.deadbydaylight.com/en/discussion/comment/1475065#Comment_1475065
Personally I don't camp (always feel too bad even trying, plus it's beyond boring) but c'mon lol...
Killers need sacrifice to pip and rank up too.
you dont pip if you only get 1 kill
-
Its the best survivor map. It got all those really good loops and pallets connected to each other, any decent survivor can loop the killer for 3 gens before going down unless they make a very lethal mistake or get heavy mindgamed. The main building itself got 1-2 god pallets and 1-2 strong window loops
-
DS is only useful in the end game. Eat DS when survivors still got 5-3 gens left to repair. Next time u find and hook them their only "get away card" will be their team8 borrow time.... if they even have it lmao
-
I mean sluggin is meta and T3 Myer usually slug anyway, perma or not. If I were to bring those addons I would also slap on infect fright so I could get a really good snowball going
-
@timbologna said:
https://forum.deadbydaylight.com/en/discussion/comment/1475080#Comment_1475080
So if i spin in a circle isn't that doing something also? We are both pressing a button. I shouldn't be penalized for it just because i'm a killer.
cant tell if your just trolling at this point or not. Camping is a strate to secure your objective, doing gens IS THE OBJECTIVE. The reason why you get penelized for camping its because you dont pressure anything else. The killer most be active around the map and chase down 4 survivors not just 1.
-
@timbologna said:
https://forum.deadbydaylight.com/en/discussion/comment/1475075#Comment_1475075
holding m1 is doing something?
ehm.... yes?
-
@timbologna said:
https://forum.deadbydaylight.com/en/discussion/comment/1475061#Comment_1475061
theyre only objective is gens. not hook saves. no reason to penalize camping hooks.
Survivor lose alturism points, they need alturism to pip and rank up
-
to encourage killers not to camp the hook....?
Also you want survivors punished for doing their only objective. Bruh
-
-
Nurse still is the best killer in the game. Just some people dont know how to play her, she takes time and got a good long learning curve. I get 4ks faster with her then any other killers
-
24% vault speed + resilence = 33% vault speed :o
-
This gotta be the worst suggestion I read so far on this fourm, killers would just lobby dodge and it would increase que times
-
this post scream "me want a free pass to tunnel people"....
-
no. Just moonwalk and hide it whenever you are behind a long wall
-
Self care users and Deathslinger with brutal strenght + reload addons
-
You pretty much fall into the object hand if you do so. You should go for the worst survivor first and tunnel him instead. Now its 3v1 you have a better chance to pressure them. Many object players know atleast the basics of good mindgames and looping, tunneling them will just be a waste of time
-
When I first dicovered scroll wheel Hag I never went back, its amazing on her. CTRL Teleport is so slow comapared to it. I am pretty sure the only way to "fix" scroll wheel is to add an "hold to teleport" which would maybe be a heavy nerf on Hag
-
210 hours spent playing for the last 2 weeks, so maybe 10-15 hours per day?
-
@Deadsea said:
I hope not. Rumors hint that Candyman will be the killer and I hope that is true. No I don't want FNAF in this game either. It would be too goofy.
this game is already very goofy. But I agree that the next killer should not be from FNAF, also I doubt the next one is candyman, I think the Devs make like 2-3 original killers before they get a licensed one
-
I prefer going against 4 man stacks over solo queue players any day. "no one going to play killer" is not true. Playing against 4 solo queue players is like playing against AI, its boring and no one wants to do that.
-
"can yall stop giving your opinion about what you think about the recent changes? PTB wasnt made for feedback"
-
I mean all exhaust perks in general has already been nerfed, its really no reason for sprint burst or dead hard to get nerfed they are in a good state imo also a lot of survivors dont know how to use them that well either. DS sure is in need of a rework but BT is ok and only really strong in late game
-
are you for real asking a buff on Spirit?
-
never gonna happned, even the devs play 4 man SWF. Also the reason DBD became such a big game its because people wanted to play and have fun with their friends
-
the argument people should be punished for playing with friends is dumb, no they should not have to repair gens more then others or have less tools to work with. Not all SWF are full on cordinated tryhards sitting on gens all day long, yesterday I met up to 5 3 stack to 4 stack SWF. Only 2/5 games did one person escape from either exit gate or hatch, what I am trying to say is most SWF are just fooling around and not taking the game that seriously. I would often win before 3 gens was done hell even 2
-
killers can dodge lobbies if they see several flashlights, medkits, toolboxes, keys. So why cant survivors do the same, seem kind of unfair to me imo. Just bring devour hope or something with thrill of the hunt if you want to mori people so bad
-
@ThisGuuy83 said:
Or instead of whining about every viable killer, you could actually learn how to get good instead of just relying on pallets and loops... 🤷♂️
Isnt pallets and windows the only defense survivors got in this game what else should they rely on, hello?
-
hit n run early game, stalk sometimes mid to late game. Just keep them all injured
-
solo gens take 80 seconds. Run discordance if you are worried about being gen rushed hard. You got a lot of perks and tools to prevent gen rush. Pop, ruin, corrupt, thrilling etc
-
this feel like a bait post. But by your logic DS should also be removed cause the killer job is to chase, hook and sacrifice survivors and DS rewards bad gameplay from survivors and punish the killer for doing his job
-
slinger is really good in 1v1 chases. But lack mobility and map pressure his as difficult as Legion in solo que, just hope your team play correctly
-
It gets kind of boring having the same meta over 4 years straight people are trying to adapt to new builds
-
sprint burst, you work on a gen in a deadzone? zoom away to a safe area, killer gonna tunnel you? zoom away to a pallet, u wanna get a quick save? zoom to the hook. (The only perk that counters tunneling is Decisive strike but it wont save u if you never survive chases anyway)
Z O O M
-
His the most boring snooze fest killer to go against. I also main him and he is really strong against good teams and one of the few killers that can compete against SWF (pretty much why I main him). He dosent really requier that much skills and got 3 abilities, one to apply pressure on gen, another to shut down loops, and a 3rd to hide his terror radius perma in the dream state in exchange of survivors hearing his lullaby. Freddy is strong but not impossible to deal with. you are not trash with him but surviviors will always be salty if u dont play a killer they like
-
I will always consider Nurse to have her own tier, Spirit is good but not in the same level without the right loadout
-
All we need is her terror radius and chase music to turn off the second she start phase walking so survivors can hear Spirit movement
-
@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1385529#Comment_1385529
I think with curve Billy you mean not the engravings but Thompson's Moonshine + Spiked Boots
that is not curve billy, that is drift Billy.
-
You got 3 kind of billy players:
basic ######### Billy: You use M1 a lot and love the perk bamboozle, green engraving with tuning guide also known as cracker Billy is a insta saw with fast speed. This build is often used by Billy players who think they are good but is actually pure garbage with him.
Curve Billy: Green and yellow engraving, These Billy players will force you to drop pallets early and not loop at all in certain tiles cause they can make 180 degree with the chainsaw and give you no time to react. They are really dedicated on the M2 unlike the basic ######### Billy players. They will often bring infect fright and plan to slug a lot unless they need BP. Here is a quick video how he works. https://www.youtube.com/watch?v=AueGkVXMlGc&t=23s
Normal Billy: You use some good addons like insta saw, cooldown or bumper. Not much to say about this one you are just playing Billy like any other killer. You use M2 when you got the chance to, and m1 whenever it would end a chase faster. Typical perks is BBQ chili, pop, enduring, whispers, discordance, corrupt etc. You just play him "normally"
-
When I did my first CJ tech.
When I was fooling around with my friends while learning how to play the game propely.
When I reach rank 1 as killer
-
We already had an bloodrush pretty much 2 months ago. This time we got event items and bloodpoint offerings
-
This was Legion original concept but the Devs threw it out of the window cause it would be countered by SWF
-
as long as you cant activate this while in chase this wouldnt really be a bad idea. Other wise vigil + dead hard/sprint burst would be stronger then any perk combo
-
the vast majority of survivors I play against as Doctor will super greed on pallets to the point I can shock them and catch them up in a singel loop. I learned playing as and against doctor you sometimes need to drop a pallet right away even if his not that close, Its better to "camp" a pallet then get hit
-
what would be the point with cages then?
-
Why do people keep posting this? A cage is a cage, a hook is a hook. WGLF, DS, BORROW. BBQ CHILI, POP, MYC will not activate on cages. Its a trade off
-
I use the NVIDIA freestyle filter that is supported in game to make the game look nicer and easier to spot p3 blendettes. I play 1152x1080 as Nurse and 1280x1080 as survivor. Native 1920x1080 FOV is way to low and cause headaches
-
His pretty smooth and fun to play now after the recent buff
-
Ah yes lets nerf perks that reward good gameplay :')
-
main reason why I always burn one of the 3 original realms (autohaven, coldwind, mcmillian) is for this reason. The devs make amazing maps but bad design when it comes to balance
